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Remnant II arrives on PS5 July 25

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Welcome back, survivors, and prepare to embark on a thrilling journey filled with intense combat, strategic decision-making, and unyielding teamwork! Remnant II will be available on July 25, 2023 on PlayStation 5. Sequel to the third-person action-survival shooter Remnant: From the Ashes, Remnant II builds upon the foundations of its predecessor, offering an enhanced cooperative experience that will test your mettle like never before. Join forces with friends or meet fellow adventurers online as you navigate a dynamically designed world ravaged by otherworldly forces.

Remnant II arrives on PS5 July 25

Core gameplay and mechanics

Remnant II immerses players in a seamless blend of fast-paced third person shooting, strategic character customization, and deep exploration. As you venture through dynamically generated environments, you’ll encounter hordes of terrifying and brutal enemies. Your goal is to survive the onslaught while uncovering the secrets behind the relentless invasion of the Root.

The game presents an arsenal of diverse weapons, each with their unique playstyle and devastating powers. Whether you prefer the precision of long-range rifles, the brute force of heavy weaponry, or the agility of close-quarters combat, there’s a weapon to suit every survivor’s style. Mastering the art of gunplay and adapting your loadout to different encounters is key to overcoming the challenging adversaries that lie ahead.

Remnant II embraces a robust character progression system that grants you the freedom to customize your abilities and playstyle. Choose from a variety of archetypes, each with its unique set of skills and perks, allowing you to tailor your character to fit your preferred combat approach. Unleash powerful abilities, harness mystical arts, and experiment with different synergies to create a formidable survivor capable of facing any obstacle.

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Marvel’s Spider-Man 2 arrives only on PS5 October 20, Collector’s & Digital Deluxe Editions detailed

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Everyone at Insomniac Games is thrilled to announce that Marvel’s Spider-Man 2 will launch on Friday, October 20th, 2023, only on PlayStation 5. After the amazing fan reception for Marvel’s Spider-Man in 2018 and Marvel’s Spider-Man: Miles Morales in 2020, the team has worked tirelessly over the past few years to make this third installment in the franchise the sequel you have been waiting for. Built from the ground up for PlayStation 5 console, Marvel’s Spider-Man 2 will unlock the power of the console with better visuals, faster web swinging (and web wings!), 3D Audio*, and near-instant character switching. We speak for all our collaborators and friends at PlayStation and Marvel Games, when we say that we cannot wait for you to get your hands on this incredible single-player open-world experience. 

*3D Audio via built-in TV speakers or analogue/USB stereo headphones.

In Marvel’s Spider-Man 2, players will get to experience Marvel’s New York as both Peter Parker and Miles Morales. As you saw in the PlayStation Showcase last month – the main storyline of the game will have you take control of both Spider-Men at different points of the campaign. In the o

Lies of P demo available today, contains first two chapters

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Are you ready to lie or die? I hope so! I’m Ji Won Choi, project director for Lies of P which will be launching onto PS4 and PS5 on September 19. We quickly amassed a large community of fans after announcing the title and we’re so excited they can finally get a taste of the adventure that awaits them in Krat in the Lies of P demo available at PS Store now.

You may know that Lies of P is an action Souls-like game inspired by the tale of everyone’s favorite liar Pinochio, set in a dark Belle Époque world. But, do you know how to “lie” your way through the first two chapters of the game? I’m not going to tell you a step-by-step guide and take away from the experience but I’ll be your “blue fairy” of sorts with pointers you won’t get anywhere else!

Lies of P demo available today, contains first two chapters

But before I begin, here’s what you can expect from the demo:

Explore Krat

This demo gives you just a glimpse of what’s explorable in Krat but there’s lots to discover! So, make sure you explore locations as you make your way to Hotel Krat. You just may uncover secrets that help P grow stronger and additional background information.  

Weapon assemble/ weapon combination

Create unique weapons by taking some handles and blades to merge them into something new for all new attributes and styles. After meeting with Gepgetto, you can begin experimenting by speaking to Eugenie in Hotel Krat or by finding a stargazer.

Fable Arts 

Each weapon has two Fable Arts – one for the blade and one for the handle. Fable Arts have a wide-range of uses, including bolstering your defense or dealing damage in spectacular fashion

Legion Arm loadouts 

There are three available in the demo, each with a unique purpose so you can customize to fit your playstyle and weapon. Go to the Venigni Craft Machine in Hotel Krat to change your Legion Arm.

Improving P

Increase all your attributes in exchange for Ergo by speaking to Sophia in Hotel Krat. The higher your attributes increase, the greater the Ergo cost. What will you improve first? You’ll be able to improve P via Stargazer before meeting with Sophia in this demo.

