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Zenless Zone Zero debuts on PS5 July 4– details on combat, new area and characters unveiled

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Hello, Proxies! Greetings from the Zenless Zone Zero dev team. I’m Zhenyu Li, the producer of Zenless Zone Zero. After four years of development, three rounds of closed beta tests, and countless improvements, I’m thrilled that Zenless Zone Zero is officially launching July 4 on PS5! Hereby, I would like to share the most up-to-date game content with you in this blog post.

Alluring narrative with distinctive characters

Zenless Zone Zero is a new urban fantasy ARPG by Hoyoverse, in which a calamity called Hollows – an abnormal spherical dimension that appears out of thin air and swallows everything it touches – destroys modern society. New Eridu, the last remaining metropolis, has risen against the odds amidst this destructive catastrophe and become the remnant of contemporary civilization. In the game, players assume the role of Proxy, accompanied by unique characters to explore Hollows, combat enemies, complete commissions, and reveal the mysteries behind New Eridu.

Despite the post-apocalyptic setting, the world of Zenless Zone Zero is filled with fascinating stories and dynamic characters. After encountering the odd-job agency Cunning Hares and the remarkable industrial group Belobog Heavy Industries in early chapters, you can unlock the Chapter 2 Interlude and Chapter 3 of the main story, in which Officer Zhu Yuan makes her official debut and members from Victoria Housekeeping disclose their true colors.

On top of that, new characters Lucy and Piper from a faction in the outer ring of New Eridu known as Sons of Calydon are also prepared to join you in exploring the menacing Hollows as playable agents. Moreover, numerous newly designed Bangboos are under your command as companions with unique abilities in battle.

The bustling cityscape of New Eridu

In previous playtests, you may have seen Sixth Street, which is actually only a small part of New Eridu. In the global launch version, Lumina Square, the buzzing commercial district of New Eridu is ready for Proxies’ exploration. Strolling around the city, you will find adorable Bangboos in need of rescue, cargo trucks hidden in corners with various rewards and surprises awaiting.

As the adventure commences, the legendary Proxy named Phaethon ha

(For Southeast Asia) Concord Beta dates announced, Beta Early Access launching July 13

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From the very first gameplay prototypes to getting the game ready before launch in August, playtesting Concord every day has been a defining aspect of development and core to our culture at Firewalk and our mission of delivering great-feeling multiplayer. There’s simply no substitute for getting your hands on a controller or mouse and keyboard, squadding up as a team, and experiencing the game for yourself.

That’s why we’re excited to share that your first chance to play Concord during our upcoming beta is just a couple of short weeks away! Here’s everything you need to know:

Concord Beta Early Access dates for Southeast Asia (July 13 – 15) and Open Beta (July 19 – 22)

In Southeast Asia, the Concord Beta will kick off with an Early Access weekend on PS5 and PC* from Saturday, July 13 through Monday, July 15. For those that pre-order, this early access weekend will be your opportunity to be among the first to play Concord—and you’ll get to bring your own crew. Those that pre-order any digital versions of Concord will get five codes for Concord Beta Early Access: one for you and four of your friends.

Following the Early Access weekend, the Concord Open Beta in Southeast Asia will be available to all players on PS5 and PC beginning on Friday, July 19 through Monday, July 22.

No matter what platform you play on, the Concord Beta Early Access and Open Beta will allow you to team up with friends on either PS5 or PC through optional cross-play support.

(For Southeast Asia) Concord Beta dates announced, Beta Early Access launching July 13

Play the full 16 Freegunner roster

You won’t have to wait until launch to find your favorite Freegunner(s). During the Concord beta weekends, you’ll be able to play as all 16 of the Freegunners that will be available at launch. Whether you like to run and gun, lock down an area, lay down fire from afar, or back up your team, there are Freegunners for players of a wide range of playstyles and skill levels.

From familiar faces like Haymar, Vale, Lennox, 1-0FF, and Star Child from the reveal trailer to other members of the Northstar crew, like It-Z, Teo, Bazz, and more, you’ll get to experiment and learn how each character brings distinct strategic abilities, traversal and gunplay feel, and, most of all, your own personality to the battlefield.

Explore (and Battle Across) Multiple P

Concord Beta dates announced, Beta Early Access launching July 12

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From the very first gameplay prototypes to getting the game ready before launch in August, playtesting Concord every day has been a defining aspect of development and core to our culture at Firewalk and our mission of delivering great-feeling multiplayer. There’s simply no substitute for getting your hands on a controller or mouse and keyboard, squadding up as a team, and experiencing the game for yourself.

