The Walking Dead: Saints & Sinners – Chapter
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This week we introduce our newest pod member O’Dell, plus Respawn Entertainment’s Design Director of Combat Jason de Heras stops by to discuss Star Wars Jedi: Survivor and how devs chose to expand upon its predecessor.
Stuff We Talked About
- Gran Turismo movie
- Marvel’s Spiderman 2 prequel comics
- Humanity
- After Us
- Dredge
- Interview with Jason de Heras with mild spoilers (starts at 16:05)
- Star Wars Jedi: Survivor
The Cast
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Last week, we asked you to join Aloy on her latest Burning Shores adventures using #PSshare and #PSBlog. Here are this week’s highlights:
call_me_xavii shares Aloy taking in her lava-flowing beach surroundings.
Cosmic_Nook shares Aloy flying over the shore on the back of a Sunwing.
mett981 shares Aloy standing in the glow of lava and moonlight.
bookmancer_myth shares an ancient boardwalk ferris wheel grown over with plants.
indefinite06 shares Aloy leaping at a T-rex hologram.
RevolutionAndre shares Aloy taking in the overgrown Hollywood sign.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Portraits of Seyka from Horizon Forbidden West – Burning Shores SUBMIT BY: 11:59 PM PT on May 10, 2023
Next week, we’re turning our Focus on Aloy’s newest companion in Horizon Forbidden West. Share portraits of Seyka from the Burning Shores expansion using #Psshare #PSBlog for a chance to be featured.
We traveled to new galaxies, the land of the dead, and raced through magical kingdoms with a dash of time travel in between. Which game took us to the best places in the month of April?
How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.
What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will.
How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.
Los Vaqueros and the Las Almas Cartel not only rebuild — they also reload.
The fight escalates to epic proportions in Season 03 Reloaded for Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0, launching May 10 on PlayStation 4 and PS5.
With new content coming to Special Ops, Multiplayer, and Battle Royale, there’s plenty to look forward to in the midseason update!
New Special Ops Raid and Mission, 6v6 Multiplayer map and modes
Whether you’re teaming up in co-op or looking to compete against the best in the world, Season 03 Reloaded has your six with a new Raid, Special Ops Mission, and Multiplayer map, as well as new modes.
Special Ops Raid Episode 03: As Gaz breaks off from the team to contact Laswell and set up an exfil, Captain Price, Farah, and Alex push deeper into the Soviet base in pursuit of Hadir and the missing armament. Descend into a massive pit punctured with old train tunnels, electrically charged waters, and heavily armed enemy combatants.
Special Ops Mission — Defender: Hafid Port: Take on the cartel’s latest operation in Al Mazrah’s Hafid Port. Eliminate the first line of defense and then defend your position against multiple waves of incoming enemies.
Alboran Hatchery (6v6): Drop into Alboran Hatchery, a medium-sized core 6v6 map set on a remote hillside beneath towering wind farm turbines. Use copious cover to set up more stealthy takedowns, or ascend to upper vantage points for a clearer line-of-sight across the storage and warehouse facilities. Expect this map in featured Playlists throughout Season 03 Reloaded.
Giant Infection and Faceoff: Take on the horde across larger Battle Maps that support a greater number of players in Giant Infection, and get tactical on small-scale Gunfight maps in modes like Team Deathmatch and Kill Confirmed via 3v3 Face Off.
New Warzone Modes, Equipment, and Ranked Play
New Tactical Equipment: Up your strength in the early game through preset Perk Packages found in Supply Boxes and at Buy Stations. On the go and need to resupply? The Deployable Buy Station’s got your back. And don’t forget to grab a Gulag Entry Kit to fight for your chance to redeploy, even if you’ve already been there once before.
Plunder Is Back: Don’t forget: Plunder from the or
When humanity meets its end what will be left of Earth? This is the question Piccolo Studio’s platforming adventure title, After Us, looks to answer. As Gaia, the Spirit of Life, you are tasked with sprinting, jumping, airdashing, and rail-grinding your way across the surreal and barren planet while freeing the souls of extinct animals. Along the way you’ll encounter the monstrous Devourers, countless tear-jerking moments, and a lot of somber, yet beautiful, scenery.
In our hands-on time with the game we were met with all this on top of a wonderfully unique and expressive gameplay core that proved After Us is a great addition to the pantheon of platformers.
A unique powerkit

Bring life back into the world: Gaia is the Spirit of Life, bestowed with the ability to bring beauty back into a world consumed by a dark void. Pressing L2 fires a boomerang-like orb of light, used to retrieve lost souls, attack enemies, and even make simple wires into green grindable rails. Holding L2 down instead charges her with light and upon release unleashes a blast of bright energy that replaces untraversable goop-covered land with safe grass and fauna to traverse.

Battle the dark with life: Not only is Gaia’s power used to return greenery into the world and unlock secrets, but it can be used to defeat dark hordes of enemies as well. The Devourers, oil-covered monstrosities that trap souls, wait beyond many corners. To free the trapped souls Gaia must use her boomerang-like spirit ball to fight back while using her superb movement options to avoid their attacks.

Platforming in a post-human world
Free, expressive platforming: Gaia can jump to various heights, double jump, dash through the air, float, wall run, and rail grind through the world. Putting all these together allows players to freely express themselves no matter the challenge encountered. Those that master these movement options never have to stop moving on the journey to free the animal spirits.

