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Concord launches on PS5 & PC today – 5v5 action, Training Mode, Time Trials, and more awaits

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Hey everyone! We’re excited to share with you all that Concord* is live and available now worldwide on PS5 and PC. So, grab your crew and queue up to take down your rivals, earn cosmetics, and explore the Concord Galaxy. To celebrate this moment, we’re thrilled to debut our brand-new launch gameplay trailer.

Your adventure begins

Launch is just the first step, and now that Concord is live, your adventure is just beginning! During our first week and every week after, we’ll be premiering our weekly cinematic vignettes in-game. These brief cinematics expand upon the characters and the universe of Concord. We can’t wait for you to learn more about the Crew of the North Star, their journey, and of course their tidy ship in the coming weeks.

Concord launches on PS5 & PC today – 5v5 action, Training Mode, Time Trials, and more awaits

As you start your adventure in Concord, you’ll be able to begin expanding your character roster with the first unlockable Variant for Teo—a former elite soldier turned Freegunner on the Northstar crew. Like all Variants in Concord, this unlockable Variant of Teo will grant you a new cosmetic Outfit for Teo and a unique Combat Trait that modifies his skills and abilities—in this case, giving you extra grenades to deploy in combat. You can use them to clear out areas on the map for your team, or to just make fights a little chaotic. You can expect us to introduce a new Variant every week for you to earn and add to your collection.

Evolving the experience

Continuing to grow and evolve Concord with our community as we release regular and Seasonal content updates is such an important part of this journey. We poured through all your comments after our beta last month, including your questions about solo modes, leaver penalties, join-in-progress, and more—and we’re excited to share that many of your frequently requested features are available for launch. 

With the release of the game today, you’ll be able to learn about some of our Freegunners and game mechanics in-game with a solo Training Mode, as well as special Time Trials. We also heard your suggestions during the beta about having a way to test out Freegunners, their weapons, and their abilities before heading into a match, so based on your feedback, we’re launching with a brand-new Practice Range feature based on your feedback.  The team has also made several changes to make Crew Bonuses more apparent during character selection and in Crew Builder based on your feedback.

The lore of the broader Concord Galaxy, the Freegunners, and what awaits you in the Wilds will als

Share of the Week: Teachers

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Last week, we asked you to showcase the best teachers in the gaming world using #PSshare #PSBlog. Here are this week’s highlights:

horace0816 shares a stoic profile of Sadanobu Ishikawa

BitarHector shares a touching moment with Joel and Ellie

Lny_Trpr_EE7 shares a wizard passing down knowledge

Amianan_NiRaGuB shares Sokrates being a philosopher

wmcapture shares Jackie Welles deep in thought

juniaxe shares Marvin Branagh helping Leon

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?


THEME: Squads
SUBMIT BY: 11:59 PM PT on August 28, 2024

Next week, showcase how teamwork makes the dream work by showing off your squad. Highlight your favorite crew for Share of the Week using  #PSshare #PSBlog for a chance to be featured.

Monster Hunter Wilds: hands-on report

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I recently had the opportunity to play Monster Hunter Wilds, the next installment in the hunting action series Monster Hunter, and take on a single-player quest to hunt the fanged beast Doshaguma. 

Seamless, load-free traversal

Handler Alma gives players a quest to hunt down Doshaguma in the Windward Plains. Players can now take two weapons into a quest, so I selected a Switch Axe and a Light Bowgun, securing a versatile tactic of both close and long-range combat.

Once prepared, I embarked on a journey to the Windward Plains on my very own ridable Seikret. Expecting a familiar loading screen, I was instead greeted by a seamless transition into the field. That’s right, base camp is now seamlessly integrated into the game’s vast world.

Riding the nimble, invaluable Seikret

The Seikret boasts an autopilot option, which gave me a hands-free ride to the location Alma marked on my map. The beast of burden’s ability to traverse rough terrain reminded me of the Jagras and Kestodon companions from Monster Hunter World.

Even in autopilot mode, players retain control over the Seikret with the left analog stick, allowing them to deviate from the path if they spot something that piques their interest. Once done exploring, the Seikret will resume its automated journey to the Doshaguma’s locale. I was pleasantly surprised that I could still collect items and wield weapons while riding my mount..


Large Dung Pods repel packs of monsters

Upon arriving at the destination, I was met by a pack of Doshaguma, the largest of these  being the quest target. After I landed a hit on the boss, the rest of the pack instantly stampeded me. Dealing with multiple monsters and the boss simultaneously added to the challenge of this hunt.

