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Share of the Week: Ghost of Yōtei

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Share of the Week is back, and ready to ride into the world of Ghost of Yōtei. You shared your best moments using #PSshare #PSBlog, here are this week’s highlights:

YouSpoonyBardd shares an orange sunset sky facing Mount Yōtei with leaves falling around Atsu.

tulippooh3 shares Atsu leaning down and smiling at a fox.

GeekNamedMike shares Atsu unleashing the Onryō howl in black and white.

kcssrlnd shares Atsu running across a fallen tree trunk with Mount Yōtei in the background.

ForgottenJasmin shares Atsu strumming her shamisen in a field of white lilies.

CarrotsCaptures shares Atsu framed by the setting sun striking with her yari

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Ghost of Yōtei – Atsu
SUBMIT BY: 11:59 PM PT on October 15, 2025 

Next week, we focus the lens on the Onryō herself. Share portraits of Atsu in Ghost of Yōtei using #PSshare #PSBlog for a chance to be featured.

Genshin Impact Version Luna II: new UGC system Miliastra Wonderland launches Oct 22

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Greetings, Travelers! We’re delighted to meet you once again as Genshin Impact Version Luna II, Song of the Welkin Moon: Reprise — “An Elegy for Faded Moonlight,” will be launching on October 22. The story in Nod-Krai grows ever more intense as another clash with the formidable enemy, “Rächer of Solnari,” looms on the horizon. To confront this threat, you will join forces with the Fatui Harbingers and other unexpected allies. Among them, the new 5-star character Nefer steps into the fray, unlocking new strategic possibilities for Lunar-Bloom reactions. Furthermore, this update heralds the long-awaited debut of Miliastra Wonderland! This brand-new UGC (User-Generated Content) system allows you to explore hundreds of imaginative stages created by other players. You can also personalize your very own Manekin or Manekina with distinctive styles.

New power rising against the Sinner

Back in Nod-Krai, the path ahead remains uncertain, overshadowed by the looming threat of “Rächer of Solnari,” Rerir — one of the Five Sinners. The newest Archon Quest in Version Luna II delves deeper into the secrets of this formidable foe, with support arriving from both trusted companions and unexpected allies. The powerful Fatui Harbingers, Arlecchino and Sandrone, will lend their strength to the fight against Rerir. Meanwhile, Nefer, the head of the Curatorium of Secrets, may hold the key to uncovering the truth behind the enemy’s dark obsession. And just when the battle reaches its most perilous moment, our long-awaited old friend, Varka, makes a timely return, poised to turn the tide.

Meanwhile, The Damselette awaits in the Silvermoon Hall, ready to share more of her stories. In Version Luna II, Traveler can spend more time with this mysterious maiden. In return for your companionship, she will grant you the Ascendant Gleam state — a blessing from the Moon Goddess to aid you in combat. As a final token of her grace, fulfilling her request will also reward you with an exclusive namecard.

The lady to know all hearts

Beyond the unfolding storyline, the new 5-star character Nefer debuts as a Dendro Catalyst wielder. As the head of the Curatorium of Secrets, she navigates a web of hidden knowledge with ease, possessing an uncanny ability to sense when even the most reserved individuals are guarding secrets. The intelligence she unearths with her unique talent can even be exchanged at the Adventurers’ Guild for a collection of quirky anecdotes.

In combat, this elegant and sharp-eyed lady takes increased Lunar-Bloom DMG. By consuming Verdant Dew, Nefer can execute her special Charged Attack, Phantasm Performance, which summons a shade of herself to fight alongside her, dealing Lunar-Bloom DMG. When buffed by the Moonsign: Ascendant Gleam state, her Elemental Skill transforms all Dendro Cores into Seeds of Deceit. Nefer can then draw in these special resources to empower both her Charg

Jurassic World Evolution 3 – Introducing the Island Generator

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Create an infinite number of unique islands to house prehistoric animals with Jurassic World Evolution 3’s Island Generator. The Island Generator will be available to players in game when it launches October 21 on PlayStation Store, and is available to pre-order now.

The powerful new feature in Sandbox Mode will allow players to create completely custom island layouts on which to build their sprawling Parks.

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Park Managers will have control over the Shape and Terrain of the island, as well as the amount of Trees, Water and Mountains, giving them the tools to create endless unique tropical islands at the tweak of a slider.

The Island Generator also comes with the full host of sandbox settings so Park Managers can build, manage, and control every aspect of their Parks.

Each island layout will have an Island DNA code, so players can share the seed and settings of their island. Inputting other players Island DNA codes will let them recreate other islands players have made. Players will also be able to upload Parks to the Frontier Workshop to share their Community Creations.


