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Tomba creator Tokuro Fujiwara discusses the colorful side-scroller’s PlayStation heritage

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Today is my lucky day because I get to talk about Tomba with legendary creator Tokuro Fujiwara. Before leaving Capcom to develop Tomba, Fujiwara worked on many games, including some you might have heard of, like Mega Man, Resident Evil, and Commando. 

Tomba is a colorful action platformer originally published by Sony Computer Entertainment and beloved by hardcore PlayStation fans. In an era where side-scrollers were being left behind for polygon-pushing 3D gameplay, Mr. Fujiwara decided to do something different: a beautiful blend of old and new, something truly unique.  

Now, after almost twenty years, Tomba returns to PlayStation on August 1 with new features as Tomba Special Edition

Alena Alambeigi: In 1997, when you made Tomba, most developers focused on making 3D games like Tomb Raider or Crash Bandicoot. You instead decided to mix 2D sprites with perspective-shifting 3D environments. Why?

Tokuro Fujiwara: Tomba runs on 3D technology, with gameplay designed around 2D principles. This is why it’s described as a 2.5D game. I think 2D games have a certain kind of charm that 3D doesn’t. I also wanted to push the limits of what could be done. To bring my vision to life, I needed to use 2D principles along with 3D CG visuals. This allowed me to create something that felt new on the PlayStation. 

There were times when I wondered if I should go 3D instead, 3D games have a very clear sense of space. In 2D, all the action takes place on a flat plane, and multiple layers provide a sense of depth. This means you have to design the game in creative ways so that the different layers don’t conflict. This results in something interesting that can only be achieved with 2D. 

Alambeigi: What do you hope new players will take away from Tomba Special Edition?

Fujiwara: Tomba has many side quests. These come in different varieties and are hidden throughout the game. I encourage players to seek them out. Various items allow players to learn new moves, expanding how levels can be beaten. I hope players search and seal away the Evil Pigs scattered throughout the world, which will unlock even more to see! There are many discoveries to be made. I hope players can relax and enjoy the world of Tomba.

Alambeigi: Speaking of genre-bending gameplay. Tomba feels like an open world despite being described as a side-scrolling platformer. This was largely due to how nonlinearly the levels could be played. Was this done intentionally, or was it something that just happened through development?

Fujiwara: I had envisioned this open-feel game from the very beginning. It was all a blur when things started, but as development progressed, it began taking shape. 

You could consider Tomba an open-world title, a term that was rarely used back then. There’s a wide area with a lot of different content in

PlayStation Stars Campaigns and Digital Collectibles for June 2024

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Hello PlayStation Stars members. June is almost here. We’re excited to share this month’s updates, which include special Days of Play Campaigns, new Digital Collectibles you can purchase with your Points, and a few other surprises. Here’s what you need to know. 

Days of Play Display Case 

Now Available 

Change the scene on your Display Case to celebrate Days of Play and showcase your Digital Collectibles.  

Campaign: Dredge | Days of Play 2024 | Digital Collectible: DREDGE Boat 

Now Available

Don’t miss your opportunity to play Dredge, which is now in the PlayStation Plus Game Catalog. Embark on your own journey to find fish and mysteries and earn the “Introductions” trophy to haul in the Dredge Boat Digital Collectible. 

Campaign: PlayStation Plus Game Catalog: Must-play this Month | Reward: 75 Points

Now Available 

To celebrate Lego Marvel Superheroes 2 joining the PlayStation Plus Game Catalog, play any one of these games from the catalog to earn 75 Points. 

  • Lego Marvel Superheroes 2 
  • Gotham Knights  
  • Marvel’s Guardians of the Galaxy  
  • Marvel’s Spider-Man: Miles Morales 
  • GigaBash 

Campaign: Your PlayStation Plus Monthly Games Await | Reward: 75 Points  

Available: June 4

Check out the new batch of PlayStation Plus Monthly Games. Play any one of these game titles to get some Points.

Campaign: Destiny 2: The Final Shape | Digital Collectible: A Light to Accompany the Darkness 

Available: June 4 

It’s time to save the universe from the Witness’s twisted designs. Journey into the Traveler, rally the Vanguard, and end the War of Light and Darkness. You are our last beacon of hope. Play Destiny 2: The Final Shape on PS4 or PS5 to earn a Digital Collectible. 

Get ready and pre-order Destiny 2: The Final Shape now: Destiny 2: The Final Shape + Annual Pass.

Campaign:  PlayStation VR2 Games | Days of Play 2024 | Digital Collectible: A Flip of the Virtual Coin  

Available: June 6

Check out this lineup of new PS VR2 games and step into a new reality with PlayStation Plus Premium. Play any one of the games noted below to get a celebratory Digital Collectible! 

  • Ghostbusters Rise of the Ghost Lord 
  • Walkabout Mini Golf 
  • Before Your Eyes 

Share of the Week: Leap

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Last week we asked you take a leap in the game of your choice and share using #PSshare #PSBlog. Here are this week’s jumping highlights:

DexM_ds shares Celene leaping over obstacles in Returnal.

sorathluna shares Jin leaping from his horse in Ghost of Tsushima

Hedronik shares Eivor making a leap of faith in Assassin’s Creed Valhalla.

