Search

Game News

A thank you from Guerrilla: Horizon Forbidden West’s one-year anniversary

Game Ace Pro 0 0

It’s hard to believe that it’s already been one year since Horizon Forbidden West launched. On February 18, 2022, Guerrillas were eagerly waiting at their workstations as the game started rolling out to our global community. 

Describing the feeling of a game launch day is challenging, though any developer in our industry will inherently understand the mixture of excitement, nervousness, and anticipation as we start seeing your reactions come in. We spend most of the day refreshing social media, checking stats, and reading through initial feedback — whilst, of course, sharing a moment with the team, relishing in the incredible achievements and outcomes of over four years of work, now out in the world.

To build on this excitement, Horizon Forbidden West also joins the PlayStation Plus Game Catalog starting February 21, 2023.

This past year, saw more than just the launch of Horizon Forbidden West; we also released a LEGO Tallneck into the wilds, created a dedicated TikTok channel, and dropped a lot of new merch, like the OST vinyl and a collection with ASOS. We were even able to finally meet some of our fans in person again at Twitchcon and gamescom!

It’s been heart-warming to see the impact Aloy and her story have had on you, and we are so grateful for how our community expresses love and joy for our franchise.  One of my personal joys is to scroll through the #BeyondTheHorizon hashtag and see the breathtaking Photo Mode shots from the virtual photography community; did you know you all spent a collective 211,000 hours in Photo Mode?

As a thank you for one year of passion, support, and excitement about Horizon Forbidden West, we want to indulge you with a small token of appreciation in the form of new PlayStation avatars, which will be available to download from PlayStation Store tomorrow.

Thank you again from the bottom of our hearts for embracing Aloy and her continued story in Horizon Forbidden West. We are now looking forward to our Burning Shores expansion, coming to PS5 on April 19, which sees Aloy pursue a sinister threat in the deadly, volcanic ruins of Los Angeles. And if you want to experience the world of Horizon from a completely different angle, Horizon Call of the Mountain is launching next week on PSVR2.

I’ll leave you with this heartfelt message from Guerrillas at our studio in Amsterdam.

Wild Hearts immersive PS5 haptics and triggers features detailed

Game Ace Pro 0 0

If you wish to be a great Wild Hearts hunter you must rely on all your senses, not simply your sight, in order to successfully stalk and defeat your prey. The snapping of tree branches in the distance to your right, the plodding thuds that send vibrations through your body as impossibly heavy feet meet the earth, they all tell you plainly that a Kingtusk is passing through the forest. You ready your weapon, testing the bowstring which thrums reassuringly in your hand. You are ready.

This should give you a taste of how the PlayStation 5 DualSense wireless controller makes each and every hunt in Wild Hearts unforgettable. The hunt begins on February 17. Keep reading to discover what you can expect when you enter the land of Azuma and take on the mighty Kemono.

Haptic feedback

The beauty of the land around you can be both a blessing and a distraction while you pursue your massive prey. Your sense of touch can help ground you, keeping you focused on your pursuit as well as giving you vital feedback that can make the difference between victory and failure. Whether you are using a Karakuri to evade an attack or practicing with your weapons in Minato, Haptic feedback will sometimes speak louder than the mightiest Kemono’s roar.

A wooden gate – somewhat past its prime – blocks your way. You begin to push through it, but it’s surprisingly sturdy. Feel the resistance as it fights against you before, inevitably giving way to your strength.

You pursue your prey, leaping over gnarled tree roots and rocks that litter the forest floor. It begins to outpace you, but suddenly you see a spring Karakuri, a sure sign that luck is on your side today. You leap onto it, feeling the vibrations (thanks to your DualSense controller) as if through your own feet, and make up valuable ground quickly.

Of course not all sensations you experience through Haptics will be strictly necessary for the hunt. You may find it both useful and soothing to take time to interact with the gentler wildlife throughout Azuma. Make a new friend (or two) with a gentle pat on the back.

As a hunter, you must be one with your chosen weapon. You must know its weight, its speed, t

Gameplay details from Destiny 2: Lightfall’s first mission

Game Ace Pro 0 0

At the end of light, there is darkness. And at the end of darkness is light. This conflict is what Lightfall–the penultimate expansion to Destiny 2’s epic Light and Darkness saga–is all about. It’s you and your fireteam standing against The Witness and Calus’s dark Shadow Legion. The stakes are everything, with the looming extinction of all life hanging in the balance. It’s the most monumental development to the six-year-old game, and the talented team at Bungie is making sure you feel the grandeur through the plot and an assortment of new gameplay additions.

During a recent preview event of the upcoming expansion, we got to see some of the first mission and a handful of the delightful new surprises coming for Destiny 2 players, both new and old. Below are some of the most exciting details we learned about Lightfall.

The beginning of the saga’s end

You’re going to carry that weight: Lightfall looks to be one of the most powerful and emotionally heavy stories in the Destiny universe. With you as its central character (known as a Guardian), the savior battling against the end of the world, it all falls on you. The increased focus and pressure on you as the story’s hero adds to the plot’s stakes, giving your actions a greater weight than in previous expansions.

The introduction of The Witness: The ultimate nemesis of Destiny 2’s Light and Darkness Saga,The Witness, is finally entering the physical frame, adding to the urgency of Lightfall. This entity is unlike any you’ve encountered thus far. In its quest for total control, The Witness will immediately show that it is the coldest, most calculated, and reserved foe that any Guardian has ever fought.

