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A backstage tour of Freddy Fazbear’s Mega Pizzaplex in Five Nights Freddy’s: Security Breach

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When the Steel Wool development team was given the opportunity to work on Five Nights at Freddy’s: Security Breach, we dug deep for inspiration from our childhoods, high school jobs, and parental party planning duties to build the most fantastic pizzeria to ever exist.

We decided the best course of action was to begin with the star and central figure of this particular pizzeria, Glamrock Freddy. Everything in the Mega Pizzaplex revolves around Freddy and the new glam rock band. Just like the original game, Freddy deserved a main stage surrounded by pizza and party tables filled with fans. However, this new state of the art animatronic band would need even more room to move and perform. We decided to add elaborate stage lifts to raise Freddy and the gang above the audience flanked by stadium-sized concert monitors. The stage would be as updated as they are.

Now that we had a concert venue as the centerpiece, we needed to surround it with activities and attractions of every type. We wanted a putt putt golf course, go-karts, laser tag, retro arcades, modern arcades, dance floors, a movie theater – everything. However, Five Nights at Freddy’s is not a series about set design, it’s about the horrific animatronic stars. So we decided to design a character specific attraction for each member of the band. 

Due to the ongoing adventures of Freddy in Space, we immediately went to work on Glamrock Freddy’s Fazer Blast lasergame. It was the first set mock up completed in the entire game. Not only did we want to honor the source material, but we really wanted to include solid references to Scott’s super fun side-scrollers. 

Everyone in the studio looked at Roxanne Wolf and just knew she was meant to be a racer. She would become the brutally competitive go-kart champion of Roxy Racers. The art team had a blast making her a trophy winning daredevil in the raceway’s surrounding art. Not only was the location heavily inspired by Roxy’s rebellious look, the raceway art then informed her elitist personality and VO performance. She is the best and will let the losers know it.

Montgomery Gator inspired the Monty’s Gator Golf indoor putt putt golf course. Toxic barrels of brightly colored ball pit balls flow through a blacklight course of wooden shacks, water hazards and rock n’ roll iconography. We wanted Monty’s to have arguably the worst hazards of any course ever. Have you ever tried golfing while surrounded by ball pits?

Finally, we had to put ourselves in the mindset of Fazbear Entertainment. What do they want? What are they really after? Does anyone know for sure? What we do know is that they want to squeeze as much money as possible from every visitor! We looked at a lot of real world references to develop a Fazbear appropriate list of money making schemes throughout the building.

Real world experience 

The Mega Pizzaplex has very personal ties to me. I was a child of the ‘80’s in Tacoma, WA where I grew up hiding from the rain in movie theaters, bowling alleys, arcades, and indoor

Windjammers 2 comes to PS4 on January 20

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Hi everyone,on behalf of everyone here at Dotemu, we are very happy to finally announce the release date for Windjammers 2!

Windjammers 2 comes to PS4 on January 20

Windjammers 2 will be available on January 20, 2022 for PlayStation 4 (PlayStation 5 via backwards-compatibility). Developing this sequel to the 1994 classic was quite the journey for us and we’re thrilled to only be weeks away from seeing you play it.

Thanks to the game community’s feedback, including from our PlayStation beta in August, we’re now ready to offer the sequel we’ve dreamt of making since we worked on the port of the original game back in 2016. This is the first game we’ve developed entirely in-house, so it’s extra special for us. To celebrate the release date announcement, we’ll talk a little bit about how we approached this sequel.

A sequel from the ground up

When working several years ago on the port of the first Windjammers game for PlayStation, we used our own emulation technology to provide an authentic experience for new players. This was not without challenges though, as it was our very first online game.