To break up the pack, the newly introduced Large Dung Pods are deemed highly effective. Firing the stinky pod at the pack causes a noxious explosion that breaks the group up. After a quick chuckle at the humorous sight of the repulsed monsters, it was time to give chase.. With a whistle I called my feathered mount – who remains nearby during my clash – back to my side. Back in the saddle, I resumed my hunt. 

Floatopia is coming to PS5 in 2025

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Hello, PlayStation community! I’m Zane, the Lead Game Designer of Floatopia. Today, we’re thrilled to show you the World Premiere trailer for a new life simulation game where you travel in a superpowered world and meet new friends. We look forward to bringing Floatopia to the PlayStation community and joining you on your journey above the clouds.

Floatopia is coming to PS5 in 2025

Embark on a journey in the clouds

Our story is set in a fantastical world filled with superpowers that can be acquired through just a phone call. Unfortunately as the protagonist, you find that all the best superpowers in the world have already been taken, leaving you with – well, frankly, the much less impressive ones. This situation has led you into a dead end job, and you feel marginalized and underappreciated. But, by chance, you come across a floating island and there, you join others with similarly “useless” superpowers. Together, you embark on a healing journey, exploring the new chapters of your lives.

This world is made up of unique miniature toys with an art style that is bright, fresh, and full of fantasy. It feels as if you handcrafted it piece by piece. Here, you will see residents that look like figurines, houses made from milk cartons, and stations seemingly crafted from clouds. We have put a great deal of effort into the details of this magical world, utilizing high-quality rendering techniques, exquisite material details, and delicate lighting… These elements work together to showcase the game’s unique miniature world, creating a believable and immersive experience.

In Floatopia, you can travel with your own island to explore various fantastical realms. We integrate fantasy elements based on different regional cultures and natural landscapes, and plan to regularly update the game with new realms for a rich and novel experience.

Let’s build a beautiful life together

We hope that beyond traveling, you can truly “live” in Floatopia. Here, you can meet residents with unique superpowers and

Dragon Ball: Sparking Zero – creating the Majin Buu saga

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Joining us today is the main producer of the highly anticipated game Dragon Ball: Sparking Zero Jun Furutani. This game has generated a lot of buzz in the gaming community, and we are thrilled to talk with him about it.

In Dragon Ball: Sparking Zero, the team has taken this legacy series to new heights. Today, we have the privilege of peeking into the creative process behind the game, exploring the inspirations and challenges the team faced during development, and getting an inside look at what makes this installment so unique.

To understand the challenges behind this project, we will be asking Jun Furutani some questions about characters from the iconic Majin Buu saga, which will be playable for the first time in Europe at Gamescom 2024, giving attendees a first-hand experience of these beloved transformations and abilities. With that in mind, let’s dive into the details and explore what makes these characters and their transformations so special!

What challenges did you face when animating Majin Buu’s unique abilities and transformations?

First, the characters that can transform are getting stronger in the game. That’s why we have made adjustments that allow you to experience them in terms of tactile comfort, such as their speed and number of attacks, as well as their status.

However, it has been difficult to adjust so as not to upset the overall balance of the game, partly because of the large number of characters. Majin Buu has many special moves, and compared to human characters, he has many unusual movements, such as extending his arms and making his body look like a ball, so it was a little challenging. Hope you will pay attention to those points as well.

How did you ensure that the game’s combat system reflects the intensity of the Majin Buu Arc battles?

What we value is the recreation of the actions depicted in the original work. Many techniques of the characters active in the Majin Buu arc are modeled after scenes from the story. For example, Ultimate Gohan’s normal attack movements are based on his fight with Super Buu, and he has a special throw that only activates when fighting Super Buu. We have paid attention to these details so that players can recreate the original scenes and experience the excitement firsthand.

Are there any unique interactions between Majin Buu Arc characters and other characters in the game?

There are special interactions between certain characters before and after battles, and in this game, there are also characters who have interactions with characters from Dragon Ball Super. We hope you will enjoy these elements as you have in previous games.

How did you approach the storytelling for the Majin Buu Arc within the Episode Battle mode?

It’s not limited to the Majin Buu arc, but in order to deepen the experience of playing as a character, you can enjoy challenging battles against powerful enemies, and in some scenes, you can see a special ending depending on the outcome of the battle. I hope this feature will have everyone who plays wondering “What would have happened if I had done this in that battle?” and that leads them to try something new next time!

What are you most proud of in terms of the Majin Buu Arc content in Dragon Ball: Sparking! Zero?

