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(For Southeast Asia) PlayStation Plus Monthly Games for July & a big thank you to players for 15 wonderful years

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PlayStation Plus is celebrating its 15-year anniversary later this month, and it’s amazing to see how much the service has evolved since it first launched on June 29, 2010. From all of us at Sony Interactive Entertainment, we want to send out a huge thank you to all our fans for your support throughout these years.

We hope you can join us for a number of celebratory activities we have planned this summer to commemorate this incredible milestone. But first, here are the July Monthly Games for PlayStation Plus members available July 1 until August 4. 

Diablo IV | PS5, PS

Death Stranding 2: On the Beach launch interview

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Players can soon join Sam on the next chapter of his journey when Death Stranding 2: On the Beach arrives on PlayStation 5 consoles on June 26. We recently had a chance to speak with key members of the game’s development team: Yoji Shinkawa (Art Director, Character & Mech Design), Hiroaki Yoshiike (Lead Level Designer), Takayuki Uchida (Technical Art Director, Lead Environment Artist), and Akio Sakamoto (Chief Technology Officer, Technical Director). They gave us insights into their inspiration behind Sam’s next journey and how they brought their ideas to life. 

More intuitive, satisfying, and grittier combat

PlayStation Blog: Were there any key takeaways from using the Decima Engine (a game engine developed by Guerrilla Games) in the first Death Stranding, and did any of those learnings impact the development of the sequel?

Sakamoto: When developing the first game, our hands were full trying to master the various features of the engine, partly because it was our first time using Decima, and partly because our highest priority was to release a game as quickly as possible. However, with Death Stranding 2, we kicked off development with a better grasp on the engine, so we were able to leverage its features and make improvements that served our purpose better.

Death Stranding 2 was tailored for PS5. How have the graphics evolved, and are there any visual enhancements that were only possible thanks to the power of PlayStation 5 Pro?

Uchida: We implemented a new day/night cycle in the open world. This achieves more realistic transitions between the time of day and introduces new dynamics that weren’t present in the previous title. The scenery and atmosphere now change depending on the time of day, so exploration is also more compelling and exciting.

For the base PS5’s Performance Mode, we stabilized the framerate by switching the LOD (Level of Detail) earlier to reduce geometry and adjust the resolution dynamically. On PS5 Pro, players can enjoy a higher resolution that is closer in quality to Resolution Mode, while maintaining 60fps gameplay.

Combat has been enhanced significantly. What principles guided you when implementing some of the changes?

Yoshiike: We focused on making the combat more intuitive, satisfying, and grittier than the predecessor. The previous game required players to switch bullets based on enemy type, which was important to us as part of world-building, but we removed that complexity in Death Stranding 2. We also fine-tuned certain elements, like improving the gunplay to feel snappier and adding slo-mo effects during combat so it’s easier and more satisfying to chain attacks. Sam is a porter, so rather than focusing on stylish moves, we emphasized action that felt more grounded and relied on Sam’s physical capabilities.

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Are there any conversations you had with Kojima-san that stand out?

Uchida: One day early in development, a casual hallway conversation turned into a full-blown brainstorming session. Kojima-san joined the conversation mid-way, and the atmosphere instantly shifted. He came up with so many incredible ideas at lightning speed, and I was completely awestruck. Kojima-san’s ability to think outside the box and his dedication to the creative process inspired me to stay focused and committed as well.

Digimon Story Time Stranger – introducing new Digimon Enhancement Systems

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We are pleased to share that Digimon Story Time Stranger, the first completely new installment in the Digimon Story series in nearly a decade, will be released on October 3.

Digimon Story Time Stranger is a monster-raising RPG that combines a rich narrative centered on the bond between humans and Digimon, a deeply strategic turn-based battle system, and extensive Digimon collection, training, and customization mechanics. Players take on the role of an agent from the secret organization ADAMAS, which specializes in investigating supernatural phenomena. Your mission will take you across both the human world and the Digital World: Iliad – and beyond the boundaries of time itself.

The game is developed by Media.Vision, the team behind the fan-favorite Digimon Story Cyber Sleuth. Building on that experience, we’ve introduced new systems and immersive ways to express the game’s world, story, and characters to create a special experience for longtime fans and those just discovering Digimon games alike.

What Is a Digimon?

In this title, Digimon are electronic lifeforms that possess characteristics of both organic matter and electric signals. Early on, players will take on their first hostile Digimon encounter with their choice of a Digimon provided by ADAMAS. Defeat each Digimon type often enough to create an instance of it in a process known as Conversion. You can collect and train over 450 Digimon, each with unique traits and non-linear evolution paths.

Attributes and Elements – How to beat the odds

The turn-based battle system is built around the interaction of Digimon Attributes and Element. Their interactions create a battle environment where deeper strategies can emerge.

  • Attribute: Vaccine, Virus, Data, Free, Variable, and others (7 total)
  • Element: Fire, Water, Plant, and others (11 total)

Virus-type Digimon are weak to Vaccine-type, which are weak to Data-type. The other Attributes have their own strengths and weaknesses. Separately, each Digimon has resistances and weaknesses to the Elements.

