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“Venus Vacation PRISM – DEAD OR ALIVE Xtreme -” Coming March 6th, 2025 & Available for Pre-order

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The new immersive romantic adventure game for consoles, “Venus Vacation PRISM – DEAD OR ALIVE Xtreme,” is set to be released on March 6, 2025. Pre-orders for both the physical version and the digital version have begun today. More information about the Digital Deluxe Edition is available on the official website.

The recently released First Trailer showcases the six beautiful girls featured in the game, their intimate interactions, and heartwarming date scenes – all packed with charm into this unforgettable adventure.

Additionally, we have announced a collaboration with the popular illustrator “Yom.” In the Digital Deluxe Edition, players can enjoy costumes designed by Yom, and special episodes. To celebrate the release of this title, we have also unveiled original illustrations of Misaki and Nanami.

“Venus Vacation PRISM – DEAD OR ALIVE Xtreme -” Coming March 6th, 2025 & Available for Pre-order

Experience true romance and a thrilling sense of closeness!

As the boss on the Venus Islands, where summer is everlasting, you will interact with the girls you encounter there. Your story with the girls will unfold based on the choices you make, resulting in a variety of outcomes. The heart-fluttering sensation caused by casual gestures, the thrill felt as you draw closer to your love interest, the worry about which girl to choose… Are you ready to experience true romance on the islands of everlasting summer?

Official PlayStation Podcast Episode 499: Facehuggin’ Fun

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey folks! This week the gang returns for a quick episode to discuss the news and upcoming releases. Plus, we get into hands-on impressions of the eerily immersive PS VR2 game Alien: Rogue Incursion coming in December.

Stuff We Talked About

  • Next week’s release highlights:
    • Metro Awakening | PS VR2
  • Alien: Rogue Incursion PS VR 2 hands-on details
  • Mighty Morphin Power Rangers: Rita’s Rewind details
  • Horizon Zero Dawn Remaster pre-launch details
  • PS Plus Monthly Games November
    •  Hot Wheels Unleashed 2 – Turbocharged
    •  Ghostwire: Tokyo
    •  Death Note Killer Within
  • Theatrhythm Final Bar Line
  • Darkest Dungeon

The Cast

Share of the Week: Ghosts and Ghouls

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Last week, we asked you to highlight ghosts and ghouls haunting your favorite games using #PSshare #PSBlog. Here are this week’s spooky highlights:

crisg_art shares the Turtle Treasure’s Spirit from Black Myth: Wukong.

call_me_xavii shares a ghastly face from Banishers: Ghosts of New Eden.

lunar9p shares a ghost with long hair and a hat dressed in white from Ghostwire: Tokyo.

DexM_ds shares an undead skeletal archer from Demon’s Souls.

secondcapture shares a red-hooded skeletal figure from Mortal Shell.

AkiraAoyama_VP shares a floating Hiss from Control.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Horizon Zero Dawn Remastered
SUBMIT BY: 11:59 PM PT on November 6, 2024 

Next week, we’re Focusing in on Horizon Zero Dawn Remastered. Share epic moments from Aloy’s original adventure using #PSshare #PSBlog for a chance to be featured.

Death Note Killer Within launches Nov 5 as part of the PlayStation Plus Monthly Games lineup 

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Hi everyone! Today, we are thrilled to announce Death Note Killer Within, a brand new online social deduction game for up to 10 players where you can play as iconic characters from the Death Note franchise. The key to this game is the Death Note, for the human whose name is written in this note shall die! But beware, this deadly note lies hidden among you and the other players, setting the stage for a thrilling game of strategy and deception. Play as Kira and judge other players with the Death Note or play as L and gather clues to arrest the killer. Get ready to uncover the truth and outsmart your opponents to win.  

Death Note Killer Within is coming to both PS5 and PS4 on November 5, and is included in the PlayStation Plus Monthly Games lineup for November

Death Note Killer Within launches Nov 5 as part of the PlayStation Plus Monthly Games lineup 

Game overview

In Death Note Killer Within, there are four unique player roles: Kira, Kira Follower, L, and the Investigator. Players can select their desired role at the start of the game, but depending on various selection factors, the system will assign each player a final role based on availability. Players will be split into two teams: team Kira and Kira Follower, whose primary objective is to eliminate L, or team L and the Investigators, whose goal is to arrest Kira. 

