Gear up for your first look into the gameplay of the sixth DLC of Dragon Ball Z: Kakarot, officially named Goku’s Next Journey. The DLC retraces the steps of the last episode of Dragon Ball Z, which takes place ten years after the victory of the Saiyan warriors over Kid Buu at the hands of Goku and Vegeta. In this episode, the Martial Arts World Tournament is the main event, gathering all the earth’s warriors together.

While playing this DLC, you can encounter familiar characters who have aged and moved on in their lives, as well as Pan, Goku’s granddaughter. As usual with Dragon Ball Z: Kakarot DLCs, you will experience first-hand the events and battles shown in the series, but also have access to original dialogues, storylines, and more.
Together with the main events of the DLC, you will have access to new sub-quests that will have new, unique rewards. Today, we will give you a sneak peek at one of these Side Quests: A Day in the Krillin household.

The quest revolves around recovering the lost necklace of 18, now Krillin’s wife, after their daughter Marron returns from a shopping spree. True to the tradition of Dragon Ball Z: Kakarot, this quest allows you to peek into the daily lives of the characters living in the Dragon Ball world.

As they search for the necklace, Goku and Krillin discover that it has simply fallen while 18 was returning to Krillin but has been found and taken by two suspicious men. Once confronted, they will use a capsule to summon a squad of Skull Robos, attacking Goku as Krillin chases after the men.
Once defeated, the quest will be complete, and the rewards will be given.

While you will not face any major super-villain or world-ending threat like Majin Buu, but who knows, maybe even harder challenges will await you after the World Tournament?

The end of the quest and what makes it unique is that the epilogue allows you to see deeper into the characters’ feelings, which is a point of view that Dragon Ball Z: Kakarot has at its heart. On this occasion, Android 18 describes her feelings for Krillin, and we can see how much she truly cares about him.
Subscribe via Apple Podcasts, Spotify, or download here
Howdy! This week Abubakar Salim of Surgent Studios stops by to discuss the upcoming platformer Tales of Kenzera: Zau. Plus the team talks Helldivers 2 and Tekken 8.
Stuff We Talked About
- Pacific Drive – PS5, PS4
- Foamstars Foam Technology Deep-Dive Blog
- Ultros Developer Interview Blog
- MLB 24 Negro Leagues Season 2
- PlayStation Plus Game Catalog for February – Need for Speed Unbound, The Outer Worlds, Tales of Arise, Assassin’s Creed Valhalla and more
- Pacific Drive Dev Interview Blog
- Tales of Kenzera: ZAU Dev Profile Blog
- Interview w/ Abubakar Salim (begins at 08:55)
- Helldivers 2 – PS5
- Tekken 8 – PS5
The Cast
Download the image
Last week, we asked you share romantic moments from a game of your choice using #PSshare #PSBlog. Here are this week’s highlights:
bluegreenherb shares Tifa and Aerith each holding one of Cloud’s arms in Final Fantasy VII Remake
Amianan_NiRaGuB shares Astarion lovingly gazing up at the player character who romanced him in Baldur’s Gate 3

DEX_exiled shares Zo and Varl from Horizon Forbidden West sharing a sweet kiss
JarrinWasHere shares Garrus pulling Shepard into a dramatic dip in Mass Effect Legendary Edition
K_Alien121 shares Dion and Terence holding each other close in Final Fantasy XVI
Lny_Trpr_EE7 shares Catwoman and Batman sharing a moment in Batman Arkham Knight
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Best Friends
SUBMIT BY: 11:59 PM PT on February 21, 2024
Next week, we’re shining a light on gaming besties. Share a pair of gaming best friends or close companions from the game of your choice using #PSshare #PSBlog for a chance to be featured.
We’re excited to announce a new free addition to Hubris, now available at PlayStation Store for PlayStation VR2. Introducing a thrilling Arena mode where you’ll encounter multiple rounds of Uron invaders and have to navigate through a closed combat map, all set in a never-before-revealed environment.
Players will have to shoot, jump, climb and move through a map, set in a training ground deep in OOO (Order of Objectivity)-controlled territory. While you’ll encounter diverse combinations of enemies familiar from the game’s core experience, the revamped setting and enemy encounters provide an entirely fresh gameplay experience. And if you want to challenge yourself even more the new game mode has three different difficulty tiers to play through.
But that’s not all – we’ve dialed up the gameplay by adding some weapon powers and upgrades which can be earned by completing waves.


This adventure unfolds outside the main storyline and enables us to push the boundaries. This game mode gives players access to upgrades that would typically break the game’s balance. Grenades are also newly added to this game mode so you have a better way to deal with grouped enemies, and let’s be honest – there is no better feeling than throwing a well-placed grenade to blow up a huge amount of enemies in one blow.
New mode details from developer Hubris
“We recognized the potential in the mechanics we integrated into Hubris and seized the opportunity to offer our fans something new, exciting, and fresh. When designing the levels for Hubris, our focus was on ensuring they were understandable and accessible. Our goal was to guide the player from point A to point B in an engaging manner, with a clear flow, while also maintaining a balanced level of challenge.
But this custom-built level forces players to move, climb and jump in all directions, reach a defence point and eliminate enemies before succumbing to their attacks. The new game mode starts off relatively easy but quickly escalates with Uron threats emerging from various directions. Only the most skilled players will survive more than a couple of waves especially on hard difficulty. This level is designed with numerous pathways and options for maneuvering between points A and B, emphasizing the importance of strategic movement in overcoming the obstacles posed by the Uron forces.“
– Elie Van Ravels, Game Designer, Cyborn BV

Looking ahead, we’re loo