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Next-gen VR on PS5: the new controller

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Following the recent reveal of our next-generation virtual reality system for PS5, I’m excited to unveil more details about the new controller that will play a critical role in providing gamers with the VR experience we’re working to deliver. Our new VR controller speaks to our mission of achieving a much deeper sense of presence and stronger feeling of immersion in VR experiences. It will build upon the innovation we introduced with the DualSense wireless controller, which changed how games “feel” on PS5 by unlocking a new way to tap into the sense of touch. Now we’re bringing that innovation to VR gaming.

VR Controller

Design

The first thing you’ll notice with our next-gen VR controller is the unique design, which takes on an “orb” shape that allows you to hold the controller naturally, while playing with a high degree of freedom. There are no constraints with how you’re moving your hands, providing developers with the ability to create unique gameplay experiences.

We also designed the new controller with great ergonomics in mind, so it’s well-balanced and comfortable to hold in each of your hands. We applied learnings from testing users with a range of hand sizes, as well as the decades of insights from controllers across all PlayStation platforms. The result is an iconic design that will change how VR games are played.

VR Controller VR Controller

Features

The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.

●      Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

●       Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.

●       Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

●       Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

●       Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button

Play at Home 2021 update: 10 free games to download this Spring

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Hi again! Last month we revealed our new Play at Home program for 2021, which aims to provide the PlayStation community with free games and entertainment offers to make the next few months a little more fun.

The program kicked off earlier this month with access to a free digital copy of the 2016 hit Ratchet & Clank for PS4 — and you can still claim a free digital copy of the game through March 31, 2021 at 8pm PDT* / April 1 at 4am BST / 5am CEST.

Now, let’s talk about the next Play at Home content drop, which hits March 25! This time our focus is a selection of free games from some of our top independent partners, and the previously announced extended trial offer for Funimation (or Wakanim) in the countries where they are available.

Starting March 25, 2021

PlayStation and some of our favorite indie partners are collaborating to provide more free games to explore while you’re staying safe and staying home:

Abzû

From the artistic mind behind Journey, Flower, and The Pathless, ABZÛ is a beautiful underwater adventure that evokes the dream of diving. Immerse yourself in a vibrant ocean world full of mystery and bursting with color and life.

Enter the Gungeon

Enter the Gungeon is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.

Rez Infinite

Prepare yourself for the ultimate version of Rez, a thrilling journey of sights and sounds and shooting action, remastered and upgraded by members of the original development team exclusively for PS4 and (optional) PlayStation VR.

Subnautica

You have crash-landed on an alien ocean world, and the only way to go is down. Subnautica’s oceans range from sun-drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. The water teems with life: Some of it helpful, much of it harmful.

The Witness

The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There’s no filler: each of those puzzles brings its own ne

How to become a superstar detective in Disco Elysium – The Final Cut, out March 30

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Being a detective isn’t easy at the best of times – you have to inhale corpse stink and ask grieving families tough questions, for starters. But imagine waking up with a horrible hangover and no memory of where you are to then find out you’re the lead investigator of a murder case. No warning, no morning coffee; just you in your underwear, sore as hell, splayed awkwardly on the trashed floor of a rented room.

That’s what happens to our main character in Disco Elysium – The Final Cut. He’s a man in need of some serious help (even before his hideous tie tries to strangle him). Fortunately, we’ve made sure there is plenty of assistance available throughout the game. Here’s a quick rundown of how to progress from yesterday’s drunken mess to today’s law enforcement superstar.

Cure the hangover

It’s a good idea to deal with that head-splitting hangover first off. People have suggested all kinds of hangover cures throughout the ages: rubbing lemons on skin, drinking pickle juice, eating raw eels. They won’t help much but they are fun. Luckily, we’ve got a more effective range of cures that you can purchase over the counter at the local Frittte.

The most sensible option is a bottle of magnesium. Take this and the detective’s head should stop pounding. You might also want to grab some ammonia to help stop him puking when confronted with any nasty smells – beyond his own beer bottle breath, that is.

Painkillers such as Nosaphed and Drouamine are an essential purchase too. Once you have some of these, if you ever find yourself running low on health you can just hit left on the d-pad to instantly feel a bit better.

Reconstruct crime scenes

With a clear head, one advantage our detective will soon discover he has is being able to reconstruct crime scenes with his mind’s eye. This is done using a skill called Visual Calculus.

