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Share of the Week – Marvel’s Wolverine

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Last week, we asked you to share ferocious moments from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:

adambomb2mk shares Wolverine’s claws illuminated in the shadows

NickVPgamer shares a hairy and shirtless Wolverine

crisg_art shares Wolverine lunging past a fiery backdrop

RhodWulfLeon Wolverine taking on Omega Red

scionjay96 shares Jean ready to attack

lets_gaming.vp shares Wolverine crossing his claws to strike

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Marvel’s Wolverine – Logan
SUBMIT BY: 11:59 PM PT on September 30, 2026

Next week, share heroic portraits of Logan in Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured.

How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

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The world of Strangereal, setting of the Ace Combat games, has developed a deep and storied history over the course of the series. But with Ace Combat 8: Wings of Theve, developer Project Aces has changed its approach to storytelling to create a more intimate and emotional tale than it has in the past. That approach brings you a lot closer to the desperate attempts of the Federation of Central Usea’s battered navy to fight off the invading Sotoans, and the many characters fighting that war.

Luma Island is coming to PS5

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We’re Feel Free Games, the team behind Luma Island, and we’re very excited to share that Luma Island is coming to PlayStation 5!

Luma Island launched on PC in November 2024, and since then more than 800,000 players have joined us on the island. Now we’re getting ready to welcome PlayStation players too.

Fading Echo makes a splash on PlayStation 5 today

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Hi PlayStation players! This is Sylvain from Emeteria, a New Tales studio, the team behind Fading Echo, and we’re excited to share that our fast-paced elemental action-adventure RPG is launching today on PlayStation 5.

In Fading Echo, you play as One, a young Legend fighting to save Corel, a fractured world being consumed by a mysterious force known as the Paradox. To survive, you’ll experiment with One’s powers, manipulate the elements around you, and shift between realities to find new ways through combat, exploration, and puzzles.

So, let’s dive in!

Become water – then weaponize it

Water – or Æther, as it’s known in the world of Fading Echo – is at the heart of One’s abilities. She can manipulate it, use it against enemies, and even transform herself into a living blob of it.

One of our goals with Æther form was to make movement itself part of your toolbox. As a blob, you can build momentum, surf through pipes, squeeze through narrow cracks, and launch yourself across the environment. This can help you reach new areas and solve environmental puzzles, but it can be just as useful in combat. Get above an enemy, for example, and you can water-bomb them on the way down, making quite a splash. It’s as effective as it is fun.

And movement is only the first ripple.

One can also unleash waves of Æther and powerful charged blasts, drenching enemies and changing the state of the battlefield. But drenching an enemy is just the beginning: Æther reacts with elements such as lava, toxic waste, and even Paradox corruption, opening up all kinds of possibilities.

Drench an enemy before conducting energy through them. Solidify elements to change the battlefield. Or lo

Silent Hill: Townfall — 9 ways first-person changes the iconic horror formula

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The Silent Hill franchise has evolved with its most recent entries, expanding into settings that go beyond the eponymous foggy American town. In Silent Hill: Townfall, it also taps into a new way to terrify players, shifting from a traditionally third-person perspective to first-person. The series has previously offered glimpses of first-person gameplay, including Silent Hill 4: The Room (PS2, 2004) and Silent Hill: The Short Message (PS5, 2024). However, Silent Hill: Townfall is the first time you’ll face all the horrors of a full Silent Hill experience through the eyes of its protagonist.

Share of the Week: Seasons

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Last week, we asked you to celebrate the seasons using #PSshare #PSBlog. Here are this week’s highlights:

FlamingHobo666 shares a golden bird flying across a spring field in Ghost of Yōtei

gh_holy_mash shares fallen autumn leaves in Onimusha: Way of the Sword

raphxander_ shares the castle covered in winter snow in Hogwarts Legacy

RhodWulfLeon shares yellow flowers blooming in Horizon Forbidden West

John_Varela_R shares Lara ice-picking her way up a mountainside in Rise of the Tomb Raider

JDanny7_VP shares a summer evening on the water in Red Dead Redemption 2

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Marvel’s Wolverine
SUBMIT BY: 11:59 PM PT on September 23, 2026 

Next week, unleash ferocious shares from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured.

Control Resonant: How Remedy is going bigger and weirder with its paranatural horror sequel on September 24

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Control was just the beginning. The paranatural realm established in Remedy Entertainment’s sci-fi action adventure thriller gets a full sequel in Control Resonant on PlayStation 5, which leaves the confines of the mysterious Oldest House and ventures into a world of terrifying entities, mind-bending cityscapes, and an unfairly incarcerated man with incredible abilities who just wants to find his sister.

I went hands-on with the full game ahead of its September 24 launch to discover how strange things really get in a warped and broken Manhattan. Spoiler: weird doesn’t even cover it, in the best possible way.

A story which resonates

Not familiar with Control? Never fear – Resonant has a handy recap trailer to get you up to speed, told from the perspective of the first game’s protagonist, Jesse. And given her younger brother is only just discovering this new, unfamiliar world, he’s the perfect vessel for any exposition you need to understand the game’s story.

Control Resonant keeps the surreal, horror tinged sci-fi tone of the first game, but amps it up with a powerful tale of people who fall through society’s cracks. This doesn’t refer to just Dylan, but also other characters who have been discarded or deemed unworthy. It’s an emotional theme reflected through Dylan’s relationship

Co-op roguelite Shape of Dreams launches today on PS5

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Hi everyone, PlayStation players! I’m Eunseop Shim, developer at Lizard Smoothie.

I’m thrilled to finally be sharing this news. Shape of Dreams launches today on PlayStation 5, arriving alongside The Starless Path — our 1st Anniversary Update, and the largest update we’ve ever made.

Watch our newly released launch trailer first, then read on to see what’s waiting deep inside the dream world.

Combat and Travelers

Shape of Dreams is fast-paced, spectacular and aggressive. You become one of completely different nine Travelers, and descend deep into the Rapids — a dream world that reshapes itself every time you enter. Once you’ve chosen your Traveler, it’s time to dive into the Rapids.

Memories and Essences

Combat is fast and flashy, but how you take control of the battlefield is entirely yours to decide.

Memories are the core abilities you equip. Essences slot into those Memories and fundamentally rewrite how the ability works.

Take a single-target attack Memory and attach an Essence that chains the ability to nearby enemies, or one that cuts its cooldown every time you land a hit, and it becomes something else entirely — an ability capable of wiping out an entire room. With more than 200 Memories and Essences available, no two runs are the same, and a run isn’t about finding the right answer.

It’s about deciding what to make out of what you’ve found. Digging up wild synergies nobody saw coming — that’s the real heart of this game.

Traveler Memory and Identity Memory

Every Traveler begins with two unique traits at the center of their build: the Traveler Memory, an active skill, and the Identity Memory, a passive. Before each run begins, you pick one of two options in each of these slots. Your choices let you go beyond simply stacking abilities on top and adjust the starting point itself.

Constellation

Every Traveler has their own Constellation to fill in, and progress isn’t lost when a run ends — it accumulates. Travelers who return to the Rapids again and again grow to heights a single descent could never reach. The Starless Path adds new Stars you can slot in.

Four-player co-op

You can play the whole game by yourself, or run it as a four-player online party. In co-op, builds lock into one another: one player freezes enemies while a teammate drives extra damage into the frozen targets, or someone pulls everything into a single point so the rest of the party can sweep it all at once.

Nobody is forced into a fixed role. Four independent builds collide and interlock on the battlefield until they come together into one perfect rhythm.

Cross-play is live at

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