Search

EasyDNNNews

Announcing Voice of Cards: The Isle Dragon Roars

Game Ace Pro 0 0 Article rating: No rating

Voice of Cards: The Isle Dragon Roars was officially announced today, and the demo is now available at PlayStation Store.

The full game will release digitally on PS4 on October 28, but what’s the deal with this unique card-based RPG from Square Enix? Here’s everything you need to know. 

Loads of talent behind the scenes

Fans of NieR and Drakengard rejoice! Creative talent from both of these beloved series have come together to create a brand-new tabletop-style RPG. The talent behind Voice of Cards: The Isle Dragon Roars includes Creative Director Yoko Taro (Drakengard series, NieR series), Executive Producer Yosuke Saito (NieR series) and Music Director Keiichi Okabe (Drakengard 3, NieR series), as well as Character Designer Kimihiko Fujisaka (Drakengard series).

Announcing Voice of Cards: The Isle Dragon Roars

An exciting new story at the heart of the game 

In Voice of Cards: The Isle Dragon Roars, the Game Master (voiced in English by Todd Haberkorn) will narrate and guide players through a story set in a world shrouded with mystery. Players will join our protagonist and his companions and set off on a journey to defeat a recently reawakened Dragon that threatens the land and its people. 

Throughout their journey, players will face many battles and make many choices, which can change the outcome of their quest.

More screens and character art

A club of interesting characters 

Our main protagonist is a bounty hunter who hopes to secure an immense reward for slaying the dragon. He’s joined on his travels by his companions: Mar, a monster very attached to him, and Melanie, a black witch with a grudge against the Dragon. 

Along the way, they will meet an array of unique characters including Wynifred of the Ivory Order and her silent soldier, Berwyn, and Heddwyn, her sage and mentor, as well as the Queen of Castle Advent, who rules over this vast land. 

Read more

Dual-genre remaster Actraiser Renaissance out today

Game Ace Pro 0 0 Article rating: No rating

With today’s release of Actraiser Renaissance on PlayStation Store, players around the world* can experience frantic-yet-methodical platforming action as well as the ability to build and simulate their own cities in this dual-genre adventure on PS4 and PS5. More than 30 years after its original release, this remaster of a retro classic comes with an HD graphical overhaul, a re-arranged soundtrack by composer Yuzo Koshiro, and additional content, including the new real-time strategy “Settlement Siege” mode, more stages, and a new boss to cut down to size.

Not sure what Actraiser Renaissance is, or why people are so excited to see this beloved classic make its return? Never fear, we’re here to tell you everything you need to know. 

What WAS Actraiser?

First released over 30 years ago, Actraiser was a platformer and city-builder sim where players took on the role of the Lord of Light, a benevolent god who has awakened from a long slumber, only to find the world beset with evil and chaos. With a trusty angel companion and the faith of his believers, the Lord of Light must lead the people of the world to salvation by destroying monstrous creatures, building safe havens, and ultimately defeating the ringleader of it all: The Evil One.

During the city building segments, players assumed the role of the Lord of Light’s trusted angel, and would guide a new civilization to prosperity and salvation by controlling the elements and performing miracles. Were monsters to attack, your angel could shoot them with arrows and signal to the Lord of Light where to send miracles, such as bolts of lightning and earthquakes to keep the hordes at bay.

Alongside these city-building segments were action-platforming sequences, where players took on the form of a human-like statue brought to life by the Lord of Light. In these tense side-scrolling sections, players would need to strike down the creatures and boss monsters that laid in wait while navigating perilous traps.

By mastering both disciplines, players would be able to vanquish The Evil One once and for all, bringing peace to the world of Actraiser.

What IS Actraiser Renaissance?

Simply put, Actraiser Renaissance is a bigger, bolder, and lovingly remastered version of the game that became a cult classic all those years ago. Actraiser Renaissance brings back many of the features that made the original so beloved, plus brand-new content and enhancements to make it easier to pick up and play.

Actraiser Renaissance comes with beautiful HD graphics, allowing the monsters you fight and the cities you grow to look even bigger and better than before. It also has a new auto-save feature, meaning that whether you’re holding off the forces of evil in city-building or trying to slay them in the action sequences, there’s plenty of opportunity to attempt new tricks and tactics without the fear of losing too much progress.

Become humanity’s salvation 

The city-building has been given even more love with brand-new features, such as an enhanced development phase that allows for more customisation of cities and your budding civilisations. These

The Last of Us Day is upon us: Celebrate with new wearables and more at the PlayStation Gear Store

Game Ace Pro 0 0 Article rating: No rating

Hey everyone!

It’s been a while since you last heard from us regarding new merch, and we have been hard at work doing just that. While The Last of Us Day — our annual community celebration — isn’t until September 26, we wanted to kick off the weekend with a couple products we think you’ll love.

In addition to the merch below, we will be revealing some all-new content on September 26 at 9:00am PT/ 6:00pm CET. Be sure to come back and check it out on TheLastofUs.com/TLOUDay.

With that, let’s dive in!

North and South America | Europe

The Last of Us Part II Abby Tee

To get us started, we have our first official Abby t-shirt. This 100% ringspun tee features the formidable Abby in a painterly watercolor and inked portrait on a strong stone white shirt.

North and South America | Europe 

Ships to USA, Canada, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Peru, Uruguay, Austria, France, Germany, Ireland, Italy, Spain, and UK.

The Last of Us Part II Knit Beanie – Gray

North and South America

The weather can be a bit chilly during certain times of the year, especially if you’re living in Jackson or Seattle. Grab this cuffed knit beanie before you go on patrol to keep cozy!

