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Remnant II arrives on PS5 July 25

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Welcome back, survivors, and prepare to embark on a thrilling journey filled with intense combat, strategic decision-making, and unyielding teamwork! Remnant II will be available on July 25, 2023 on PlayStation 5. Sequel to the third-person action-survival shooter Remnant: From the Ashes, Remnant II builds upon the foundations of its predecessor, offering an enhanced cooperative experience that will test your mettle like never before. Join forces with friends or meet fellow adventurers online as you navigate a dynamically designed world ravaged by otherworldly forces.

Remnant II arrives on PS5 July 25

Core gameplay and mechanics

Remnant II immerses players in a seamless blend of fast-paced third person shooting, strategic character customization, and deep exploration. As you venture through dynamically generated environments, you’ll encounter hordes of terrifying and brutal enemies. Your goal is to survive the onslaught while uncovering the secrets behind the relentless invasion of the Root.

The game presents an arsenal of diverse weapons, each with their unique playstyle and devastating powers. Whether you prefer the precision of long-range rifles, the brute force of heavy weaponry, or the agility of close-quarters combat, there’s a weapon to suit every survivor’s style. Mastering the art of gunplay and adapting your loadout to different encounters is key to overcoming the challenging adversaries that lie ahead.

Remnant II embraces a robust character progression system that grants you the freedom to customize your abilities and playstyle. Choose from a variety of archetypes, each with its unique set of skills and perks, allowing you to tailor your character to fit your preferred combat approach. Unleash powerful abilities, harness mystical arts, and experiment with different synergies to create a formidable survivor capable of facing any obstacle.

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Marvel’s Spider-Man 2 arrives only on PS5 October 20, Collector’s & Digital Deluxe Editions detailed

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Everyone at Insomniac Games is thrilled to announce that Marvel’s Spider-Man 2 will launch on Friday, October 20th, 2023, only on PlayStation 5. After the amazing fan reception for Marvel’s Spider-Man in 2018 and Marvel’s Spider-Man: Miles Morales in 2020, the team has worked tirelessly over the past few years to make this third installment in the franchise the sequel you have been waiting for. Built from the ground up for PlayStation 5 console, Marvel’s Spider-Man 2 will unlock the power of the console with better visuals, faster web swinging (and web wings!), 3D Audio*, and near-instant character switching. We speak for all our collaborators and friends at PlayStation and Marvel Games, when we say that we cannot wait for you to get your hands on this incredible single-player open-world experience. 

*3D Audio via built-in TV speakers or analogue/USB stereo headphones.

In Marvel’s Spider-Man 2, players will get to experience Marvel’s New York as both Peter Parker and Miles Morales. As you saw in the PlayStation Showcase last month – the main storyline of the game will have you take control of both Spider-Men at different points of the campaign. In the o

Lies of P demo available today, contains first two chapters

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Are you ready to lie or die? I hope so! I’m Ji Won Choi, project director for Lies of P which will be launching onto PS4 and PS5 on September 19. We quickly amassed a large community of fans after announcing the title and we’re so excited they can finally get a taste of the adventure that awaits them in Krat in the Lies of P demo available at PS Store now.

You may know that Lies of P is an action Souls-like game inspired by the tale of everyone’s favorite liar Pinochio, set in a dark Belle Époque world. But, do you know how to “lie” your way through the first two chapters of the game? I’m not going to tell you a step-by-step guide and take away from the experience but I’ll be your “blue fairy” of sorts with pointers you won’t get anywhere else!

Lies of P demo available today, contains first two chapters

But before I begin, here’s what you can expect from the demo:

Explore Krat

This demo gives you just a glimpse of what’s explorable in Krat but there’s lots to discover! So, make sure you explore locations as you make your way to Hotel Krat. You just may uncover secrets that help P grow stronger and additional background information.  

Weapon assemble/ weapon combination

Create unique weapons by taking some handles and blades to merge them into something new for all new attributes and styles. After meeting with Gepgetto, you can begin experimenting by speaking to Eugenie in Hotel Krat or by finding a stargazer.

Fable Arts 

Each weapon has two Fable Arts – one for the blade and one for the handle. Fable Arts have a wide-range of uses, including bolstering your defense or dealing damage in spectacular fashion

Legion Arm loadouts 

There are three available in the demo, each with a unique purpose so you can customize to fit your playstyle and weapon. Go to the Venigni Craft Machine in Hotel Krat to change your Legion Arm.