For example, if your opponent is a Virus-type, attacking with a Vaccine-type Digimon will grant a +100% damage bonus. Additionally, using Water-type skills against them if they’re weak to water will further increase the damage multiplier! The reverse is also true—if both attribute and element matchups are unfavorable, the damage dealt will be significantly reduced.

Gain the battle advantage by obtaining a variety of Digimon through both converting Digimon and by Digivolving them. As digital beings, Digivolution is not linear—meeting certain conditions will unlock multiple evolution paths, and Digimon can even be De-digivolved to a younger form, allowing for flexible training strategies.

Digimon Personalities – daring or adoring?

One of the new systems introd

Gran Turismo 7 Update 1.60 available today

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Attention, drivers! Drive the iconic WRC champion and the mini-Italian stallion, the ’92 Lancia Delta HF Integrale Rally Car with Update 1.60 for GT7. The very French slab-sided ’87 Citroën BX 19 TRS and ’21 Peugeot SUV 2008 round out the Euro-leaning car additions. Three new events, an Extra Menu, new Scotland Scapes location, and expanded Sophy AI racing agent to the Alsace – Village circuit round out the very fresh and very free content, courtesy of the Polyphony team.

Update 1.60* for Gran Turismo 7 is available as of today Wednesday, June 25 at 11:00pm PDT / June 26 at 3:00pm JST / 8:00am CEST.

*Internet connection and Gran Turismo 7 game required for update.

Gran Turismo 7 Update 1.60 available today

New cars**

’87 Citroën BX 19 TRS
(Can be purchased from Brand Central / Used Cars)

Citroën’s do-it-all tourer features a modern new look.

In 1976, Citroën started over again as part of Peugeot. This raised questions from many as to what a Citroën was now, and the BX was released to answer them, debuting at the 1982 Paris Auto Salon.

The BX was filled with elements that were undeniably Citroën-esque. It retained the image of classic Citroën models like the GS and CX in a thoroughly modern package that featured simple, yet strong lines. The cabin was comfortable and there was plenty of room for luggage as well. The design itself was conceived by Marcello Gandini, who was working for Bertone at that time.

Much thought was also put into the mechanicals. While many models had begun to share more and more parts with Peugeots, the BX featured the signature hydropneumatic suspension. This system uses nitrogen gas and oil instead of conventional coil springs and dampers. This allows for the ride height to be adjusted freely and also creates the unique feel of a Citroën.

The car was available with a number of different engines, but the 19 TRS featured here is a grand tourer-style model using a 1.9L gasoline engine. While not a particularly powerful engine, it is helped along by the relatively lightweight and aerodynamic body, allowing it to tackle long drives on holiday with ease.

The BX would prove to be a success for Citroën, selling for 12 years running. This car also proved that Citroën was still a competitor at a time when there was constant innovation in the French automotive industry.

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PlayStation Plus Monthly Games for July & a big thank you to players for 15 wonderful years

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PlayStation Plus is celebrating its 15-year anniversary later this month, and it’s amazing to see how much the service has evolved since it first launched on June 29, 2010. From all of us at Sony Interactive Entertainment, we want to send out a huge thank you to all our fans for your support throughout these years.

We hope you can join us for a number of celebratory activities we have planned this summer to commemorate this incredible milestone. But first, here are the July Monthly Games for PlayStation Plus members available July 1 until August 4. 

(For Southeast Asia) RAIDOU Remastered: The Mystery of the Soulless Army will be released tomorrow, on June 19! Conjure Demons to Vanquish Demons Make way for Raidou Kuzunoha, Devil Summoner!

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Now, that game, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army, returns tomorrow as RAIDOU Remastered: The Mystery of the Soulless Army, an enhanced remaster for PlayStation®4 and PlayStation®5!

The Raidou Kuzunoha games quickly gained a loyal following due to their unique alternate Taisho-era setting, engaging detective narrative, and real-time combat alongside demon companions. Players take on the role of Raidou Kuzunoha XIV, the successor to a lineage of Devil Summoners. Created as spin-offs to Shin Megami Tensei: Devil Summoner, the first Raidou Kuzunoha game debuted in Japan in 2006, followed by its sequel, Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon, in 2008.

The first Devil Summoner: Raidou Kuzunoha game returns after 19 years with its new-and-improved version

Nearly two de

Little Nightmares III launches Oct 10 on PS5 & PS4, Carnevale level revealed

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Ah, hello again little Visitor. It’s been a while, but we’re so pleased to see you here in the Spiral, ready to discover more about one of the picturesque amusements you’ll be touring in Little Nightmares III, coming to your PS5 and PS4 on October 10, 2025.

When you enter the world of Little Nightmares, you’ll be visiting the Nowhere, a vast and surreal land where the odds are stacked against you; where children must use their wits and courage to survive. It’s a place made for adults, you see. Where the rotten cruelty of the grown-up world is an ever-present danger, constantly permutating into new and frightening places and hosting new Residents to populate them.

