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Share of the Week: Monster Hunter Wilds – Monsters

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Last week, we asked you to focus your lens on the various monsters of Monster Hunter Wilds using #PSshare #PSBlog. Here are this week’s highlights:

shimo_ps shares their hunter taking on an Arkveld in the desert

xenobitz shares a Lala Barina in the dark forest

SyrenSigh shares a slimy Nu Udra

Lny_Trpr_EE7 shares an angry long-horned Rey Dau

Photoingame shares a Guardian Rathalos

LeeeshP shares a Arkveld attacking in a cave

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Assassin’s Creed Shadows
SUBMIT BY: 11:59 PM PT on March 26, 2025 

Next week, leap into Assassin’s Creed Shadows, and share epic moments of Naoe and Yasuke exploring feudal Japan using #PSshare #PSBlog for a chance to be featured.

Wuthering Waves version 2.2 launches March 26: Tangled Truth in Inverted Tower

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Hello, Rovers! I’m excited to share new information on upcoming Wuthering Waves content on behalf of the entire dev team. Cross-platform open-world ARPG Wuthering Waves has been live on PS5, with support for data-sharing across PS5, PC, and mobile devices, offering a seamless gaming experience on different platforms. With the new version 2.2 Tangled Truth in Inverted Tower set to launch on March 26, the game will introduce new characters, maps, gameplays, and more content—plus, players will receive a free 5-Star weapon as a reward for completing the Main Quest.

New main quest: Venture into Avinoleum to unveil the truth behind Cartethyia and Sentinel

In reflection on the story of version 2.0, the mysterious girl Cartethyia and the missing Imperator harbor deep secrets that remain to be uncovered. The upcoming version 2.2 will feature the new Main Quests: The Maiden, The Defier, and The Death Crier. This adventure kicks off at Beohr Waters, located behind Porto-Veno Castle, and leads Rover to an inverted region in mid-air known as Avinoleum—an exploration that uncovers the past. The history of Rinascita and the truth about Sentinel will gradually come to light within this inverted seminary. During the quest, rovers can obtain the 5-Star Sword Bloodpact’s Pledge for free.

New Resonator-Cantarella & Rover: Aero

The new 5-Star Resonator Cantarella, known as the 36th Lead of the Fisalia family, will debut in version 2.2. As a Havoc Resonator armed with a Rectifier, she embodies the deep-sea and poisonous themes that define her family. In combat, Cantarella wields her umbrella, launching attacks with the aid of highly toxic jellyfish. Her unique attack method allows her to gather a special energy Trance. Once she harnesses this energy, executing heavy attacks on the ground can trigger the Mirage state, creating a surreal effect reminiscent of an underwater realm. When Cantarella consumes her Forte Gauge for attacks against foes, she can heal all team members. When certain conditions are met, her Resonance Skill can hinder enemy movement. Upon activating Resonance Liberation, she can carry out coordinated attacks for an extended duration, while her Outro Skill amplifies damage for both Havoc and Resonance Skills for the incoming Resonators.

Slender: The Arrival VR arrives on PS VR2 May 13 

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Slender: The Arrival VR by developer Blue Isle Studios is the unholy union of a horror phenomenon and an innovative gaming peripheral. Together, they deliver a holistic horror experience to players looking for a game that can shake them to their core. 

On May 13, Slender: The Arrival VR will utilize the platform-defining features and capabilities of PS VR2 to summon the horror icon in its most terrifying incarnation yet — and I’m excited to share what makes this upcoming release the best way to experience our title!

Slender: The Arrival VR arrives on PS VR2 May 13 

Immersed in virtual terror

It’s been over a decade since the release of the original Slender: The Arrival, and the 10th Anniversary Update significantly enhanced the graphics and elevated the overall gameplay experience. Every shadow, every model, and every hair-raising encounter with the mysterious Slender Man was rendered in stunning detail using the latest Unreal Engine 5 technologies. Slender: The Arrival VR remains true to the original game while adapting elements to the full-scale immersion VR.

The PS VR2 is a groundbreaking peripheral, and it allowed us to enhance the strengths of Slender: The Arrival further. Atmospheric, gameplay, and audiovisual stimulation combine to transport the player to another dimension.

A key part of the Slender: The Arrival VR experience is the feedback received when The Slender Man is in your area. The detailed haptic feedback in the PSVR2 Sense controllers won’t be the only way you feel Slender Man’s presence, as the PS VR2 headset vibration feedback makes it seem like he dwells within the player’s own mind.

Oh, and the vibration function isn’t reserved for Slenderman. There are other enemies to fear in Slender: The Arrival VR.

