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Official PlayStation Podcast Episode 422: Gearheads and Ghosts

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


The team is revved up following this week’s Gran Turismo 7 State of Play, and shares favorite gaming weapons.

Stuff We Talked About

  • OlliOlli World
  • Sifu
  • Bungie
  • Gran Turismo 7
  • MLB The Show 22
  • Ghostwire: Tokyo

The Cast

Tim Turi –  Manager, Content Communications, SIE

Brett Elston – Manager, Content Communications, SIE

Share of the Week – Uncharted: Legacy of Thieves Collection

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Last week, we asked you to dive into the adventures and treasures of Uncharted: Legacy of Thieves Collection using #PSshare #PSBlog. From daring jumps to powerful portraits, here are this week’s highlights: 

Matatabigame777 shares Nathan taking a daring leap.

IlyaKorenevskyi shares Chloe and Nadine crossing an overgrown structure.

killshot_studio shares Nate standing atop the famous jeep from Uncharted 4.

RevolutionAndre shares a portrait of Nadine.

J_Bologna shares a sunset view over the shipwreck.

kimchitraveler shares the unforgettable elephants from Uncharted: Lost Legacy.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Uncharted: Legacy of Thieves Collection – Landscapes

SUBMIT BY: 11:59 PM PT on February 9, 2022

Next week, stay the course and share magnificent and mesmerizing landscapes from Uncharted: Legacy of Thieves Collection using #PSshare #PSBlog for a chance to be featured.

Tracklist for Find Your Line (Official Music from Gran Turismo 7) announced

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With the launch of Gran Turismo 7 just around the corner, we are excited to announce that we’ve partnered with Columbia Records to release a full album titled Find Your Line (Official Music from Gran Turismo 7).

Today, Bring Me The Horizon have released their rendition of “Moon Over The Castle.”, a classic music track originally composed by Masahiro Ando for the first Gran Turismo. The track is lifted from Find Your Line (Official Music from Gran Turismo 7) and will be integrated as one of the songs integrated into the newly added Music Replay feature* where the cameras are generated automatically to sync the beats of the music – allowing for a unique replay video that’s randomized to each song.

Here’s a first look at an unedited video of Music Replay with “Moon Over The Castle” by Bring Me The Horizon in Gran Turismo 7

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The best FromSoftware bosses, as picked by PlayStation Studio devs

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Genshin Impact version 2.5: Join Yae Miko and the Raiden Shogun when the sakura bloom

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Hello Travelers! Your Genshin Impact dev team is here, and today we’d like to show you something about the version 2.5 update “When the Sakura Bloom” coming on February 16! Yae Miko finally joins the roster of playable characters. Her Story Quest and Chapter II of Raiden Shogun’s Story Quest will also become available, revealing the past bounding the two and Inazuma over hundreds of years. Meanwhile, darkness from an unknown origin is recently encroaching on Enkanomiya. Help Kokomi to find out the truth behind it.

Genshin Impact version 2.5: Join Yae Miko and the Raiden Shogun when the sakura bloom

In addition to the adventures we prepared, you may also create your own gameplay. Check out the Divine Ingenuity event to create your own domain, or try out other Travelers’ domains.

Repel the Darkness Invading Enkanomiya

Some veteran Travelers may have set foot in Enkanomiya, an ancient underwater nation that has been sealed away for thousands of years. In the latest seasonal event Three Realms Gateway Offering, an area based on Enkanomiya that is shrouded in an unknown darkness will challenge you with brand-new gameplay. But not to worry, as we’ve got a few tips for you.

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Ghostwire: Tokyo launches March 25 on PS5, new gameplay details from Tango Gameworks

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Ghostwire: Tokyo is set in modern-day Tokyo after a mass disappearance of its citizens. The story begins at Shibuya’s famous Scramble Crossing, renowned as one of the world’s busiest pedestrian intersections. In an instant, everyone vanishes — except for our protagonist Akito, who suddenly finds himself caught up in events beyond imagination.

A dangerous fog sets in and blurs the line between the normal and the paranormal, sealing Shibuya off from the rest of the world. As Akito, you’ll explore this transformed place and uncover pieces of the mystery of the mass disappearance, your lost family and Hannya, the masked man behind it all.

Ghostwire: Tokyo launches March 25 on PS5, new gameplay details from Tango Gameworks

One story, two heroes

As you delve deeper into the game, you’ll discover why Akito survived the disappearance and how he gained the power to fight back against the otherworldly horrors that have descended upon the city. Joini

A sneak peek at the many things to do in Horizon Forbidden West

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When Aloy explores the frontier of the Forbidden West on February 18, she’ll discover a huge variety of exciting things to do: Melee Pits in settlements, Salvage Contracts in the wilds, Outposts and Camps teeming with Regalla’s rebels, plus mysterious challenges, ruins, and more.

A sneak peek at the many things to do in Horizon Forbidden West

Take a closer look as we delve into all of these activities. But keep in mind that the Forbidden West is a huge and dangerous place, with far more secrets and adventures than we can reveal here today!

Horizon Forbidden West

Horizon Forbidden West

Gran Turismo 7: State of Play recap and your first few hours with the game

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Thanks for tuning into our in-depth look at the modes and features of Gran Turismo 7. You can view the full VOD below, which contains more than 30 minutes of new gameplay footage, insight into various modes, and more.

