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SOL Shogunate, a samurai space opera, announced for PS5

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Hello, everyone! We’re Chaos Manufacturing—an indie development team on a mission to combine combat, story, and music so that they work in harmony to create game experiences that players will never forget. We’re excited to reveal our debut game, SOL Shogunate, a single player third-person action RPG that brings fluid, spectacle-driven combat to a sci-fi universe that pays homage to the majesty of feudal Japanese tradition. The game unfolds across a striking alternate future where the way of the sword is law.

A shattered heir, a stolen legacy

Players step into the role of Yuzuki, the lone survivor of a once-powerful samurai family. After a rival clan massacres her family, she becomes a ronin, carving a bloody path of vengeance through the moon’s gleaming megacities. These “Lunar Glass” cities create artificial gravity for their inhabitants, enabling sustained lunar life and a variety of ecosystems. Shogunate infrastructure also features wonders such as space elevators, high speed rail, and districts that maintain the veneer of Earth’s cultural comforts. Beneath the bright skylines lie sprawling industrial zones where workers toil unseen to sustain the shogunate’s influence.

Yuzuki’s story leads her deeper into the heart of the lunar frontier, revealing the forces that shaped her past and threaten her future.

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Romancing SaGa creator discusses the fantasy RPG’s legacy, music, art, and more

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The gods created man, and man created stories.

In the beginning there was Romancing SaGa, the first entry in a classic 16-bit RPG trilogy. The beloved adventure was later remade on PS2, titled Romancing SaGa -Minstrel Song-. On December 9, Red Art Games will release an enhanced version of the PS2 game on PS5 and PS4, titled Romancing SaGa -Minstrel Song- Remastered International.

This new International version is the most comprehensive, featuring new characters, tougher challenges, as well as numerous QoL improvements including French, Italian, German and Spanish localization, the ability to switch between English and Japanese voices and more, making it perfect for longtime fans and first-time SaGa players.

Before we head back into the world of Mardias, I was honored to have the opportunity to interview Akitoshi Kawazu, the original creator of the SaGa series and both producer and director of the 2005 version. Kawazu-san was kind enough to answer a few questions we had about the game, the SaGa series’ grand 36-year history, and his personal thoughts in the process.

Could you tell us how the idea of the first Romancing SaGa title came into being? 

I had always wanted to make a grand fantasy RPG in the style of The Lord of the Rings. With our previous experience and the new hardware available, I knew that now was the time to take on that challenge.

And then came Romancing SaGa -Minstrel Song-. What were the challenges associated with the development of the 2005 version for PlayStation 2 ?

The biggest challenge was figuring out the limits to which we could push the PS2’s expression capabilities. New team members wanted different expressions than those found in the original version, but if we strayed too far it wouldn’t be faithful to the original. Development was all about striking a balance.

In the PS2 version, the original 2D pixel art was completely remade into a full 3D game. In terms of battles, new systems such as BP management and combos were introduced, adding greater strategy and drama to each encounter. The music, composed by Kenji Ito, was also boldly rearranged, giving players a fresh and powerful listening experience even if they were familiar with the original. In addition, features such as the class system and proficiencies were added, reflecting the trends of the time and making the game more accessible and comfortable to play.

PlayStation Store: November 2025’s top downloads

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It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. 

In November, players flocked to new multiplayer combat thrills in the form of Call of Duty: Black Ops 7, while Battlefield Redsec continued to draw in high numbers on the free-to-play charts, joined by new release Where Winds Meet. Also on PS5, acclaimed episodic superheroic adventure Dispatch climbed further up the charts as its concluding episodes dropped on PlayStation Store during November. 

Check out the full listings below. What titles are you playing this month?