With all these new additions and more, The Slender Man’s presence is more eerie and intimidating than ever before. Knowing that he is nearby is scary enough in flatscreen, but in VR, he can appear anywhere in your field of vision. Sound queues are also more realistic and immediate, adding to the immersion and tangible sense of gnawing dread.

A Slender reimagining

Slender: The Arrival VR features all of the new additions included in the 1

Remedy Entertainment reveals Altered Augments for FBC: Firebreak

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Hi everyone, I’m Julius Fondem, Community Manager here at Remedy Entertainment. Today I’m very excited, jazzed even, to talk to you about a brand-new feature in our upcoming game FBC: Firebreak – Altered Augments.

If you’re not familiar with FBC: Firebreak, it’s a cooperative first-person shooter for three players set within a mysterious federal agency under assault by extradimensional forces, in the iconic Control universe. Battle through hordes of otherworldly monsters with up to two friends, customize your gear and level up as you fight back against this ever-growing threat. 

This being our first multiplayer, we’re very excited to bring it to you, the community, and to that end, we’ve designed FBC: Firebreak to be as easy as possible to get into. This is a game best played together with your friends, having a great time laughing while chaotic and wacky things happen! This isn’t a new hobby that you need to log onto every day for rewards. None of that FOMO stuff here. Just get together with your friends over the weekend for a good time.

Remedy Entertainment reveals Altered Augments for FBC: Firebreak

As a Firebreaker, you are a badass combat engineer who descends deep into The Oldest House to solve paranatural crises, and to achieve this, you are given an assortment of normal and, well, not so normal tools by The Federal Bureau of Control. These come in the form of three bespoke Crisis Kits, each containing a unique Tool like the Crank-Operated Fluidic Ejector, an improvised device like the BOOMbox, and an Altered Augment.

Altered Augments are Altered Items that the Federal Bureau of Control has contained and harnessed for approved use by the Firebreak Initiative. So basically, the Federal Bureau of Control is in deep trouble and decided to make weapons out of paranatural objects they barely understand and gave them to their brave first responders. Surely, nothing can go wrong.

Each Altered Augment possesses unique abilities and is the pinnacle of each Crisis Kit’s repertoire. Let me introduce you to our Altered Augments!

Metal Eden PS5 demo launches April 8 

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Metal Eden is coming out May 6 and we can’t wait for you all to enjoy this shooter fans paradise! To make the wait even more exciting, we’re launching a free demo on April 8 at PlayStation Store. Get ready to experience Aska in action—stay tuned!

Now, let´s focus on her. 

In a world ravaged by war and technology, only the strongest survive. Aska—a battle-forged android with the power to rip through enemies, evolve beyond limits, and dominate the battlefield in Metal Eden is ready to meet you. If you crave high-octane combat and devastating power moves, Aska is your perfect warrior. 

What makes her truly unstoppable? Let’s dive into her unique abilities and progression system.

Unleash your hyperpower and customize your playstyle

Aska’s signature move, Core Ripping, is the foundation of her combat strategy. With this ability, she can instantly kill enemies and absorb their power, unlocking game-changing skills like:

  • Super Punch – A devastating strike that shatters enemy armor.
  • Core Explosion – Harness explosive power to wipe out foes in an instant.
  • Healing & Armor Boost – Rip cores to replenish health and fortify defenses

Aska isn’t just powerful—she’s incredibly mobile. Her agility allows players to chain together wall runs, high jumps, and jetpack boosts for seamless movement. Whether you prefer fast, aggressive playstyles or tactical evasion, Aska’s mobility gives you the upper hand.

Metal Eden PS5 demo launches April 8 

Aska’s evolution system lets you tailor her abilities to match your preferred combat style. Using the Skill Drone, you can enhance her powers by choosing between offensive, defensive, or balanced upgrades. Here’s how it works:

  • Core Power Path: Focuses on explosive energy and high-damage attacks.
  • Body Suit Upgrades: Enhances mobility, defense, and slows time for precise attacks.
  • Core Ripping Enhancements: Boosts efficiency, allowing ASKA to extract more power from her enemies.

Best Upgrade combos

Different upgrade combinations affect Aska’s combat efficiency in many different ways. It depends on the strategy chosen by the player to support playstyle and boost efficiency. Players may choose a more defensive or more offensive path, increase movement and agility or invest in exploding cores. There are a lot of opt

System Shock 2: 25th Anniversary Remaster out June 26 on PS5, PS4

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Developers at Nightdive Studios will be the first to tell you no two projects are alike. Nowhere is this more true than the soon-to-be-released remaster of System Shock 2. Announced six years ago as System Shock 2: Enhanced Edition, Nightdive reannounced the project under a new name — System Shock 2: 25th Anniversary Remaster.

