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The Outlast Trials “is like a TV series”, offering new challenges for players and developer alike

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The Outlast Trials was one of the more surprising announcements made during Gamescom’s Opening Night Live Show. Reconfiguring the horror thrills of the first-person survival series into a cooperative multiplayer experience may be an unexpected direction for the series’ third entry, but according to developer Red Barrels – behind every game to date – it’s in keeping with the studio’s drive to challenge itself with each new iteration. Here, it sheds some more light on the upcoming title, coming to PlayStation in the future. 

What is the Tweet-length elevator pitch for this game?

In The Outlast Trials, you’ve been abducted by the Murkoff Corporation to go through unethical experiments that will modify your psyche and behavior. Whether you go through the trials by yourself or in teams, if you survive long enough, Murkoff will happily let you return into society… but will you be the same?

What would you consider the new key gameplay innovation for this title, and what sets it apart from other games in the team-based multiplayer horror genre as well as the previous Outlast entries?

This time, you can choose to survive with friends. If the previous games could be compared to movies, The Outlast Trials is more like a TV Series. Your journey to freedom will be a long one.

Why is now the right time for this reveal?

We simply wanted to give our fans an update and the unfortunate news that we have to delay the release into 2022. We’re getting closer than ever, but we need more time to refine the game. With each game, we try to give ourselves a new challenge and The Outlast Trials is no exception.

“There are a dozen warehouses, connected by underground tunnels. Inside the warehouses, Murkoff has constructed heightened lift-sized models of real-world environments.” 

What do you hope players will feel when playing this game?

Whether they play alone or with friends, we want players to feel like they’re fighting for their lives and their right to freedom. But can you have freedom of the body without freedom of the mind?

How would you describe the game’s art design, and what were some of the inspirations behind it?

The approach used is the same as the previous Outlast games… twisted realism, decadence, and in-your-face gore.  

How are you designing the main characters in a way that will appeal and connect with players?

Iconic nemeses are part of the Outlast DNA, and this time we have more variety than ever. Players will get to know many weird, dangerous, and violent characters. Although they’re also victims of Murkoff, most of them are definitely more than happy to prevent you from completing the program.

What game engine is this being built in, and what advantages does that give you?

Outlast 1 and 2 were made in Unreal Engine 3. This time, we’re using Unreal Engine 4. UE4 definitely played a big part in our prototyping phase. We were able to test new ideas and iterate pretty quickly.

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“In between the trials, Reagents return to the Sleep Room, where Murkoff takes good care of them. Reagents can interact with Murkoff employees to

Ghost of Tsushima: The music of Iki Island

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Chad Cannon (left) Bill Hemstapat (right) photo by Justin Fields

It was a tremendous pleasure to reunite with Chad Cannon to compose new music for Iki Island, the new territory included in Ghost of Tsushima: Director’s Cut. Chad and I worked very closely while arranging and orchestrating Shigeru Umebayashi’s “Tsushima Suites” for the game’s original release and really enjoyed that collaboration. As was the case with the original score, we were incredibly fortunate to have some of the best musicians in Japan, China, Nashville, and Los Angeles contribute to these new pieces. Many of these talented individuals are featured in this blog, speaking about their performance and the instruments used on the recordings. We hope you enjoy this behind-the-scenes look at the music.  

A deeper dive on Jin Sakai

The story of Iki Island is personal, focusing on a traumatic chapter from Jin Sakai’s past. With this in mind, we wanted to make sure that the music was reflective of the heart and soul of the character, Jin himself.

Ilan Eshkeri wrote an incredibly emotional and iconic theme for Jin. The piece served as a “call to adventure” for the players of the original game to immerse themselves in the world and for Jin to begin his journey towards becoming The Ghost. With the Iki Island story, both Chad and I sensed an opportunity to add a greater dimension to Jin Sakai by exploring different ways of adapting and expanding Ilan’s brilliant theme. 

The result of our exploration is the piece “The Tale of Clan Sakai,” which represents Jin, his father, and other Samurai with the Sakai name. It explores the very heart and soul of the emotional baggage Jin has to carry; not only is he the last samurai on Tsushima, but the last of the entire Sakai clan. 