Porting the game gave us a glimpse of how the gameplay was built. It was always our intention to work on a sequel after the port, so we pushed our investigations even further. First, we tried to analyze the game frame-by-frame in order to recreate the movements of the characters and the disc, and most importantly the game feel. But our development team felt that they were missing some subtleties that were impossible to recreate this way. The solution then was to disassemble the original code and try to understand how it worked, in order to find answers – or as my colleagues called it, ‘archaeologist work’. Deciphering code from 1994 was key to capturing the essence of Windjammers! We also got help from the French Windjammers community, who tested our different builds to confirm that we were heading in the right direction for capturing the fun and authenticity of the original game.

Call of Duty celebrates the holidays with Festive Fervor starting December 17

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Call of Duty is celebrating the holidays in a big way on PlayStation with the Festive Fervor event taking over Vanguard and Warzone Pacific starting December 17. Get in on the fun with new holiday-themed modes, Bundles, challenges, and more. Here’s what’s in store throughout the event:

Call of Duty celebrates the holidays with Festive Fervor starting December 17

Vanguard brings cheer to Multiplayer and Zombies

In honor of the holidays, Vanguard will roll out several limited-time Multiplayer features, all in the name of good cheer. Let’s kick things off with a closer look at some festive foes you’ll encounter in the field, and where the development team drew their inspirations.

Elf Team Six: Seek out and destroy the fabled Elf Team Six, hidden around Vanguard’s Multiplayer maps, to earn Killstreak progress and extra match score. Find them before they disappear…and stay on your guard when approaching.

Developer Insights: The new tradition of hiding an elf for people to find is something that the team at Raven wanted to poke fun at. The team feels some people who deal with that tradition would rather blow that annoying elf away! SO they decided to let you do that.

Elf and Seek development was fun to put together at the Studio. Having fun on the new map, finding little nooks to place the elves, making people explore and see that pesky elf is a fun experience, and to some, terrifying. I mean, they’re creepy! We are very excited to have some fun rewards tied to destroying the elves for players. We placed them all over the Caldera, and we hope you have some fun finding them and taking them out however you want to.

Krampus: Campers beware! The folk-horror figure Krampus will appear in designated Multiplayer matches to hunt down those who ignore the objective. No time on the Hardpoint? Haven’t taken a single Domination flag? Then you can bet he’s coming for you.

Developer Insights: Ever since the devs at Raven learned about the Krampus after getting caught eating chocolates, they’ve been fans of this mythical and downright terrifying Anti-Santa. When the opportunity came up to get Krampus in Warzone, they could NOT wait. Raven’s goal was to create gameplay that would show players what it’s like to be on the receiving end of a Bounty Contract carried out by a demon!

As the team developed Krampus, they dug deep into how it would stalk, attack, and choose its victims. They tested those decisions with playtests and got to see firsthand what was the most exhilarating for players. Raven created a robust NPC system for Krampus, and they hope you enjoy taking him down…or you know the latter. For those Krampus hun

Assassin’s Creed Odyssey and Valhalla collide in Crossover Stories

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Assassin’s Creed games have been massive dives into major moments of human civilization, with each title seldom crossing paths. Outside of Easter eggs and mentions of the heroes who helped shape history, the major protagonists of Assassin’s Creed have never shared the same spotlight, but Ubisoft is about to change all that with its very first Crossover Story. 

Launching tomorrow, this free DLC will be available to download and play with one story in Assassin’s Creed Odyssey and one in Assassin’s Creed Valhalla. Here’s everything you need to know and how Ubisoft designed it to bridge the gap between two of its most popular Assassin’s Creed games.

Every Assassin’s Creed game is headlined by distinctive characters, heroes who continue an age-old conflict with their own sense of style, personality, and a talent for acrobatic anarchy. While every fan has their favorite Assassin, you’d be hard-pressed to find anyone more popular than Assassin Creed Odyssey’s Kassandra, a straight-talking and hard-hitting mercenary from ancient Greece.

Never afraid to get her hands dirty, Kassandra’s journey in Assassin’s Creed Odyssey was the stuff of legend, cementing her position as one of the best protagonists in the entire series. That epic trek through the myths and legends of Greek culture raised the bar for the Assassin’s Creed franchise in 2018.  But if you’re one of the many fans who’ve longed to see more of Kassandra, we have good news: She’s making a comeback.

