A Memoir Blue is an atmospheric journey featuring a champion swimmer named Miriam who, on the day of her greatest achievement, begins to reflect on long forgotten memories.
The story of the game is based on a childhood journey I took with my mom. My recollection as a child was that we had taken a wonderful day trip to the neighboring seaside city, but when I became older I realized my mother had taken me with her as she ran away from home.
Although the game was built around this personal story, it quickly expanded into a larger scale world that players could explore in greater detail. True events are still at the core of the game with some creative additions to help our players understand what Miriam is feeling as she progresses along her journey.
Some of the scenes depicted are taken directly from my memories as a six year old. One of the things I remember vividly was the train my mom and I took during the beginning of our trip.
We also visited a scenic lake where my mom rented a boat for just the two of us to enjoy the views as the breeze swept through our hair.
Eventually, after our fateful day trip, we moved into a small apartment that was so small we could only fit a single reading chair in it. But as a child I had fond memories of that place and was happy to call it home.
Sadness
Sadness is expressed with a blue aura that is fluid and consuming. Inside a sadness nova, the world takes on a gray-blue pallor. It may seem as if a rain cloud has blocked out the sun. Everything looks and sounds heavier, darker, duller. You can witness this first-hand as Alex watches Steph as she mourns Gabe’s death.
Fear
Fear is expressed with a purple aura that jumps and spikes, like an EKG monitor. Inside a fear nova, the world is all jagged lines and dark shadows. The player can hear her heartbeat in her ears. There are jump scares around every corner. As she looks down into a dark abyss, she may even see monsters staring back at her. Alex first gets a glimpse of this fear in Haven Springs as Mac is overwhelmed about the situation behind Gabe’s death while at his wake.
Anger
Anger is expressed with a violent red that flickers like a flame. Inside an anger nova, the world is intense and hot. Lights and sounds are amped up, movements are sharp and staggered. The player can hear short, shallow breaths. The world seems to pulse with adrenaline and clench like a fist. This Anger washes over Alex during her witnessing Steph having a tense