This may overlap with the previous question, but I would like you to pay attention to the detailed

Little Nightmares III: co-op gameplay detailed in new trailer

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In Little Nightmares III, players follow the journey of Low & Alone, two best friends looking for a way out of the Nowhere.

Trapped within the Spiral, a cluster of distorted areas within the Nowhere, they will have to work together to survive in a dangerous world full of delusions and escape the grasp of an even greater threat lurking in the shadows.

Little Nightmares III returns to Gamescom with a brand-new trailer, highlighting the synergies between the two characters and teasing new environments to explore!

Little Nightmares III: co-op gameplay detailed in new trailer

Co-operative features and new puzzle-solving mechanics

Little Nightmares III is the first game in the franchise to feature 2 players online co-operation. The latest trailer shows some of the co-operative gameplay mechanics that will be useful when players play together in co-op, or solo with the other character controlled by AI. 

Low and Alone, the two playable characters, are both best friends and very complementary. They each have an iconic item: the bow for Low and the wrench for Alone. 

Working together will be key to progress in the game. For example, in the trailer we see that Low can bring down smaller enemies with his bow, while Alone has to finish them off on the ground with her wrench. 

You can also see Low put his bow to good use at the end of the trailer, saving Alone from the petrifying glare of Monster Baby. 

However, teamwork isn’t only about using items. It is also about clearing the way for your partner so they can help you move forward in turn. You’ll need to be proactive and take initiative for both of you to make it through. 

“The relationship between the two characters is very strong, and we were keen to explore that bond in the game. It is even more relevant when we see them working together to escape the many threats that make up the Nowhere”, mentioned Wayne Garland, Little Nightmares III Game Director at Supermassive Games.

New settings, faithful to Little Nightmares’ atmosphere

Teamwork is at the heart

Monster Hunter Wilds: all the news from Gamescom Opening Night Live

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Behold the reveal of a new locale submerged in scarlet colored water, new characters pivotal to the story, and of course, ferocious new monsters, all part of our 3rd trailer for Monster Hunter Wilds. We’re excited to share this first breakdown of the details below, straight to all our hunters on PlayStation. 

Watch the brand-new trailer and read on to learn more about the Forbidden Lands, the inhabitants of hunters’ base camp in the Windward Plains, as well as the mysterious monster that stirred up a storm in our previous trailer. 

Monster Hunter Wilds: all the news from Gamescom Opening Night Live

Step into the Scarlet Forest and stand against a new foe

Together with members of the Research Commission, we step into a new locale in the Forbidden Lands and come face to face with the new large monster that calls it home. This new spider-like monster is part of the rare Temnoceran classification of monsters, which have been few and far between throughout the series. 

The Scarlet Forest

Follow the river from the Windward Plains to enter the verdant Scarlet Forest, lush with tall trees and abundant water. This isn’t your ordinary forest, however. As the name suggests, the towering greenery above is offset by water colored with a deep red hue. 

Lala Barina

New to Monster Hunter Wilds is the Temnoceran Lala Barina, which inhabits the Scarlet Forest. Normally covered in white fur, Lala Barina can unfold its thorax at will, revealing a dazzling yet dangerous blooming rose appearance.

Massive, ever-changing environments

The vast and dynamic environments of Monster Hunter Wilds can radically change on the fly. During the harsh Fallow period, hungry predators roam the diminished land for food, re

Directive 8020 launches on PS5 in 2025

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I’m hugely excited to announce Directive 8020 – an all-new sci-fi survival horror adventure coming in 2025 from Supermassive Games. 

Directive 8020 is an all-new sci-fi survival horror adventure with all the immersive cinematic gameplay that you’d expect from a Supermassive game but now with even more features and player agency than we have ever done before. 

Directive 8020 launches on PS5 in 2025

So, first let’s start with the Story.  Earth is dying and humanity is running out of time. 12 light years away the planet Tau Ceti f offers a small sliver of hope, but when the colony ship Cassiopeia crashes onto the planet the crew soon realize they’re far from alone.

Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth.

Naturally, as it’s a Supermassive horror game – things are not going to go to plan for our pioneering crew!

Sonic x Shadow Generations interview: Shadow the Hedgehog’s new Doom Powers detailed

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The launch of Sonic x Shadow Generations is coming fast this October, and everyone is curious to know more about Shadow the Hedgehog’s new Doom Powers!