The piece features the Biwa, an instrument used by Ilan in “Heart of the Jito” in the original game. Although, in this new version of Jin’s theme, we are using the Chikuzen-style Biwa instead of the better-known Satsuma-style Biwa. Chikuzen-Biwa was traditionally performed by Buddhist monks instead of the Samurai. The monks used it for storytelling and ceremony rather than for practicing discipline. 

From Chad:

“Bill and I were super excited to involve a Chikuzen-style Biwa player from Fukuoka named Cyouka Ogata. Ogata Sensei was really happy to be involved in the Tsushima score, having grown up around the Mongol invasion sites. She introduced Bill and me to her instruments over Zoom and then worked with us over a couple of months, sending us samples of her playing different ideas, trying things out, etc. Check out her video! She went and played the Jin Sakai theme on the Hakata beaches, where some of the Mongol fights took place!”

Lost Judgment pre-order and post-launch details revealed

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Hi everyone! Sega is excited to reveal all the details of the additional content found in the Digital Deluxe and Digital Ultimate Editions of Lost Judgment, Ryu Ga Gotoku Studio’s upcoming action noir thriller launching September 24!

Quick-Start Support Pack

First up we have the Quick-Start Support Pack. This useful kit comes with all pre-orders and will be available at launch so you can hit the ground running. Inside you’ll find handy health items to assist you in battle while you practice using the new Snake style, as well as some impressive Extract recipes that you can use to create temporary combat buffs. The included Wayfarer’s Lucky Cat not only looks great on display in Yagami’s office, but it’ll also pad your wallet with extra yen the farther you travel in-game. 

Detective Essentials Pack

Pre-order the Digital Deluxe or Digital Ultimate Editions to also receive the Detective Essentials Pack at launch. Fans of the new detective dog pal will be able to “adopt” an additional three colours of shiba inu to choose from: white, black, and rust. 

Retro gaming fans will also be pleased to see four additional Master System games to play. Adding Global Defense, Alien Syndrome, Fantasy Zone II: The Tears of Opa-Opa, and Sagaia brings the total up to twelve classic SEGA titles to reminisce over!

This pack even includes the futuristic Hover Drive hoverboard to get around town accompanied by a new outdoor skate park. Just make sure you save your most impressive moves for later as you might want to take one of the three new additional characters on a date that come with the Detective Essentials Pack! 

In the combat department, Yagami will be able to craft six new Extracts that grant temporary boosts with extraordinary abilities such as telekinesis! Additionally, Shin Amon becomes a new opponent in The Gauntlet challenge mode. Test your might!  

School Stories Expansion Pack

Coming October 26 for those who pre-order the Digital Deluxe or Digital Ultimate Edition, the School Stories Expansion Pack enriches your school club experience. Spar with Yagami’s associates—Kaito, Sugiura and Higashi—in the boxing ring, and take a new bike gang motorcycle (including new parts), for a spin on the new race course.

Strut your stuff with a fresh new dance costume, as well as learning some new moves to take your dance team to the top! If you’ve still got some energy left after all that, head over to the Robotics Club where a new Yagami-bot awaits your command.

As if that wasn’t enough, take your newfound boxing talent from the ring to the streets with a fourth fighting style that joins Yagami’s base martial arts styles – Boxing! 

Marvel’s Midnight Suns gameplay reveal

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Just a week after we announced Marvel’s Midnight Suns at Gamescom we’re excited to share more details as well as a first look at gameplay. In today’s trailer you get a glimpse at our turn-based tactical combat as well as at a number of other gameplay features that empower you to interact with iconic Marvel characters in ways that you never have before.

Marvel’s Midnight Suns gameplay reveal

All of the Marvel characters in Midnight Suns have new looks, but if you’re a Marvel fan I’m sure you recognized most of them right away. One that you won’t be familiar with though is our protagonist, the Hunter, who is an all-new, customizable hero created specifically for this game. Today’s gameplay trailer alludes to the Hunter’s deep backstory, and you can uncover more of it by exploring the grounds of the Abbey, a centuries-old fortress hidden in Salem, Massachusetts that serves as the Midnight Suns’ secret base. 

