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Eternights harmonizes love and conflict in the post-apocalypse, coming this summer

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Hello all, I’m Jae Yoo, Game Director of Eternights and Founder of Studio Sai. Since our reveal last year, we’ve been putting in a lot of hard work and have much to share with you.

As you may know, Eternights is a unique blend of dating and action where players can explore a post-apocalyptic world filled with danger, love, and adventure. The game combines a thrilling romance storyline with intense combat, providing players with a thrilling and memorable gaming experience.

Eternights harmonizes love and conflict in the post-apocalypse, coming this summer

The dating-action game where you can fall in love in the most unlikely of places: the end of the world.

Changes made to Eternights since it was first announced last year

Since our June 2022 reveal, we’ve made a plethora of updates to Eternights, but unfortunately, we can’t mention them all as the list is quite extensive. The most important aspect we focused on was enhancing the overall gameplay flow and immersion, so players can truly lose themselves in the characters and story of the game. We want people to feel like they are living in the game world and experiencing the story for themselves.

Towards that goal, we have made a concerted effort to improve the user interface, making it more intuitive and cohesive. Another key aspect of this is the revamp of deadlines for completing dungeons, which emphasizes the importance of time management. To further enhance this feeling of urgency, we have devoted significant resources to the design and implementation of the in-game calend

An update on Animal Well and the origin story of its creator

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Until last year, I had been toiling away in obscurity on a game about exploration, mystery, and animals for four years. After announcing Animal Well on PlayStation Blog and then showing it at Day of the Devs during Summer Game Fest, I’m still toiling away, but in somewhat less obscurity. When Dunkey announced that his new indie games publishing label Bigmode would be publishing my passion project, something only my parents and close friends knew about, it went to the top of many people’s most anticipated games lists.

It’s time to give a status update on how the game is coming along and introduce it properly to people who have only recently learned about its existence, including (and especially) those learning about it for the first time while reading this post.

Today I’m excited to share a new look at Animal Well with a trailer showcasing some exciting gameplay moments. In the new video, keep an eye out for the updated hanging vines, which now swing in a satisfying way as you push through them. You can also catch a glimpse of one of the many unconventional ways the game’s items can be used, as well as more examples of how you can interact with the well’s animals. These elements are some of the most defining features of Animal Well, as many surprising animal interactions and item uses are in the game.

An update on Animal Well and the origin story of its creator

An origin story

In a way, it feels like all the scattered interests and hobbies I’ve pursued throughout my life was contributing to the skills necessary to release this game. I enjoyed building things, drawing, and playing piano as a child. I envisioned myself growing up as a cartoonist or a veterinarian. In high school I explored filmmaking and animation while becoming increasingly interested in computers. I later went to film school, but I began learning to code in my spare time. Various interests came and went, but the one that remained consistent through it all was a deep fascination with video games. They were utter magic to me, and I loved them as far back as I can remember. It wasn’t until after I graduated that I realized all my hobbies were just an attempt to understand some individual aspect of their creation. I was zoomed in on the details, unaware of the larger picture.

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PixelJunk Scrappers Deluxe punches in on PlayStation this year

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PixelJunk is back on PlayStation! I’m Dylan Cuthbert, founder of indie studio Q-Games, and I’m delighted to share that our frantic party-brawler, PixelJunk Scrappers Deluxe, is coming to PlayStation. The game will launch later this year on both PS5 and PS4, and we can’t wait to share what we’ve been working on.

The PixelJunk series of games recently celebrated its 15th anniversary. We’re excited to be returning to PixelJunk’s spiritual home on PlayStation with a brand-new entry in the series. We’ve got our first trailer to share alongside a deep dive into what you can expect when we launch, so let’s get into it.

PixelJunk Scrappers Deluxe punches in on PlayStation this year

Slam dunk the junk

PixelJunk Scrappers Deluxe combines the nostalgic excitement of traditional arcade brawlers with the multiplayer madness of couch co-op classics for a real hybrid experience. It’s a beat ‘em up that’s also a clean ‘em up, with a focus on cleaning up the streets of Junktown. Both literally, by stacking trash, and figuratively, by wiping out waves of enemy robots. Trash means cash on these streets, and your bounty increases with the more items (and scrapped enemies) you throw into the back of your garbage truck.

We set out to create a fun gameplay fusion that’s easy to pick up and play, yet challenging to master. It takes serious skills to overcome the baddest of trash bots in PixelJunk Scrappers Deluxe. You can choose to play with help from our AI helper bot, S.C.R.A.P., or share the fun with up to four players locally or online with cross-platform play.