“When we look at all the Assassin’s Creed content released, they are all connected by characters, lore, locations, and moments in history. Even after the games are released there are stories to tell, questions to be answered,” says Ubisoft Quebec Associate Creative Director Clémence Nogrix.

“When we looked at the most recently released games and their place in the overall world timeline, we saw an opportunity to bring back the spotlight on a very unique character in the brand, with Kassandra. With her immortality starting in 431 BCE, the notion of connection with other games started there, and we needed to kickstart her new journey, a unique odyssey in a way by asking ourselves ‘What did Kassandra do when she became immortal?’ So we started with Assassin’s Creed Odyssey, and seeing as Assassin’s Creed Valhalla was the most recently released game, it was an opportunity to bridge both of them and answer the question ‘’What happens when two Assassin’s Creed protagonists meet?’’.

Tomorrow, players can experience this ambitious crossover event firsthand, one which bridges both the worlds of Assassin’s Creed Odyssey and Valhalla to tell a new story. Filling in one of the many gaps of Kassandra’s century-spanning life–play the Odyssey expansion to find out how she accomplished that feat — the Those Who Are Treasured DLC sees Kassandra on the hunt for an Isu artifact that has world-changing potential. 

Taking place after the events of Assassin’s Creed Odyssey, Kassandra (or Alexios if you played the game as her brother) has decided to take a well-earned rest, spending their days drinking fine wine and their ni

Odin returns in mammoth Assassin’s Creed Valhalla expansion Dawn of Ragnarok

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A year after it first launched, Assassin’s Creed Valhalla has delivered on its promise of providing a grand Viking experience. Eivor’s journey saw the warrior unite the feuding kingdoms of England, foil an insidious druidic plot in the emerald isle of Ireland, and dethrone an emperor after a quick trip to France. Between the base experience and expansions, Assassin’s Creed Valhalla has grown with new modes, challenges, and authentic festivals that brought some merry entertainment to Eivor’s settlement.

Year Two: Gods & Crossovers 

Ubisoft’s only getting started, though, as Year Two of Assassin’s Creed Valhalla kicks off with an ambitious crossover event with Assassin’s Creed Odyssey this month, as fan-favorite character Kassandra journeys to England and crosses paths with Eivor. Then in March, fans can prepare for an epic clash of the gods in Dawn of Ragnarok, Assassin’s Creed Valhalla’s next major expansion. Dawn of Ragnarok leans heavily into the Asgard fantasy that played a vital part in Valhalla’s first year, aiming to provide over 35 hours of new content across a collection of Norse realms that are roughly one-third the size of England. 

Assassin’s Creed Valhalla was more than just a historical dive into the age of Vikings when it launched last year, as Ubisoft’s game opened up the realm of Asgard to players and saw Eivor remember their past life as Odin, king of the gods and protector of the realms. Eivor will once again slip into a deep slumber that allows them to relive their previous life as Odin, who faces a new threat to Asgard from the combined forces of the Jotunheim frost giants and the demonic forces of Muspelheim led by the Allfather’s greatest nemesis, Surtr. 

With the odds stacked against him and his son Baldr held captive by the Jotnar, Odin will have to travel to Svartleheim to enlist the aid of the Dwarves if he’s to save the nine realms from all-out destruction.

“We based our design of the dwarven realm on the Norse Sagas in order to create a documented mythological fantasy,” explains Ubisoft Sofia Producer Mariana Gosteva of the new locale. “The scale of Svartalfheim is indeed vast – we created a strong setting allowing us to expand the story of Odin in their quest to save their beloved son Baldr. But there is even more to that – one of our key objectives from the very beginning when designing the world was to offer to the players the opportunity to explore and investigate, to provide them with a playground where they can engage with a world very different from what they have enjoyed in the main game so far, and to experiment with all the fresh new ingredients we are adding to the gameplay.”

