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Get ready: Days of Play celebration kicks off on May 29

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It’s another exciting year for PlayStation fans with Days of Play 2024 kicking off this week! This year’s Days of Play activities are bigger than ever with challenges, offers on hardware and games, content offerings, and more. 

We started this global tradition seven years ago to celebrate you, our passionate PlayStation community, for your endless support. We are pleased to bring you more reasons to play, with special Days of Play activities appearing across PlayStation Plus, PlayStation Stars, PlayStation Store, PlayStation Gear, and retailers. The Days of Play celebration begins May 29 at 12:01AM through June 12 at 11:59PM local time in each region. 

To mark this special occasion, we’re giving away new avatars to all PlayStation players throughout Days of Play. Starting May 29, players can access avatars that commemorate some of the popular titles that will be offered through PlayStation Plus during Days of Play. You can find them on the PlayStation Plus web page or visit the PlayStation Plus Days of Play page on your PS5 or PS4 console to get the voucher code. These PlayStation Plus avatars are free for all PlayStation players to redeem. Stay tuned for m

Share of the Week: Mythical

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Last week we asked you to tap into mythology and legend, sharing creatures and characters found in games inspired by myth using #PSshare #PSBlog. Here are this week’s highlights:

Tigas_VP shares Geralt gazing up at a griffin in The Witcher 3

call_me_xavii shares Aloy gazing up at a hologram of Poseidon, a remnant of Las Vegas in Horizon Forbidden West

reins62831 shares an enemy harpy from Dragon’s Dogma 2

CowboyDbop92 shares the Eikon Odin from Final Fantasy XVI

Defalt368 shares Nuna and Fox approaching a large spirit based on Iñupiat storytelling in Never Alone

ValkyrieQ8 shares a samurai in a kitsune spirit mask in Ghost of Tsushima

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Leap
SUBMIT BY: 11:59 PM PT on May 29, 2024

Next week, take a leap! Share thrilling moments with characters leaping or jumping into action from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Stellar Blade adds new Boss Challenge mode on May 24

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Greetings! Patch 1.003 for Stellar Blade goes live today. Eve’s mission is far from over, and we at Shift Up are working to make Stellar Blade shine even brighter. We’re happy to present to you the new Boss Challenge, new Nano Suits, and improved convenience features coming in this patch update on May 24.

Boss Challenge

The Boss Challenge pits you against the 19 bosses from the base game. Hone your skills, outwit your enemies… and brutalize them.

Progression in the Boss Challenge requires battle data from bosses you’ve previously defeated. You can also fight bosses on Hard difficulty setting after you’ve seen the ending of the game. 

To start the challenge, you can either load up and use your own gear you’ve been using or choose one of several presets. Choose the minimum preset for a true challenge, which is extremely understated, or the maximum preset, which has all of your skills and stats buffed up, if you want to taunt the boss with some spectacular combat.

After the challenge is over, your battle data is automatically analyzed. You’ll see metrics like battle time, number of perfect parries and dodges, consumable usage, and more. Test your skills and compare with your friends. 

If you defeat all bosses in the Boss Challenge on Normal difficulty setting or higher, you’ll get to earn the Neurolink Suit for Eve. Hats off to your strength!

New Nano Suits added

Blood, blade… and beauty. Eve can be summarized in these three words. New Nano Suits have been added to bring out her beauty even more.

The two Nano Suits above, White Kunoichi and Black Kunoichi, will be available in this new update.

And check out the game yourself for more Nano Suits.

Quality-of-life improvements

If you switch to ranged attack mode and switch back while locked on to an enemy, you will automatically lock on to the enemy again.

Also, we’re adding an option to always show the compass in the HUD.

All of these will be available on May 24 on PS5. Ready yourselves to reclaim Earth for humankind.

Killer Klowns From Outer Space: The Game – new Downtown Crescent Cove map revealed

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Classic horror fans have been anticipating the PS5 launch of Killer Klowns From Outer Space: The Game, with some lucky con-goers getting to experience it early. Throughout the journey, we’ve sprinted around rides at the Amusement Park, and quietly snuck through the makeout spot at Top Of the World. Today, we’re bringing PlayStation Blog a never-before-seen map: Downtown Crescent Cove.

