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Bombast & balance: inside Destiny 2’s Witch Queen campaign

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Guardians are used to tough fights. Whether facing down overwhelming odds in a Battleground or carefully strategizing with fireteam members to take on a Grandmaster Nightfall, Destiny 2 players need a precisely orchestrated mix of skill and experience, topped off by just the right loadout, to ensure victory. With the upcoming expansion for Destiny 2 – The Witch Queen – the team at Bungie have been hard at work on creating an unforgettable experience for players. That means new abilities and gear for Guardians (like an overhaul of the Void subclass) to bring into battle. It also means a brand-new campaign, one unlike any Destiny campaign that’s come before it.

After spending the last year untangling the webs of Savathûn’s lies, Guardians will now take the fight directly to The Witch Queen on her home turf – her enigmatic Throne World, a brand-new destination in Destiny 2. There, they will encounter a twisted maze of challenges as they uncover the mysteries of Savathûn and her Lucent Brood – Hive enemies now powered by the same Light that protects Guardians.

Today we’re going to dive into the campaign for The Witch Queen and give you a look at why this adventure is the most “definitively Destiny” campaign Bungie’s ever made. Don’t worry, lore lovers, we won’t be spoiling the storyline here. Instead, we’ll be focusing on the challenge and excitement that lies ahead and how the Bungie team dove deep to make this campaign one you won’t soon forget.

More is more

“One of the things that I think we did really well in this campaign is making every mission feel uniquely memorable,” said Destiny designer Andrew Hopps. “That was one of our tenets. We wanted each mission to feel like individual TV episodes from a season of ‘Star Trek’ or ‘The Mandalorian’ rather than a sliced-up movie. Each mission should be immediately memorable for its distinct themes, player journey, and unforgettable moments while still delivering the major campaign narrative arc.”

When speaking with the team about what direction they took for campaign missions, the same adjectives popped up over and over. Terms like “epic” and “unforgettable” and even “bombastic.” As development took shape, the team also looked to the non-campaign aspects of Destiny to gain inspiration, specifically dungeons.

For those who don’t know, Destiny dungeons are longer adventures that feature unique and often complex gameplay mechanics, storylines, as well as challenging opponents. They also offer greater rewards upon completion.

“We wanted to make the campaign missions feel a little bit more like a dungeon,” said Destiny designer Alex Pfeiffer. “Dungeons and Exotic missions like Presage are very aspirational and are very sophisticated, but not everybody gets to experience them. They’re very difficult, they require you to put a team together, and so we wanted to extract what makes those things special and bring it to a wider audience.”

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First look: the headset design for PlayStation VR2

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Today, I am especially pleased to reveal the stunning new design of our next generation VR headset, PlayStation VR2, together with an updated and final design image of our PlayStation VR2 Sense controller.

You’ll notice the PS VR2 headset has a similar shape as the PS VR2 Sense controller, taking on a matching “orb” look. The circular orb shape represents the 360-degree view that players feel when they enter the virtual reality world, so this shape captures it nicely.

The design of the PS VR2 headset was also inspired by the look of the PS5 family of products. When our design team created the PS5 console, they also had the next generation VR headset in mind so you’ll notice some similarities in the look and feel. The PS5 console has flat edges as it is meant to be displayed on a flat surface, while there was more emphasis on adding roundness to the design of PS VR2 headset since it is meant to have constant human contact, similar to the rounded edges of the DualSense controller and Pulse 3D headset.

Our goal is to create a headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller. That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes. We already had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PS VR2 headset. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.

For the PS VR2 headset, we took comfort a few steps further by adding new features such as a lens adjustment dial, so users have an additional option to match the lens distance between their eyes to optimize their view. We also created a slimmer design with a slight weight reduction – even with the new added features such as the new built-in motor for the headset feedback. It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but our design and engineering teams proved this could be possible when we saw the final design!

Additionally, we’ve integrated a new vent design for the PS VR2 headset that we think users will enjoy. Yujin Morisawa, Senior Art Director at SIE led the headset design of PS VR2 and explains why this is his absolute favorite part of the design:


“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I

Relive Darkstalkers history in Capcom Fighting Collection, out June 24

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Vampires, robots, fighters, oh my! Capcom Fighting Collection brings together 10 head-to-head arcade classics to PlayStation with extra features and online play for all games with rollback netcode!