Gran Turismo 7: State of Play recap and your first few hours with the game

As you can see, there’s a lot going on in GT7 and there is something for everyone regardless of whether you are a new player, or an existing fan of the franchise. This is the purpose of GT7, it was produced to celebrate the idea of car culture in the modern day and inspire people to want to be a part of it, whether you are interested in racing, scapes and photography, livery design, tuning, or collecting cars. 

Now let’s get into the detail. Once you get behind the wheel on March 4, how do the modes seen in State of Play reveal themselves as you play? Here’s a quick rundown of what you will experience when you first access the game.

Music Rally

The first thing you’ll do is hop into a Porsche Carrera Speedster ’56 and race through the Music Rally. On the surface, it’s an arcade-style race where you enjoy some motivating, up-tempo tunes while trying to reach checkpoints before time runs out. For new players, this is also a way to experience GT’s driving simulation gameplay and an opportunity to set your steering and pedal operation type and driving assist presets (Auto Brakes, Braking Zones, Driving Lines, etc.).

Purchasing a car

As seen in State of Play, the World Map is your home base in the resort-themed world of GT7. The first task to complete is using some provided in

Hermen Hulst talks Bungie, what’s next for PlayStation Studios

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Hot on the heels of this week’s news that Bungie will be joining PlayStation, I had a chance to chat with Hermen Hulst, Head of PlayStation Studios, to learn more about how the developer collective might collaborate with the celebrated studio. We also touched on Horizon Forbidden West, Gran Turismo 7 (State of Play tonight!), and MLB The Show 22.

See below for a transcript, edited for length and clarity, or listen to our chat in full.


Sid: So Hermen, it’s official – Bungie is joining PlayStation. Not exactly something I would have predicted a few weeks ago, but spectacular nonetheless.

Hermen: Exciting news, right? It’s a really good surprise. We like surprises. Let me just say that I’m so pleased that we could make this happen because Bungie is truly a world-class developer.

Sid: Yeah, absolutely. Just a legendary developer, really. I don’t think that’s overstating it. They’ve been around for a long time, about 30 years…. I was curious, what are some of the ways you’ve seen Bungie influence the gaming medium over the past few decades?

Hermen: It’s actually an amazing story, when you look at it. As you said, they’ve done many genres on many different platforms. And of course their work on Halo was phenomenal, in my mind some of the best shooters in history. Halo also had a very strong component. And then there’s Destiny, a series still going strong after eight years, I think. Many people have tried to build a successful live service, and failed. Because it’s really hard. So Destiny’s success is very special. I’m also impressed by the production values from them, in terms of technology, graphics, performance capture, sound and music…all of that is really top-class at Bungie.

Sid: They’re trailblazers. Halo: Combat Evolved — it’s been, what, 20-something years since that came out? But they laid the groundwork for first-person shooters on console, and a lot of those ideas have endured over that time, whether it’s grenades, melee, sticky aim was an innovation of theirs, having a recharging health bar… and all the things you pointed out with Destiny and the live service element, making this game that evolves over time. Very innovative studio.

Hermen: Yes, everyone in gaming knows that Bungie’s gameplay is one of the benchmarks. It always feels fluid, it’s always very responsive, easy to pick up and hard to put down. They’ve either started or perfected so many innovations in their games. I follow their design choices very closely since, obviously as you know, I was working on Killzone while Bungie was developing Halo. 

Sid: Moving forward, how do you see PlayStation Studios partnering with Bungie? Do you envision a close working relationship with them?

Hermen: Absolutely. And obviously it’s still early, the deal itself needs to be finalized before we can officially start discussing detailed collaboration. But I’ve spent a lot of time with folks like Jason Jones and Pete Parsons, and some of the senior team over at Bungie. And let me tell you that everyone’s very ex

Famous illustrator Takashi Okazaki creates MLB The Show 22’s Collector’s Edition cover art featuring Shohei Ohtani

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Shohei Ohtani was our unanimous choice to be on the cover of MLB The Show 22, but we wanted to do something special for the Collector’s Edition(s). You might not know this, but Shohei is a big fan of manga and anime; he has been since his years attending Hanamaki Higashi High School in Japan. His passion for baseball has always been high but his love for a specific manga series made him love baseball more.

Famous illustrator Takashi Okazaki creates MLB The Show 22’s Collector’s Edition cover art featuring Shohei Ohtani

Shohei Ohtani put together what could be considered one of the greatest single seasons in MLB history. One could say it was superhero like, we sure did. With that in mind and knowing Shohei’s love for manga and anime the decision was clear. A normal Collector’s Edition cover wouldn’t suffice— we needed to take it to the next level.

We heard through the grapevine that famed manga artist, director, and writer Takashi Okazaki (Afro Samurai, Batman Ninja) was a huge fan of Shohei Ohtani. We all thought how cool would it be if Takashi drew an anime version of Shohei for the Collector’s Edition cover of MLB The Show 22? Shohei is a once in a generation athlete with superhero like abilities on the field. What better way to bring that to life than to have worlds collide on a truly unique cover? We are thrilled to share the results of this collaboration.

MLB The Show 22

Cover Art not representative of in-game art.

Now you’re wondering, “What’s in the Ed

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