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Ghost of Yōtei – tech deep dive

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Ghost of Yōtei has been a labor of love for Sucker Punch, and we’re happy to have it out in the world for everyone to play. Now that players have gotten a taste of the game, we thought this was a good opportunity to talk a little bit about the technology that helped get us here.

Coming off of what we achieved with Ghost of Tsushima, the project vision for Ghost of Yōtei put a stronger emphasis on a player’s sense of freedom in an untamed wilderness. This meant striving for less intrusive ways to guide players, beautiful environments with longer sightlines, more flexible weapon combat, memorable characters with personality, and emotional story moments. Trying to do all this while maintaining a good frame rate is clearly a challenge.

So, let’s dig into a few aspects of the technology we used to create Ghost of Yōtei!

Wandering a wild world

In prototyping our vision for free exploration, we found it most effective if players could gaze across a beautiful landscape and follow their curiosity to find the game. From a technical perspective, landing that feeling required longer sight lines, meaning better rendering for grass, terrain and mountains into the distance.

We improved the appearance of distant mountains by baking models and detailed terrain materials into textures that we could display at higher detail. We also doubled the amount of grass and renderable items our GPU compute renderer is allowed to produce. In this shot, the distant mountains with over one million trees, rocks, and bushes are culled down to about sixty thousand individual items that we render to generate our G-buffers to build the final image.

We use procedural assisted authoring techniques and lean heavily on GPU compute to process all of these instances efficiently without CPU involvement. This involves sequences of compute jobs to perform occlusion culling, memory allocation, fill out draw records before we readback that information on the CPU to stitch into the final command lists for the frame. Here’s an animation of a similar shot with all GPU drawn geometry animating into place to give you a sense of the scale involved. We use these techniques for runtime generated data as well like our broad fields of flowers, and even occasionally for things like ropes and chains.

To give each area of the world a unique flavor, we built interaction systems that help emphasize their themes. Much of the world has grass or small plants, and in addition to deforming with wind and character motion, we added a system that renders weapon sweeps into a “cut buffer.” This buffer is then sampled by cuttable geometry and is used to spawn particles with the geometry above the cut. This allows Atsu to cut most grass, flowers and small plants in the game.

Battlefield 6 Season 1 first details and hands-on report

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Battlefield 6 has blasted onto the FPS scene, revitalizing Electronic Arts’ franchise with a return to classic elements and a hefty dose of widespread destruction. But its October 10 release was just the beginning. Developer Battlefield Studios has more free content coming for the game, starting with its first season, which kicks off on October 28 and runs to November 11.

No Man’s Sky’s all-new Breach update live today

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A little over a month ago, the tiny No Man’s Sky team held its breath as we pushed the button on the super ambitious Voyagers update. We poured a lot of love into it for over a year but didn’t know what to expect. It has been incredible for the team to watch the reaction and see us hit our highest player numbers since launch over nine years ago. I genuinely never thought that would happen, what a journey it’s been.

It has provided some of my favourite moments of these last nine years. Standing in the Nexus and seeing these beautiful, creative, sci-fi ships that other players have built. And just floating in space outside of your ship, has really resonated with players and provides these tranquil moments of calm that I love. It has made us instantly excited to work on a new update!

A glimpse into Hotel Infinity’s innovative PS VR2 roomscale exploration mechanics

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When Hotel Infinity releases on PlayStation VR2 November 13, players will be able to traverse expansive halls and ballrooms with their own two feet from the comfort of their living rooms. We want to take this opportunity to pull back the curtain on how we created this experience and share some of the unique design lessons we learned along the way.

Festival of Accord: Dreamspell comes to Monster Hunter Wilds starting October 22

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Hunters on PlayStation, today we’re sharing new details on our fall seasonal event, the Festival of Accord: Dreamspell, taking place in Monster Hunter Wilds from October 22 to November 12. 

Take part in this splendid festival being held in the Grand Hub for a limited time, with decorations, special meals, gestures, and pop-up camp decorations available.

Vampire: The Masquerade – Bloodlines 2 hands-on report, out Oct 21

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As the night draws near, the fangs come out and the darkest of deceptions begins. From its tabletop roots, to its transition into visual novels and action role-playing games, Vampire: The Masquerade – Bloodlines 2 raises the stakes in the popular series.

I got to explore a sinister Seattle in this final version of the first-person adventure sequel, to unearth what has come to light in the World of Darkness for its October 21 launch on PlayStation 5.