Killer Klowns From Outer Space: The Game – new Downtown Crescent Cove map revealed

This map has a wide-spanning open-air plaza as well as tighter building interiors to promote varied gameplay. Explore manmade and organic spaces while you maneuver around deserted vehicles strewn throughout. Take advantage of the higher points so you may peer over and through the avenues and alleyways. As you’re making your way, you may discover the familiar Police Station or the Biker’s alley, giving you the movie experience and immersing you further into the Killer Klowns universe.

Terrorize the town as you chase and harvest humans under the glow of neon signs and streetlights.

Recruit Lackey Klowns to patrol the streets, detect humans, hook cotton candy cocoons, and keep your operation running at maximum efficiency.

Choose from an arsenal of weapons and abilities to track and cocoon humans– or just smear the pavement with them.

Take note of the exits around town, and foil any escape attempts– but watch out for those pesky humans as they may be wielding some tools and weapons of their own.

Light the town up as you fill the Lackey Generators, causing an electrifying spectacle, and ultimately: Klownpocalypse, the explosive end-of-match event that destroys all humans.

Killer Klowns From Outer Space: The Game launches on PS5 June 4. Pre-order the game to get one week of advanced access and rare cosmetics. Are you prepared for the invasion?

Manga meets VR when Sushi Ben comes to PS VR2 on May 28

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Fancy a cozy adventure in a stunning locale? Inspired by real-life experiences, Sushi Ben drops you into an idyllic seaside town rich with addictive mini-games and curious characters across an anime-inspired slice-of-life sim.

Manga meets VR when Sushi Ben comes to PS VR2 on May 28

I’m excited for the chance to give players insight into what to expect in Sushi Ben and announce that the game launches May 28 for PlayStation VR2. I’ll also include some additional insights on the creation of this game from Big Brane co-founder Kane Tyler, who first conceived the idea of Sushi Ben as part of his college thesis.

Mini slices of life

In Sushi Ben, players are tasked with saving a sushi bar from going out of business as a group of land developers try to buy up all the property in town. You will assist the townsfolk with various activities and tasks to cultivate business.

As one would expect, Sushi Ben has a wonderful fishing game at its core. As you develop relationships with the locals and complete quests, you’ll fish for the particular type each customer wants so that you can bring their business into the restaurant. That’s only the tip of the iceberg, though.

The townsfolk have unique motivations and desires and, thus, have a wide range of mini-games for players to engage with. There’s table tennis, stone carving, bug catching, dog walking, archery, and more. Each one takes advantage of the dynamic movements that make virtual reality gaming immersive and exciting, challenging players to get moving and use their hand-eye coordination in fun ways.

Storytelling in virtual reality

We at Big Brane hope players are captivated by how the story is told. The freedom of VR, where players have a perpetually unlocked ability to look anywhere at any time, creates some challenges when directing focus. To attract the player’s eye, you must make things stand out, and that’s where our dynamic manga panels come into play.

The thesis specifically focused on filmmaking techniques in virtual reality, wh

Team Ninja: How Ninja Gaiden and Nioh connect to Rise of the Ronin

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Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.

Ninja Gaiden connections

The Iga-Ninja Armor is one of Rise of the Ronin’s connections with Ninja Gaiden, an action game from Team Ninja.

From a very early development stage, we have discussed with PlayStation Studio’s XDEV team our desire to include costumes from the Ninja Gaiden series. When considering which costumes and weapons to implement, we’ve agreed on the costume of the main character, Ryu Hayabusa, as an iconic and recognizable costume for an in-game armor design.

Historically, ninjas are said to have existed during the Bakumatsu period (late 19th century), which is the setting for Rise of the Ronin so there is a high degree of affinity with the worldview of these titles.

One of the combat styles, Hayabusa-ryu, was initially implemented at the same speed as in the original, but the attacks were so fast and extremely powerful that we struggled to adjust them to match the game speed of this new version for Rise of the Ronin. 

In addition to Hayabusa’s iconic moves, such as the Izuna Drop, we also incorporated as many of Ninja Gaiden’s techniques as possible, such as his Ultimate Technique. 

