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Baobabs Mausoleum Grindhouse Edition blends nostalgia and mystery

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Hi there ghoulies & rotten friends! Jacob Jazz here, solo dev creator of the Baobabs Mausoleum Saga! I’m also the Celery Emblem´s warlock, making indie games since 2010.

Baobabs Mausoleum is a dreamlike mix between the RPG-adventures of ‘90s handheld consoles and the great graphic adventures of the late ’80s. I’m creating a unique nightmare universe loaded with influences both literary and cinematographic.

The mix of ideas and emotions converges in a single point: The town of Flamingo’s Creek within Wlair County. This place only appears every 25 years, and only in nightmares.

Development background

After five years of development, and launching episodic chapters, Baobabs Mausoleum: Country of Woods & Creepy Tales, arrives in full today with its Grindhouse Edition on PlayStation. Developed in Jacob Jazz’s gloomy monster garage in Madrid city.

Inspiration

To build the stories that make up Flamingo’s Creek, I decided to pay homage to my favorite cinematographic works, so I used the key artistic background in films by directors such as Tim Burton or Terry Guilliam, making use of picturesque plots that seem to be taken from a film by David Lynch, not forgetting the use of “video clip”-style music akin to famous scenes Tarantino scenes; As you can see, it is the mixture of many things in order to achieve a new and unique style.

About the town

The town of Flamingo’s Creek is a recurring dream of mine — a deconstructed mix of experiences. It is a rural mountain town, with a community of characters totally isolated from the rest of the world. From time to time, the idea of ​​creating my own town (a la Twin Peaks), was a constant for years. I often think that the true protagonist of this adventure is not Watracio, but the citizens themselves.

Truly discovering Flamingo’s Creed requires playing all three episodes. However, in episode two players can freely explore, making use of a day and night cycle. The passage of time intends to create a window through the screen to better understand the town and its secrets. When you’re not playing, life at Flamingo’s Creek goes on…

PlayStation Plus games for March: Final Fantasy VII Remake, Maquette, Remnant: From the Ashes and Farpoint

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Return to one of PlayStation’s most iconic settings reimagined for PS4 and experience a truly unique puzzle experience for PS5 as Final Fantasy VII Remake and Maquette join PlayStation Plus next month. Also launching alongside these titles on Tuesday, March 2 is the intense, sci-fi survival action of Remnant: From the Ashes and PS VR shooter Farpoint.  

Let’s take a closer look at the games.

Final Fantasy VII Remake | PS4

PlayStation Plus games for March: Final Fantasy VII Remake, Maquette, Remnant: From the Ashes and Farpoint

Square Enix’s modern reimagining of its iconic RPG boasts unforgettable characters, a mind-blowing story and epic battles. Return to the city of Midgar as Cloud Strife, former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the resistance group Avalanche. Initially executing daring raids against Shinra to fight back against its planet-threatening machinations, Cloud and his comrades are unaware of the epic consequences that await them.

The story of this first, standalone game in the Final Fantasy VII Remake project covers up to the party’s escape from Midgar, and goes deeper into the events occurring in Midgar than the classic original.

Please note the PS4 version of Final Fantasy VII Remake available to PlayStation Plus members is not eligible for the PS5 digital version upgrade.

Remnant: From the Ashes | PS4

PlayStation Plus games for March: Final Fantasy VII Remake, Maquette, Remnant: From the Ashes and Farpoint

In this third-person survival action shooter, play as one of the last remnant

State of Play February 2021: the complete recap

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Today’s State of Play gave exciting updates on upcoming PS4 and PS5 titles as well as a first look at new announcements. Amongst other things, there was a deep dive of the PS5 enhancements coming to Crash Bandicoot 4: It’s About Time, a tantalising new glimpse at Returnal, the news that Oddworld: Soulstorm launches into PlayStation Plus this April on PS5 and of course, the debut of Final Fantasy VII Remake Intergrade. 

State of Play February 2021: the complete recap

Check out the full list of announcements below, which includes insight from the developers of the games featured in the show. 


State of Play February 2021: All the announcements


Final Fantasy VII Remake Intergrade arrives on PS5 June 10, 2021

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Today we’re excited to announce Final Fantasy VII Remake Intergrade, an enhanced and expanded version of last year’s critically acclaimed adventure. Whether you’ve already completed Cloud’s journey on PS4 or are brand new to the world of Final Fantasy VII Remake, Final Fantasy VII Remake Intergrade has something to offer for everyone.

Final Fantasy VII Remake Intergrade arrives on PS5 June 10, 2021

The expressiveness of the game’s lighting, texture, and environment has increased with the PS5 version of the game. New features have also been added, including the ability to switch between “Graphics Mode” that prioritizes high quality 4K graphics (4K compatible display required) and “Performance Mode” that prioritizes smooth action at 60FPS.

The game also includes a Photo Mode where the player can take photos of in-game scenes and save their favorite memories, as well as a new episode that features Yuffie as the main protagonist.

Those who own the physical or digital PS4 version of Final Fantasy VII Remake and want to experience the PS5 enhancements can upgrade to the PS5 version at no extra cost**, and carry over their save data from the PS4 version.*** PS4 players who upgrade will still need to purchase the new episode featuring Yuffie separately. Update: Please note the PS4 version of Final Fantasy VII Remake available to PlayStation Plus members is not eligible for the PS5 digital version upgrade.

Deathloop’s ‘Déjà Vu’ trailer: a stylish look at Colt’s journey through Blackreef

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Everyone knows the feeling of déjà vu – that sensation that you’ve experienced something before. For Colt, this feeling is near-constant. Trapped in a time loop, Colt has been experiencing déjà vu for as long as he can remember, which actually isn’t very long because he has amnesia and only really remembers his recent past. That might explain all the déjà vu, honestly. Every time the day loops it’s a struggle to remember everything so he can use the knowledge he has to push himself forward and, hopefully, off the island of Blackreef. Colt sets his sights on a new target – the Visionary, “Ramblin’” Frank Spicer – in the latest Deathloop trailer.

Deathloop’s ‘Déjà Vu’ trailer: a stylish look at Colt’s journey through Blackreef

The Sounds of Blackreef

The inhabitants of Blackreef are living out an endless party. Every looping day is a celebration of chaos, grandiosity, and debauchery. This spirit has infused itself into all elements of the game – from the drunken spectacles taking place in the streets, to the brightly colored and sometimes ominous graffiti covering the island, and even to the music you’ll hear in each of the four districts dividing Blackreef.

“Along with the different visual influences in each district, we wanted to ensure players would hear different things between the different regions of the island,” says Audio Director Michel Tremouiller. “The scores of each district are changed by the architecture and vibe of that particular location, as well as the Visionaries that call those areas home. Where Aleksis’ Updaam is all psyche-rock and vintage sci-fi tones, an area like Frank Spicer’s home of Fristad Rock will be more melancholic guitars swaying to the rhythm of the waves.”

With Deathloop, Audio Director Michel Tremouiller was tasked with creating a musical style as unique as Blackreef itself. But before he could even begin to define each district, he needed to determine the overarching style.

“First, we define the most important elements we want to be clear to the player and highlighted in the game,” says Michel Tremouiller, Audio Director. “Usually you have to focus on a few keywords that describe the game, and that’s a good starting point for our work on the audio team. With Deat

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