As you progress, you’ll scrap with giant enemies, stack garbage sky-high, and trash talk your friends along the way. From collaborative missions to head-to-head challenges, minigames to boss battles, no two trips to Junktown are ever the same. There’s also a ton of weapons to discover, a wide roster of Scrappers to recruit, and over 100 unique truck parts to unlock.

PS5 Creators: How Hogwarts Legacy harnesses PS5’s power

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The Wizarding World beckons when Hogwarts Legacy launches on PS5 and PS4 February 10. Crafting the magical grounds of everybody’s favorite magical school is a labor of love by the dedicated team at Avalanche.

Explosions of color and light erupt from students’ wands across Hogwarts, harnessing the graphical potential of the PS5. Players can soar through the open world atop their sturdy broom or loyal mount, tapping into the super-fast SSD loading in the fantastical environment.

Starting this year, it’s now easier than before to find a PS5 thanks to increased console supply, which is great news for prospective Hogwarts students. To help players get a sense of what’s in store, Hogwarts Legacy Jose Villeta, Director of Software Engineering, shares some developer insights on how the Avalanche team tapped into the PS5 to enhance the magical journey.

PS5 Creators: How Hogwarts Legacy harnesses PS5’s power

Making magic with PlayStation 5

What were your first impressions when first learning about the power and capabilities of the PS5, from a developer perspective?

Since the first day I got early disclosure about the PS5, I knew we had on our hands a great gaming console. My video game career started with the launch of the original PlayStation and to know how much technology advancements have occurred since then was a dream come true. The DualSense controller felt next-generation right away. The fast accessing of assets through super-fast SSD combined with stunning 4K graphics and visuals set a foundation of what we will be able to deliver for our game.

Announcing Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0 Season 2, launching February 15

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Forge your path and create a legacy in Season 2 of Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0. In addition to a new map that will be featured in Resurgence and DMZ game modes, the new season brings Ranked Play, additional Multiplayer maps, and a handful of franchise-favorite game modes like Infected, Gun Game, and Grind.

Unlock five new free functional weapons, test your skills in the Path of the Ronin Challenges, and dominate with the new Operator, Ronin.

Season 2 launches on PlayStation on February 15.

Call of Duty: Warzone 2.0 — Introducing Ashika Island

Announcing Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0 Season 2, launching February 15

Ashika Island is a centuries-old village under siege by Shadow Company forces. Navigate an ancient shipwreck and ruins, a modern town center, a beach club, a port, an organic farm, or the fortified castle standing over the island. Ashika Island has its own secrets to uncover, often rewarding intrepid explorers. Its points of interest include:

Ōganikku Farms – The majority of the northwestern sector of Ashika Island is comprised of mixed agricultural, residential, and industrial use, along with old shoreline defenses.

Town Center – Impressive sea wall defenses, a Ferry Terminal, tourist facilities, a semi-circular City Hall structure and more highlight this point of interest.

Beach Club – Further southwest of the Town Center, and east of the Port is an aquarium and Beach Club and open-air swimming within the southwestern ocean beach.

Tsuki Castle – The higher ground in the center of Ashika Island is dominated by an ancient castle with multiple fortifications, cherry blossoms in bloom, and a natural defensive hill along the southwestern side of the structure.

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Prepare for Destiny 2: Lightfall with the Beyond Light expansion, available with PlayStation Plus

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With only a few weeks away from the release of Destiny 2: Lightfall, we’re excited to announce that starting today, the critically acclaimed Beyond Light expansion is available to PlayStation Plus members until March 6. This primer will help Guardians prepare for Lightfall by getting the most out of Beyond Light’s Stasis subclass, powerful Exotics, and more.

Not only does Beyond Light unlock an entire frost-themed subclass called Stasis, the expansion also includes a thrilling campaign filled with ice-cold cosmetics, Legendary gear, and powerful Exotic armor and weapons.

Wield Powerful Weapons

Weapons like No Time to Explain, the Exotic Pulse Rifle belonging to the iconic time-traveling Stranger.

No Time to Explain: Precision hits and hits against enemies affected by Stasis will return ammo to the magazine. Stack this effect to summon a portal which will fire bullets from an alternate timeline of the weapon.