Top PS5 Full and PSN Games

US/CanadaEU
Call of Duty: Black Ops 7Call of Duty: Black Ops 7
ARC RaidersEA SPORTS FC 26
DispatchARC Raiders
Battlefield 6Battlefield 6
NBA 2K26Dispatch
EA SPORTS FC 26Grand Theft Auto V
EA SPORTS Madden NFL 26UFC 5
Grand Theft Auto VMinecraft
Ghost of YōteiThe Witcher 3: Wild Hunt
MinecraftINAZUMA ELEVEN: Victory Road
EA SPORTS College Football 26Forza Horizon 5
Marvel’s Spider-Man 2It Takes Two
Clair Obscur: Expedition 33Hogwarts Legacy
MLB The Show 25Clair Obscur: Expedition 33
Forza Horizon 5NBA 2K26
UFC 5Ghost of Yōtei
Mortal Kombat 1Marvel’s Spider-Man 2
The Outer Worlds 2Football Manager 26 Console
It Takes TwoAnno 117: Pax Romana
Hogwarts LegacyS.T.A.L.K.E.R. 2: Heart of Chornobyl

*Naming of products may differ between regions
*Upgrades not included

Top PS4 Full and PSN Games

US/CanadaEU
Red Dead Redemption 2 Red Dead Redemption 2
Batman: Arkham KnightEA SPORTS FC 26
Call of Duty: Black Ops 7A Way Out
A Way OutUnravel Two
Grand Theft Auto VThe Forest
Red Dead RedemptionGrand Theft Auto V
The ForestMinecraft
MinecraftBatman: Arkham Knight
theHunter: Call of the WildAssassin’s Creed Syndicate
Middle-earth: Shadow of WarNeed for Speed Heat
EA SPORTS FC 26Assassin’s Creed Origins
UNCHARTED The Nathan Drake CollectionHogwarts Legacy
The Walking Dead: The Telltale Definitive SeriesAssassin’s Creed Odyssey
STAR WARS Battlefront IICall of Duty: Black Ops 7
CupheadUncharted: The Nathan Drake Collection
Mortal Kombat XMiddle-earth: Shadow of War
Far Cry PrimalFar Cry Primal
Tom Clancy’s Ghost Recon BreakpointMafia: Trilogy
Unravel TwoRed Dead Redemption
Assassin’s Creed OdysseyTom Clancy’s Ghost Recon Breakpoint

*Naming of produ

Gran Turismo 7 Spec III & Power Pack DLC available December 4

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The free Spec III Update 1.65* brings an exciting mix of high-performance machines, classic icons, and cutting-edge technology to Gran Turismo. From Ferrari’s latest track-bred GT3 to Polestar’s electric powerhouse, plus new circuits, events, and features, there’s something for every racing enthusiast.**

The new paid Power Pack DLC for GT7 on PS5 brings 50 new races across 20 themed categories, including 24-hour races, six unique cars specially tuned by Gran Turismo, tail-to-nose battles with Gran Turismo Sophy 3.0, and bundled with 5,000,000 in-game Credits for $29.99 USD through PlayStation Store.***

Spec III Update and the Power Pack Add-on for Gran Turismo 7 is available Thursday, December 4 at 12am PT, 8:00am GMT, 5:00pm JST*.

More information and details on Spec III Update and Power Pack Add-on available at the Gran Turismo website.

PlayStation Partner Awards 2025 Japan/Asia winners announced

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Today, December 3 – Sony Interactive Entertainment (SIE) held the PlayStation Partner Awards Japan/Asia to celebrate some of the best PlayStation 5 titles that debuted through the year, made by creators in Japan and Asia. Read on for a rundown of all the games that received awards at this event.

For the 2025 PlayStation Partner Awards, the traditional Users’ Choice Awards, Partner Awards, and Grand Awards returned, alongside the Accessibility Award and the brand-new PlayStation Indies Award. The Accessibility and PlayStation Indies awards celebrate the commitment to diverse play made by creators, as well as recognizing their creativity, development skill, and appreciation from PlayStation players.

PlayStation Partner winners were honored by long-standing members of Sony Interactive Entertainment’s executive team, including President and CEO of SIE, Hideaki Nishino, alongside the Senior Vice Presidents of Global Partner Development & Relations division, Pete Royea, Kiichiro Urata, and Phil Rosenberg. The PlayStation Partner Awards remains a celebration that honors the creativity of talented developers, and celebrates the amazing variety of hit titles that PlayStation communities in Japan and Asia enjoyed throughout the year.

Grand Award

Awarded to the top five titles developed in the Japan / Asia regions with the highest worldwide sales between October 2024 and September 2025*.