Ships to USA, Canada, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Peru, Uruguay

The Last of Us Part II Flannels

North and South America: Charcoal Plaid | Red Plaid

Europe: Red Plaid 

If you’re looking for a classic, lumberjack button-up, like you have been living in Jackson for years, well, you don’t have to leave the safety of the town walls to get this one! In a red and black plaid with a leather detail tag, you

David Goyer on adapting Foundation for Apple TV+

Game Ace Pro 0 0 Article rating: No rating

Thanks to the new Apple TV+ offer, I’ve been catching up on some terrific TV shows and movies over the past month – Ted Lasso, See, and Greyhound just to name a few. 

This Friday, Apple TV+ will see arguably its most ambitious entry yet with the premiere of Foundation, an adaptation of Isaac Asimov’s legendary sci-fi novel series. Foundation is about as big as it gets – a towering tale of how humanity survives the end of civilization.

I caught up with showrunner, writer, and executive producer David S. Goyer (The Dark Knight) to learn more about how the accomplished writer/director planned to tackle this monumental new series.

The book series Foundation is legendarily difficult to adapt due to its epic scope… its plot spans many thousands of years. What appealed to you about tackling something so huge and complex?

DG: Hubris! [laughs] I was weaned on Foundation. My father introduced it to me when I was 13 years old, he said it was the greatest science-fiction work ever written. I first read it in my 20s… I didn’t completely get it. I read it again [once] I was a father, and I understood more how important and revolutionary it was. Also, twice before in my career I was given the opportunity to adapt it as a feature [film], and I turned it down because I didn’t think it was possible to condense everything down into two or three hours. 

It was only in the past six or seven years…when some of these giant streaming shows started happening, like Game of Thrones and others. You saw these big novelistic adaptations, and I thought that maybe the audience and the medium had matured to a place where Foundation might be possible. For the first time, we weren’t talking about having to condense everything – in success, we were talking about the possibility of being able to expand

So the idea of telling this story across 70 episodes, or 80 episodes, that was really appealing to me. We don’t even get all the way through the first book in the first season. We can take our time, and really dig into the characters. The books were light on emotion, they were more about ideas and philosophy. But I think when people watch these shows, what hooks them are the emotion and the characters. 

So I had to figure out ways to take Asimov’s themes and embody them in characters. And that’s what led me to create the Genetic Dynasty, which is not an idea that exists in the book. In the book, the Empire is resistant to change, it’s monolithic and rigid. And I thought, what’s the craziest expression of that? How do you take that to 11? Well, what if the Empire is the same Emperor cloning himself again and again and again, and imposing his ego across the galaxy? That was my way of exploring Asimov’s theme. And that led to all these interesting character things we could do with the Emperor. It allowed me to depict the Emperors as monsters, but also these sympathetic figures who were desperate to individuate themselves, who were living in the shadow of Cleon I. That approach was kind of, in a microscope, my approach to the series writ large.

 Foundation

Asimov’s writing style is famously straightforward. Did you feel like you had a wide opening to leave your own creative fingerprints on this universe?

A little bit… I was a fan of the books, so I approached it as a fan. I don’t think it would be successful if I hadn’t liked the books. One of the first things I did wa

Play firefighters for hire in frantic multiplayer Embr, out tomorrow

Game Ace Pro 0 0 Article rating: No rating

Hi I’m Howard, the team lead of Muse Games, the developer of Embr – a frantic co-op firefighting (plus other side-jobs) game set in a hyper-capitalist alt reality where traditional emergency services are a thing of the past!

Game jam in traffic jam – How Embr got its spark

Stuck in a horrendous traffic jam back from MAGFest showing Guns of Icarus, we had nothing to do, so what better way to spend time than to jam on game ideas. We started tossing ideas around, and all of a sudden we remembered the Brave Firefighters arcade game that we all loved. In a moment of inspiration, we started dissecting what made that game so fun, and we realized that there hadn’t been an attempt in co-op firefighting in a long time. The idea of exploring the mechanics and theme took root that day.

When we started grey boxing the core mechanics of firefighting and creating procedural fire, we knew we wanted to imbue it with a message, something meaningful and drawing an emotional response. As the LA fires were raging, we read about celebrities saving their mega-mansions with private firefighters. We read about the consequences of municipal budget cuts and the plight of gig-economy workers. It all struck an emotional chord, and we decided that this is it. We felt an imperative to shape the game as a satire aimed at venture capitalism and the gig economy, making fun of what rampant privatization at the expense of human condition could do to public services such as firefighting.

Fight fires, take on extra gigs, and make money

Embr is a frantic co-op firefighting experience where players are pitted against an amorphous, constantly evolving, and procedurally generated enemy – fire – in close quarters. While Embr pays homage to the few pioneering forays such as Burning Rangers and Brave Firefighters, we innovate by forging deeply interconnected material systems and interactions, exploring the endless chaos that these systems create whilst focusing on teamwork.

As a team of Embr Respondrs, private gig firefighters, you will rush into burning buildings, and will be confronted with an array of deadly and dangerous hazards. Fire burns around you, spreading through flammable materials, eating oxygen and moisture from the environment as it goes. But it’s not your only risk. As Embr Respondrs, you have to keep your eyes open for dangerous gas leaks, electrical shocks, and deadly explosions as well. Profitable Respondrs have to balance five-star ratings, tool upgrades, and new vehicles against their own health and safety.

During beta, Embr’s services have expanded from private firefighting to food delivery, box delivery (because everyone needs more boxes), to cleanup and demolition (clients need that insurance claim for a brand new start sometimes). As your own boss, you have complete agency and freedom of choice to follow objectives, or flaunt them. How you choose to play, or make mon

RSS
245678910Last

Theme picker