The all-new PlayStation Plus begins its launch rollout today starting in Asia, and we couldn’t be more excited to offer this service as a way to get even more great games into the hands of players.
Let’s dive in.
What is the new PlayStation Plus all about?
We’ve brought together PlayStation Plus and PlayStation Now in an all-new PlayStation Plus membership service that provides more choice and value to customers across three membership plans globally: Essential, Extra, and Premium (Deluxe in non-streaming markets). Our focus is on providing a curated and diverse game portfolio, with hundreds of high-quality titles to choose from when you subscribe to Extra or Premium (Deluxe).
Where is the new PlayStation Plus rolling out, and when?
The new PlayStation Plus will launch in most countries where PlayStation Network is available. Here is the launch schedule (in local times):
- Asia (excluding Japan), launches starting today
- Japan, targeting June 2, 2022
- North and South America, targeting June 13, 2022
- Australia, New Zealand and Europe, targeting June 23, 2022
What are key benefits for each plan?
Check out the chart below for a quick look at the key benefits.
Which markets will have the cloud streaming option via PlayStation Plus Premium?
The following markets will launch with PlayStation Plus Premium:
- Austria, Belgium, Bulgaria, Canada, Croatia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Japan, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Republic of Cyprus, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom, and United States.
What is the price for each benefit plan?
Pricing will vary by markets. Please visit our website for more information on local pricing.
It’s hard to believe that it was almost 12 years ago when we first introduced PlayStation Plus to the world, with Wipeout HD as one of the first games given to PlayStation Plus members. The PlayStation Plus product evolved through the years with more than 1,000 games offered to members globally. We regularly improved upon our offerings to provide a compelling package to the 47 million members who are part of the service today. And just eight years ago we launched PlayStation Now as an open beta and have since seen it mature to a full-fledged service enjoyed by more than three million users in select markets.
Starting today, we take our services one step further. I’m pleased to join our PlayStation community in Asia to welcome the new three-tier benefit offering from PlayStation Plus. The rollout begins today in Hong Kong, Indonesia, Malaysia, Singapore, South Korea, Taiwan and Thailand, and will be followed by Japan next week. North and South America, Europe, Australia and New Zealand markets are set to launch next month.
This is an exciting time for us as we begin to bring our tremendous game catalog* to PlayStation gamers globally. Putting high-caliber games in the service is our priority, and we are pleased to launch with some of the most celebrated titles, including Marvel’s Spider-Man: Miles Morales, NBA 2K22, Red Dead Redemption 2, and Returnal for Extra and Premium/Deluxe members. We’ll also have beloved classics like Ape Escape, Super Stardust Portable, Syphon Filter, and Tekken2, and much more – these iconic games will look fantastic when you play them on PS5 and PS4. Our game catalog will refresh over time with more exciting titles, and I can’t wait for everyone to experience this.
It has been an incredible journey to get to where we are today, and I’m truly proud of the many teams across SIE who worked tirelessly to transform our service offerings to add value and flexibility for our customers. Collectively, our teams have kept you, the gamer, front and center in the decisions we made to create this compelling game subscription.
To the PlayStation community, thank you for being on this journey with us and celebrating this new era of network game subscription services. Cheers.
For more on the All-New PlayStation Plus
All-New PlayStation Plus: Your guide to benefits and features
PlayStation Plus Games List (May 16 Announcement)
All-new PlayStation Plus launches in June (March 29 Announcement)
*Availability of Game Catalog varies over time and plan. See https://www.playstation.com/Plus for details and updates on PS Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms
We’re back with more inside info on Steelrising, coming to PS5 on September 8. Last time, we talked about our quest to develop an action-oriented RPG. This time we’ll be looking at the origins of our protagonist. In Steelrising, you play as Aegis, a unique automaton that will have to face an army of machines created for King Louis XVI, the Clockwork King.
All about Aegis
Let’s kick things off with some top-level stats:
- Status: Automaton
- Date of Creation: 1789. Precise date unknown
- Height: 175cm
- Weapons Types: 9
- Creator: Eugène de Vaucansson
- Previous occupation: Dancer for the court
- Current occupation: Fighter & last hope of the revolution
Even before we decided that Steelrising would take place in the 18th century, we had already envisioned an automaton protagonist. Indeed, the possibilities offered by having a machine, capable of rebuilding itself at will or improving its mechanics as it progresses, seemed to fit well for an action-oriented “soulslike” game, where death is an integral part of the learning curve.
Originally, our automaton was called Ada, in double reference not only to the idea of creation, Ada being our Adam, but also in reference to Ada Lovelace, the first programmer in history. Over time and as our universe developed and became anchored in the French Revolution, Ada became Aegis, this time in reference to the aegis, the shield that Athena wields to protect Zeus.
Creating her look
Meanwhile, the art team was thinking about what this machine would look like. There were many influences, but two in particular stood out: “La petite géante” (the little giant) from “Les Machines de l’île (an installation in Nantes) and “La Joueuse de tympanon” (the dulcimer player), the latter also happening to be a product of the 18th century.
On the left, La petite géante and on the right, the dulcimer player, two sources of inspiration that helped Aegis to come to life.
Beyond the mechanical aspect, which reflects the ability to upgrade and rebuild, we also wanted to infuse the character with grace for gameplay reasons: we wanted to incorporate fast-paced, aerial gameplay elements, and verticality. Thus, it was clear to us that Aegis had to be an agile and elegant character.
Aegis deploying her Armored Fans’ blades. Inspired by the fans so beloved by aristocracy, they deliver lightning-fast barrages of cutting attacks.
By association, we thought about music boxes and their little mechanical ballerinas. As well as fitting the story of the character – who was originally an automaton dancer – we found this reference interesting as it added a sense of apparent vulnerability and graceful delicacy in keeping with our vision of the character, creating a contrast that was all the more striking when she sprang her weapons from her body, the petite ballerina becoming a graceful machine of death.