We are so excited to bring the Island Generator to Jurassic World Evolution 3. This is a feature we have wanted to realise for a long time now, and with the incredible new environmental tools we’ve developed for JWE3, we are finally able to do it justice. Not only does this feature give players endless variety in their Sandbox maps, but the ability to share Parks on the Frontier Workshop means that people all around the world can see how you’ve developed your own unique starting point into a truly distinctive park. We also really love that players can use Monorails and Hyperloop transport systems to connect and extend their park out to any smaller islands that may have been generated away from the main landmass. The potential for elaborate and creative island parks is now grea

Player’s Choice promotion comes to PlayStation Store Oct 8

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While we’re approaching boogeyman season, your evenings needn’t be filled with frights (unless you enjoy a good scare!). Find something fun to play, explore fantastical frontiers, rediscover a favorite game series and more with PlayStation Store’s Player’s Choice promotion, offering a selection of games at reduced prices for a limited time*. 

*Player’s Choice promotion is live on PlayStation Store from Wednesday, October 8 at 00:00 AM PDT/BST/JST and finishes Wednesday October 22 at 11:59 PM PDT/BST/JST.

The Haunting returns to Call of Duty: Black Ops 6 and Warzone launching October 9

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The Haunting returns in full force, bringing thrilling content to all three modes inspired by the rich history of horror films. Drop into map variants like Bootown and night versions of Verdansk and Rebirth Island, become the monster in Slasher Deathmatch, and face the undead in Haunted Havoc and Zombie Royale.

Experience all the scares alongside new maps, weapons, and more when The Haunting update goes live in Black Ops 6 and Call of Duty: Warzone starting October 9.

A deep dive into Reach’s gameplay features, out on PS VR2 Oct 16

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Hi everyone! I’m thrilled to reveal more details about our debut game, Reach, an immersive action-adventure built from the ground up for next-gen virtual reality.

Launching on PS VR2 next week, Reach puts you in the boots of a reluctant hero drawn deep into a world of collided realities. What starts as a search for an escape quickly becomes a high-stakes journey of survival, discovery and agency – where your movement, your decisions, and your tools directly affect your adventure through the game.

Ghost of Yōtei Soundtrack Listening Party streams live on Oct 15

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Five years ago, Sucker Punch took us to new frontiers on Tsushima Island, where we were introduced to Jin Sakai, a samurai struggling between abandoning his code of honor and protecting his home from the first Mongol invasion of Japan.

Three hundred years after the events of Ghost of Tsushima, a new warrior has risen. In Ghost of Yōtei, Atsu seeks revenge on the Yōtei Six after they ruthlessly slaughtered her family. As she takes on each of her enemies with an “underdog vengeance”, Atsu traverses the open world of Ezo and adopts the spirit of the onryō to pursue justice on those who took everything from her.

Ghost of Yōtei takes players through a sensory-driven, open world that offers players a unique perspective and experience. The original score, composed by Toma Otowa, is the perfect accompaniment to immerse you in a cultural adventure as you unlock hidden levels of beauty and brutality. East meets West when the sounds of traditional Japanese instruments merge with the modern Western influences to create a one-of-a-kind score that fully captures Atsu’s journey.

Ghost of Yōtei – Official Soundtrack Listening Party | October 15

The PlayStation Studios Music team and Sony Music Masterworks are thrilled to invite you to the official soundtrack listening party celebrating the recent release of Ghost of Yōtei!

Join our 60-minute livestream on Wednesday, October 15 at 5:00 PM PT, featuring exclusive commentary, behind-the-scenes stories, and insights into the production of the game soundtrack.

We’ll be joined by four talented speakers, each offering their own unique perspective and contribution on the creative process behind the music and characters that bring Atsu and the open world of Ezo to life. 

Toma Otowa

Toma Otowa is a multi-award-winning film and game composer based in Los Angeles. He has worked on such Hollywood blockbuster films as Thor: Ragnarok, Croods: A New Age, Lego Movie 2, and Hotel Transylvania 3 with veteran film composer and DEVO frontman, Mark Mothersbaugh.

Otowa’s video game work includes Resident Evil 5, Afrika, Kinect: Disneyland Adventures, Halo 2: Anniversary, Knack, and Ratchet & Clank: Rift Apart, which he co-composed with Mothersbaugh.

Jason Connell

Jason Connell is a Creative Director on Ghost of Yōtei and was Creative Director and Art Director on Ghost of Tsushima, leading lighting, cinematography, and concept direction. He has more than 20 years of game development experience, over half of which have been with Sucker Punch. Alaska-bred, he loves adventuring with his wife and two children. Jason lives in a beanie 99% of the time and abuses the word awesome.

Brad Meyer

Rev. Dr. Bradley D Meyer is an Audio Director at Sucker Punch with over 27 years of experience in game audio. He’s fortunate enough to have led the team that won both the BAFTA and D.I.C.E awards for best Audio in 2020 for Ghost of Tsushima. Brad now leads the team on Ghost of Yōtei. He has lectured extensively about game audio at universities and conferences around the world. He is an ordained minister and a Doctor of Metaphysics and Immortality, and you wouldn’t know if he didn’t plaster it everywhere his name appears.

Erika Ishii

Erika Ishii (all pronouns) is a well-known figure in games, animation, and comedy. They star as main character Roo

Official PlayStation Podcast Episode 525: Ghost Season

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei.

Stuff We Talked About


The Cast

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