Search

Game News

A Close Quarters Look at Proto Man in Mega Man: Dual Override

Game Ace Pro 0 0

At long last, the Blue Bomber is leaping back into action with Mega Man: Dual Override. However, he’s not the only one making a return in the highly anticipated game. Capcom’s latest evolution of the Mega Man series also features a second playable character!

Proto Man is making his comeback in Mega Man: Dual Override, and the fan favorite is armed with a powerful playstyle that’s entirely his own. Today, we’re excited to share a closer look at Proto Man and the unique arsenal he’ll unleash in this all-new adventure.

Proto Man’s return in Dual Override is something we’ve been teasing from the very jump. Fans may have heard his signature whistle in our reveal trailer, but now it’s official. Proto Man is back, and in the latest footage, you can catch the first look at him in action.

Alongside the arrival of Mega Man: Dual Override, next year marks the 40th anniversary of the series. It’s a long legacy, and Proto Man has been a key part of that story over the years. As Dr. Light’s first creation, he’s the legendary prototype who started it all. The mysterious red-clad robot originally debuted as an adversary in Mega Man 3. Over time, however, Proto Man has moved beyond his rivalry with the Blue Bomber. Now, he’s a trusted ally who appears when Mega Man is in trouble, lending a hand when it matters most.

It’s been a bit since Proto Man’s last appearance as a playable character in Mega Man 10, but he’s picked up some new tricks since then. Over the course of Dual Override, players will discover Proto Man and Mega Man each excel in different areas, possessing their own distinct strengths, combat philosophies, and even progression systems.

Contrasting with Mega Man’s longer-range approach to combat, Proto Man excels in close quarters. The wandering warrior has a more aggressive but technical playstyle that rewards rushing into the fray with precision. His iconic weapon, the Proto Buster, may

Moomintroll: Winter’s Warmth launches on September 18

Game Ace Pro 0 0

My name is Kristina, I work at the indie studio Hyper Games. We’re based in Norway, so you can be sure we know a lot about snow, which is great with our upcoming cozy adventure game, Moomintroll: Winter’s Warmth.

It is our second Moomin game and it is coming to PlayStation 5 on September 18. Our first was the cozy spring and musical adventure Snufkin: Melody of Moominvalley.

The main character, Moomintroll, wakes up from his hibernation, but winter is still lingering and no one else in the family is ready to rouse from their slumber. Our reluctant hero then decides to bring back spring to wake everyone up and get his best friend, Snufkin, back to Moominvalley.

The Moomins were created by Tove Jansson, and the first story was published in 1945. Having lived through World War II, Tove created a world away from war and facism. The stories of the Moomins reflect life itself and contain a mixture of darkness and humor, and how to get along with it all.

Tove was a private, but courageous person and in addition to war, she lived through a period where having a same-gender partner was illegal. She used concealed language and creative storytelling to express love in her stories. For example, in our game you meet a character named Too-Ticky, which Tove created based on her life partner, Tuulikki Pietilä.

The interactive storybook

It has been such a joy creating games from the stories made by Tove Jansson and we have done our best to bring to life a world that reflects both the softness and emotional complexity of the Moomins.

For Moomintroll: Winter’s Warmth, we wanted to create a game that gives the players a storybook atmosphere with an aquarelle look, inspired by Tove’s own visual works. To achieve this we combined 3D shapes with proper 2D painted elements, using several shading and texturing tricks to achieve a coherent mix of the two. It is made to look like the watercolors have tinted the paper, but imperfectly like it typically can be.

We try to do as much as possible in our game development engine Unity, with shader and texture work, as this makes for a concise look of it all.

You can find references to Tove’s art, characters and stories in Moomintroll: Winter’s Warmth. Did you see the carpet in the screenshot above? Let’s take a closer look.

You can find both the Ancestor, and the Hattifatteners on the carpet.

And then we have a beautiful red chair in the living room, and an X-ray of Moomintroll in his bedroom that some fans might recognise.

The snow of Moomintroll: Winter’s Warmth

As mentioned, to get the storybook look, we have mostly flat structures, landscapes and items in the g

Silent Hill: Townfall creators break down PS5 features, out September 24

Game Ace Pro 0 0

Silent Hill: Townfall incorporates multiple elements that draw players into its tense, unnerving world. In this post, we would like to present what developer Screen Burn focused on to realize this level of immersion, as well as how PS5 features are integrated in the game’s experience.

I would first like to give a brief introduction of the game for players who are learning about Silent Hill: Townfall for the first time. This is the first full-length game in the series that is presented in first-person, and this allows players to be truly immersed in the world that the game has to offer. The limited scope of vision in this perspective turns sound into a crucial element, and 3D audio convincingly recreates nearby sounds.

Simon, the protagonist, drifts through the cold seas and shores up on St. Amelia, wandering through the empty town with nothing but the objective to “put things right” to guide him. Replacing the iconic radio is a device called the CRTV, which players will hold in one hand to scout roaming monsters, search for clues to puzzles, and explore the island.

Screen Burn are masters of narrative-driven puzzles, and players will get to experience the story not just through cinematics alone, but also through various puzzles in a fragmented fashion. Scattered secrets and pieces of the story come together to gradually reveal a gruesome past. As a very socially conscious story in the series, the game will present a deep narrative between the individual and the corporate as well as the individual and society at large.

Wo Long 2: Wings of Ember launches March 4, 2027, demo live today

Game Ace Pro 0 0

Today is a big day for the Wo Long team and fans alike, as we have two incredible announcements to share. First off, we can finally let everyone know that Wo Long 2: Wings of Ember is scheduled to launch on March 4, 2027. Even better? If you want to jump into the dark action RPG early, the Alpha Demo is live today and available until September 30!