Rise of the Ronin marks the first appearance of Ninja Gaiden-related content on PS5, so re-creating these features in high-resolution 4K format was a challenge. The distinctive costumes of the Hayabusa-ryu ninja, such as the raptor-inspired headgear and sleeveless armor, were newly designed with the image of reconstructing them with weapons and materials from the end of the Edo period. We believe that this fits seamlessly into the worldview of this game and hope that our fans of the series will enjoy these references.

Nioh series connections

As it has been nearly two months since the release of Rise of the Ronin, let me give you a bit of a spoiler, that William, the main character of Nioh, appears as a hidden boss in this game. We decided to have him appear early in the planning stage, as we thought it would be a pleasant surprise for those who have played the Nioh series.

As the game is set in the late Edo period when Japanese and Western cultures started mixing, and many Westerners such as Commodore Matthew Perry appear, so I believe the appearance of William wearing armor was implemented in a way that didn’t feel out of place.

Until Then’s minigames create depth out of simple moments

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Until Then is a stunning narrative adventure set in a charming pixelated world inspired by the Philippines. Playing as protagonist Mark, you navigate day-to-day high school insecurities until he begins to realize something more mysterious is going on. Between juggling homework deadlines, navigating relationships, practicing piano, and investigating the strange occurrences happening in between, the developers also sprinkled endearing minigames throughout the story that create depth and delight out of what could have been just mundane moments. 

For example, a walk to the fishball stand to subdue hunger pangs turns into a fierce competition for who can fill up their fishball stick the fastest. Getting extra meta, play the video game within a video game with Cathy & Mark to find out who is the fastest racer. And, of course, what would a carnival outing with friends be without all the classic fair games like whack-a-mole? 

Beyond being just plain entertaining, Until Then’s minigames resonate in unique ways and those among the development team have their own opinions about which minigame stands out among the rest.

A minigame to create interactive worldbuilding

Mickole Klein Nulud, Game Director of Polychroma Games, has nostalgic ties to the ticket vending machine from chapter 1 of the game. “I’d always used them in my college days so it’s nostalgic,” said Nulud. “I replicated its user interface from the real world to the game in detail, which was a very fun process for me.”

Moments in the game like the ticket vending machine, were included to help break up the flow of the game’s dialogue-heavy nature and to create moments of interactive worldbuilding. “It sets up the tone of what kind of experience the player is going to get, where minigames can be as mundane as possible but true to life,” Nulud added.

A minigame to showcase character development

Senior Environment Artist Pia Demanawa’s favorite minigame, the haunted house in the perya, calls out to Filipino culture.‘Perya’ is a Tagalog word for ‘fair’, like a carnival. These week-long events take place throughout the year and are a unique part of Philippine celebrations. From game booths to rides to food stalls, a perya is a place of fun and entertainment for people of all ages.

Until Then brings this to life in chapter 10. Mark runs into one of the new students at the carnival and, after a bit of banter, bets that he can scare more people in the haunted house than she can. You then have two minutes to chase NPCs around the creepy maze, gaining points for each person successfully frightened.

“On its surface, [the haunted house] uses elements of Filipino mythology such as the Kiwig [a shapeshifter that preys on humans] and the Minokawa [a giant, dragon-like bird that can swallow the moon and sun],” Demanawa shared. “The designer for the art of the minigame itself, Vanessa Sumo, really encapsulated what a low-budget, Filipino-themed haunted house would look like from the inside with the stereotypical bahay kubo and the random chickens. The art director, Dominique Duran, additionally found inspiration for aesthetics from the 2012 RPGMaker horror game called Ib, and I thought that it was a wonderful homage to the cult-classic story game.”

Without spoiling too much, this competitive, haunted minigame c

Share of the Week: Landscapes

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Last week we asked you to take in the view from your favorite games, and share memorable landscapes and environments using #PSshare #PSBlog. Here are this week’s highlights:

MrioMoreno5 shares a sky gondola and bridge in The Artful Escape.

bardfinnie shares Ellie gazing out at a lush mountain and forest landscape in The Last of Us Part II Remastered.

photomodeoftsu shares the flooded pavilion of Eidos 7 in Stellar Blade.

call_me_xavii shares Aloy running across a vast desert in Horizon Forbidden West.

scottoka1 shares a blue oasis town in the middle of a desert in Final Fantasy XVI.

jdmsantos07 shares a massive ship lodged between rocks in a craggy cave of Uncharted 4: A Thief’s End.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Mythical
SUBMIT BY: 11:59 PM PT on May 22, 2024

Next week, we’re turning the lens on legends and myths. Share mythical characters or creatures you’ve encountered the a game of your choice using #PSshare #PSBlog for a chance to be featured.