A beautiful new destination: Lightfall is showing the world of Destiny in a new light. The cyberpunk-esque city of Neomuna is one of the most visually stunning locations in the game’s history. The architecture takes a more aerodynamic approach in its design, and the team brought that philosophy into every aspect, incorporating elements such as surf-like fins and sailboat-like ships. It’s all complemented by the vibrant neon color scheme of the city to create a vivid new aesthetic for the Destiny universe.

Fresh characters enter the fray: You can’t hope to stop the end of the world on your own, so you’ll find yourself fighting alongside some new faces in Lightfall. There’s the world-weary veteran, Rohan, and the showboating rookie, Nimbus, two members of the Cloud Striders—defenders of Neomuna.

Serving the bigger picture

God of War Ragnarök’s side quests are designed to expand not only on the world, but most importantly its characters and the larger themes arising from their journeys.

“We had a better sense of what we wanted from side quests this time. And I think that the impulse for many developers is to use them to flesh out the world and its lore.” Gaubert explains. “While that’s certainly part of it, we didn’t want that to be the main focus. The focus is on these characters and themes and ensuring that the critical path, storyline, and side quest storylines are pieces in a larger puzzle. That lore and world-building should be byproducts of exploring the characters rather than the other way around. It’s too easy to get lost in the minutia if it’s not anchored by characters, as they’re easier to relate to.”

The game’s first Favor, In Service of Asgard, is a perfect example of this approach. This quest sees Kratos, Atreus, and Mimir confront Mimir’s past of misguided attempts to win Odin’s approval, namely, persuading the dwarves of Svartalfheim to build mining rigs to generate resources for Odin. The mining came at a great cost, polluting the surrounding area and stripping Svartalfheim of resources, and now Mimir wishes to reverse the damage to heal the realm and clear his conscience.

The Favor not only explores one of Mimir’s deepest regrets, adding more context to his deep hatred of Odin, it also reflects on the broader theme of not running from the past – something Kratos has struggled with himself. While Kratos is not the focus of the Favor, in doing this side quest, the team at Santa Monica Studio was able to shine a new light on the once God of War as he helps Mimir right the wrongs of his past serving under a cruel master – touching on many broader themes for both characters including personal accountability and repentance. 

The Light Brigade brings a dark VR roguelike shooter to PS VR2, out February 22

Game Ace Pro 0 0

From the minds behind Wave Break and Fujii, Funktronic Labs brings you The Light Brigade—a roguelike VR shooter. Featuring intense PlayStation VR2 gunplay and immersive light magic, The Light Brigade puts you in the middle of heart-pounding action.

A twilight that won’t end and survivors hanging on to the hope of bringing light back to the world. This is the journey you will embark on when you first awake, beckoned by a mysterious voice. Arriving at the Last Temple, you are greeted by Mother and anointed as a member of the Light Brigade. As the sun continues to dim, humanity’s last hope is to release the trapped souls of the dead before it’s too late.

Immersive gunplay meets powerful light magic

The Light Brigade is set in a historical fantasy world, reflected in the World War-inspired weaponry. From the Gewehr 43 rifle to SMG M3 and Nambu Type 14, this wide array of weapons is pulled from a historic time period. However, the feel of these guns is even more important than the aesthetics.

Designed with realism in mind, physics-based gunplay like aiming, shooting, and reloading bolt-action rifles, machine guns, and pistols feels incredibly immersive and tactile. In PS VR2, this creates intense gunfights that put you directly in the center of the action. To add to these engrossing battles, you also have magic at your fingertips, allowing you to pair gunslinging and spellcasting beautifully. From infusing your rifle’s bullets with light magic, to raining fireballs on enemy hordes, magic spells provide the perfect complement to your rifle and combat arsenal.

The Light Brigade Weapon & Attachment – Concept Art

The many roguelike layers

You begin your journey as a lowly recruit, and set off with only a standard-issue rifle. But soon after entering the Sunken World, you will begin to loot enemies and discover treasure chests containing various gun modifications.

You can attach magic charms to your rifle and activate them mid-battle to imbue your bullets with light magic, turning them into explosives or armor-piercing rounds. Red-dot reticles provide better aim, while poison barrels cause damage-over-time effects, offerin

Explore the mind of Junon in The Wreck

Game Ace Pro 0 0

Most video games put you in control of a strong, powerful character, ready to crush their enemies. That’s not exactly the case of Junon, The Wreck’s main protagonist. In fact, the first time you meet her, she’s… passed out on a hospital toilet floor.

This first encounter sets the tone: Junon’s having a hell of a day. She just learned that her mother, Marie, had a stroke and is now in a critical condition. And unbeknownst to Junon, Marie has designated her as her trusted advocate. Junon is going to have to make very important decisions on her mother’s behalf – and she’s not exactly thrilled.

You may wonder how the game tells you that. The thing is, with The Wreck, we wanted to make a game about intimacy, a game about how people feel, and process the things that happen to them. That’s why we decided to allow you to gain access to Junon’s reflections and feelings. When a thought pops up in her mind, it appears on screen in the shape of a big word. Activate it and you enter her mind, investigating how she reacts to what’s happening.

But as we wanted you to really connect with Junon, we thought a good way to achieve that would be to give you a way of influencing her directly. That’s why, from time to time, you’re able to orient her thoughts in a direction or another. Doing so is important because it’ll allow Junon to come up with new ideas, and thus new dialog options in the conversations she’s having.