Search

Game News

New maps, guns, enemy, and more for After The Fall’s Frontrunner season revealed

Game Ace Pro 0 0

Hello, my fellow Harvest Runners! It’s TamTu from the community team at Vertigo Games. I’m excited to talk to you about everything that’s in the works for After the Fall in the upcoming Frontrunner Season, which is part of the game’s Launch Edition and will be available to all players. Since After the Fall launched on December 9, we’ve taken your feedback and implemented updates to the game already, and we’ve been working hard to bring you the first season of content very soon! To start off, Horde Mode is coming to the game in mid-February, followed by more content in the upcoming months. So without further ado, let me fill you in on everything that’s coming in this Frontrunner Season.

Launch Edition: Access to the Frontrunner Season

After the Fall’s action-packed gameplay with full cross-platform multiplayer support is now available on PlayStation VR and will automatically give you access to the full first season of content. In this immersive four-player co-op thrillride, brought to you by the team behind Arizona Sunshine, you’ll get to gather your VR friends to join a raging fight for survival, set in a hostile frozen dystopia overrun with ferocious undead—the Snowbreed. Besides fighting off hordes, specials, and colossal bosses with your squad of four, you get to team up against other survivors in PvP. And a lot more is on its way in the upcoming Frontrunner Season, which will be available to all PS VR players as part of the After the Fall Launch Edition.

Four new maps with new game features

To start off, the Frontrunner Season will bring a total of four new maps to the game; the Boulevard Harvest Run, the Stockpile PvP arena, and two maps that are part of a new activity: Horde Mode!

Boulevard, the new Harvest Map in After the Fall, will take you to the streets of Hollywood, into the Boulevard Harvest site. As you thread down the walk of fame, you’ll face hordes of Snowbreed in all existing difficulty modes.

You’ll also get to face your fellow Harvest Runners in a new Tundradome PvP map called Stockpile. And now you can truly rise to the top against everyone in our brand-new Free-for-All PvP mode! Besides going head to head in fast-paced 4 vs. 4 combat, you can fight it out alone. As a part of this PvP update, there will be Harvest rewards for the top players in each match, across both Team Deathmatch and Free-for-all.

With Horde mode coming to After the Fall, you’ll have to take it up against hordes of Snowbreed in two different maps: the Junction and Highway map. In this mode, up to four Harvest Runners will deploy to a contained area with multiple lanes where Snowbreed come running down from all sides, all the while you survive for as long as you can! We will introduce game mode as an endless horde mode, and with new variations coming in the future. Unlike the Tundradome PvP arenas, you will be able to bring your best weapons to survive the incoming Snowbreed hordes and reap the rewards.

New Weapons and Enemy

With so many Harvest Runners that joined the fray since launch and are clearing our Harvest Sites, the snowbreed are also evolving further! A new enemy called the Skimmer will soon enter the post-apocalyptic world of After the Fall.

To spice things up a bit more, the Skimmer will be appearing in your Harvest Runs to create a higher risk versus reward situa

The Horizon Forbidden West cinematic trailer is here

Game Ace Pro 0 0

We’re thrilled to share the cinematic trailer for Horizon Forbidden West with you all! Let’s dive straight into the action:

The Horizon Forbidden West cinematic trailer is here

In this brand new trailer, we hear Aloy reflect back on Rost’s teachings as she faces new and dangerous threats that you’ll encounter when you’re heading to the Forbidden West in one week. And we have good news for those who pre-ordered a digital version of the game: You will be able to preload the game on your PS4s and PS5s starting today!

A big thank you to our loving community!

While we have your attention, we would also like to thank our amazingly loving and engaging community. We love seeing the never-ending flow of cosplay and in-game photography, and it’s amazing how fast the community has grown as well. We are happy to share that as of November 28, 2021, Horizon Zero Dawn has sold through more than 20 million units worldwide across PlayStation 4 and PC combined, and the community has spent more than 1 billion hours in the game! It humbles us, thank you so much for your love and dedication.

Horizon Zero Dawn

We’re so excited for you to experience the Forbidden West for yourselves on February 18! 

Assassin’s Creed Valhalla: Dawn of Ragnarök expansion unlocks the powers of the gods

Game Ace Pro 0 0

In one month, Assassin’s Creed Valhalla’s hefty year two expansion Dawn of Ragnarök arrives, expanding Eivor’s journey reliving their past life as the all powerful Norse god Odin. The new story unfolds following the game’s previous Asgard-focused quest, and finds Odin on a search for his kidnapped son Baldr, taking him to the dwarven realm of Svartalfheim. With new godly abilities and over 35 hours of expanded gameplay, here are some features of the expansion that caught our Odin’s Sight during a recent hands-off preview: 

Powers of the Gods

Equipped with a new mythical bracer called the Hugr-Rip, Odin is able to acquire powerful abilities from fallen foes that open new doors to gameplay and strategy. Unlike abilities unlocked through the main game through discovered Books of Knowledge, these powers are not permanent and are driven by exploration. 