Dave the Diver: free Godzilla DLC arrives May 23

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Monstrous giants lurk in the unfathomable depths of the Blue Hole, their formidable presence striking terror into the hearts of any who dare to venture into their domain. They interfere with Dave’s tranquil fishing pursuits, yet unwittingly become prime ingredients for his sushi restaurant. Their colossal forms lend an unexpected and savory twist to the culinary creations.

Godzilla, the mighty monarch of monsters whose legendary reign celebrates its 70th anniversary this year, now emerges to make a historic appearance within the depths of the Blue Hole. Prepare to encounter the awe-inspiring Godzilla, arriving May 23.*

G-Force, the military organization from the Godzilla series

G-Force, an international joint military organization formed by the United Nations and the JSDF, is tasked with the paramount mission of safeguarding humanity and upholding global peace. They follow Godzilla’s trail, leading them to the elusive depths of the Blue Hole.

“Godzilla was wounded. We tracked down its brainwaves, and they led us here…”

Kaiju discovered in the abyss

While diving in the shadowy depths of the Blue Hole looking for fish, Dave is confronted with Godzilla, injured and recovering from his wounds. Wariness grips the mighty titan as he senses Dave’s approach, but it looks like he might just need some assistance from an unexpected ally.

Watch out for the relentless Kaiju in pursuit

Embark on an exhilarating adventure in the Godzilla DLC where you’ll engage in a heart-pounding pursuit with Ebirah, the iconic deep-sea Kaiju from the 1966 live-action movie [Ebirah, horror of the deep]. Plunge into the oceanic depths to evade Ebirah’s assaults as the creature relentlessly pursues the submarine carrying Dave and Miki. 

Epic battle with Ebirah

Harpoons prove ineffective against the Kaiju’s impenetrable shell. In a daring move, Dave abandons his usual gear for a more formidable approach. Boarding the G-Force submarine to confront Ebirah head-on. Despite his lack of experience in submarine piloting, Dave needs to stay focused to penetrate Ebirah’s shell.

On whose side does Godzilla stand…?

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Nightdive Studios’ System Shock remake launches May 21 – devs discuss 1994 original’s influence on modern games

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With Nightdive Studios’ System Shock remake releasing May 21 on PS5 and PS4, it’s a perfect opportunity to look back and celebrate the original PC game that changed everything. 

The original System Shock was developed by Looking Glass Studios and released by Origin Systems on PC in 1994. It was a groundbreaking first-person adventure that has come to be considered one of the most influential games ever. Modern classics such as BioShock, Dishonored, Dead Space, the Deus Ex series, and many others drew inspiration from its pioneering gameplay.

All gameplay and screenshots featured in this article are from Nightdive’s System Shock remake.

System Shock’s distinctive features became the hallmarks of what many now consider to be a genre called “immersive sims”: games with large, nonlinear environments that afford players a wide degree of freedom in how they overcome challenges, whether by combat, stealth, or other means.

To mark the occasion of Nightdive’s System Shock remake heading to PS5 and PS4 next week, we reached out to some of the gaming industry’s most acclaimed developers to highlight the influence of 1994’s System Shock on the first-person shooter genre and trace its impact to the modern day.


System Shock pioneered the genre that we now call ‘immersive sims’, which combines gameplay elements from multiple genres to immerse players in a simulated experience where their choices matter and they have the flexibility to interact with and unravel the game world.

Stephen Kick, CEO, Nightdive Studios

In addition to adding layers of complexity to gameplay systems, System Shock left a lasting impact on video game narrative and storytelling.


The biggest influence of the original System Shock on BioShock (and of course the sequel we made, System Shock 2) was the sense of a world inhabited by normal people in abnormal situations. We also loved the broad range of tools the game gave the player and, of course, one of the best videogame inventions of all time: the audio log. I still remember the thrill of hearing actual human voices come out of my computer conveying their incredible circumstances in a way that felt so grounded and real. I’ve never made a first-person game without them and I’m not sure I ever will.

 Ken Levine, Creative Director, Ghost Story Games

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