That’s why we’re excited to share that your first chance to play Concord during our upcoming beta is just a couple of short weeks away! Here’s everything you need to know:

Concord Beta Early Access (July 12 – 14) and Open Beta (July 18 – 21)

The Concord Beta will kick off with an Early Access weekend on PS5 and PC* from Friday, July 12 through Sunday, July 14. For those that pre-order, this early access weekend will be your opportunity to be among the first to play Concord—and you’ll get to bring your own crew. Those that pre-order any edition of Concord will get five codes for Concord Beta Early Access: one for you and four of your friends.

Following the Early Access weekend, the Concord Open Beta will be available to all players on PS5 and PC beginning on Thursday, July 18 through Sunday, July 21.

No matter what platform you play on, the Concord Beta Early Access and Open Beta will allow you to team up with friends on either PS5 or PC through optional cross-play support.

Concord Beta dates announced, Beta Early Access launching July 12

Play the full 16 Freegunner roster

You won’t have to wait until launch to find your favorite Freegunner(s). During the Concord beta weekends, you’ll be able to play as all 16 of the Freegunners that will be available at launch. Whether you like to run and gun, lock down an area, lay down fire from afar, or back up your team, there are Freegunners for players of a wide range of playstyles and skill levels.

From familiar faces like Haymar, Vale, Lennox, 1-0FF, and Star Child from the reveal trailer to other members of the Northstar crew, like It-Z, Teo, Bazz, and more, you’ll get to experiment and learn how each character brings distinct strategic abilities, traversal and gunplay feel, and, most of all, your own personality to the battlefield.

Explore (and Battle Across) Multiple Planets and M

Jango Fett returns in enhanced Star Wars: Bounty Hunter, coming to PS5 August 1

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On August 1, let the hunt begin; Star Wars: Bounty Hunter releases on PS5 and PS4. Let’s dive into what to expect, including unique PlayStation 5 features, visual enhancements, and the ability to play as another iconic bounty hunter…

For the uninitiated, you play as Jango Fett in Star Wars: Bounty Hunter. The most-fearless bounty hunter in the galaxy is hired to capture a deranged Dark Jedi. Jango takes on the bounty armed with an array of deadly weapons and tools, including dual blasters, a flamethrower, toxic darts, jetpack missiles, and more. Suit up and hunt your quarry, dispatching galactic scum along the way.

Jango Fett returns in enhanced Star Wars: Bounty Hunter, coming to PS5 August 1

Visual improvements

Improved environment textures: To give more depth and texture to the environment, we’ve added bump maps. The result is a richer environment that feels a bit more modern.

New lighting effects: With dynamic lighting, we now see more color and impact throughout the environment. Every bolt from Jango’s blasters will illuminate throughout the entire velocity.

New flashlight equipment: If you ever thought some areas felt dark, we did too. We added a flashlight to navigate these darker areas.

PlayStation 5 features

Unique to players on PS5, we’ve taken full advantage of the DualSense wireless controller technology to enhance your bounty hunter experience. Let’s take a look.

Integrated adaptive triggers: Each weapon in Jango’s arsenal now has a unique rhythmic feel.

Voice comms: We’ve routed Jango’s in-game radio communication to play through the DualSense wireless controller’s speaker for an all-new immersive experience.

Lightbar meets health bar: Use the lightbar display on your controller as a visual indicator of Jango’s current health status.

PlayStation Plus Monthly Games for July: Borderlands 3, NHL 24, Among Us

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July brings a billion guns, puck slapshots and the threat of sabotage to PlayStation Plus with the Monthly Games lineup. From July 2*, all PlayStation Plus members** can add the sci-fi looter shooter carnage of Borderlands 3, on-ice action of NHL 24 and the spaceship-set party game Among Us to their game libraries. In addition to those, there’s a Genshin Impact in-game reward bundle available July 16 which is exclusive to PlayStation Plus members. 

Let’s take a closer look at each game. 

Borderlands 3 | PS4, PS5 

Shoot and loot your way through a mayhem-fueled adventure. At the hard edge of the galaxy lies a group of planets ruthlessly exploited by militarized corporations, and brimming with loot and violence. This is your home – the Borderlands. Now, a crazed cult known as The Children of the Vault has emerged and is spreading like an interstellar plague. Only you have the allies and arsenal to take them down. Play as one of four all-new, deeply customizable Vault Hunters – the ultimate treasure-seeking badasses of the Borderlands. Customize your Vault Hunter with tons of personalization options, and use their distinct skill trees to tailor

The First Descendant launches on PS5 and PS4 July 2, new character gameplay revealed

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Descendants, after a long wait, The First Descendant releases worldwide July 2 on PS5 and PS4. To help you prepare for the action, we’re here with new gameplay details for characters Bunny, Valba, and Ajax, ​​along with insights into the unique graphic features available on PS5 .

Not familiar? The First Descendant is a third-person online co-op looter shooter. In the game, you will become a Descendant, inheriting mysterious powers and tasked with protecting your homeland – the continent of Ingris – from alien invaders.