While spending time at the Abbey between missions you can pay a visit to Tony Stark and Doctor Strange. Between them there’s not much they don’t know about engineering and the supernatural, and with the right resources they can create all manner of upgrades for you and even for the Abbey itself. Forging friendships with members of the Midnight Suns is also an important part of the game. Invite allies to hang out with you and, depending on how they feel about your choice of location or activity as well as your responses during conversations, you can unlock powerful combo abilities and passive bonuses that come into play when you fight alongside them. 

Turn-based tactical battles in Midnight Suns are very different to those in our XCOM games, and not only because you’re controlling a team of superheroes. One of the features that we’re most excited about is the way that we’ve mapped the heroes’ powerful abilities to cards. Being dealt a new hand of these cards every turn forces you to think on your feet, and outside of battles there are opportunities for you to customize each hero’s combat deck. Furthermore, cards can be upgraded and modified to include new effects or create synergies with different heroes. Factor in choosing which heroes you want to take into each mission and the possibilities are endless!

If you were paying close attention to the gameplay trailer you might also have noticed that character positioning and interactive environments have important roles to play during battles. When Wolverine uses his Power Slash attack, its Knockback effect creates an opportunity to cause extra damage to the target provided you’re able to send them careening into something. Better yet, if you cause your target to forcefully collide with another enemy they’ll bo

5 Final Fantasy games coming to PlayStation Now starting this month

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Relive the excitement from the worlds of Final Fantasy in some of the franchise’s most iconic adventures. Starting next week, we’ll be adding a chapter of this beloved RPG series to PlayStation Now each month, beginning with Final Fantasy VII (the original game!) on September 7. Every month until January 2022, we’ll add another chapter of the Final Fantasy series to PlayStation Now, so you can download or stream these titles on your PS4 or PS5 console, or stream on PC. Take a look at the full lineup below.

Final Fantasy VII | September 7

Mako—the discovery of this natural resource drawn directly from the planet’s life force marked the dawn of a new era, and now the energy sustains the lives of people across the world. However, the Shinra Company has monopolized mako production, and in doing so established a powerful hegemony–its influence reaching the far corners of the globe. 

Cloud, a former member of Shinra’s military organization, SOLDIER, joins the anti-Shinra resistance group AVALANCHE, despite caring little for their motives. During one of the group’s attempts to stop the company, they learn of the return of Sephiroth, Cloud’s nemesis, and that with his reemergence, the planet is in greater danger than anyone had expected. 

Final Fantasy VIII Remastered | October 5

It is a time of war. The Republic of Galbadia, under the influence of the sorceress Edea, mobilizes its great armies against the other nations of the world. Squall and other members of SeeD, an elite mercenary force, join hands with Rinoa, a resistance fighter, to fight against Galbadia’s tyrannical rule and to prevent Edea from fulfilling her ultimate goal.

Final Fantasy IX | November 2

Strange events transpire on the Mist Continent, one of the four main lands of Gaia. The kingdom of Alexandria, ruled by Queen Brahne, begins their invasion of other nations under orders of Kuja, the “angel of death” from Terra. An accidental encounter in Alexandria brings Zidane, Vivi, and Garnet together, and they set out on a journey that leads them to discover the secrets of their past, the crystal, and a place to call home.

Final Fantasy X/X-2 HD Remaster | December 7

First released on PS2, relive two of the greatest RPGs of their generation widely acclaimed for their moving stories, endearing characters, and memorable adventures.

Final Fantasy X takes you to Spira―a world terrorized by the supernatural monster Sin. The temple of Yevon teaches that the monster is a physical manifestation of mankind’s sins, and following the temple’s teachings and atoning could purge it. Yuna, a young woman from Besaid, is a summoner who embarks on a pilgrimage to defeat this terror. Tidus, a young man from another world, joins her as her guardian. The mysteries revolving around Sin unfold as they set off on a journey to save the world.

Final Fantasy XII The Zodiac Age | January 4, 2022

Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland.

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