Dario_OtherEyes shares Yuffie leaping in Final Fantasy VII Remake Intergrade.

Tigas_VP shares a Cal leaping down to strike the Spawn of Oggdo in Star Wars Jedi Survivor

secondcapture shares the ballerina doing a graceful backflip in Bound.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Hidden

SUBMIT BY: 11:59 PM PT on June 5, 2024

Next week, we’re going into sneak mode. Share moments where characters are hidden in the game of your choice using #PSshare #PSBlog for a chance to be featured.

Silent Hill 2 launches October 8, new gameplay revealed

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We are delighted to finally announce the launch date for Silent Hill 2. Since our first announcement in 2022, we have been met with passionate expectations from fans across the globe. In order to meet such high expectations, we have taken ample polishing time and carefully decided on when we would be able to deliver the game with confidence. This game is at its best, a remake with respect toward the original. We have revealed one gameplay movie and one new trailer to accompany the start of pre-orders, so please give it a look.

The 13-minute gameplay footage that we revealed during the Silent Hill 2 Transmission showcases exploration in the town and the hospital so that players will have a better idea of what actual gameplay will be like. The new trailer revealed during the PlayStation broadcast includes scenes with Angela and the Otherworld.

Silent Hill 2 launches October 8, new gameplay revealed

Next up, Bloober Team Creative Director Mateusz Lenart talks through new gameplay and narrative details for Silent Hill 2.

Silent Hill 2 launches October 8, new gameplay revealed

Silent Hill 2 Remake – What to expect

The original Silent Hill 2 ignited our imaginations. When we set out to create the remake, our main goal was to recapture that same spark by fully fleshing out Team Silent’s original vision using cutting-edge technology.

So how exactly does our remake compare to Konami’s original ga

(For Southeast Asia) Concord gameplay revealed, launching August 24, 2024 on PS5 and PC

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Today, as part of State of Play, we are excited to reveal a first look at the gameplay, universe, and characters of Concord, as well as how and when you’ll be able to get your hands on the game–starting with a beta planned for later this year, followed by Concord’s global launch on PS5 and PC* on August 24, 2024.

Concord is a 5v5 character-driven, first-person multiplayer shooter set in the Concord galaxy.

We built Concord as a love-letter to aspirational sci-fi adventure, inspired by our favorite art, anime, films, and TV series. Combined with our deep love of multiplayer, we’re dedicated to creating those had-to-be-there, down to the wire moments with your friends and creating a sense of adventure as you discover more about the galaxy, the characters you play as, and the worlds you visit every time you log on.

(For Southeast Asia) Concord gameplay revealed, launching August 24, 2024 on PS5 and PC

Freegunners: They’re not heroes, they’re professionals

In Concord, you play as the crew of the Northstar—a group of guns-for-hire known in our galaxy as Freegunners.  The Freegunners roam the stars taking high-stakes jobs on worlds across Wild space, where they face other fiercely competitive Freegunner crews. From match-to-match, you’ll form your team of Freegunners with other players and battle it out with rival crews to take home the reward across a variety of maps and modes.

(For Southeast Asia) Concord gameplay revealed, launching August 24, 2024 on PS5 and PC

Freegunner code: Crew first, job second

Everything revealed in the May 2024 State of Play 

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The latest State of Play packed in a lot. If you were unable to watch the show when it debuted, you can find it in full below. 

Everything revealed in the May 2024 State of Play 

Alongside that, you’ll find all the individual trailers and announcements, collected together in one handy list. Enjoy! 

Everything revealed in the May 2024 State of Play 

Astro Bot

Astro is back in a super-sized space adventure, his biggest to date. In this brand-new game, you will explore 6 galaxies and over 80 levels in search of Astro’s scattered crew. The game launches this September 6, with pre-order beginning June 7. 

Read the full PS Blog post. 

Read more

Path of Exile 2 is coming to PS5, couch co-op and cross-play confirmed

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Path of Exile 2, the next generation free-to-play action RPG from Grinding Gear Games, will be coming to PlayStation 5, and now with a great new feature, couch co-op.

Path of Exile 2 is coming to PS5, couch co-op and cross-play confirmed

Path of Exile has always been a game that plays great with your friends, but until now, you needed multiple devices to play it on. For Path of Exile 2 though, we really wanted to bring the experience of playing together to the couch.

Players can play collaboratively on a single account, or log in with two separate Path of Exile accounts on the same console.

In addition, Path of Exile 2 is introducing full cross-play and cross-progression. Play with your friends without losing any progress!

Key features

Twelve character classes

Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they’re just a starting point. You can combine skills from many classes together to create your ideal character build.

Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.

