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FBC: Firebreak developers discuss the inspiration and challenges creating their first multiplayer title

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Things are warming up as Remedy’s FBC: Firebreak approaches its June 17 launch on PlayStation 5 as part of the PlayStation Plus Game Catalog. We chatted with Communications Director Thomas Puha, Lead Level Designer Teemu Huhtiniemi, Lead Designer/Lead Technical Designer Anssi Hyytiainen, and Game Director/Lead Writer Mike Kayatta about some of the fascinating and often hilarious development secrets behind the first-person shooter.

PlayStation Blog: First, what PS5 and PS5 Pro features did you utilize?

Thomas Puha: We’ll support 3D Audio, and we’re prioritising 60 FPS on both formats. We’re aiming for FSR2 with an output resolution of 2560 x 1440 (1440p) on PS, and PSSR with an output resolution of 3840×2160 (4K) on PS5 Pro.

Some of the DualSense wireless controller’s features are still a work in progress, but we’re looking to use haptic feedback in a similar way to our previous titles, such as Control and Alan Wake 2. For example, we want to differentiate the weapons to feel unique from each other using the adaptive triggers.

Going into the game itself, were there any other influences on its creation outside of Control?

Mike Kayatta: We looked at different TV shows that had lots of tools for going into a place and dealing with a crisis. One was a reality show called Dirty Jobs, where the host Mike Rowe finds these terrible, dangerous, or unexpected jobs that you don’t know exist, like cleaning out the inside of a water tower.

We also looked at PowerWash Simulator. Cleaning dirt is oddly meditative and really fulfilling. It made me wish a zombie attacked me to break the Zen, and then I’d go right back to cleaning. And we were like, that would be pretty fun in the game.

FBC: Firebreak developers discuss the inspiration and challenges creating their first multiplayer title

Were there specific challenges you faced given it’s your first multiplayer game and first-person shooter?

Anssi Hyytiainen: It’s radically different from a workflow point of view. You can’t really test it alone, necessarily, which is quite a different experience. And then there are times when one player is missing things on their screen that others are seeing. It was like, “What are you shooting at?”

PlayStation Plus Game Catalog for June: FBC: Firebreak, Battlefield 2042, Five Nights at Freddy’s: Help Wanted 2 and more

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This month, join forces to tackle the paranormal crises of a mysterious federal agency under siege in the cooperative first-person shooter FBC: Firebreak, lead your team to victory in the iconic all-out warfare of Battlefield 2042, test your skills as a new Fazbear employee managing and maintaining the eerie pizzeria of Five Nights at Freddy’s: Help Wanted 2 or live for the thrill of the hunt in the realistic hunting open world theHunter: Call of the Wild. All of these titles and more are available in June’s PlayStation Plus Game Catalog lineup*.   

Meanwhile, PS2’s Deus Ex: The Conspiracy merges action-RPG, stealth and FPS gameplay in PlayStation Plus Premium.   

All titles will be available to play on June 17.  

PlayStation Plus Extra and Premium | Game Catalog 

Gran Turismo World Series 2025 Round 1 recap – great racing in London

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A sold-out 700-strong crowd at the BBC’s famous TC1 studio in West London’s Television Centre was treated to an awesome demonstration of racing on Gran Turismo 7 on Saturday, 7 June. With a display of stunning cars gracing the Helios Circle outside the iconic venue, and a big screen relaying the action to those without a ticket, there was a festival feel as some of the world’s fastest SIM racers gathered in the UK’s capital city for Round 1 of the Gran Turismo World Series 2025.

First up was the Manufacturers Cup, a team competition in which the drivers represent their favourite automotive marque. Present for Round 1 were the team members who had qualified online for the Asia-Oceania region. The combination was Gr.3 cars racing around the Tokyo Expressway – South Counterclockwise.

First blood went to Team BMW’s Seiya Suzuki who took pole position in a two-part qualifying session. Lining up alongside him was two-time Manufacturers Cup champion Takuya Miyazono representing Team Subaru. Lined up in P3 was Team Porsche’s 911 RSR, driven by Shota Sato.

The Grand Final saw strategy play a decisive role. Teams were required to make one pit stop and had to choose between soft- and medium-compound tires. The early stages of the race saw drivers hold their positions, assessing both the track and their rivals. But once all the competitors had completed their sole pit stops, the tone shifted dramatically. The gloves came off, transforming the contest into an all-out battle royale.

