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Shuhei Yoshida recommends 10 games from the PlayStation Plus Premium Classics Catalog

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With hundreds of titles available to play on PlayStation Plus Premium, you may be stuck for choice. Enter Shuhei Yoshida. The head of PlayStation Indies is here to share his own personal picks from the collection, encompassing every era of PlayStation, from unique platformers to enthralling fantasy adventures, and shares his memories of those titles when they originally launched. But we’ll open the floor to Yoshida-san. 

Shuhei Yoshida: “PlayStation has a long history, and there are many titles that are referred to as masterpieces. Today, I wanted to offer up my personal recommendations for games available on PlayStation Plus Premium. I’ve chosen titles that I’ve personal history with, but there are many other excellent games available as well. 

We are happy that users who have joined the community from PS5 and PS4 can play the masterpieces from the past, and I think the creators are happy too. I think this is a great opportunity to introduce the history of PlayStation to a generation that was not yet born when the first PlayStation was released, so please enjoy the Classics Catalog.”

1. Jumping Flash!

Released in 1995 at the dawn of the PlayStation era, this unique 3D platformer was played from a first-person perspective as players controlled the rabbit-shaped machine Robbit. You must use its signature three-step jump to reclaim a world that was stolen by the evil scientist Baron Aloha. This early title showcased the potential of 3D. 

This was one of the first titles to be produced for the PlayStation. Even before the hardware was completed, young game directors like Kazunori Yamauchi-san and Tetsuji Yamamoto-san were assigned to the PlayStation project and started planning the software. It was during this time that Yamamoto-san brought a short movie to me. It was an experimental video called “Jumping” by Osamu Tezuka-san. Jumping up high, over trees, over buildings, and coming down with a whoosh. Inspired by this video where the viewpoint dynamically changes, Jumping Flash was born!

Jump up to a high place and jump down at once while looking down at the ground. The novel gameplay and unprecedented sense of pleasure it offered was one answer to the question at the time, “What can a 3D game do?” Moreover, it incorporates cute characters named MuuMuus to give it a pop finish. I was impressed by Yamamoto-san’s skills as a producer, and I think it is a game that represents the early days of the PlayStation, and is still a fun game to play today.”

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2. Tekken 2

Joint development of system boards helped bring popular arcade games to PlayStation. One notable entry was fighting game Tekken 2, which made the leap from arcade to PlayStation in 1996. Select from a 25 character-strong roster to battle through single player Arcade Mode, drop into Practice Mode to perfect your favorite fighter’s move set, take on endless enemies one after another in Survival Mode and challenge another player to Team Battle Mode. 

“Before we launched the original PlayStation, we went around asking game developers to make games for us. However, back then it was considered that 3D graphics could not be used for anything other than shooting and

Bringing characters to life in Sonic Frontiers

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Get ready to forge new frontiers and experience Sonic the Hedgehog like never before in Sonic Frontiers! Sonic’s upcoming open-zone, action-adventure platformer is set to launch November 8 and marks a massive leap forward into the future of 3D action Sonic games. 

With the return of fan-favorite characters like Sonic, Tails, and Amy, as well as the introduction of the mysterious new character, Sage, one major question comes to mind: How does Sonic Team create new characters in the Sonic universe with plans to fit them into the future of the franchise?

Sonic Frontiers Producer Sachiko Kawamura and Art Director Yoshitaka Miura answered a few of our questions about the new characters and enemies we’ve seen from the highly anticipated title so far, shedding light on the design process that goes into introducing new friends and foes to Sonic’s universe.

How does Sonic Team approach creating brand-new characters that fit into the long-running series?

Sonic Team: While Sonic has a very long history, there are differences in the themes and worlds for each title, as well as the image we have in mind for each character. From a variety of ideas, the team chooses the best character design after sketching the game’s world, making sure the new character fits with the setting and the cast we need in the game. We also want to make sure we are honoring the series’ history and core identity.

How much does Sega consider past character designs and types when creating new characters?