The game progresses through two main phases: a cycle of Action Phase, where players can gather clues and complete their respective tasks, and a Meeting Phase, where players come together to discuss and attempt to arrest Kira based on suspicious behaviors during the Action Phase. 

If L is eliminated during the Action Phase, team Kira wins. However, if Kira is arrested during the Meeting Phase, the Death Note will be disposed of and Team L wins. Alternatively, by completing various objectives during the Action Phase, players can contribute to leveling up their team Progress gauge and the first team to max out their Progress gauge will win the game.

Player roles

If you are “Kira”, yo

PlayStation Plus Monthly Games for November: Hot Wheels Unleashed 2 – Turbocharged, Ghostwire: Tokyo, Death Note Killer Within

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Take big risks on the smallest tracks for pole position glory, join forces with a spectral entity to survive supernatural forces on the streets of Tokyo and team up with friends to identify the opposition with the PlayStation Plus Monthly Games for November. Racer Hot Wheels Unleashed 2 – Turbocharged, horror adventure Ghostwire: Tokyo and online social deduction game Death Note Killer Within launch November 5, with Death Note Killer Within launching day and date into PlayStation Plus – you can read more about it in this dedicated PS Blog post.  

Let’s take a closer look at each game in turn. 

Hot Wheels Unleashed 2 – Turbocharged | PS4, PS5 

Race over 130 vehicles, including Hot Wheels Originals, Hot Wheels Monster Trucks, motorbikes and ATVs, each with their unique racing style, across multiple game modes and amazing environments. Upgrade vehicles with a dedicated skill tree that will directly affect their performance. Discover 5 brand new locations, master their secrets, and you’ll feel right at home both there and on the

Horizon Zero Dawn Remastered launches tomorrow: Nixxes details the collaboration that upgraded Aloy’s first adventure

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We’re excited to launch Horizon Zero Dawn Remastered on PS5 and PC* tomorrow. We can’t wait for you to discover the visual enhancements and new features that take full advantage of the PS5 and compatible PCs. We also look forward to seeing all of your Photo Mode creations, whether you are revisiting your favorite locations and characters, or discovering the world of Horizon for the first time.

A lot of love and effort went into the making of Horizon Zero Dawn Remastered. In a previous blog, developers talked extensively about various enhancements that Nixxes and Guerrilla collaborated on. Today I’d like to introduce you to Linda Burgers, Principal Producer at Nixxes, to share more about how this project came to be:


Before we began working on Horizon Zero Dawn Remastered, we set out to assess what was possible. At the time, Horizon Forbidden West had been announced, but was still in development. Guerrilla gave us the privilege of getting an early look at the sequel. The stunning visuals and overall quality we saw in Horizon Forbidden West proved to be a huge opportunity for an enhanced version of Horizon Zero Dawn.

From terrain, foliage, density, the set dressing in settlements, clouds, lighting and facial animation, to the overall cinematic quality, we saw a huge delta when we made comparisons.

In addition, we went back to the original concept art of Horizon Zero Dawn, to get a sense of the original intent. Especially the density of foliage stood out. Based on what we saw in the concept art, Nixxes Art Director Oscar Stegehuis started making paint-overs of Horizon Zero Dawn screenshots, to outline and emphasize the opportunities and the vision that was forming for the remaster.

The shared vision of Nixxes and Guerrilla was not to just upgrade the existing world of Horizon Zero Dawn, but to overhaul the visuals to match those of Horizon Forbidden West, without losing the original intent and identity of the first game. To achieve this, we were in constant contact with the art direction, animation, and lighting teams at Guerrilla. Since the studios’ offices in Amsterdam and Utrecht are close to each other, we had people from Guerrilla visit on a regular basis to give direction in person and help solve complex problems with various aspects of the production.