Relive Darkstalkers history in Capcom Fighting Collection, out June 24

With Capcom Fighting Collection, we aim to offer you new ways to experience some of our beloved fighting games. For some of you, it might be your first chance to play titles like Red Earth or Cyberbots: Fullmetal Madness. Others will take pride in dominating online rankings of the classic Hyper Street Fighter II or even the more lighthearted Super Gem Fighter Mini Mix and Super Puzzle Fighter II Turbo.

Official PlayStation Podcast Episode 424: Over The Horizon

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


This week, the team shares early thoughts on Horizon Forbidden West and February’s jam-packed release schedule.

Stuff We Talked About

  • Elden Ring
  • Sifu
  • Horizon Forbidden West
  • Fortnite
  • The Uncharted Movie


The Cast

Kristen Zitani – Senior Content Communications Specialist, SIE

Justin Massongill – Manager, Content Communications, SIE

Share of the Week: Sifu

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Last week, we asked you to share action-packed shots from all age stages in kung fu indie Sifu using #PSshare #PSBlog. From close up portraits to poses perfectly poised to strike, here are this week’s highlights:  

ErfanManavi shares the Martial Artist tossing a kick in the rain.

TabithaViselli shares a younger Martial Artist poised to strike.

tecothebear shares an older Martial Artist against a blue backdrop.

Yuric83 shares the full room of a standoff.

QuellaTsundere shares a slice of the Martial Artist’s profile.

gameing300 shares an elderly Martial Artist fighting in front of the lights.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Horizon Forbidden West

SUBMIT BY: 11:59 PM PT on February 23, 2022

Next week, we’re turning our focus on #HorizonForbiddenWest. Share epic moments from Aloy’s journey using #PSshare #PSblog for a chance to be featured.

Horizon Forbidden West is available tonight

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We’re proud to share that the long-awaited second chapter in the Horizon series is out tonight!  

It’s been an incredible journey since we first revealed the world of Horizon to you all. Over the years, we’ve been deeply moved to see the impact Aloy and her story have had on you, and we thank our ever-growing community for expressing their love and joy for Horizon Zero Dawn, and their desire to journey back into the Wilds.  

Throughout the past five years, our team has been expanding on this beloved world and has created a new story teeming with enthralling characters, devastating machines, mesmerizing environments, and action-packed adventures. We were thrilled to see the reaction following our gone gold announcement, and have been counting down the days until you could all join Aloy on her quest into the mysterious Forbidden West. 

Six months after the events of Horizon Zero Dawn, Earth’s biosphere is heading towards collapse. A mysterious red blight strangles the land, while massive storms rage in the skies above. Aloy must venture into the Forbidden West to find a way to stop the destruction, all the while grappling with the legacy of the ancient past and shouldering the burden of healing the world. Out in the frontier, she will confront new and deadly threats: dangerous and awe-inspiring machines, Regalla and her machine-riding rebels, Sylens’ machinations, and much more. To survive, she must learn to rely on companions both new and familiar, and together they will uncover a secret that will change their world forever. 

Take a look at the Horizon Forbidden West accolades trailer:  

Horizon Forbidden West is available tonight

I’d like to thank all of the extraordinary people behind Horizon Forbidden West, the exceptional team at Guerrilla, our talented cast and crew, the wonderfully supportive people at Pla

Find your Fortune on the Fortnite Island with Nathan Drake and Chloe Frazer from the Uncharted Series

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In celebration of the release of Sony Pictures’ Uncharted film, and based on the hit PlayStation franchise from Naughty Dog, Nathan Drake and Chloe Frazer are bringing their adventures into Fortnite!


At Naughty Dog, we’ve collectively invested a ridiculous number of hours into Fortnite and personally, I account for a disproportionate number of those (go team Reckless Abandon!). Seeing our Uncharted characters come to life on the Island is incredibly thrilling. This is quite the power duo to go after that Victory Royale with! Fans are going to love jumping headfirst into danger with Nathan Drake and Chloe Frazer. See you on the Island!

Neil Druckmann, Naughty Dog Co-President

Find your Fortune on the Fortnite Island with Nathan Drake and Chloe Frazer from the Uncharted Series

Chart the Island with Drake’s Maps

It’s not going to be easy, you know.. Nothing worthwhile is”

Beginning February 18 at 7 AM PT / 3pm GMT and until the end of Chapter 3 Season 1, find Drake’s Maps to get a leg up on the other treasure hunters who roam the Fortnite Island. Wield your trusty pickaxe at the marked location to dig up treasure ripe for the taking.