Little Nightmares III launches Oct 10 on PS5 & PS4, Carnevale level revealed

This time, you’ll play Low and Alone, best friends ever since they found each other in this lonely nightmare. They have been traveling together in search of what every Visitor wants: an escape from the Nowhere. Like other Visitors, they’ve been through many harrowing moments, only surviving thanks to their teamwork and quick thinking.

Now, they have a plan that will supposedly let them leave this unpleasant dream behind, but to get to their destination, they’ll have to explore, hide, and even defend themselves, working together as a team.

Today, let’s go on an outing to Carnevale.

Low and Alone find themselves on a rainy pier in the middle of the night. In the distance, the glow of lights beckons, and once again, the smell of candied treats lingers in the air.

They are suddenly in the midst of a ramshackle fun fair, faded greasepaint and flickering bulbs shout distractions from every direction. Fortunately for the children, the local Herd are too busy playing rigged games and eating Factory sweets to notice the children sneaking around – unless they draw too much attention…

That being said, there are times when drawing the attention of the Herd is advantageous. Sometimes, you can lure these lumbering creatures into danger or use them to destroy obstacles to your progress. Then, it’s simply a matter of escaping before they can catch up to you. That shouldn’t be too hard, right, little ones?

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Reveals and updates on upcoming PS VR2 titles

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We’re all about innovation at PlayStation and finding new experiences everyone can enjoy, and today, we showcased four PS VR2 titles that players will be able to enjoy later this year. 

Dreams of Another | Coming to PS VR2 later this year

Reveals and updates on upcoming PS VR2 titles

The latest title in the PixelJunk series gives its first look at PS VR2 gameplay and showcases how the hardware takes Q-Games’ latest creation even deeper into its dreamlike state. As you switch between first and third person, take control as The Man in Pajamas, who uses an arsenal of weapons to create rather than destroy.  

Discover what type of weapons and power-ups are at your disposal.

Grit and Valor – 1949 | Coming to PS VR2 August 21

Reveals and updates on upcoming PS VR2 titles

Get hands-on with your units in this real-time tactics rogue-lite from Milky Tea Studios, where you are the general in an alternate timeline during World War II. Turn the battlefield into your personal plaything as you strategically place convoys across the map and navigate menus and abilities with your fingertips. 

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Hotel Infinity is coming to PS VR2 in 2025

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At long last, Studio Chyr is revealing Hotel Infinity, our follow-up to Manifold Garden, which is coming to PS VR2 later this year. Hotel Infinity shares a lot of DNA with Manifold Garden, like exploring impossible spaces, but is set in a mysterious new universe that takes advantage of the unique experiences that only VR can deliver.

Hotel Infinity is coming to PS VR2 in 2025

Explore for hours without leaving your living room

From the beginning, Hotel Infinity has been designed to be a revolutionary Room-scale experience. The game’s clever use of portals, lifts, and impossibly winding hallways will make players feel like they’ve been walking through a hotel for hours when they haven’t left the 2-meter x 2-meter boundaries of their Room-scale playspace.

These mechanics (and others) have been developed to ensure that the entire game is traversable without the use of game sticks or point-to-teleport mechanics. As the game approaches launch, we’ll share a lot more about the other technical tricks we’ve developed.

Impossible spaces big and small

Hotel Infinity’s halls are filled with architectural contradictions and enigmatic puzzles. Whether you’re exploring the hotel’s guest-facing areas like the luxury suites and atrium, the employee-only kitchens and service tunnels, or the darker secrets that hide beneath every nook and cranny is packed with plausibly-impossible interactions.

Dreams of Another PS VR2 gameplay revealed

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Hello everyone, I’m Dylan from Q-Games. We’re thrilled to reveal the very first gameplay footage of the PS VR2 version of Dreams of Another, the latest title in the PixelJunk series, coming to PlayStation 5 and PlayStation VR2.

Dreams of Another PS VR2 gameplay revealed

Journey into dreams shaped by point cloud technology

Dreams of Another is a third-person exploration-action game built around the philosophical theme: No Creation Without Destruction. Unlike traditional TPS games where shooting destroys objects, here, shooting materializes and creates from an otherwise abstract, fragmented world.

The game’s standout feature is its use of point cloud rendering, where space is visualized as a collection of floating particles. On PS VR2, this technique truly shines, enveloping the player in a dreamlike world where your body feels as though it’s dissolving into the environment. The result is a mysterious and deeply immersive sensation, like traveling within a dream itself. Thanks to VR, players can feel that they physically exist within these worlds made up of nothing but particles.

A mysterious story of The Man in Pajamas and The Wandering Soldier

At the heart of Dreams of Another is a surreal journey through a dream world, led by two characters, The Man in Pajamas and The Wandering Soldier. But this world isn’t just inhabited by people: trees swaying in the wind,lonely doors,softly glowing streetlights, andall sorts of objects come alive with humorous dialogue that casts a quirky light on the questions of human society. Through VR, they feel as though they’re right there in front of you, drawing you even more deeply in.

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