Dragon Ball: Sparking! Zero | Bandai Namco Entertainment
eFootball | Konami
Marvel Rivals | NetEase Games
Monster Hunter Wilds | Capcom
Zenless Zone Zero | HoYoverse

Partner Award

Awarded to titles developed in the Japan / Asia region with top-ranked worldwide sales between October 2024 and September 2025**, with particularly noteworthy commercial accomplishments.

Elden Ring Nightreign | FromSoftware, Inc. / Bandai Namco Entertainment 
Metal Gear Solid Δ: Snake Eater | Konami
Path of Exile II | Grinding Gear Games
Silent Hill f | Konami
Wuthering Waves | Kuro Games


Accessibility Award

Awarded to titles developed by Japan / Asia studios that launched in 2025, notable for the high quality and development effort of their accessible gameplay implementations, including alternative control schemes, colorblind modes, audio description, and more.

Like a Dragon: Pirate Yakuza i

Judas developers Ghost Story Games discuss the origins of its main character

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Hi everyone. It’s been a few months since our first dev log. We’re balancing time between working on the game and sharing our progress. Today, we wanted to give you a look at the creative process with some key members of the development team who have shaped the game.

Creating a “Judas Simulator” 

People often think our games start with the story, but we pretty much always start with a core design element. In BioShock, it was the Big Daddy and Little Sister bond. In Infinite, it was the companion character, Elizabeth. In Judas, it’s the dynamic narrative. We asked ourselves, “How do we tell a fully realized story where the characters can respond in real time to even the smallest choices the player makes?” Figuring out how to do that on a systemic level took many years. Eventually, the pieces formed around our main character, Judas. 


“The project began with us wanting to tell stories that are less linear, that react to the player and unfold in ways that no one’s ever seen in one of Ken’s games. That told us a lot up front about what we’d need: namely, characters with strong, competing objectives, who each had a stake in everything the player did. Starting with that framework, we spent a lot of time thinking about those characters, their conflicts, the right setting to force them all together, and the systems underpinning it all. For a long time, there wasn’t even a set protagonist — just sort of a cipher, a blank slate.

Eventually, the story and world started to coalesce into something specific, and we needed to figure out who the player character should be. As a rule, you want to put your heroes in the last place they ever want to find themselves. So, what kind of person would really struggle to deal with all these relationships and warring interests? And I remember that was the point where Ken came up with this monologue that kicked everything off.”

– Drew Mitchell, Lead Narrative Designer

“I often come up with ideas when I’m out on runs, and one day I thought of this speech that would define this character that we were trying to figure out. This speech popped my in my head as I was struggling through the third mile.

I only eat at vending machines, because I don’t like interacting with waiters. Restaurants are more complicated: there are greetings and “hellos” and “Is this table okay?” And I’m thinking, “Why should I care what you recommend? You’re not me!” But I’m not supposed to say that, so I just have to count the seconds until the interaction can end, devise socially acceptable ways of saying “Go f*** yourself.” Because for me, conversation is a prelude to failure. Vending machines never ask me a question that I don’t know the answer to. The exchange is reduced to the transaction: money in, product out. Why can’t people be more like that?”

– Ken Levine, Studio President & Creative Director

Caption: Judas Concept Art

Players’ Choice: Vote for November 2025’s best new game

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November was filled with action-packed experiences, puzzling goodness, dazzling exploration, and more. Did Call of Duty: Black Ops 7, Lumines Arise, or Where Winds Meet, or something else top your most-played lists for the month? 

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

(For Southeast Asia) Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

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As the launch of Genshin Impact Version Luna III approaches on PlayStation 5, which features the new playable character Durin and fresh updates to the story in Nod-Krai, we’re excited to reveal the DualSense Wireless Controller – Genshin Impact Limited Edition. The new controller features an ethereal white, gold, and green palette adorned with arcane glyphs of a fantasy realm, including emblems of Traveler Twins Aether and Lumine and their trusted companion guide, Paimon.

Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

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As the launch of Genshin Impact Version Luna III approaches on PlayStation 5, which features the new playable character Durin and fresh updates to the story in Nod-Krai, we’re excited to reveal the DualSense Wireless Controller – Genshin Impact Limited Edition. The new controller features an ethereal white, gold, and green palette adorned with arcane glyphs of a fantasy realm, including emblems of Traveler Twins Aether and Lumine and their trusted companion guide, Paimon.