There are 24 skills in total, all of which can be improved to open up new possibilities in the investigation, but you’ll probably want to focus on the ones that suit your personal policing style – whether that’s calm intellect, physical aggression, or anything in between. This is a role-playing game, after all.

Opt to level up Visual Calculus and you might be able to figure out the weight of the person who left a footprint behind in the mud. Or you could even calculate the trajectory of a bullet that’s been shot through a window with mathematical precision. Very smart, very forensic, it may even impress your partner.

Tool up

Can’t get through a locked door? Unable to see inside a dark room? Need to motivate yourself by blasting some big tunes from your shoulder? This is what the tools in Disco Elysium – The Final Cut are for.

These items can be equipped in either of the detective’s

Surreal narrative adventure Where the Heart Leads hits PS4, PS5 on July 13

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When husband and father Whit Anderson descends into a sinkhole to save the family dog, he unwittingly tumbles into a journey through time. Suddenly enveloped by visions of his past, present, and future, Whit discovers he can change them, altering the course of his and others’ lives forever.

Surreal narrative adventure Where the Heart Leads hits PS4, PS5 on July 13

Memories to make

Hi everyone! Thanks for checking out Where the Heart Leads, our game about relationships spanning a lifetime of interactions where you, the player, make choices that change your world.

From the jump, our focus was to create a narrative experience that wraps its arms around you—like a well-worn, comfortable couch, or your favorite sweater, or a luxurious van. You get the idea. We’ve built a narrative framework and a subtle incentive, but it’s all to support your journey forward. The decisions are yours to make.

And there are lots of decisions. You’ll guide family man Whit Anderson through his past, present, and future as he reflects on his life and the pivotal moments where one choice or another made him who he is. With thousands of choices and dozens of endings, the story is very much yours to write. Along the way, maybe we can learn something about each other.

Meaningful moments create a mark on us which we can easily recall at a later time.

Our own families and the people we admire provide endless inspiration when making a game like this. And while not directly related, games like Heavy Rain, Oxenfree, Xenogears, and Vagrant Story all contributed to the game’

Nour: Play With Your Food’s sous chef: an interactive soundtrack

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No two dishes made in Nour: Play With Your Food are alike. A delicious interactive exploration into the aesthetics of food and drink, Nour lets you play with your food in ways your mother told you not to. This beautiful, chaotic yet comforting game demanded a soundtrack that reflects each player’s unique preparations and plating. What started as a soundtrack ended up as an instrument.

Play sweet melodies and manipulate the environment via random acts of cookery, rhythmic prowess, or even your singing voice. Beginner or expert, reckless or meticulous, every chef creates a song to match their pièce de résistance.

I’m Maximilian C Mueller, a musician and designer – and today, your maître d’Nour’s music. James Morrison (aka Fluke Nukes) and I cooked up a feast for the ears to accompany this feast for the eyes.

Ambience: Season to Taste

Adaptive background music to complement your dish.

The music heats up, cools down, rises, mixes, and melts. What you hear is a unique combination of ingredients cooked per ever-changing specifications set by the way you play; no two play-throughs will sound the same. Wreak havoc, show restraint, and so too will the audio.

Adaptive game music is often categorized as “horizontal” (e.g. the music changes when entering a room), or “vertical” (e.g., tempo increases or an instrumental element is added when entering combat). Nour’s music is diagonal and has a cherry on top. Player actions and their frequency comprise a measure of chaos used to generate a cohesive song from a large pantry of ingredients. Together with a dash of stochasticity and a pinch of salt, this fluctuating measure acts as a conductor, guiding the scene sound. Put simply, the dish you create creates the song.

Have a listen to some evolving music captured in-game while you read:

Marshmallow Flutes and Noodle Harps

Conjure food and make a melody, create a dish and make a song.

Each time a food is introduced into the scene, a sound comes with it. What does a marshmallow sound like? An airy flute! An ice cube? The high notes of a grand piano played staccato of course! It was great fun choosing these sounds and even more fun subjecting those sounds to the trials of gameplay. Don’t worry about playing sour notes; every button press is always in tune. Once in the scene, the foods act as percussion instruments, singing the sound that announced them on impact. I love setting up a pile of ice cubes and slamming something into them to create an icy physics music e

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