Where Winds Meet brings superhuman, open-world martial arts adventure to PS5

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Hi! My name is Beralt Lyu, the Producer from Everstone Studio and I’m delighted to announce that our title Where Winds Meet will be coming to PlayStation 5. We have dedicated 5 years to crafting our epic Wuxia open-world action-adventure RPG game, so we’re really looking forward to bringing it to all you PlayStation fans. Wuxia is a genre of fiction and cinema featuring warriors from ancient China often shown using superhuman martial arts feats – think Crouching Tiger, Hidden Dragon or House of The Flying Daggers. Then, think of you, as a young swordsman or swordswoman, getting the chance to master these amazing Chinese martial arts, to enhance your combat prowess or, more intriguingly – to solve puzzles and traverse our vast landscape.

Where Winds Meet brings superhuman, open-world martial arts adventure to PS5

Your character might use the mystical power of Qinggong to run up sheer cliffs or across the shimmering surface of water at high speed or use the power of Chi to stun enemies from a distance, or grasp objectives from far out of reach. Martial arts skills can also be acquired from observing and mimicking the behavior of animals. Breath fire like a dragon, leap like a giant toad or roar like a lion – all skills that can prove incredible useful when faced with an array of foes, whether human or maybe with that giant bear you accidentally provoked!

This image shows a blackened sky hangs over the ruins of a battlefield. Downed soldiers litter the ground. In their midst a red cloth-clad figure sits, pierced by multiple spears. An unsaddled horse stands at the figure’s front.In this image, a figure stands atop a small outcrop, gazing over a wide landscape lush with forest and fields. The figure is adorned with weapons, including a bow hung on their back, and a sword that they hold outright in their right hand.

Where Winds Meet, is set in the period in Chinese history known as the Five Dynasties and Ten Kingdoms. For us, this historical period offers an exciting opportunity – because it was a time of great turbulence and change and represents the perfect setting for our young hero to carve their path and discover their destiny. There is of course a narrative to unfold and reveal as the game progresses, for example, you wi

Skydance’s Behemoth gameplay revealed, launches on PS VR2 Fall 2024

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Mountaintops loom in the distance. Wind whips across your ears, muffling the crunch of snow from your footsteps. Then you feel it–a rumble beneath your feet. Rhythmic. Growing. The vibrations rattle through your legs up to the sword in your hands.

Something big is coming.

An image of a snowy landscape, filled with ruins and dropped weaponry. In the foreground, several armoured foes raise axes and swords, preparing to strike the player. Towering over them in the background is a behemoth, dragging a huge ball on a chain along side it.

Skydance Games set a new standard for grounded, gritty VR combat with our previous title, The Walking Dead: Saints & Sinners. For our next game, the team wanted to tackle new challenges. We believed there was an experience of grand scale that only VR could achieve. How far could we push that?

We designed this dark fantasy to stretch the boundaries of what’s possible inside a headset, creating a grim new world teeming with mystery and dangers great and small. When you enter the Forsaken Lands, one thing is clear: You are not welcome here. Everything and everyone wants to kill you. Are you bold enough to forge ahead?

Our team is proud to present Skydance’s Behemoth, out Fall 2024.

Skydance’s Behemoth gameplay revealed, launches on PS VR2 Fall 2024

Scale the world

The Forsaken Lands are epic. Bones of a once-great civilization jut out from unforgiving terrain. Sprawling mountains on the horizon cast shadows on the lands below. Colossal towers hang over your path as you hunt for a Behemoth’s hidden lair.

Everything in this game is designed relative to the Behemoths. It’s important that players are awed by the size and scale of each boss. You’re literally fighting a mountain.”

  • Brian Murphy, Game Director, Skydance’s Behemoth
This image shows a crumbling castle built out of a mountainside stretches into the skies above. Fog permeates its lower reaches, while a flock of birds soar over the rooftops.

The Forsaken Lands are your gauntlet and you

Monster Hunter Wilds: new gameplay details from today’s State of Play

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Greetings, PlayStation fans! Today during State of Play, we revealed some exciting new information for Monster Hunter Wilds. It’s been some time since we first announced the game last December, so the team is thrilled to show off our newest trailer to everyone. It’s still a small taste of things to come, but we hope you can pick up on one of the game’s main themes: “the living world.” Beyond the new trailer itself, we’d also like to introduce some of the monsters, characters, and even share some info about the hunter’s new mount. 

Monster Hunter Wilds: new gameplay details from today’s State of Play

Breathtaking Immersion

This image shows hunter astride their mount as they race past a herd of monsters.This image shows an oasis in the middle of sandy dunes.

Every locale, monster, and person acts with their own thoughts and motivations, combining dynamically to bring an immersive and constantly changing Monster Hunter ecosystem to life.

This image shows two characters astride their mounts on a grassy field, observing a monster herd nearby.

When you encounter a large monster while out exploring a locale, you’ll be able to begin that quest seamlessly, allowing for deeper immersion. Your hunter will also engage other characters in fully voiced conversations, deepening your connection with the many people you’ll meet along the way.

Changing Environments

This image shows a night time scene of a herd of monsters resting.

In Monster Hunter Wilds, locales are dense, deep, and three-dimensional. Let’s start with the Windward Plains shown in the trailer, which is a vast, untamed land ready to be explored. While exploring this new locale, hunters will discover harsh environments contrasted by abundant landscapes teeming with life, and even extreme weather conditions that transform the locale in unexpected ways.

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