Sonic Team: The main rule for creating new characters is to ensure the character design does not feel out of place when it is in the same world as existing characters – even if the design style is different for each title. It’s also important to create a design that is both simple and impressive to our fans. We try to avoid combining past character aspects together to be on par with our simple and straightforward character designs.

How does the open-zone nature of the game impact character design?

Sonic Team: In past games, where Sonic races through a timed, linear stage from start to finish, players would often attack the enemies head-on, so we would prioritize how they look from the front. With the new enemies you see in Sonic Frontiers, we paid close attention to how each enemy, and their silhouettes, looked from various directions as the player can choose which direction they approach the enemy from and see them from any angle. 

In addition, with the new combat system, there are now many enemies you can’t defeat with just one homing attack. Given that it takes more effort to fight foes, we had to revise the enemy designs many times to make each battle visually appealing but functional.

Can you dive deeper into new character design/mythology details on a single character? 

Sonic Team: We can’t say much about the new character, Sage, as she is central to the mysterious story and setting. However, we did a lot of trial and error with the design of her as a young girl that was both mystical and mysterious, while adjusting her proportions to make sure she fit in to the world of Sonic. We paid attention to how she would be perceived from her design and in cutscenes, as she is on the opposing side, trying not to give her too m

Players’ Choice: Vote for October 2022’s best new game

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Time to pack in the pumpkins as October has come and gone, and with it some amazing games! Which new release will take the Players’ Choice crown? Vote in the poll below to help decide!


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


11 new PS VR2 games announced: The Dark Pictures: Switchback VR, Cities VR – Enhanced Edition, Crossfire: Sierra Squad and more 

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We’ve showcased just some of the games coming to PS VR2 next year, such as Horizon Call of the Mountain, Resident Evil Village and more. But there’s yet more titles to reveal. Today we’re happy for developers of 11 new PS VR2 titles to share the first information of the experiences that you’ll be able to enjoy after PS VR2 launches on February 22.

11 new PS VR2 games announced: The Dark Pictures: Switchback VR, Cities VR – Enhanced Edition, Crossfire: Sierra Squad and more 

The Dark Pictures: Switchback VR | Developer: Supermassive Games

Don’t blink – Immerse yourself in this fast-paced roller coaster action-horror-shooter where every move you make, and everything you see, could mean the difference between life and death. Experience the thrill of the most nightmarish VR roller coaster action-shooter, enhanced by the innovative features of PlayStation VR2 and set inside the sinister world of The Dark Pictures Anthology. 

Switchback VR will take players for a multi-sensory ride on where they’ll need to survive the terrifying Ghost Ship and its distorted apparitions, confront hideous demonic incarnations of persecuted ‘witches’ in 17th-century New England and then fight for your life against other-worldly vampires trapped beneath the desert. Finally, escape the horrifying World’s Fair Hotel with a sadistic serial killer out for blood and discover how your story connects these worlds on this sinister rollercoaster from hell.

Endure every bump, twist, turn and drop as your cart speeds along the tracks with haptic feedback bringing that roller-coaster feeling to life. Adaptive triggers make each weapon feel unique as you unload on terrifying enemies that emerge from the shadows. Avoid falling beams, overturned buses and hanging witches. Headset feedback ensures that you’ll feel it if you don’t! With the PS VR2 headset eye tracking, we made enemies that only move when you blink, and hear demons whisper in your ear with the PS5’s 3D Audio. It’s your own personal nightmare where each track has multiple terrifying paths. No two runs will be the same, but each will test your reactions in this terrifying VR horror experience.

– Alejandro Arque Gallardo, Game Director, Supermassive Games

PlayStation VR2 launches in February at $549.99 

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Over the past several months, we’ve introduced PlayStation VR2 and provided glimpses into the next generation of virtual reality gaming, which will allow you to escape into new worlds  while feeling a groundbreaking sense of immersion. Today, I’m very pleased to announce that PlayStation VR2 is officially launching on February 22, 2023. PlayStation VR2 Sense controller charging station, designed specifically for the PS VR2 Sense controller, will also launch the same day. 

Here is the PS VR2 lineup and recommended retail pricing for each product. Availability in each country is subject to local import regulations. 