Lap 16 delivered a moment to remember. A fierce midfield battle involving multiple cars erupted, and in the chaos, the Porsche 911 RS was nudged from behind, sending it to the back of the field and effectively ending its race. The race culminated in a tense final showdown between Sato in the BMW and Miyazono in the Subaru. The two drivers traded the lead several times, but it was Miyazono who executed a flawless pass in his BRZ GT300 at the last hairpin, slipping by Sato’s M6 GT3 to take the checkered flag and the six championship points. BMW settled for five points, while Team Mazda, led by veteran Ryota Kokubun in the RX-VISION GT3, claimed the final podium spot and four points.

In the Nations Cup the Le Mans 24H track provided a fitting setting for the Sprint Race, a week before the 93rd running of the famous race, and the Aston Martin Valkyrie the right car for the job. Spaniard Jose Serrano kept countryman Pol Urra at bay with a victory that rewarded him with pole position for the Gran Finale. 

As is tradition in the Gran Turismo World Series, the drivers would switch to the Red Bull X2019 Competition cars adorned in their nations’ colours for the Grand Final race run around the reverse configuration of Gran Turismo 7’s Gran Valley Highway. Nearly every driver on the grid chose to start the 20-laps on medium-compound tyres. However, the Netherlands’ Kaj de Bruin, starting from P10, opted to gamble on softs. His bold strategy paid off early, propelling him into the le

Summer Game Fest 2025 hands-on report

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The PlayStation Blog crew returned to Los Angeles to attend another Summer Game Fest Play Days. The team got some one-on-one time with a diverse selection of upcoming PS5 games. Here are the highlights!

Crimson Desert | Coming 2025

Publisher: Pearl Abyss | Developer: Pearl Abyss | PS5

Summer Game Fest 2025 hands-on report

Crimson Desert is bringing deep, complex melee combat to its epic open world. In combat, players can chain together kicks, grapples, strong slices, leaping attacks, and much more in a deep, layered combat system that feels more like Soul Calibur than Dark Souls. The action is fast and acrobatic, and builds in ferocity when you imbue your strongest melee attacks with powerful elemental magic like ice and thunder. Or shoot a flare to trigger an incoming artillery attack to annihilate hordes of your melee opponents.

More broadly, I spotted some familiar features of the open-world medieval-fantasy genre, like summoning a horse to cover ground more quickly, liberating enemy strongholds, and epic boss battles. The open world is huge, with Pearl Abyss claiming it will take more than two hours to traverse the game’s continent on horseback. If you love open-world games and appreciate deep, layered melee combat, this is one to watch.

– Sid Shuman

Crisol: Theater of Idols | Coming 2025

Publisher: Blumhouse Games | Developer: Vermila Studios | PS5

Summer Game Fest 2025 hands-on report

Crisol: Theater of Idols

Ninja Action at its Finest!

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SHINOBI: Art of Vengeance arrives on PlayStation®4 and PlayStation®5 on August 29, 2025. This brand-new title continues the legacy of the Shinobi series, which first came to arcades in 1987.

Lizardcube, the studio behind the critically acclaimed Streets of Rage IV (2020), return to breathe life into Joe Musashi’s latest quest for vengeance with their iconic art style.

Recently, we had the chance to sit down and play two stages ahead of the game’s launch, and found ourselves immediately captivated by the art style, fluid controls, and fast-paced combat system. In our latest blog, we break down what makes the game so enjoyable and how it captures the essence of being a ninja.

Journey through a stylistic dystopian world

A paramilitary faction known as ENE Corp seizes territories across the world, decimating their def

Capcom announces Resident Evil Requiem, Year 3 for Street Fighter 6, and updates on Onimusha: Way of the Sword

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Fresh off Summer Game Fest 2025, Capcom announced a slew of new information on a trio of distinct titles! From the long-awaited announcement of the next Resident Evil to the four characters joining Street Fighter 6 and finally, a deeper look at Onimusha: Way of the Sword, we’ve got the recap ready just for you.

Capcom announces Resident Evil Requiem, Year 3 for Street Fighter 6, and updates on Onimusha: Way of the Sword

Resident Evil Requiem revealed

Get a new look at The Seven Deadly Sins: Origin, coming to PS5 this year

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Explore Britannia in The Seven Deadly Sins: Origin – a bold new open-world action RPG based on the beloved anime and manga series. Developed by Netmarble F&C, this next-generation title brings a fresh storyline, vibrant 3D visuals, and dynamic gameplay to players on PlayStation 5 as the exclusive console platform at launch.