Sonic x Shadow Generations interview: Shadow the Hedgehog’s new Doom Powers detailed

The team just released a trailer all about the Doom Powers, highlighting each unique ability and how they provide new twists for Shadow’s platforming and combat. The trailer also showcased gameplay from new stages calling back to fan-favorites such as Chaos Island from Sonic Frontiers and Radical Highway from Sonic Adventure 2, as well as iconic boss challenges like Metal Overlord from Sonic Heroes. Eagle-eyed viewers might also catch a glimpse of the reimagined hub world, White Space, where players will get the opportunity to test out and master Shadow’s new moves while they explore, unlock stages, and uncover collectibles.

We got together with Sonic Team Creative Officer, Takashi Iizuka, to chat on why this game was the perfect opportunity to give Shadow new abilities, and how they offer new, action-packed ways of navigating different stages and boss battles.

Why are Shadow’s Doom Powers important to the story and gameplay?

Iizuka-san: In terms of gameplay, the team wanted to make Shadow Generations’ action more unique to differentiate it from what Sonic can do, so we added the Doom Powers. Shadow’s new powers are essential because they give him new ways to attack enemies and traverse the world, giving our team more to build upon in each stage’s level design. While we can’t share much about the story, the Doom Powers play an essential role in Shadow’s journey and development throughout his campaign, giving him more powers to save the world. Shadow receives these when he awakens to the power of darkness in the game, so players will see how closely they tie into the narrative when the game comes out later this year.

How did you choose the final selection of Doom Powers we see in the game? Why were these powers right for Shadow?

Iizuka-san: Shadow is a dark, anti-hero character, so the Doom Powers had to embody a sense of danger and mystery that can be seen in Shadow’s actions and movements. The level designers also incorporated many ways the Doom Powers can be used in this platform action game, so they are not just additional combat moves. Shadow can use Doom Powers to platform around the world.

How are these powers different from Shadow’s e

NBA 2K25 Play Now updates and new PS5 Digital Edition – 2K25 Bundle revealed

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The recent NBA offseason captured headlines with some of the league’s biggest stars shining overseas and others taking their talents to new teams via trade and free agency; as a result, you may be itching to play with your new-look squad in NBA 2K25’s Play Now mode. When you hit the court in the latest iteration of the NBA 2K franchise September 4, 5am PST on PS5 and PS4, experience a bevy of enhancements across all of NBA 2K25’s competitive game modes, including Play Now Online* featuring the return of Leagues, an overhauled leaderboard and ranking system, and more! 

We also have first details on the PS5 Digital Edition – NBA 2K25 Bundle**, coming soon on September 4.

Whether you’re playing solo or with a friend, the classic Play Now mode is the quickest way to jump into the action and start throwing down thunderous dunks in a traditional head-to-head format. Choose from current NBA teams updated with active rosters, or pay homage to basketball’s legends with iconic rosters from the past. While you’ll immediately have the pick of the litter in offline Play Now, the rules of Play Now Online are slightly different.

The biggest change to Play Now Online is the return of Leagues, a five-level ranking system with Bronze, Silver, Gold, Platinum, and GOAT to determine your skill level. Every player will begin at the Bronze level and have all 30 current NBA teams to choose from, but in order to gain access to the expanded list, you’ll need to level up.

  • Bronze to Silver: Unlocks ‘60s, ‘70s, ‘80s, and ‘90s eras teams
  • Silver to Gold: Unlocks 2000s era teams
  • Gold to Platinum: Unlocks 2010s era teams
  • Platinum to GOAT: Unlocks a GOATED Team (new GOATED team each Season)

To advance from Bronze to Silver and so on, you’ll need to accrue enough Victory Points by winning to move on. But there’s a catch: in NBA 2K25, you’ll only be able to use the same team once every five games, or until you level up to the next League. As much fun as it would be to dominate every game with the Boston Celtics, there’s an added incentive for using a lesser-ranked squad.

Leagues use overall ratings to group teams into three tiers to quantify how the Victory Points are awarded. Take a look below:

  • Tier 1 – Win with one of the top 10 overall-rated teams in the NBA to receive the smallest amount of Victory Points
  • Tier 2 – Win with teams ranked 11-20 overall to receive the medium amount of Victory Points
  • Tier 3 – Win with teams ranked 21-30 overall to receive the largest amount of Victory Points

The pursuit of victory is the ultimate goal in Play Now Online, but leveling up comes with its own set of bragging rights. Players who accrue enough points in the GOAT League will receive a VC prize, an All-time Team, and Prestige for completing the GOAT League. In addition, players who rank in the Top 100 players will receive an in-game logo, visible to all players, to show off their achievement.

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