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Create, destroy, and rewind in Viewfinder, out July 18 – play the demo today

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Hello wanderers, I’m Gwen, co-founder and director at SOS. We are very happy to welcome you to Viewfinder, our first game as a studio. In it you, the player, can reshape reality with photographs, found objects, and a camera. That may sound confusing, but I’ve always found that the best way to explain the gameplay of Viewfinder is to experience it. For this reason, we are proud to reveal that you can do so today, in the new Viewfinder demo at PlayStation Store for PlayStation 5!

When we were first developing the placing photos mechanic, we focused on what felt good and fun. Having a camera, taking photos, and placing things randomly in space to alter reality is very exciting and amusing. But we were very mindful that placing found objects in new spaces also meant destroying what was previously there. Things can get complicated and confusing, especially if you accidentally delete something, like a teleporter, as these mark the end point of each puzzle and take you to the next challenge or even to the end of the level. We wouldn’t want that. This would mean dead ends and as much as the core mechanic is interesting, it limits the things we wanted to do and would be an unpleasant experience for anybody.

Sometimes playing games can feel like work and resetting a whole level’s progress can be discouraging, especially when the solution is at the tip of your tongue. How could we give players the freedom to explore the world we’ve built without fear of consequences? So we thought of what else we can pair with this camera mechanic so that it doesn’t punish, but actually encourages trial and error for people figuring out ways to move forward.

The answer is Rewind.

We wanted to encourage experimentation and remove the fear of failure. Now when you stumble upon something that would have otherwise been game breaking, you can just turn back time and try again! It is very important that people play the game at their own pace and discover things in their own way. It doesn’t matter how you play the game, as long as you have fun along the way. After that, the game felt way fuller and concrete.

In the words of the Cheshire Cat, “Imagination is the only weapon in the war with reality.” Viewfinder gameplay became this unique experience that can only exist in the video game medium. Because it is so absurd, weird and far removed from reality, we wanted to ground it with things from the real world. The space you’re exploring should feel lived in and real. Instead of trying to make something wholly original, we did our best to figure out how we can bring who we are, and what makes us happy into the game. Like sitting, we really like sitting down.

Adding in elements that are so closely tied to who we are as people can be complicated and scary. It takes a lot of hard work and vulnerability to translate feelin

AK-xolotl – the cute-but-deadly roguelite shooter hits PlayStation this fall

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AK-xolotl is the cutest, deadliest and only top-down roguelike shooter featuring AK-wielding axolotls. Blast your way through the animal kingdom with an arsenal of powerful guns, mighty power-ups and even raise an army of trigger-happy baby axolotls.

AK-xolotl – the cute-but-deadly roguelite shooter hits PlayStation this fall

After showing off some gameplay in an explosive trailer earlier this year, the team is delighted to present some more of the roguelite (or roguelotl, as we call it) gameplay elements of our game AK-xolotl.

For these axolotls, the food chain is merely a suggestion and the line between prey and predator can easily be erased with an AK-47. Your enemies however, will not go down without a fight. Especially in the beginning, you’ll be outnumbered and outgunned.

As the old saying kinda goes, “Anything that actually kills us, makes us stronger.” For axolotls and their amazing regenerative abilities, this is undeniably true. In your quest for revenge and snacks (more on the story later) you’ll be faced with many challenging adversaries. As shown in the trailer, dying is part of the gameplay loop and players should be prepared to die…a lotl.

Luckily, our main Axolotl doesn’t have to face all this violence alone. During each run, new Axolittles can be unlocked, each with unique traits and skills. With a little love (and food) these Axolittles will soon grow into a bunch of trigger-happy little maniacs, eager to mow down their enemies.

In the trailer, we are showing off some of the unique abilities your Axolittles can inherit, ranging from a quick self heal to destroying all your enemies in the ultimate sacrifice.

Snack

Beginning players might appreciate the standard healing ability early on. While you are still learning the ropes and expanding your arsenal, being able to heal yourself will come in clutch during that first boss fight. You’ll still have to manage and plan your heals as the ability, like all abilities, requires a certain amount of damage dealt to enemies before you can use it again.

Summon

More experienced players might be more inclined to max out their special items by embracing their inner Greed Demon, an ability that allows them to summon power-ups from the netherrealms. Don’t expect to spam this ability though. The more you use it, the longer it will take to charge.

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New battlegrounds arrive in Call of Duty: Modern Warfare II and Warzone Season 04, live June 14

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Season 04 introduces the brand-new Vondel Battle Royale map, six new Multiplayer maps at launch and more across Call of Duty: Modern Warfare II and Call of Duty: Warzone. Season 04 launches on PlayStation on June 14. Let’s dive into the full details of what players can expect.

Warzone introduces Vondel, new Lockdown Mode, and more

A waterfront district of a Baroque European city, Vondel will launch with three supported modes, including Resurgence, DMZ, and a brand-new mode — Lockdown. Traditional Battle Royale launches at mid-season.

