In September, we invited fans into Transformers Beyond Reality, an immersive VR experience that lets a player fight as a human alongside their favorite Autobots to save Earth from annihilation. It’s an exciting arcade-style first-person shooter with epic battles against hordes of Insecticons and Decepticons. Today PlayStation VR2 players can roll out and enjoy the enhanced action.
We are so thankful for the positive feedback we received from this passionate community. We listened to PS VR players and improved the graphics as requested. It’s been amazing evolving our game into PS VR2, taking advantage of everything this incredible device has to offer to build an enhanced experience.
“Last Fall, Transformers: Beyond Reality gave our Transformers fans a new VR experience in which they could immerse themselves in. Now, with the title’s exciting evolution into PSVR2, the gameplay is even more enhanced and interactive.”– Tom Warner SVP & GM, Action Brands Hasbro
You’ll notice a significant quality jump in Transformers Beyond Reality for PS VR2. Here are a few ways we leveraged evolving technology to enhance players’ overall experience:
Amping up the experience and balancing with improved visuals and 70fps+ performance
Building console games always involves a balancing act between framerate and visual fidelity. This is even more important in the medium of virtual reality, where dips in framerate can make an otherwise enjoyable experience physically unpleasant.
For PS VR2, these concerns have been addressed and minimized. Our team was positively ecstatic as we added detail to models and textures, ramped up reflections, and added atmospheric effects and visual effects seemingly without restrictions, while still holding a solid 70 frames per second. It was liberating.
30+ Enhanced gameplay moments and cinematics
This extra performance has a tremendous impact on gameplay, as a more beautiful game and higher framerates make it easier to enjoy yourself. We were able to add and enhance over 30 moments to make the game more engaging. Many of those moments were made interactive (such as a notable scene in which a major enemy uses the environment against the player). Particular care was taken to ensure the action happens close to the player, for example with PS VR2’s 110-degree field of view it is immediately evident how large Optimus Prime, Grimlok, and Megatron really are in relation to the player.