System Shock 2: 25th Anniversary Remaster out June 26 on PS5, PS4

This name change offered eagle-eyed fans a clue as to the remaster’s release window, which is only accurate preceding August 11 when System Shock 2 celebrates its 26th birthday. Sure enough, during today’s MIX Spring Showcase, Nightdive shared the exciting news that System Shock 2: 25th Anniversary Remaster will release on June 26 for PS4 and PS5.

As exciting as it’s been for System Shock fans to hear they’ll soon be able to play Nightdive’s long-awaited System Shock 2 remaster, one key question remains: why did it take six years?

Good things take time

Nightdive has been chipping away at its remaster of System Shock 2 in the years following its announcement, working on it in conjunction with other projects. While many of these harbored their fair share of challenges, System Shock 2 was unique in regards to the number and type of complexities the team encountered.

One of the biggest according to Nightdive developer Alex Lima was a lack of access to the game’s complete source code. To piece everything together, “extensive reverse engineering” was required.

“The codebase is a complex amalgamation of various legacy libraries developed by Looking Glass, along with some more recent contributions from both Irrational Games and Looking Glass,” Lima explains. “There’s virtually no consistent coding standard. As a result, we had to depend extensively on debugging and breakpoints to understand its functionality.”

Working with System Shock 2’s original engine was also tricky, especially when it came to porting the game to consoles.

“The game engine that System Shock 2 uses is large and complicated,” notes Nightdive developer, Lexi Mayfield. “It was originally designed for PCs from the late 1990s with a mouse and keyboard, and was only used for three games. As a result, porting the game to PlayStation was a long and ard

The Last of Us Part II Remastered PC features and new No Return content detailed

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We’re just a few weeks away from The Last of Us Part II Remastered arriving on PC on April 3, and we here at Naughty Dog wanted to make sure players were prepared for the journey ahead. Whether it’s your first time experiencing Ellie and Abby’s acclaimed stories, or you’ve previously played and are excited to jump in via a new format, we have plenty of quality-of-life features and even new content in store.

PC features detailed

The PC version of The Last of Us Part II Remastered brings with it all the improvements and new features added in the PlayStation 5 version released in 2024, such as the roguelike survival mode No Return, Guitar Free Play, and hours of developer commentary.

And in partnership with our friends at Nixxes Software and Iron Galaxy, Part II Remastered has been brought to PC with plenty of PC-centric quality-of-life features that further bring the snow-covered mountains of Jackson, Wyoming, and the rainswept streets of Seattle, Washington to beautiful life.

This version of The Last of Us Part II Remastered is optimized for PC with:

  • Nvidia DLSS 3 Super Resolution and Frame Generation support1
  • AMD FSR 3.1 and AMD FSR 4 support with upscaling and frame generation1
  • VSync and framerate cap options, including an uncapped framerate option2
  • DirectStorage support, and more. 

It has been developed with features designed specifically for PC, including:

  • Adjustable Texture Quality
  • LOD Distance Range
  • Volumetric Quality
  • Shadow Quality
  • Ambient Occlusion
  • Reflections Quality
  • and more

The Last of Us Part II Remastered on PC will feature support for Ultrawide monitors3, so players will be able to take in the stunning vistas of Jackson and the harsh streets of Seattle with gameplay supported in 21:9 ultra-wide, 32:9 super ultra-wide and even 48:9 resolutions with compatibility for triple-monitor setups. 

And take in every chapter of Ellie and Abby’s journeys in stunning 4K resolution2 while playing either via various supported controllers as well as keyboard and mouse controls. And immerse yourself in the story with 3D audio surrounding you in every tense moment of action and each quiet scene of exploration.4

Keyboard and mouse control support includes a host of new control customization options, like full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part II Remastered on PC will feature full gamepad support, while DualSense controllers are supported and feature full haptic feedback5.

As our team and partners have been hard at work on this version, we’ll also be introducing a host of bug fixes and various improvements to offer as smooth a play experience as possible.

The Last of Us Part II Remastered on PC offers a wide range of graphics settings and presets, to ensure the best possible experience on hardware ra

Gran Turismo World Series 2025 starts with Online Qualifiers on April 2

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The Gran Turismo World Series 2025 is set to be a classic with a live events calendar that includes London, Berlin, Los Angeles, and culminates with World Finals in Fukuoka, Japan in December.