An open-world platformer journey: You don’t have to sti
Hi PlayStation gamers! I’m Samuel, the PD of Chrono Studio. To all who have been eagerly awaiting Chrono Odyssey, we are thrilled to finally unveil our second trailer giving you an in-depth look at the gameplay itself.
At Chrono Studio, we are more than just developers – we are avid gamers who share a passion for epic titles and we believe that MMORPGs are more than just games – they are gateways to unforgettable experiences formed through shared adventures and challenges. Our vision for Chrono Odyssey is to continue the legacy of beloved MMORPGs that have stood the test of time. At first glance Chrono Odyssey may seem like your typical MMORPG, but what sets Chrono Odyssey apart from the rest is its unparalleled graphics, made by the UE5 engine and our accumulated expertise. We have also elevated combat to new heights by incorporating the Chrono (time) element, which serves as the core of the game’s universe, as well as the real-time MMO content enjoyed by hundreds of players to provide a dynamic social experience unlike any other.

The open-world of Setera
Step into the breathtaking world of Setera, an open-world wilderness that transports you to a world that feels ever-changing. Immerse yourself in the stunning scenery which transforms with each passing season, with a realism that captures the essence of a living and breathing environment.

Combat
Combat is a thrilling experience that demands both unpredictability and control. Master the basics of attack, defense, dodge, and switch seamlessly between multiple weapons in real-time to gain the upper hand in battle. But be prepared for the unexpected – the enemy’s attack patterns are as varied as they are deadly, adding an extra layer of tension to each encounter. So st
Saturday, May 6, is Free Comic Book Day —and to celebrate, we teamed up with Marvel to release a comic that will serve as a prequel to the upcoming game Marvel’s Spider-Man 2.
When we initially sat down with the team at Marvel, we explored a few different ideas about what kinds of stories we could tell in a prequel comic. But we kept coming back to the same core premise—What if Peter, Miles, and MJ had to team up against a new Super Villain whose powers they didn’t understand? Additionally, we wanted to make sure that we could get a peek into what this heroic trio has been doing since the events of Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales. What is Pete up to now that there are two Spider-Men in the city? How is Miles doing in school? And how is MJ’s journalism career going?
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In this story, their lives collide as Peter, Miles, and MJ attempt to balance their responsibilities to the city, and each other. They keep coming back to one of the main themes of the comic: is magic real? Because in this action-packed issue, a beloved Super Villain makes their first appearance in our universe and appears to have supernatural abilities that defy mere webs and fists: none other than The H
Today we’re happy to reveal the PlayStation Plus Monthly Games for May. The Monthly Games lineup of GRID Legends, Chivalry 2 and Descenders will be available to PlayStation Plus members on Tuesday, May 2 until Monday June 5.
Let’s take a closer look at each of the games in turn.
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GRID Legends | PS4, PS5
Welcome to GRID Legends: a high-stakes driving experience that combines thrilling and unpredictable motorsport, incredible race variety and an immersive narrative that puts you at the heart of the action. Take the spotlight in an engrossing racing story, brought to life by a world-class cast including Ncuti Gatwa in a ground-breaking extended reality production. Face fierce personalities, paddock politics, on-track drama and the infamous Ravenwest Motorsport, as a fly-on-the-wall documentary captures every moment.
My name is Eric Angelillo, I’m the Creative Director and Co-Art Director for Convergence: A League of Legends Story. I also co-founded Double Stallion games 10 years ago with a mission to create vibrant & transcendent experiences with players all around the world. I love making bold action games with vibrant stylized visuals inspired by the very best of animation and comics. I believe great games are made when art and interactivity perfectly intersect.
From the start, our goal with Convergence was to showcase Zaun not just as the dark, polluted metropolis it’s usually portrayed as, but rather as a vivid, lively city teeming with colors, characters, and wonders waiting to be discovered. By seeing Zaun through Ekko’s eyes, we aimed to reflect his own perspective on his home – a city of progress and a playground for adventure.
Our unique approach to the Art Direction was informed by framing everything through Ekko’s perspective. We expressed this through 3 core art pillars; BOLD, ELECTRIC and VIBRANT. Riot Forge provided guidance on portraying technology, fashion, and other elements, but we were ultimately able to express our own creative vision.
Staying true to Zaun’s technology and architectural style was a priority, but we pushed the envelope with colors, design shapes, line art, and more. Comic books served as a significant source of inspiration, leading us to incorporate heavy lineart, black inked shadows, and color halftones. The use of halftones not only posed an exciting challenge but also helped make foreground elements truly pop.
Centering the experience in Zaun, Ekko’s home, we sought to explore its diversity by creating a variety of exciting locales – streets, sewers, factories, carnivals, gardens, and more. The Cultivair, a large enclosed garden from League’s lore, offered a refreshing change from the urban settings and became a focal point in the game.
Drawing from short stories and comics about Zaun and its Champions, we featured environments like Factorywood, which was mentioned in a story about Ekko, and created new locations like the train-like Chaincrawler. Convergence presented an excellent opportunity to expand upon Zaun’s environment, which had not been fully explored in the MOBA.
As the city of Zaun is home to so many amazing champions, we sprinkled in easter eggs throughout the game that reference the undercity’s most famous denizens. We hope fans will enjoy discovering these hidden gems.
In order to make Zaun feel like a bustling city, we prioritized having multiple layers of parallaxing assets in our 2D game. This allowed us to create depth and make environments feel immersive. Additionally, we made it a priority to keep the world feeling lively by having constant on-screen movement, whether it’s steam, dripping water, flickering lights, or little critters scurrying about.
Through our 2D environmental storytelling, we’ve aimed to stay true to the League of Legends world while presenting a fresh, vibrant
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