Launch content

Powered by Unreal Engine 5, The First Descendant is a next-generation looter shooter that focuses on the fun of grinding and growth. It’s a game where you collect and enhance various characters, unique-effect firearms, external components that boost character and skill performance, and modules to tune the performance of characters and weapons, presenting you with the challenge of creating your own unique build.

At launch, five new fields that have not been previously revealed will be added, along with 16 types of new end-game content called Instance Dungeons. Additionally, 16 types of Void Intercept Battles – large boss raids considered the highlight of The First Descendant – will also be introduced.

Additionally, Descendants, who are central to the game, will be added. In total, 19 Descendants will be introduced, including 14 original Descendants and 5 high-performance versions known as Ultimate Descendants.

The First Descendant launches on PS5 and PS4 July 2, new character gameplay revealed

Our most popular Descendant, Bunny, is known as an iconic mascot with a helmet resembling rabbit ears. Bunny wears a unique suit that can charge and discharge electrical energy, allowing her to run at incredible speeds. This suit not only enhances Bunny’s agility but also enables her to release stored electrical energy around her or concentrate it into a powerful focused beam, making her a formidable force on the battlefield.

Everything you need to know about Call of Duty: Modern Warfare III and Warzone Season 4 Reloaded, live June 26

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The DNA bomb has detonated at Popov Power Plant, releasing powerful mutagens in the Season 4 Reloaded mid-season update for Call of Duty: Modern Warfare III and Call of Duty: Warzone. Deploy across new mutated modes, maps, Unstable Rifts, events, and more, and get your hands on new weapons and Aftermarket Parts to help face the challenges ahead.

Everything you need to know about Call of Duty: Modern Warfare III and Warzone Season 4 Reloaded, live June 26

Season 4 Reloaded of Call of Duty: Modern Warfare III and Call of Duty: Warzone launches on June 26 on PlayStation 4 and PlayStation 5.

Multiplayer Overview

Three Core 6v6 Maps

Incline (New Core Map): Battle over frozen ground on this small-sized research outpost deep in the Caucasus Mountains of Urzikstan. Fire down from the cable car in the central transit station and prepare for long-ranged encounters along the northern road.

Bitvela (New Variant): Experience Multiplayer like never before in this pixel-art inspired version of Favela appearing in the Bit Party Playlist modifier. Pixelated cars, buildings and trees, jagged clouds, and pixel smoke particles perfectly mimic the original map, without a curved edge in sight. When competing in Bit Party, your Operator’s head will grow after every elimination, making you a bigger target while also granting objective bonuses.

Das Gross (New Variant): A vile infection has enveloped downtown New York City, sending bloody tendrils over the ceiling and walls of Das Haus. An alien planet looms overhead in the night sky. Try to keep your wits about you in this map variant arriving with a new Vortex Playlist.

New Mutation Mode, Havoc, and more

Mutation: Take turns playing as humans and mutants in a moshpit of game modes. Mutants can choose from a variety of classes including the Mutated Leaper, Radioactive Beast, Contaminated Slugger, and Camouflaged Sneaker.

Havoc: In this twist on Team Deathmatch inspired by classic arena shooters, random modifiers activate throughout the match, dramatically altering gameplay in a mode where no two matches are the same!

Plus, perfect your aim in the Headshots Only mode, wield powerful weapon blueprints in Blueprint Gunfight, and flex your parkour skills with the limited release of G3T_H1GH3R.

Zombies Overview

Share of the Week: Alan Wake 2 – Photo Mode

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Last week, we asked you to shine a light on Alan Wake 2 and the recent release of its photo mode using #PSshare #PSBlog. Here are this week’s haunting highlights:

arashikages shares Alan standing at the center of black swirling handprint motif splattered on a hotel’s walls

Yuric83 shares Saga moving through a distorted section of forest

jdbolzan shares diner waitress Rose in control during the Night Springs DLC, holding a rifle in front of a banner in town

CamisGui shares the sunlight fading as FBI agent Alex Casey takes in a crime scene

hazelgreen_vp shares a portrait of FBI agent Alex Casey sipping on coffee

denisjurison shares a black and white portrait of Alan staring out the lake house window

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Summer
SUBMIT BY: 11:59 PM PT on June 26, 2024

Next week, we’re celebrating the warmth and sun of summer. Share moments from your favorite game filled with summer vibes using #PSshare #PSBlog for a chance to be featured. 

Elden Ring Shadow of the Erdtree: 5 spoiler-free tips

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Rise, Tarnished. Your time has come again.