Gran Turismo World Series 2025 starts with Online Qualifiers on April 2

Anyone with a copy of Gran Turismo 7, an internet connection, and a PlayStation Plus membership can compete to try and qualify for a place (subject to eligibility criteria) at the thrilling Gran Turismo World Series international events, where they will race in front of an in-person and global broadcast audience.

Players can sign up in Sport mode in Gran Turismo for the Nations Cup – racing to represent your home country or territory – and/or the Manufacturers Cup, racing for your favourite manufacturer.

The action gets underway with the Online Qualifiers, starting with:

  • Manufacturers Cup – Wednesday, April 2 to Saturday, April 19
  • Nations Cup – Wednesday, April 23 to Saturday, May 10 

The calendar for the Gran Turismo World Series 2025 live events is as follows:

Round 1 – London, UK | Saturday, 7 June
Round 2 – Berlin, Germany | Saturday, 20 September
Round 3 – Los Angeles, USA | Saturday, 8 November
World Finals – Fukuoka, Japan | Saturday, 20 and Sunday, 21 December 

All the live events will be open to the public and details of how to buy tickets will be posted on the Gran Turismo website and social channels. Full details of the Gran Turismo World Series 2025 and how to get involved can be found here. A more in-depth look at the rules and a link to the terms and conditions can be found here.

Fans unable to attend the live events won’t miss any of the action, with each round set to be broadcast live on https://www.gran-turismo.com/world/live/ and https://www.youtube.com/@GRANTURISMOTV .

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Reveals and updates on indie games coming to PlayStation

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A new year is filled with new possibilities for games, and the indie scene is a great place for innovation to thrive. Today, we showcased five indie titles coming to PlayStation, revealing release dates, updates, and a surprise or two.

Forever Skies | Coming to PS5 April 14

Reveals and updates on indie games coming to PlayStation

Far From Home showcased some new co-op gameplay for Forever Skies, along with the official release date. Survive the skies with your friends and brave new worlds filled with threats that desire to halt  your progress. Players who pre-order now will be gifted with the Supporter Pack DLC and 72-hour early access.

The studio digs further into the game’s co-op in a new PS Blog post.

The Knightling | Coming to PS5 August 28

Reveals and updates on indie games coming to PlayStation

For those looking for a classic adventure of a hero’s journey, The Knightling is here to scratch that itch. We were introduced to the mysterious land of Cornered Bosk in the new trailer to celebrate its summer release date. A sprawling forest with a giant whirlpool in the middle that is swallowing everything. Can you become the knight you’re meant to be in this tale from Twirlbound? 

Shred the Underworld in Skate Story, coming to PS5

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Hello, PlayStation community! My name is Sam Eng, and I’m the sole developer of Skate Story, a game about a demon made of glass who needs to skate the Underworld and consume The Moon to fulfill the devil’s contract. Cool, right? I hope so, because today I wanted to share that Skate Story will be heading to PS5.

Skate through nine layers of hell and battle larger-than-life bosses as you attempt to free yourself from the devil’s contract that has been placed upon you. As the glass Skater’s story progresses, you’ll dive further into the depths of The Underworld (with help from the Subway system of course, just make sure you have your Millicard handy to get through the gates). You won’t be alone in your journey, as a whole cast of characters is rooting for you.

Shred the Underworld in Skate Story, coming to PS5

It has been quite the road leading up to release from when I first started sharing clips of the game publicly on social media five years ago. Today, I wanted to share some fresh gameplay of a few new areas the player will have the pleasure of perfecting.

As you skate through hell, you’ll master your board, trick over vicious demons, grind some ledges, and destroy bosses, all while accompanied by an atmospheric original 12-set soundtrack by Blood Cultures with supporting tracks from John Fio, creating a truly immersive environment.

Combat and boss battles

When demons from the Department of Death terrorize the Skater, sick tricks and fresh lines will be the only way out. Boss fights in particular, are intense skate sessions, each backed by a unique song the music of which you’ll need to keep up with. In the trailer above, you’ll catch a glimpse of just one of these boss encounters – as you face off against the Moon.

How do you take down a celestial body? You must skate. When the song comes on, stay in its sight line, keeping your momentum going by skating fast and popping tricks at the right time. The Skater’s tricks deal damage to the Moon. Switch up the tricks to keep it Fresh — doing the same old tricks or going too slow will go stale and deal less damage. You’ll need to have dealt enough before the song ends.

Flat and shatter into a million pieces when your soul stays stale, or burn through the stars and set them all on fire.

Characters

The Skater’s journey through the underworld runs across many unfortunate souls living in the underworld. From a forgetful frog to a pillowy demon

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