Set in a previously unexplored timeline, The Seven Deadly Sins: Origin opens the door to an entirely new adventure within the rich lore of Britannia. Guided by series creator Nakaba Suzuki, the game introduces new characters and a storyline that expands the world in surprising and exciting ways.

Get a new look at The Seven Deadly Sins: Origin, coming to PS5 this year

Lies of P: Overture out today, full gameplay details revealed

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Our development teams at Round8 and Team Nough are thrilled to celebrate the surprise launch of Lies of P: Overture, available today on PS4 and PS5. Overture is a prequel DLC expansion to Lies of P, transporting our puppet hero to the city of Krat as tragedy looms. On the brink of the Puppet Frenzy massacre, you’ll control Geppetto’s puppet to discover the city’s untold stories and chilling secrets. For players who may have missed Lies of P when it originally launched, they can grab the Overture bundle. It comes with both the base game and the Overture DLC, and will be on discount to PlayStation Plus subscribers through June 18.

// YouTube embed Lies of P: Overture Launch Trailer

Lies of P: Overture out today, full gameplay details revealed

One major goal of our game’s director, Jiwon Choi, was to bring to life this pivotal time period of the city of Krat. The team used a lot of clever, environmental design elements to manifest this throughout Overture’s chapters. The enemies that threaten our hero, and the areas he’ll traverse, are distinct from the base game in ways that help players always feel where they are on the timeline. No area exemplifies this effort more than the new environment, Carnival Gardens.

Lies of P: Overture out today, full gameplay details revealed

The first thing you might notice is that the carnival looks operational! The lights are on, the rides & attractions are running… even the parade master balloon is still afloat. There’s a ton of environmental relativity that helps distinguish this from the much more dilap

Sonic Racing: CrossWorlds Comes to PlayStation on September 25

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Get ready to hit the track once again with your favorite characters from the Sonic universe – and more! Sonic Racing: CrossWorlds is speeding onto PlayStation 5 and PlayStation 4 on September 25.

Today’s brand-new trailer gives fans a glimpse of the excitement to come, highlighting the high-speed racing action and growing roster of characters players can expect to see at launch and beyond!

Sonic Racing: CrossWorlds Comes to PlayStation on September 25

This new entry to the Sonic Racing franchise features the biggest lineup of characters the series has ever seen with more than 23 playable racers to choose from. Players can blaze through each track with iconic Sonic characters they know and love, but that’s not all! The roster will continue to grow after launch with crossover characters from other Segatitles, as well as surprise guest racers from other popular game franchises, such as Minecraft, joining Sonic and friends. We also spoke with Sonic Team Creative Officer, Takashi Iizuka, on how the team worked together to make this the biggest addition to Sonic Racing yet.


When we started planning for Sonic Racing: CrossWorlds, we wanted to make it the next major title in the Sonic Racing series that started with Sonic & SegaAll-Stars Racing. To achieve this, we needed to create a comprehensive compilation of all the fun from past titles for it to become a masterpiece in the series. We felt it was necessary to feature a wide variety of Segacharacters as playable racers, since that was a core feature people loved in the previous titles. Including characters from both Segaand ATLUS games – new and old – in this game allowed us to break down franchise barriers and deliver an exciting racing experience for players. We’ve even gone so far as to include other iconic characters outside of SEGA’s lineup to join the race and expand the game’s appeal to more people.

Takashi Iizuka, Creative Officer, Sonic Team

Official PlayStation Podcast Episode 516: All Aboard the Nightreign

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid and Tim are back this week to discuss trying to survive the long nights of Elden Ring Nightreign and celebrate the 30th State of Play while going over their favorite reveals.

Stuff We Talked About

  • Next week’s release highlights:
    • Deltarune: Chapter 3 & 4 (out now) | PS5, PS4
    • Zombie Army VR | PS VR2
    • Five Nights At Freddy’s: Secret of the Mimic | PS5
    • The Alters | PS5
    • Splitgate 2 | PS5
    • Alien Hominid Invasion | PS5, PS4
  • The Witcher IV —  Unreal Engine 5 tech demo on PS5 showcases Ciri and a new world
  • Destiny 2: The Edge of Fate — Hands-on with new abilities awaiting Guardians on the planet Kepler
  • Gran Turismo World Series  — Round one of the competition takes place in London this weekend 
  • Rematch — Hands-on impressions from the second open beta and interview with Sloclap devs
  • Helldivers 2 — New Force of Law Warbond launching June 12
  • State of Play — Check out the full rundown of reveals at PlayStation Blog

The Cast

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