The greatest artisans in the land have been driven into exile by Surtr’s armies, so it’ll be up to you to find them. While Odin is no slouch when it comes to combat, the king of Asgard will need to unlock new godly powers in his war against Surtr, and thanks to the H

Spiritfarer: Farewell Edition launches today on PS4

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Hey folks! Nick Guérin, creative director of Spiritfarer here. It’s a bittersweet time for the team today as we’re launching the final content update for Spiritfarer, the cozy management game about dying. In today’s Jackie and Daria Update, you’ll help our heroine Stella soothe a troubled mind and bring a dilapidated hospital back to its former glory. It’s a lovely curtain call for the game as well as a great show of gratitude to the fans who’ve supported us since the day we announced the project – we hope you love it!

Spiritfarer: Farewell Edition launches today on PS4

Yes, it’s the end of a long journey for Team Spiritfarer. Today, since we’re closing the book on the game for the foreseeable future, we’re adding the “Farewell Edition” subtitle to Spiritfarer. It’s a victory lap of sorts for a game near and dear to us, one that we never dreamed would be embraced by one-million players and counting. I’d like to take this opportunity to tell you a little more about how we got here.

As we shipped Spiritfarer, our cozy management game about dying, during a global pandemic in August 2020, we felt a whirlwind of doubts and joy, a maelstrom of anxiousness and relief. 

Early reviews were good – dare I say great! But especially surprising were the emails, letters, and direct messages bearing heartfelt, kind words. Words of gratitude. Gratitude for how Spiritfarer had made them feel, think, or behave. For the role it had played in soothing the grief wrought by the pandemic. And even for how it had rekindled their passion for their jobs as healthcare professionals or their duties as caregivers. All this was absolutely heart-melting.

Clearly, fans had truly connected with the game. And although the team was quite pleased with the version of Spiritfarer at launch, we knew there was more we still needed to do. Beyond that, as we delved into everything we had accumulated to craft the original game, it became clear that the team still had a lot of stories to tell in this world. 

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Aeterna Noctis — The King of Darkness’s weapons and abilities

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Aeterna Noctis, our team’s action-exploration game, launches on PlayStation 5 December 15. The game takes full advantage of the power of PlayStation 5 and the DualSense wireless controller. Aeterna Noctis feels like an action and exploration game from start to finish offering a large world to discover made up of 16 different and interconnected areas, presenting a diverse weaponry and a large skill tree that will delight players. Let’s take a closer look at the weapons and abilities you’ll wield in Aeterna Noctis.

Aeterna Noctis — The King of Darkness’s weapons and abilities

Weapons of Aeterna Noctis

The weapon roster of the King of Darkness, the main character of this adventure, includes several ranged and melee tools created to defeat hordes of enemies and legendary bosses. 

Sword

The trusty melee weapon of the King of Darkness. This is one of the most versatile weapons in the game. A devastating blade with high speed and movement varieties. Perfect for almost any combat situation.

Scythe

Called “The Bloodthirsty Weapon” according to the game’s lore, it’s a weapon that speaks for itself. This huge two-handed scythe decimates enemies upon impact in a bloody flourish. Splattered life essence helps the King of Darkness heal.

Axe

The heaviest weapon of the list, and can be found a few hours into the

(For Southeast Asia) New DualSense wireless controller colors arrive next month, followed by new PS5 console covers

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Today we are pleased to reveal the newest colors to join the PS5 family of color accessory offerings: Nova Pink, Starlight Blue, and Galactic Purple. Adding to the previously released Cosmic Red and Midnight Black DualSense wireless controller colors, the latest galaxy-inspired colors will launch globally starting from 14 January, 2022 in Singapore, Malaysia, Indonesia, Thailand, Philippines and Vietnam for SGD107 / MYR369 / IDR1,359,000 / THB2,590 / PHP4,290 / VND 2,099,000.