Improving P

Increase all your attributes in exchange for Ergo by speaking to Sophia in Hotel Krat. The higher your attributes increase, the greater the Ergo cost. What will you improve first? You’ll be able to improve P via Stargazer before meeting with Sophia in this demo.

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Create, destroy, and rewind in Viewfinder, out July 18 – play the demo today

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Hello wanderers, I’m Gwen, co-founder and director at SOS. We are very happy to welcome you to Viewfinder, our first game as a studio. In it you, the player, can reshape reality with photographs, found objects, and a camera. That may sound confusing, but I’ve always found that the best way to explain the gameplay of Viewfinder is to experience it. For this reason, we are proud to reveal that you can do so today, in the new Viewfinder demo at PlayStation Store for PlayStation 5!

When we were first developing the placing photos mechanic, we focused on what felt good and fun. Having a camera, taking photos, and placing things randomly in space to alter reality is very exciting and amusing. But we were very mindful that placing found objects in new spaces also meant destroying what was previously there. Things can get complicated and confusing, especially if you accidentally delete something, like a teleporter, as these mark the end point of each puzzle and take you to the next challenge or even to the end of the level. We wouldn’t want that. This would mean dead ends and as much as the core mechanic is interesting, it limits the things we wanted to do and would be an unpleasant experience for anybody.

Sometimes playing games can feel like work and resetting a whole level’s progress can be discouraging, especially when the solution is at the tip of your tongue. How could we give players the freedom to explore the world we’ve built without fear of consequences? So we thought of what else we can pair with this camera mechanic so that it doesn’t punish, but actually encourages trial and error for people figuring out ways to move forward.

The answer is Rewind.

We wanted to encourage experimentation and remove the fear of failure. Now when you stumble upon something that would have otherwise been game breaking, you can just turn back time and try again! It is very important that people play the game at their own pace and discover things in their own way. It doesn’t matter how you play the game, as long as you have fun along the way. After that, the game felt way fuller and concrete.

In the words of the Cheshire Cat, “Imagination is the only weapon in the war with reality.” Viewfinder gameplay became this unique experience that can only exist in the video game medium. Because it is so absurd, weird and far removed from reality, we wanted to ground it with things from the real world. The space you’re exploring should feel lived in and real. Instead of trying to make something wholly original, we did our best to figure out how we can bring who we are, and what makes us happy into the game. Like sitting, we really like sitting down.

Adding in elements that are so closely tied to who we are as people can be complicated and scary. It takes a lot of hard work and vulnerability to translate feelin

AK-xolotl – the cute-but-deadly roguelite shooter hits PlayStation this fall

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AK-xolotl is the cutest, deadliest and only top-down roguelike shooter featuring AK-wielding axolotls. Blast your way through the animal kingdom with an arsenal of powerful guns, mighty power-ups and even raise an army of trigger-happy baby axolotls.

AK-xolotl – the cute-but-deadly roguelite shooter hits PlayStation this fall

After showing off some gameplay in an explosive trailer earlier this year, the team is delighted to present some more of the roguelite (or roguelotl, as we call it) gameplay elements of our game AK-xolotl.

For these axolotls, the food chain is merely a suggestion and the line between prey and predator can easily be erased with an AK-47. Your enemies however, will not go down without a fight. Especially in the beginning, you’ll be outnumbered and outgunned.

As the old saying kinda goes, “Anything that actually kills us, makes us stronger.” For axolotls and their amazing regenerative abilities, this is undeniably true. In your quest for revenge and snacks (more on the story later) you’ll be faced with many challenging adversaries. As shown in the trailer, dying is part of the gameplay loop and players should be prepared to die…a lotl.

Luckily, our main Axolotl doesn’t have to face all this violence alone. During each run, new Axolittles can be unlocked, each with unique traits and skills. With a little love (and food) these Axolittles will soon grow into a bunch of trigger-happy little maniacs, eager to mow down their enemies.

In the trailer, we are showing off some of the unique abilities your Axolittles can inherit, ranging from a quick self heal to destroying all your enemies in the ultimate sacrifice.

Snack

Beginning players might appreciate the standard healing ability early on. While you are still learning the ropes and expanding your arsenal, being able to heal yourself will come in clutch during that first boss fight. You’ll still have to manage and plan your heals as the ability, like all abilities, requires a certain amount of damage dealt to enemies before you can use it again.

Summon

More experienced players might be more inclined to max out their special items by embracing their inner Greed Demon, an ability that allows them to summon power-ups from the netherrealms. Don’t expect to spam this ability though. The more you use it, the longer it will take to charge.

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