And because of how Destiny 2 enables you to increase the strength of the weapons and armor you collect, the gear you love in Beyond Light can be as powerful as you want it to be as you embark on your Lightfall adventure. That means you can immediately start building your Guardian into a frost-slinging monster-shattering machine that will leave the Tormentors on Neptune shivering in their boots.

But let’s not get ahead of ourselves; Lightfall doesn’t launch until February 28. Today we’re heading to Europa, a cold and treacherous moon of Jupiter. So, let’s start with the power that Eramis, the Kell of Darkness, is chasing—the same power you’ll be mastering as you play through the campaign.

The First Darkness Subclass: Stasis

Beyond Light is significant for several reasons, but first and foremost, it marked the first time a new subclass was added to the original

The Last of Us developers, HBO creators on building the world around Joel and Ellie

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The Last of Us revolves around the story of Joel and Ellie, but their story is a constantly moving one. From one location to the next, the pair learns how many parts of the United States have weathered the Cordyceps outbreak while coming into contact with survivors and their encampments, from those squatting in the ruins of major cities while others have built up new communities in suburban areas or even out in nature.

The world they, and players, explore can be a cruel and unforgiving one, but also a world filled with beauty and light amidst the struggle for survival. Players are met with two distinct but clear examples of how life has transformed in this post-pandemic world early in the adventure of The Last of Us Part I – the Boston Quarantine Zone and Bill’s Town. The dichotomy of these locations demonstrates the human and natural threats around every corner, as well as the bright spots of humanity struggling to survive in this world. With both locations recently featured on The Last of Us on HBO, as well as recently remade in The Last of Us Part I on PlayStation 5 console and available March 28 on PC via Steam and the Epic Games Store, let’s dive into what makes these locations so essential to Joel and Ellie’s journey, and how the HBO adaptation tackled Joel and Ellie’s viewpoint of the world around them.

The Last of Us developers, HBO creators on building the world around Joel and Ellie

Cruel world

On the note of viewpoint, when playing The Last of Us, despite wherever the adventure takes you or the characters you meet, the team endeavored to tell this story quite specifically.

“We gave ourselves this rule when we were making it, everything is either seen through Joel’s perspective or Ellie’s perspective, and that’s it, because we want you to spend a lot of time with them moving from space to space in real time and becoming them,” Naughty Dog Co-President Neil Druckmann said.

That perspective feeds into how players are introduced to and informed of The Last of Us’ world and characters. That’s not only true of how The Last of Us’ unforgettable opening communicates its emotional stakes, but also in how players are introduced to the post-outbreak landscape via Joel’s time in the Boston Quarantine Zone, a heavily militarized community overseen by FEDRA, where civilians are just trying to eek by in a harsh world.

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Players’ Choice: Vote for January 2023’s best new game

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After a brief interlude, the Players’ Choice polls are back! January has passed by in the blink of an eye, but with it came some unforgettable games. Which new release will take the Players’ Choice crown? The polls are open now, place your vote below to help decide! 


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


Garden of the Sea joins PS VR2 launch line-up

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Feel-good gem Garden of the Sea combines world exploration with farming, creativity and much more. If you are looking for progression and adventure, you will find it. If you are looking for relaxation, stay where you are and let the world gently take its course. The wholesome game launches on PlayStation VR2 February 22.

Make gardens and craft everything you might want to customize them, from bamboo, coral, woods, stone, plant parts, and more.

  • Pet and feed the many kinds of animals with homegrown veggies and cuddle their babies
  • Expand and decorate your home by crafting items, furniture and paint
  • Go fishing for new friends to hang out in your pond
  • Take your boat for a ride to discover new land and environment types
  • No violence – all tend and befriend
  • Complete quests to unravel each island’s hidden mystery
Garden of the Sea joins PS VR2 launch line-up

Garden of the Sea invites you to head out across the ocean as playful sea creatures swim along, to discover new land and treasures, make a home and fill it with the best of the best from your adventures.

Meet the developers

Linnéa, Christoffer and Flippy of Neat Corporation.

We spoke to two of the developers: Art Director Christoffer Svenningsson and Artist Filip “Flippy” Tengwall.

What led up to the start of Garden of the Sea’s development?

Christoffer: I had been wanting to make a specific type of game for a long time, like a more fantasy version of Stardew Valley and Harvest Moon. Something bright, imaginative and wholesome with lots of creativity, farming and places to explore. On a boat!

Flippy: It’s a genre a lot of us at Neat enjoy playing ourselves so when we heard the idea it was easy for the mind to go “What if this in VR?”

Christoffer: As the idea caught on we fou

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