(For Southeast Asia) New DualSense wireless controller colors arrive next month, followed by new PS5 console covers

We’re also introducing new PS5 console covers to match all of the galaxy-inspired DualSense wireless controller colors in Midnight Black, Cosmic Red, Nova Pink, Starlight Blue, and Galactic Purple for SGD79.9 / MYR259 / IDR939,000 / THB1,890 / PHP3,090 / VND 1,499,000.

These new console covers are beautiful and easy to use — simply remove your original white PS5 console covers and click your new ones into place. The PS5 console covers will be available for both the PS5 with the Ultra HD Blu-ray disc drive and the PS5 Digital Edition and are sold separately from the PS5 console and DualSense controller.

(For Southeast Asia) New DualSense wireless controller colors arrive next month, followed by new PS5 console covers

The Midnight Black and Cosmic Red PS5 console covers will become available starting from 21 January, 2022 at Singapore, Malaysia, Thailand, Indonesia, Vietnam, and

New DualSense wireless controller colors arrive next month, followed by new PS5 console covers

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Today we are pleased to reveal the newest colors to join the PS5 family of color accessory offerings: Nova Pink, Starlight Blue, and Galactic Purple. Adding to the previously released Cosmic Red and Midnight Black DualSense wireless controller colors, the latest galaxy-inspired colors will launch globally starting in January 2022 at participating retailers.

New DualSense wireless controller colors arrive next month, followed by new PS5 console covers

We’re also introducing new PS5 console covers to match all of the galaxy-inspired DualSense wireless controller colors in Midnight Black, Cosmic Red, Nova Pink, Starlight Blue, and Galactic Purple. 

These new console covers are beautiful and easy to use — simply remove your original white PS5 console covers and click your new ones into place. The PS5 console covers will be available for both the PS5 with the Ultra HD Blu-ray disc drive and the PS5 Digital Edition and are sold separately from the PS5 console and DualSense controller.

New DualSense wireless controller colors arrive next month, followed by new PS5 console covers

The Midnight Black and Cosmic Red PS5 console covers will become available starting in January 2022 at participating retailers in the following locations: USA, Canada, UK, France, Germany, Switzerland, Austria, Spain, Portugal, Italy, Australia, New Zealand, Japan, China, Taiwan, Hong Kong, Singapore, Malaysia, Thailand, Indonesia, Vietnam, Korea, and the Philippines. The Nova Pink, Galactic Purple, and Starlight Blue PS5 console covers will also launch

(For Southeast Asia)“Horizon Forbidden West” Physical Editions Pre-Order starts from 14th December 2021

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Pre-order for “Horizon Forbidden West” physical editions (Release Date: 18th February 2022), will start from 14th December 2021 at all PlayStation®Authorised Dealers and Sony Stores.

Customers who pre-order any edition of “Horizon Forbidden West” Blu-ray Disc™ Version will receive the Nora Legacy Outfit and Spear to use in the game which can be redeemed via PlayStation™Store.

Additionally, physical pre-order customers will stand a chance to get one of the 3 different physical pre-order incentives: “Focus Keychain”, Horizon Forbidden West Cap or “Tremortusk 3D Puzzle”. Please check with local retailers for details of the physical pre-order mechanic.

PS4PS4PS5PS5PS5PS5
CountriesStandard Physical EditionSpecial EditionStandard Physical EditionSpecial EditionCollector’s EditionRegalla Edition
Singapore79.997.997.9109279359
Malaysia2492992993398391,099
Thailand1,9902,2902,2902,5906,4908,390
Indonesia879,0001,029,0001,029,0001,179,0002,899,0003,799,000
Philippines2,9903,4903,4903,9909,99012,990

Digital version pre-orders for “Horizon Forbidden West” are now available on PlayStation™Store. You’ll have the option to choose between the Standard Digital Edition and Digital Deluxe Edition – both of which include the full game and the Nora Legacy Outfit and Spear as bonus incentives for pre-order purchase.

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