After a long wait, Elden Ring Shadow of the Erdtree launches tomorrow on PS5 and PS4. With a massive new world to explore, weapons to be found, skills to master and, of course, bosses to face, FromSoftware’s latest expansion could seem like a daunting undertaking. But fear not, Tarnished, as our tips – spoiler-free and covering the first few hours – will help set you on the right path. To begin, a crucial step: what’s required to enter the Shadow Realm.

Entering the Shadow Realm

If you’ve ever played a FromSoftware expansion, you’ll know that gaining access is never a straightforward process. Shadow of the Erdtree continues this tradition. In order to enter the Shadow Realm, you’ll need to complete a few tasks in the base game.

On your journey through the Lands Between, you’ll firstly need to have defeated Starscourge Radahn, a notoriously challenging boss. To face him, traverse Redmane Castle in Caelid during the Radahn Festival and take the elevator down to fight him on the beach.

You’ll also have to have bested Mohg, Lord of Blood. He can be found at Mohgwyn Palace, reached by following Varré’s questline or using a Waygate hidden in the Consecrated Snowfield. Mohg is known for being a particularly tough fight, but other Tarnished have been setting up summon spots next to the battle to help shepherd fighters through and open the DLC.

At the back of the Mohg boss arena you’ll discover Miquella’s cocoon. If both foes have been conquered (and expansion downloaded) a new interaction option will appear when you stand by the cocoon. Accept, and you’ll enter the Shadow Realm and begin your journey into the Shadow of the Erdtree.

Navigating the world

If you put dozens of hours into Elden Ring’s base game, it’s easy to forget that you originally had to collect map fragments in order to build up a picture of the world around you. In Shadow of the Erdtree, this feature returns, meaning when you first enter the Shadow Realm, your map will be blacked out, with one exception; a single bright spot somewhere in the darkness.

One of your first objectives should be to navigate to this point, where you will find a map fragment beneath a tall obelisk. Collecting this will reveal the region’s map, but be warned — Shadow of the Erdtree’s world design uses verticality on a scale unlike almost anything seen in the Lands Between, meaning there is still so much more to be discovered – both above and below – what the map can show you.

This world is dense with secrets, so be sure to explore every nook and cranny. You’ll no doubt be rewarded with weapons, spells and items for your effort.

Making friends and enemies

The starting area of the Shadow Realm is full of friendly (and not-so-friendly) characters who can help fill you in on the story, point you in the direction of hidden areas, send you on missions or challenge you to a duel. 

You’ll come meet warriors, tribesmen, worshipers and devotees among others within your first hour or so of gameplay. Speaking to them, bringing them items they require, or taking the correct act

How Rusted Moss devs teamed up to create physics-based grappling hook action

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Rusted Moss is an action-exploration game developed by solo individuals (not part of any development studios) that revolves around its unusual method of traversal: an absurdly bouncy grappling hook. We won’t lie: the physics-based grappling will bring you both great pain and great joy. But the triumph once you master it — you’ll practically fly through the game while blasting enemies with your arsenal of guns when Rusted Moss comes to PS5 on June 20.

In this melancholic world, humans prepare for an invasion by capricious fairies from another realm. You play as Fern, a changeling determined to put an end to the war. As you uncover the story behind the world, you’ll eventually choose a side: fae or human? 

With the PS5 release, we are also adding in seven to eight hours of additional content — approximately as much content as the base game itself. This includes new zones (ranging from moderate to very difficult), a boss rush, and an additional playable character.

A unique grappling hook

During a show-and-tell with indie developers, Emlise (the main dev) showed a grappling hook that worked like a bungee rope or rubber band. She performed incredible, crazy maneuvers that made traditional platformer abilities like double jumps and dashes seem so limited. I had never seen anything like that — grappling hooks in most games either just pull you to the anchor point or swing the player in static arcs. 

It looked so polished that I was sure she would develop it into a full game. But she had no plans to. She saw it as a programming exercise to learn about verlet integration (a numerical equation used to calculate trajectories). 

“Players would find it too difficult. It takes some time to get used to,” says Emlise.

Each of us then carried out our duty as friends and peer-pressured her into continuing development. My sister and I also joined her, forming our 3-person development team. It was strange because we had no intention of making a game together before that moment. 

Rusted Moss was made to bring this mechanic to life,  not for the sake of making a game or to go full-time on indie dev (my sister and I work day jobs outside the game industry).

I think its origin gave a purity to Rusted Moss’ foundation because there was no doubt as to what kind of game it could become. Everything would revolve around just one core mechanic — the grappling hook.

Please break our game

Synergy with the grappling hook became the focus of Rusted Moss’ game design. The abilities you gain all enhance the physics-based traversal — whether it’s a charge jump that lets you fall further, or the kickback from your guns.

This maximizes the opportunity for player expression and creativity. Progression is not based on a simple lock-and-key solution, which is a design pattern often found in other action exploration games.<

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