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God of War Ragnarök Photo Mode tips from community virtual photographers

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Photo Mode is now officially in God of War Ragnarök, and we’ve loved what the community has shared so far.

To help you create even more perfect in-game shots, we’ve asked two of our most active community photographers to give you the advice you need to take your photo to the next level. 

Hosts of the podcast Photomode Unplugged and prolific contributors to the God of War photographer community, we’ve asked TheFourthFocus and DotPone to give us their top tips for those of you looking to get snapping in God of War Ragnarök.

Getting Started in Video Game Photography

TheFourthFocus 

Virtual photography is a great way for players to engage more with the games they love and, with its recent photo mode update, God of War Ragnarök has joined the photography party. 

By enabling a set of in-game tools that mimic the use of a real-world camera, the photo mode can be used to capture original and creative shots of Kratos and Atreus’ journey throughout the Nine Realms.

Found via the Options menu, the photo mode will freeze the game and allow players to move around the scene with a virtual camera. As with any type of photography, mastering the composition and arranging elements within the frame is key to a compelling image, so work the camera using the analog sticks to find a good angle. Pay close attention to the lighting direction and be sure to put emphasis on the chosen subject while avoiding distractions that draw the eye away – get these right and most of the hard work has already been done.

TheFourthFocus

Go-to settings

TheFourthFocus

For me, the most important settings in the photo mode are those that affect the actual composition of the shot and change how the camera captures the scene. Start off by adjusting how wide the view within the frame is, either by directly setting the Field of View angle or by changing the Focal Length to “zoom” in or out. 

Notice that a long Focal Length creates a narrow Field of View angle and vice versa, and that each can greatly influence the style of the shot.

As a general rule, a longer Focal Length is great for getting up-close or removing clutter from the frame, while a short Focal Length creates a wide angle that adds perspective distortion and can make shots look more dynamic. 

If it’s portraits that you are interested in, the 50 – 85 mm is a real sweet spot.

TheFourthFocus

Of course, there is no point in setting up a well-framed shot if the subject is completely blurry, so switch over to the Focus Distance setting to place the point of focus on the subject so they appear nice and sharp. 

A top tip here is to aim for the eyes as they create the strongest connection to the viewer. 

Next to this setting, you’ll also find the f-stop value which can be used to control the depth of field – essentially that is how much of a scene appears in sharp focus. Increasing the f-stop value will bring more of the foreground and background into focus, while decreasing it creates a shallow depth of field that can be used to separate a subject from the background and create a soft boke

The art of the cover: Insomniac artists on drawing Spider-Man

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SPIDER-MAN! It’s no secret that our team at Insomniac Games loves the character – so we wanted to show up for the web-head’s 60th anniversary in a cool way. Cue… comics! We collaborated with Marvel to design five Beyond Amazing variant covers, featuring art inspired by the Marvel’s Spider-Man game series, our studio’s take on the character.

See our cover gallery below! Each cover is accompanied by a blurb from an Insomniac artist sharing info about their inspirations, insights, and love of Spider-Man! These issues have already begun rolling out in the U.S. with more releasing soon… check with your local U.S. retailers for availability! Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales are available now on PlayStation 5 and PC.

John Staub

What inspired this cover?

The cover was inspired by a Spider-Man cover created by the amazing John Romita.

What tools did you use to create it?

The cover was done using Photoshop.

What’s your personal history with Spider-Man?

Spider-Man was definitely a part of my childhood growing up watching the animated cartoon in the afternoon. The opening with its 3D buildings and iconic theme song stayed with me throughout my adulthood. I always thought how amazing it would feel to be able to swing around the city.  It would be many years later playing the Insomniac game that I would rediscover that feeling.

What makes a great comic book cover?

Its simplicity is what makes it great. I can imagine this cover sticking out in a comic book shop filled with hundreds if not thousands of comics all fighting for our attention with dynamic compositions.  This cover would simply stand out just by contrast.

Oliver Fetscher

What inspired this cover?

This cover is a tribute to Web of Spider-Man #1 (Art by Charles Vess) issue, so that is the main inspiration. That being said, I grew up as a Spider-Man fan in the 1990’s and 2000’s and wanted to bring in some of that artistic flavor that inspired me heavily growing up. I have a big love for detailed art-work and strong compositions that tells a story in different layers.

What tools did you use to create it?

I primarily used photoshop and some 3D for setting up a base and perspective in the scene.

What’s your personal history with Spider-Man?

I was convinced I was Spider-Man as a kid and ruined a bookshelf at home after getting ideas from reading some new comics… All jokes aside, I have always been a huge comic book fan and Spider-Man has always been at the top of that list, some of my earliest drawings are of Spider-Man and his villains. I remember looking at the art, thinking that one day maybe I can draw like that.

What makes a great comic book cover?

I think that there can be many different good concepts around what makes a good cover. Sometimes