With the incredible efforts, talent, and dedication of the teams at Nixxes and Guerrilla, and the additional support from our co-developers at Weaseltron and Stellar Entertainment, I believe we have succeeded in making this a reality.

The talented software developers from Weaseltron have been instrumental to the project’s infrastructure, technical art wizardry, rendering pipelines, remaster tools and the bulk of the work on the PC version of Horizon Zero Dawn Remastered.

A group of skilled artists

Mighty Morphin Power Rangers: Rita’s Rewind remixes 90’s arcade games, out December 10

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“Let’s make a 90’s arcade game!” This sounded like a pretty good idea to us at Digital Eclipse back in 2022, when the first seeds of Mighty Morphin Power Rangers: Rita’s Rewind took root. 

Mighty Morphin Power Rangers: Rita’s Rewind remixes 90’s arcade games, out December 10

Arcade gaming was firing on all cylinders when MMPR debuted in 1993. The 16-bit home era was well underway and the original PlayStation was still a year from its release in Japan, so coin-operated games still raked in tons of tokens. So if we wanted to give the Power Rangers the high-energy arcade game they always deserved but never got, let’s make the ultimate version of the game that never existed. 

The result is Mighty Morphin Power Rangers: Rita’s Rewind, a love letter to the franchise which launches on December 10 on PS5 and PS4. We hinted that the game was more than merely a brawler when we announced the project this past summer, and with about 70% of the gameplay focused on beating up Rita Repulsa’s army of Putty Patrollers, anyone looking to clean house with melee attacks and combos should feel very comfortable. The remaining gameplay takes inspiration from Sega’s innovative super-scaler games, like Space Harrier and Out Run. Before polygons ruled the earth, these games simulated 3D movement with a series of fast-moving 2D sprites. These are designed to deliver fast, in-your-face scrolling action, and we thought they’d be a perfect way to let MMPR fans take down some of the Rangers’ most famous foes. 

Case in point: Players can expect to travel through the canyons and rooftops of Angel Grove in the first segment of Rita’s Rewind, learning about the twisty time-travel plot and encountering enemies that simply shouldn’t appear this early in Rangers history. But after brawling and defeating Goldar, Rita Repulsa predictably throws her magic wand down from her lunar palace to give her champion a second chance – and turn him into a skyscraper-sized behemoth.

That’s where the super-scaler gameplay comes in. Each Ranger jumps into their appropriate Dinozord and charges into the Z-axis in hot pursuit, blasting all obstacles and enemies with powered-up weapons like missiles and dual lase

Alien: Rogue Incursion PS VR2 hands-on report

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The Alien franchise has left a long, deep acid burn on the video game medium ever since the release of the first film in 1979. Whether hiding in lockers in Alien Isolation, blasting waves of creatures in Aliens: Fireteam Elite, or guiding a Marine squad to tactical victory in Aliens: Dark Descent, the series’ rich legacy has left plenty of room for creative interpretation.

With Alien: Rogue Incursion, celebrated VR developer Survios is aiming to make another major contribution to the Alien gaming legacy. This big-budget, immersive PlayStation VR2 experience promises to make players feel like they’re actually inhabiting the dark, brooding world of the films, from navigating the shadowy hallways to wielding authentic Marine firepower against the titular threat.

Ahead of the game’s launch on PS VR2 this December, we went hands-on with a pre-release build of this single-player survival-horror adventure. Here are some highlights of our experience.

An immersive VR Alien fantasy 

Survios set out to make players feel firmly planted in the oppressive Alien universe, so don’t expect a cakewalk. Ammo and healing items are scarce, xenomorphs can deliver fatal one-hit blows, and hissing steam vents keep you on edge throughout. Rogue Incursion’s high-fidelity VR presentation is a knockout, with a level of visual detail and polish that puts it among the upper echelon of VR titles. You’ll know what we mean when you stare an encroaching alien in its dripping face and it feels like it’s mere inches away. 