A living undead world

The Emerald City has adopted a distinct shade of white in Bloodlines 2, following a brutal winter snowstorm, restricting all transport. It’s the perfect setting of isolation for assuming control of a 400-year-old Elder vampire only known as Nomad (or Phyre, for the more familiar), who you can customize via a massive variety of outfits, facial styles, and accessories. These choices can also affect how others react to you – want to get a biker to respect Phyre? Then slipping on a power suit isn’t going to cut it.

After finishing an action-packed tutorial through a derelict building, I was free to explore Seattle’s brightly lit streets, rat- infested back alleys, and impressive skyscrapers. Despite being set in the depths of night, the city heaves with life. Between its varied wanderers, street art, and radio shows broadcasting everything from weather bulletins to the mood of the people, environmental storytelling is everywhere, filling each area with something to pay attention to.

Move like a vampire

From its opening minutes, the game teaches you the importance of verticality, with Phyre’s enhanced jump via a quick double tap of the X button allowing them to scale high fences and reach tall ledges.

Official PlayStation Podcast Episode 526: Lost in the Game Sauce

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei.

Stuff We Talked About

  • Next week’s release highlights:
    • Ninja Gaiden 4 | PS5
    • Jurassic World Evolution 3 | PS5
    • Painkiller | PS5
    • Vampire: The Masquerade – Bloodlines 2 | PS5
    • Dispatch | PS5
    • Double Dragon Revive | PS5, PS4
    • The Jackbox Party Pack 11 | PS5, PS4
    • The Lonesome Guild | PS5
    • Bounty Star | PS5
    • Once Upon A Katamari | PS5

  • Ghost of Yōtei armor builds — Check out the best armor builds for your playstyle and situation, from staying undetected to charging ahead with a full frontal assault.

  • Lumines Arise preview — Take a tour of the new modes and challenges ahead of the November 11 release date.

  • Battlefield 6 series enhancements — See how the latest entry in the franchise elevates the classic formula and adds new tactics to the fray.

  • PlayStation Plus Game Catalog October
    • Extra and Premium
      • Silent Hill 2 | PS5
      • Until Dawn | PS5
      • V Rising | PS5
      • Yakuza: Like a Dragon | PS5, PS4
      • Poppy Playtime: Chapter 1 | PS5, PS4
      • As Dusk Falls | PS5, PS4
      • Wizard with a Gun | PS5
    • Premium
      • Tekken 3 | PS5, PS4

The Cast

Share of the Week: Ghost of Yōtei – Atsu

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Last week, we asked you to focus in on the Onryō herself, and share epic portraits of Atsu in Ghost of Yōtei using #PSshare #PSBlog. Here are this week’s highlights:

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NoviKaiba23 shares Atsu peeking through the holes of her straw hat.

domgatica shares Atsu wielding her kusarigama as lightning strikes in the distance.

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TakaSanGames shares holding her hand out for a bird, surrounded by flowers and butterflies

AzureKnight75 shares Atsu stalking forward after unleashing an Onryō howl in black and white.

domo_vp shares Atsu wielding her odachi wearing a white demon mask

secondcapture shares young Atsu surrounded by yellow ginkgo leaves

Search #PSshare #PSBlog on X or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Ghost of Yōtei – Landscapes
SUBMIT BY: 11:59 PM PT on October 22, 2025 

Next week, we’re taking in the breathtaking beauty of Ezo. Sharing landscapes from your journey across Ghost of Yōtei using #PSshare #PSBlog for a chance to be featured.

Battlefield 6 — 9 ways it evolves the franchise’s formula

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In a lot of ways, Battlefield 6 is a return to some of the classic elements of the first-person shooter series. But even as it draws on features that players have loved for years, it also makes adjustments to the formula that can seem small, but have a big impact. From changes to the class system to help you find your perfect play style, to map destruction that can create chaos or provide advantages, Battlefield 6’s look back to its past is actually full of steps forward into its future.


Here are nine ways Battlefield 6 is improving the storied franchise with subtle and not-so-subtle improvements.

Waves of destruction

One of the things that has always set Battlefield apart is the destruction players can wreak across its multiplayer maps. In Battlefield 6, destruction has been amplified to be both realistic and strategic, and it plays a big part in both multiplayer matches and in the campaign. Blasting out walls to expose enemy soldiers or destroying towers to eliminate machine gun nests gives you more options as you fight through Battlefield 6’s story, and watching huge structures blow apart is always mesmerizing.

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