Plot Your Course with Nathan Drake and Chloe Frazer

“There are places out there you can’t find on any map. They’re not gone, they’re just lost” 

Nathan Drake and Chloe Frazer haven’t explored an Island like this before… but this shouldn’t be an issue for exceptional treasure hunters such as these two.

The Nathan Drake Outfit includes the default Style based on the film an

Enter the neon-drenched world of Anno: Mutationem on March 17

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Dear friends, pixel-lovers, and neon-thrillseekers, we’re excited to bring you an update and an exciting new trailer today. Anno: Mutationem launches March 17 on PS5 and PS4, and it’s available to pre-order at PS Store now.

In this post, we’ll focus on a few snippets from the trailer and let you know our main character Ann Flores will be up to this March.

Enter the neon-drenched world of Anno: Mutationem on March 17

Special thanks to @Kuvshinov_Ilya, who is an amazing animator and created the for Anno: Mutationem key art at the top of this article.

Taking references from classics like Ghost in the Shell, we go in blasting with the shady, neon-drenched city of Noctis, full of cyborg entertainers, hologram V-tuber performances, and a sky that is composed of infinite heights and future cityscapes. 

We also visit the European-style small streets of Margarita where Ann’s sister Nakamura is running the family business. You can even make an extra buck moonlighting there as a bartender. Shaken, not stirred, and full of pixels, please.

From cool scenes to swanky sartorial options. Battle suits are awesome, but variety is the spice of life for our hero Ann (what if you want to relax at home in a sporty outfit?) 

There will be a bunch of costume options for Ann, ranging from a bartending outfit, casual sport outfit, or even an elegant black dress. The latter outfit is picked out by Ann’s hyper-hacker buddy, Ayane, as part of the main quest line (though it may not quite be Ann’s first choice). Get ready to dress to impress and dance

Customize your Kaiju in Dawn of the Monsters

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Hi, this is Alex Rushdy of 13AM Games! I’m creative director on Dawn of the Monsters, an upcoming side-scrolling beat-‘em-up where you can play as monsters, a robot, or a superhuman to defend Earth against the oncoming Nephilim threat.

You will have a variety of tools in your arsenal. Including environmental weapons, special pickups, Health Upgrades and, most importantly, the power to modify your character’s DNA (and thus, their abilities) with DNA Augments. Here we’re going to take a closer look at these and their vital role in the game.

What are DNA Augments?

Augments are equipable upgrades that increase a character’s attributes and give them special perks/abilities. Augments can be equipped in the main menu under Research and Development or in the character select screen. 

You can equip three Augments on any character, and you can even use the same Augment on different characters while in co-op multiplayer.

Attributes

There are seven attributes, which are divided into primary and secondary groups. 

The primary attributes are:

  • Attack – Increases damage on all attacks
  • Defense – Reduces damage taken

The secondary attributes are:

  • Speed – Increases movement speed  
  • Critical chance – Increases chance to critically hit
  • Critical damage – Increases critical hit damage
  • Rage generation – Increases rage generation from basic attacks and taking damage.
  • Vampirism – Increases the amount of health gained by attacks

Each Augment has a total of four attributes. The primary attributes on the left are always present in the Augment. The secondary attributes on the right, however, are chosen randomly Augment to Augment.

Perks

A perk is a unique trait or ability that is the main focus of any given Augment. These are always positive, but can sometimes have a drawback to the power it grants you. For example, Reckless is an Augment perk that increases your attack but also reduces your defense.

 A perk can either be passive (constantly “on”), or it can require a certain condition

Bringing Uncharted to the Big Screen

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Uncharted is rolling out in theaters across the globe this week, marking Nathan Drake’s big screen debut. The entire PlayStation Productions team is thrilled to see Uncharted brought to life for movie theater audiences around the world.

Our goal with creating PlayStation Productions was to introduce our unforgettable stories, characters, and worlds to new audiences, by bringing together creators with a passion and respect for the legacy of our gaming IP. So when Sony invited me to be a part of the second instalment of their Creator to Creator series, alongside Naughty Dog and the visionaries behind the Uncharted film, I jumped at the chance. 

I sat down with Naughty Dog Co-President Neil Druckmann, Uncharted movie star Tom Holland and director Ruben Fleischer to discuss bringing one of PlayStation’s most beloved heroes to the silver screen. During our chat, we covered moments from the games that directly inspired the movie, and some of the similarities between Uncharted’s game and film process. I was even surprised to learn that Tom and Neil have a shared gaming history! 

Watch our full conversation here for a treasure trove of insights into the making of Uncharted: 

Bringing Uncharted to the Big Screen

(Seated at a t

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