Lockdown: Score points by capturing and holding zones around the map. Matches last about double that of a traditional Hardpoint match.

Expanded DMZ Features: Vondel on DMZ adds new story missions, the Phalanx faction, the Signal Intelligence Contract, and dynamic fog.

New Resurgence features

Available across all Resurgence playlists, the Dynamic Resurgence Timer automatically adjusts a squad’s respawn timers should one or more squadmates disconnect from the match. When a squadmate gets eliminated, the Nemesis Icon temporarily indicates the general location of the enemy Operator.

New items and event

Drive on land and water with the new four passenger Tactical Amphibian Vehicle. Complete objectives in the Assault on Vondel Launch Event to unlock the Favorite Supply Box, awarding the weapons assigned to your Favorite Loadout, and the Reinforcement Flare to bring back fallen teammates. Boost your defenses with the mid-season High-Capacity Plate Carrier.

New Public Event — High Stakes: Capture fallen crates to earn Double Weapon and Player XP for the duration of the match, stacking with other XP bonuses.

Season 04 Combat Pack

Starting on June 21, PlayStation Plus members can download the Season 04 Combat Pack, headlined by a new Oni Operators Skin featuring a carbon fiber armor-enhanced wetsuit.

From June 22 at 10am PT through June 23 at 10am PT, Sony players will additionally receive an exclusive Double Player XP bonus.

Six new Modern Warfare II Multiplayer maps, 12v12 S&D and Prisoner Rescue

New Core, Gunfight, and Battle Maps

Showdown (Core Map, Launch):  A faithful recreation of the map originally featured in Call of Duty 4: Modern Warfare, Showdown consists of the  central courtyard, the two-level structure surrounding it, and its outer perimeter. Operators attempting to cross the courtyard will face fierce resistance against enemies firing between the arched columns, though some ground cover offers a fighting chance against their attacks. The perimeter caters to long-ranged combat with its long, narrow lanes, though locked metal gates to the north and south keep players from rushing straight through.

Note the pathways in and out of the courtyard walkways: two staircases lead from the ground floor to the upper path, while direct access to the top floor is possible through traversing over the top of the outer metal gates. Versatility is king here, as you’ll often need to rapidly switch between close- to long-ranged combat. Operators equipped to handle the map’s long sight lines as well as its tight turns are wel

F1 Manager 23 – Five exciting new features hit the track July 31

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While F1 Manager 23 is lining up on the grid for release on July 31, we’re jumping into a few of the new features that are now included in the most authentic F1 management simulation to date.

Race Replay

Race Replay is a brand-new mode for F1 Manager 23 allowing you to relive every race and pivotal moments from the 2023 F1 season.

Starting Grid is the first way to prove yourself in Race Replay. Choose any team and take on the starting grid and conditions from any real 2023 race and see if you have what it takes to beat the real-life outcome. You’ll need to manage your drivers, tactics, and tyres to produce the optimal performance for the team.

Race Moments let you jump directly into crucial, real-life scenarios faced by teams during the current season. Join Alpine at the Miami Grand Prix, where Esteban Ocon is battling to keep Charles Leclerc behind and choose the perfect time for your pit stops to ensure you beat the pursuing Ferraris. Or, take charge of McLaren after a hectic 29 laps at Albert Park and see if you can lead Oscar Piastri to a points finish at his home race.

With new Starting Grids and Race Moments being added to the game following every race weekend of the 2023 season, Race Replay is your opportunity to get closer to the action than ever before!

Pit Crew Training

New for 2023 is the Sporting Director: a key staff member responsible for trackside operations, bringing with them the ability to manage and improve your pit crew. Your Sporting Director will have their own set of performance ratings that will be crucial to develop to ensure they get the best out of your pit crew during training.

Pit-crew training schedules are set monthly. You can choose between preset regimes or create a custom plan (You can even set morning/afternoon plans per day!). Go balanced or focus on specific areas you need your crew to improve on. Pit Stop Errors will put focus on improving consistency, while Fatigue Reduction will give your crew members more rest days, reducing the likelihood of a fatigue related mistake.


Driver Confidence

Confidence is key when hurtling around a circuit at 200mph in an F1 car and things are no different in F1 Manager 23.

Going into each race weekend, your drivers will have a baseline confidence level for each session. How you set up the car and how much time you give your drivers on-track in Practice will play a fundamental role in your drivers’ confidence and performance for Qualifying and Race sessions. If successful, your drivers will be more confident when the lights go out and be more likely to make that all important overtake. If they’re involved in a failed battle or incident, they will lose confidence! It’s up to you to keep an eye on how your driver is performing before issuing them commands.

