Hi there ghoulies & rotten friends! Jacob Jazz here, solo dev creator of the Baobabs Mausoleum Saga! I’m also the Celery Emblem´s warlock, making indie games since 2010.
Baobabs Mausoleum is a dreamlike mix between the RPG-adventures of ‘90s handheld consoles and the great graphic adventures of the late ’80s. I’m creating a unique nightmare universe loaded with influences both literary and cinematographic.
The mix of ideas and emotions converges in a single point: The town of Flamingo’s Creek within Wlair County. This place only appears every 25 years, and only in nightmares.
After five years of development, and launching episodic chapters, Baobabs Mausoleum: Country of Woods & Creepy Tales, arrives in full today with its Grindhouse Edition on PlayStation. Developed in Jacob Jazz’s gloomy monster garage in Madrid city.
To build the stories that make up Flamingo’s Creek, I decided to pay homage to my favorite cinematographic works, so I used the key artistic background in films by directors such as Tim Burton or Terry Guilliam, making use of picturesque plots that seem to be taken from a film by David Lynch, not forgetting the use of “video clip”-style music akin to famous scenes Tarantino scenes; As you can see, it is the mixture of many things in order to achieve a new and unique style.
About the town
The town of Flamingo’s Creek is a recurring dream of mine — a deconstructed mix of experiences. It is a rural mountain town, with a community of characters totally isolated from the rest of the world. From time to time, the idea of creating my own town (a la Twin Peaks), was a constant for years. I often think that the true protagonist of this adventure is not Watracio, but the citizens themselves.
Truly discovering Flamingo’s Creed requires playing all three episodes. However, in episode two players can freely explore, making use of a day and night cycle. The passage of time intends to create a window through the screen to better understand the town and its secrets. When you’re not playing, life at Flamingo’s Creek goes on…
Return to one of PlayStation’s most iconic settings reimagined for PS4 and experience a truly unique puzzle experience for PS5 as Final Fantasy VII Remake and Maquette join PlayStation Plus next month. Also launching alongside these titles on Tuesday, March 2 is the intense, sci-fi survival action of Remnant: From the Ashes and PS VR shooter Farpoint.
Let’s take a closer look at the games.
Final Fantasy VII Remake | PS4
Square Enix’s modern reimagining of its iconic RPG boasts unforgettable characters, a mind-blowing story and epic battles. Return to the city of Midgar as Cloud Strife, former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the resistance group Avalanche. Initially executing daring raids against Shinra to fight back against its planet-threatening machinations, Cloud and his comrades are unaware of the epic consequences that await them.
The story of this first, standalone game in the Final Fantasy VII Remake project covers up to the party’s escape from Midgar, and goes deeper into the events occurring in Midgar than the classic original.
Please note the PS4 version of Final Fantasy VII Remake available to PlayStation Plus members is not eligible for the PS5 digital version upgrade.
Remnant: From the Ashes | PS4
In this third-person survival action shooter, play as one of the last remnant
Today’s State of Play gave exciting updates on upcoming PS4 and PS5 titles as well as a first look at new announcements. Amongst other things, there was a deep dive of the PS5 enhancements coming to Crash Bandicoot 4: It’s About Time, a tantalising new glimpse at Returnal, the news that Oddworld: Soulstorm launches into PlayStation Plus this April on PS5 and of course, the debut of Final Fantasy VII Remake Intergrade.
Check out the full list of announcements below, which includes insight from the developers of the games featured in the show.
State of Play February 2021: All the announcements