In the Alpha Demo, you can play part of the Changban stage, utilizing Chinese martial arts that blend offense and defense, traversing the Three Kingdoms battlefield where demons run rampant, and engaging in combat with legendary heroes from history.

As you’re waiting for the demo to download, be sure to check out our new trailer that showcases not only our hero, but the legendary figures of the Three Kingdoms as they battle against an onslaught of demons.

Introducing the next line of PS5 audio products: PlayStation Pulse and Pulse Edge Wireless Headsets

Game Ace Pro 0 0

When we introduced Pulse Elite in 2024, our first wireless headset featuring planar magnetic drivers and PlayStation Link connectivity, we saw positive feedback from players who enjoyed the greater precision, clarity, and level of detail it brought to their games and entertainment.

Today, we’re excited to share a first look at our refreshed lineup of PS5 audio products: PlayStation Pulse Wireless Headset and Pulse Edge Wireless Headset. 

Superior sound quality remains at the heart of the new headset lineup, with custom studio-inspired planar magnetic drivers that deliver exceptional sound separation and spatial accuracy. This makes it easy for players to pinpoint directional cues, such as footsteps or reloads in competitive first-person shooters. Larger planar drivers have been added to PlayStation Pulse and Pulse Edge headsets, creating fuller, deeper bass, while keeping the clean sounds players have enjoyed from Pulse Elite. 

Gear up for the launch of Marvel’s Wolverine with new official merchandise

Game Ace Pro 0 0

Marvel’s Wolverine launches today on PS5, bringing players an all-new, action-packed adventure from Insomniac Games, developed in collaboration with Marvel Games. To celebrate the game’s launch, here’s a look at the range of official Marvel’s Wolverine | PlayStation merchandise* available starting this week at direct.playstation.com and select retailers.

Marvel’s Wolverine | PlayStation Graphic Tee

Available now at direct.playstation.com and coming soon to Walmart.

With oversized artwork from Marvel’s Wolverine and a distressed, vintage-inspired print, this bold graphic tee captures the fierce energy of one of Marvel’s most iconic heroes.

Marvel’s Wolverine | PlayStation Snapback Hats

Available now at Target.

Marvel’s Wolverine developers discuss capturing the essence of Logan – out September 15

Game Ace Pro 0 0

Players will soon be able to sink their claws into Marvel’s Wolverine when it comes to PS5 on September 15. Ahead of its release, we had the chance to meet with part of the creative team behind the claws – Marcus Smith (creative director), Mike Daly (game director), Grant Hollis (senior art director), Brian Wyser (senior animation director), and Walt Williams (narrative director) — to learn more about crafting Wolverine’s final design, choosing which allies, foes and locations to feature, and how they knew they captured Logan’s essence.

PlayStation: Insomniac has built this incredible reputation for comic book adaptations. Your version of Spider-Man, both Miles and Peter, has become iconic in its own way. What was it like to start that process over again for another character?

Marcus Smith: Exciting, honestly. Very exciting. When you have to craft a player experience, it means going back to the drawing board and redefining what the character is, how we can be true to that character. And what we recognized very early on was Peter Parker and Miles Morales are very different than Logan. Every decision that we made after deciding what was key to Logan took us down a different road that deviated from Spider-Man. So, while Spider-Man is an open-world game, he’s so tied to New York, with Wolverine everything is closer, more visceral, more contact with the world, more grounded.

What would you say is essential for designing Wolverine? What did you have to get right?

Grant Hollis: The claws, and therefore the combat. He’s a reluctant hero that will get the job done by any means necessary. And so, for us, both in the visuals and in the animation, it was figuring out what does it mean to be Wolverine. From a visual standpoint, we were like, “Okay, Logan is a tank. He’s a little messier, he’s a little clumsier, he’ll break more stuff.” So that was all what we did on the art: blood, destruction, damage. Damage to you, damage to the enemies. Getting all of that was really important.

Walt Williams: One of the great things about working on the story is that we had a fantastic actor, Liam McIntyre, who was our Logan. Crafting our version of Logan through him in lockstep and collaboration was such a key part to this. He has such an amazing range to be able to express the ferocity and the animalistic rage of Logan, but also, he can be such a gentle, kind soul. Which is really, I think, the most interesting thing about this character. There’s such a duality to him. The rage and the anger come from this deep well of emotional feeling.

I thought it was interesting in the [hands on preview], the moments where his rage lets loose seem to be driven by his humanity, where he’s really grounded in his feelings.

Smith: Absolutely. I think it was really important that this is a guy who has been dedicating his life being on Team X to protect mutants, and then seeing that mutants are being treated like science experiments and tossed away. That’s going to have an effect. That’s where he’s going to go crazy, seeing those that he would try to p

Ace Combat 8: Wings of Theve – Annihilation Battle mode confirmed, story trailer revealed

Game Ace Pro 0 0

The latest installment in the flight-shooting series, Ace Combat 8: Wings of Theve releases on October 2, 2026. 

Today, we are excited to share with PlayStation players the first look at our Wings of Theve story trailer, giving a glimpse into the tranquil daily lives of the crew aboard The Endurance and their time together amidst an ongoing war. From fierce battles against formidable enemy Sotoan ace squadrons to colossal superweapons that pose a threat to the Federation of Central Usea, players will face new threats and learn what secrets lie ahead in Ace Combat 8: Wings of Theve.