  • PlayStation VR2
    • $549.99 / €599.99 / £529.99 / ¥74,980 recommended retail price (including tax for GBP, EUR, and JPY)
    • Includes PS VR2 headset, PS VR2 Sense controllers and stereo headphones 

Play the FIFA World Cup 2022 from November 9 in FIFA 23

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It’s that time again. The world is coming together to celebrate the biggest tournament in football and what better way to mark the occasion than to experience it for yourself. The FIFA World Cup 2022 will be playable in FIFA 23 at no additional cost, with all the drama, excitement and authenticity of the real thing, as well as a full Season of content coming to FIFA 23 Ultimate Team.

Get the ultimate connection to the tournament with authentic FIFA World Cup presentation, cinematics, and all 32 qualified nations in online, custom, and live tournament modes.

Presentation

FIFA 23 delivers an immersive FIFA World Cup experience with authentic stadium dressings, match ball, additional player head scans, the iconic trophy, and two stadiums including the stunning Lusail Iconic Stadium where the tournament’s champions will be crowned. Plus, enjoy dedicated FIFA World Cup commentary alongside visuals and cinematics that reflect the global atmosphere of The World’s Game, making those last-minute netbusters feel even more significant.

FIFA World Cup: Live

Starting November 21, follow along with the tournament as results, fixtures, statistics, and lineups are updated at the end of every real-life match day, with new games to play each day in Your FIFA World Cup, Featured Quickplay, and Online Quickplay.

Take control of your chosen nation’s FIFA World Cup fate when Your FIFA World Cup becomes available in FIFA 23 after the first fixture on Match Day 1. Choose a nation, select a live starting point from past or current match days, and play an authentic single player tournament inheriting all the real-world progress made to date. If your favourite nation takes an unfortunate early exit, go back and rewrite the outcome to decide for yourself who ultimately lifts the iconic trophy.

Spotted a tie destined to become a FIFA World Cup classic? Featured Quickplay lets you choose a past or current match day and play an authentic fixture with real-life lineups either in single player, or challenge friends both locally and online.

Tournament Mode

From the opening game to lifting the iconic FIFA World Cup trophy, single player Tournament Mode allows you to play as one of the 32 qualified nations in an authentic recreation of the full tournament. You can also create a Custom Tournament and edit your experience by changing groups and substituting in teams that didn’t make it to the original FIFA World Cup 2022 Finals.

Take Tournament Mode online and make your way through the Knockout Stages as any of the 32 qualified nations, aiming for FIFA World Cup glory against other players from around the world.

Kick off

Unite on the sofa and play a Kick Off match against friends locally, or against the CPU. Select a Group Stage match or turn up the heat with a Knockout Round, choose between qualified or available unqualified teams, and battle it out in a one-off local FIFA World Cup match.

FIFA Ultimate Team

Get the ultimate connection to the FIFA World Cup with a full Season of content, including special Player Items, Objectives, and more coming to

God of War Ragnarök TV spot shows how all parents can relate

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With just over a week away from the highly anticipated release of God of War Ragnarök, Kratos and Atreus continue their journey through the Norse realms, while building a stronger bond together as father and son. This inspiring journey made us wonder: can all parents relate to the relationship challenges facing Kratos and Atreus? 

Luckily, we found a few parents who relate all too well with how tough parenting can be. Bonded by the reality that no parent gets it right all of the time, these three star-studded families show that we can all relate to the dynamic relationship between Kratos and Atreus – especially when you wear the costume.

God of War Ragnarök TV spot shows how all parents can relate

Here’s how each father found paternal inspiration in God of War Ragnarök: 

Ben Stiller: Putting on the Kratos beard and makeup felt very empowering. The war paint really is useful in terms of letting people know you mean business. I found the beard made me feel wiser…though [my son] Quin didn’t seem to feel that at all.

LeBron James: Something about having the Leviathan Axe in your hand transports you to a different world. We all play the games on the screen, but being able to bring those moments to life and connect in a different way is a pretty cool thing.

John Travolta: Similar to Kratos and Atreus, the balance of ‘holding on and letting go’ is a dynamic many parents can relate to. There’s no better feeling than seeing your child grow and mature into the best versions of themselves. 