Deeper Race Drama

Authenticity to the sport is at the heart of F1 Manager and this year we’ve taken it even further. You’ll see more on-track battles and wheel-to-wheel action going into corners, including that all important sprint to the first corner.

You’ll notice more variety in racing lines as drivers that are pushing hard will be more aggressive on the kerbs, while a driver that is conserving tyres may take a more passive approach

Synapse hands-on report: an artistic PS VR2 shooter that puts the power of telekinesis in your hand

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Synapse’s State of Play reveal illustrated a potent combo of sidearm and telekinetic-infused combat. Last month at PlayStation Showcase, developer nDreams used the release date announcement to dig into the story of a lone operative diving into another’s mind to avert global catastrophe, and the reunion of two high-caliber voice talents who find themselves again involved in a black ops-style mission, but this time on different sides of a battlefield. And now, thanks to a hands-on with a specially-curated playable demo, we have a better understanding of how Synapse gameplay unfolds.

Let’s break down the core gameplay loop. It’s driven by tactical combat, using your base abilities of bullets and TK plus interactive objects to clear out multi-leveled arenas of enemies. Those encounters are punchy bursts of action which increase in complexity and intensity. You’re outnumbered, continually outflanked, attackers able to short-range teleport to better position themselves. The odds are put back in your favor through steadily unlocked abilities and randomized buffs, all tools built to nudge you into being as enjoyably, efficiently creative with your skills as possible. Synapse has the DNA of a roguelite.

Let’s dig deeper. A run will have you fight a growing mix of enemy types across multiple levels, the sequencing of those stages randomized and pulled from a large pool of potential locations. Completion of any opens a door to the next, at the threshold of which you’re offered one of two possible two Traits. These add fun modifiers for the rest of your run. Clutch an object with TK to kick in slo-mo. Add a curve to your bullets. Turn TK-grabbed foes into short-term friendlies or targets for other assailants to draw fire away from you. 

Synapse’s mini-map is thoughtfully executed. Flip your TK hand palm up for a radial-style device to materialize upon it. A 3D space floats above it, pinpoints enemy locations and collectables. It’s an interaction with the same simple satisfaction – and muscle memory – as checking your watch for notifications.

Revelations is Synapse’s name for permanent upgrades split across three skill trees, for your TK, weapons and general resilience respectively. These trees are available between runs and will grant you, amongst others, the ability to grab enemies (and toss them around like rag-dolls) or their grenades (catching them mid-throw), increase your weapon loadout. You can activate Shrines that’ll spawn within levels, granting you a health boost or new weapons.

All are unlocked and used during my hands-on, early access granted thanks to a generous dose of XP (called Defiance in Synpase) for the purposes of the demo. But before I step into several arenas to play around with my powers, I need to learn how the core mechanics work. Cue tutorial and the base mechanics.

Movement is an uncompromised first-person shooter, character movement and camera operated by the Sense controller sticks, with comfort settings also offered. You can also pick which of your hands does what. Gun hand is

is self-explanatory but doesn’t work in isolation: guns need to be reloaded by way of partially ejecting them then slamming magazines back into position. You can use your other hand. Or any solid surface, which includes cover points and an enemy’s noggin. Reloads continue to fe

Introducing the No Man’s Sky Singularity Expedition

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Hello, today we’re very excited to bring you our next seasonal update, a limited time expedition called Singularity. This is a big one, part expedition and part update with a ton of new content, story, gameplay and some of our most exciting rewards.

The last few months have been very busy for No Man’s Sky. We opened the year with Fractal, bringing PS VR2 support and much more. Six weeks later we launched Interceptor, which brought the first hints of a broader narrative playing out in the No Man’s Sky universe.

Singularity delivers a story and challenge which is chapter two of a four part narrative which will play out across this year.

Singularity starts with players across all systems on the same planet as they set out to investigate curious robot heads that have been delivering cryptic clues across the galaxy.

We want to keep the mystery, but this is a story about AI corruption, robotic uprisings and strong hints of what’s to come in No Man’s Sky.

Throughout the five week long expedition, the whole community will be working with Nada and Polo on the space anomaly can try to breathe new life into the galaxy, and work together for some exciting rewards.

The expedition concludes with the player having to make a choice which will have far-reaching consequences…

On top of all this there are even more strange clues to decipher that hint at a deeper story to come!

As with all No Man’s Sky expeditions, Singularity comes with a large number of rewards and souvenirs which can be redeemed across all saves, including our first new full customisation set in years for your main character – an impressive robot suit.

Our journey continues.

PlayStation Plus Double Discounts promotion comes to PlayStation Store

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The PlayStation Plus Double Discounts promotion comes to PlayStation Store June 7. For the duration of the promotion* there are discounts of up to 35% on the price of a variety of single player and multiplayer titles. And if you’re a PlayStation Plus member, that discount is doubled, giving you further savings on what’s on offer.