The perfect organism

Xenomorphs behave how you’d expect: they’re ominous and unpredictable. Sometimes they’ll slink through a doorway, upright and imposing. At other times they’ll drop to all fours, scuttling forward malevolently. They’re also highly mobile and seemed to take different routes depending on our position, clambering along walls and ceilings or dropping down from vents behind us. Knowing these threats can hit from any angle will keep your head swiveling as you scan the murky environments for threats, keeping your M41 pulse rifle trained on suspicious shapes lurking in the shadows. It all looks and feels ultra faithful to the first two films.

On-body inventory

The stakes are high, but Survios has you covered with a slick on-body inventory powered by the PS VR2’s Sense controllers. Reach over your right shoulder to grab your pulse rifle, clutch a healing stim from your left wrist, or draw a revolver from the holster on your hip. In just a few minutes, the intuitive inventory system became second nature, allowing us to keep our attention focused on encroaching hostiles and staying alive for a little while longer.

There’s something moving and it ain’t us

While there’s plenty of alien-blasting action, Rogue Incursion leaves ample room for quiet, tense moments where we bypassed locked doors or reprogrammed security discs to proceed further. Luckily, we were armed with the iconic Motion Tracker from the second film, and it’s something we quickly came to rely on. Reaching to our right bicep equipped the device, allowing us to track enemy (and ally) movements as we prowled the darkened corridors. This

[Redacted] launches October 31 – meet some of Black Iron Prison’s deadliest foes

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When reimagining Black Iron Prison for a fast-action roguelike dungeon crawler, one of the first things we did was really let our designers run wild with the creatures in the game. We wanted a mix of familiar creatures from TCP and new baddies for players to battle — but everything had to make sense in the crazy comic-inspired future-punk world of [Redacted], which launches on October 31 on PS5.

We’ve crammed [Redacted] with enemies, so I’m just gonna share some of the studio’s favorites.

[Redacted] launches October 31 – meet some of Black Iron Prison’s deadliest foes

First up are Danglers, these guys originated in The Callisto Protocol but we took [Redacted]’s big comic book paintbrush to them.  

Danglers usually spawn in packs and crawl toward you, exploding when they get close and dealing serious damage. They’re weak, so stronger weapons can one-shot these guys, and you can use the GRP or kick to knock them into other enemies. Sounds easy right? 

Well, In early rooms they’re easy to clear, but they will definitely sneak up on you when things get hectic. And they come in four different flavors. The basic Danglers do an area of effect damage, but the Lightning, Fire, and Cryo versions get a bit tricky – when they’re killed they explode and leave a large electrical, fire, or cryo hazard in their wake. Make sure you don’t box yourself in. 

Next there’s the Cybernetic Switcher. They’re completely new for [Redacted].  

We dreamed these guys up to force players to change their tactics on the fly. Cybernetic Switchers are fast melee enemies that attack in groups. The catch is that they can alternate blocking melee and ranged attacks – forcing you to change up your combat approach mid-fight. Or, you know, you can just kick them off a ledge, that works too. 

The Dasher, as the name suggests, dashes. It’s one of our fastest enemies, dashing from point to point while unleashing melee attacks. There’s also a variant that foregoes melee attacks and leaves grenades in its wake. Their speed makes

Official PlayStation Podcast Episode 498: Voice of the Veilguard

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey folks! This week the team got to sit down with Bioware Game Director Corinne Busche and Creative Director John Epler to talk Dragon Age: The Veilguard. We also discuss the newly released Dragon Ball: Sparking Zero and Fear the Spotlight.

Stuff We Talked About

  • Next week’s release highlights:
    • Horizon Zero Dawn Remastered | PS5
    • Dragon Age: The Veilguard | PS5
    • Life is Strange: Double Exposure | PS5
  • Call of Duty: Black Ops 6 pre-launch overview
  • Legacy of Kain: Soul Reaver 1 & 2 Remastered first look at bosses and new map details
  • Monster Hunter Wilds Open Beta Test launches on PS5 next week
  • 10 great horror games available with PlayStation Plus
  • Interview with Corinne Busche and John Epler (begins at 12:59)
  • Dragon Ball: Sparking Zero
  • Fear the Spotlight
  • Silent Hill 2
  • Theatrhythm Final Bar Line

The Cast

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