Experience Kratos’ parenting skills in action when God of War Ragnarök arrives on PS5 and PS4 November 9.

The Devil In Me: Supermassive looks back on Season One of The Dark Pictures Anthology

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He watched us silently.

This was sometime late in 2015, but he’s still there today. 7 feet tall. A larger-than-life and surprisingly accurate recreation of the psycho from Until Dawn, complete with blue overalls and the ghastly mannequin mask we’d spent months concepting to get as scary as we possibly could. We’re all used to him now, but he still gets a reaction from new hires and visitors.

The psycho watched everything. A group of us were sitting in the plush chairs of the cinema in the Supermassive offices, while CEO Pete Samuels laid out his plans for a new concept: the Dark Pictures Anthology. A series of branching cinematic games that would explore different sub-genres of horror. The games would be 4-5 hours, short enough to play in one sitting. Each game would feature two multiplayer modes – an online connected mode where you could play the entire game with a friend, and a couch co-op where a group of friends could get together and play a horror movie.

It was a simple, compelling idea. But it was also extremely ambitious. To create a new franchise from scratch is no small thing, but the two-player co-op was also really daunting – no-one had done it before.

I remember very clearly thinking, ‘I must work on that.’

And I did get to work on that.

I was lucky enough to be the game director on spooky ghost-ship story Man of Medan. And now I’m lucky enough to be the game director on brutal serial-killer story The Devil In Me. And it’s been a fantastic ride.

Between those games we’ve had the psychological and historical horror of Little Hope, set in the eponymous New England town, and we’ve had the pumping action-horror of House of Ashes, fighting hordes of terrifying clicking vampire monsters buried deep beneath the desert.

There’s another psycho in The Devil in Me. It’s the story of a crew making a documentary about the American serial killer HH Holmes, who get trapped in a ‘murder hotel’ by a serial killer who is inspired by… HH Holmes.

Looking back on our first four games, there are many series highlights and it’s difficult to pick a favourite. Is it Conrad being chased through the rusting corridors of the WWII freighter by a living manifestation of his worst desires and fears? Or the stunning character design of the demons in Little Hope, each inspired by a vicious, long-forgotten killing? Or maybe it’s the touching, charged relationship between Jason and Salim, mortal enemies finding mutual respect and brotherhood in the blood-soaked monster-infested caves? Or is it one of the gruesome and over-the-top deaths in The Devil in Me?

For me, the most exciting thing is that we found an audience for these games, and they found us. Cinematic horror with an emphasis on relationships a

Official PlayStation Podcast Episode 443: Grisly Details

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! We’re back this week interviewing Striking Distance Studio founder and CEO Glen Schofield on upcoming sci-fi horror thriller The Callisto Protocol.

Stuff We Talked About

  • Call of Duty Modern Warfare II
  • River City Girls 2
  • Forspoken
  • The Callisto Protocol (interview begins at 12:00)
  • Castlevania
  • A Plague Tale: Requiem
  • The Quarry
  • Gaming inspired Halloween costumes

The Cast

Share of the Week – A Plague Tale: Requiem

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Last week, we asked you to share moments from A Plague Tale: Requiem using #PSshare #PSBlog. From rat-infested alleys to emotional portraits, here are this week’s highlights: 

call_me_xavii shares Amicia and Hugo holding out a burning torch to protect themselves from a massive swarm of deadly rats.

CaliOcelot shares an extremely close-up portrait of Amicia.

MdeavorVP shares two figures walking along a path of red poppies inside an ornate church.

kaytanaa shares Hugo’s cursed hand with blackened veins reaching for Amicia’s.

Yuric83 shares Amicia holding up a smiling Hugo in her arms.

raphxander_ shares a portrait of Hugo with his eyes watering, cursed black veins stretching across his face.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Haunted
SUBMIT BY: 11:59 PM PT on November 2, 2022

Next week, it’s time to celebrate the spooky season! Share haunting or haunted moments from the game of your choice using #PSshare #PSBlog for a chance to be featured.

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