Odin can acquire only two powers at a time; if a new power is discovered, the player must choose which to keep and which to toss until the next time it’s encountered in the world. Instead of using adrenaline points, these powers are active for as long as Odin’s Hugr meter stays filled. The five powers unlock new strategies, allowing players to customize their godly playstyle. 

Power of the Raven allows Odin to transform into – you guessed it – a raven. While active, Odin can fly over great stretches of land and swoop in on unsuspecting enemies for an air assassination. In a series that has often relied on a feathered companion to help the lead assassin survey the area, it’s interesting to see this refined stealth approach.

Power of Muspelheim transforms skin into magma and makes Odin appear like one of the main enemies, the deadly Muspels. While active this power allows Odin to travel across lava without being harmed (which comes in handy in the lava-heavy dwarven realm). It also allows Odin to slip by other Muspels without being detected.

Power of Winter infuses Odin’s weapon with ice to unleash devastating strikes, which can be all too useful in a realm overrun by the fire and lava-fuelled Muspels. 

Power of Jotunheim allows Odin to transport short distances when rolling and dodging. He can also shoot an arrow into World Knots (think glowing magic targets), transporting Odin across larger distances directly to them and making traversal through harrowing areas easier. 

Power of Rebirth allows Odin to resurrect enemies that he has slain while the power is active, but rising to fight on his side. While some powers lend themselves to a stealthy approach, watching Odin create a small army and barrel through a stronghold speaks more to my Viking instincts to raise Helheim wherever I go.  

Glorious Gear 

Throughout my life I’ve found it very satisfying when I get to become intimately familiar with a space, and perfectly map it out in my brain. I spent so much time in my parents’ house growing up, that I had every closet, drawer, and shelf etched into my memory. However, after living there for years, I remember one day finding a new drawer kind of tucked away under our extended kitchen countertop. It was empty, but I was very excited. I can’t imagine how I would have felt if I found something more substantial, like a full hidden room.

Animal Well tries to capture that feeling x100. In it, you explore a surreal interconnected labyrinth that is absolutely loaded with secrets. It has a map that is not nearly as big as some games, but it aims to be much denser. Returning to a familiar area is exciting because there is a chance you will discover something new amongst the familiar. You might visit it with a new ability, or new understanding that helps you uncover something. By locking the camera until you leave the frame, the game encourages you to examine each screen as a whole and think about where something could be hidden. There is always the possibility of a surprise right beneath your nose.

Creating the connected world of Moss: Book II

Game Ace Pro 0 0

Your adventure with Quill continues in Moss: Book II, the highly anticipated sequel to Moss, where we will soon be rewarded with more of everything we fell in love with in the original: fresh challenges, new game mechanics, extensive environments, epic enemy encounters, and more opportunities to bond with our favorite tiny mouse friend. Everyone has their favorite parts of the game, but the magic of Moss is rooted in the believable moments and true sense of immersion that shape our every experience and connection to the world. 

As we gear up for the release of Moss: Book II later this spring, we wanted to give you a little insight into the careful thought and work that goes into creating our physical presence and fostering those special connections we make in the world of Moss. 

We heard early on that fans were blown away by the environments within Moss. They would often comment that not only were they beautifully crafted down to the minute details, but that the sense of scale was Honey, I Shrunk the Kids-like, bringing an unfamiliar sense of scale that immediately heightened their curiosity. Familiar plants, animals, and objects felt whimsical when viewed from a low vantage point.

In Moss: Book II, we’re excited for you to feel the sense of scale once again with the addition of much larger rooms to explore. Not only are the rooms bigger, reminding you of Quill’s true size, but they allow us to create expansive multi-dimensional puzzles and platforming challenges you’ll have to work through with Quill within the context of a much larger single space. To navigate these larger-than-life rooms, we implemented seamless camera cuts using familiar transition fades with no load time. Now, you can reach new vantage points within the room, inspect previously unnoticeable details, discover secrets, and solve puzzles without worry of jarring motion or discomfort.

Moss is rich with environments to explore and puzzles to solve. Knowing you wanted even more, we doubled down in Moss: Book II. In fact, one of the things we heard from players is that they wanted the opportunity to revisit areas in the game for further exploration and for the ability to search for missed collectables—so we did just that.

You’ll quickly find that all of the rooms in Moss: Book II are connected, which not only improves spatial understanding of the world, but allows us to inject tension with surprise scenarios when revisiting a known place, triggering emotional ups and downs. Now, when you reenter a room, you may experience it from a new angle via a camera cut, find it peppered with visual differences resulting in story progression, or be able to solve past mysteries with recently discovered tools. Whatever your motivations are for re-exploration in the game, you will now see how the world evolves along with the adventure. 

Quill’s personality, expressive movements, and interactions with us make her the real st

RSS