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Gran Turismo 7: State of Play recap and your first few hours with the game

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Thanks for tuning into our in-depth look at the modes and features of Gran Turismo 7. You can view the full VOD below, which contains more than 30 minutes of new gameplay footage, insight into various modes, and more.

Gran Turismo 7: State of Play recap and your first few hours with the game

As you can see, there’s a lot going on in GT7 and there is something for everyone regardless of whether you are a new player, or an existing fan of the franchise. This is the purpose of GT7, it was produced to celebrate the idea of car culture in the modern day and inspire people to want to be a part of it, whether you are interested in racing, scapes and photography, livery design, tuning, or collecting cars. 

Now let’s get into the detail. Once you get behind the wheel on March 4, how do the modes seen in State of Play reveal themselves as you play? Here’s a quick rundown of what you will experience when you first access the game.

Music Rally

The first thing you’ll do is hop into a Porsche Carrera Speedster ’56 and race through the Music Rally. On the surface, it’s an arcade-style race where you enjoy some motivating, up-tempo tunes while trying to reach checkpoints before time runs out. For new players, this is also a way to experience GT’s driving simulation gameplay and an opportunity to set your steering and pedal operation type and driving assist presets (Auto Brakes, Braking Zones, Driving Lines, etc.).

Purchasing a car

As seen in State of Play, the World Map is your home base in the resort-themed world of GT7. The first task to complete is using some provided in

Hermen Hulst talks Bungie, what’s next for PlayStation Studios

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Hot on the heels of this week’s news that Bungie will be joining PlayStation, I had a chance to chat with Hermen Hulst, Head of PlayStation Studios, to learn more about how the developer collective might collaborate with the celebrated studio. We also touched on Horizon Forbidden West, Gran Turismo 7 (State of Play tonight!), and MLB The Show 22.

See below for a transcript, edited for length and clarity, or listen to our chat in full.


Sid: So Hermen, it’s official – Bungie is joining PlayStation. Not exactly something I would have predicted a few weeks ago, but spectacular nonetheless.

Hermen: Exciting news, right? It’s a really good surprise. We like surprises. Let me just say that I’m so pleased that we could make this happen because Bungie is truly a world-class developer.

Sid: Yeah, absolutely. Just a legendary developer, really. I don’t think that’s overstating it. They’ve been around for a long time, about 30 years…. I was curious, what are some of the ways you’ve seen Bungie influence the gaming medium over the past few decades?

Hermen: It’s actually an amazing story, when you look at it. As you said, they’ve done many genres on many different platforms. And of course their work on Halo was phenomenal, in my mind some of the best shooters in history. Halo also had a very strong component. And then there’s Destiny, a series still going strong after eight years, I think. Many people have tried to build a successful live service, and failed. Because it’s really hard. So Destiny’s success is very special. I’m also impressed by the production values from them, in terms of technology, graphics, performance capture, sound and music…all of that is really top-class at Bungie.

Sid: They’re trailblazers. Halo: Combat Evolved — it’s been, what, 20-something years since that came out? But they laid the groundwork for first-person shooters on console, and a lot of those ideas have endured over that time, whether it’s grenades, melee, sticky aim was an innovation of theirs, having a recharging health bar… and all the things you pointed out with Destiny and the live service element, making this game that evolves over time. Very innovative studio.

Hermen: Yes, everyone in gaming knows that Bungie’s gameplay is one of the benchmarks. It always feels fluid, it’s always very responsive, easy to pick up and hard to put down. They’ve either started or perfected so many innovations in their games. I follow their design choices very closely since, obviously as you know, I was working on Killzone while Bungie was developing Halo. 

Sid: Moving forward, how do you see PlayStation Studios partnering with Bungie? Do you envision a close working relationship with them?

Hermen: Absolutely. And obviously it’s still early, the deal itself needs to be finalized before we can officially start discussing detailed collaboration. But I’ve spent a lot of time with folks like Jason Jones and Pete Parsons, and some of the senior team over at Bungie. And let me tell you that everyone’s very ex

Famous illustrator Takashi Okazaki creates MLB The Show 22’s Collector’s Edition cover art featuring Shohei Ohtani

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Shohei Ohtani was our unanimous choice to be on the cover of MLB The Show 22, but we wanted to do something special for the Collector’s Edition(s). You might not know this, but Shohei is a big fan of manga and anime; he has been since his years attending Hanamaki Higashi High School in Japan. His passion for baseball has always been high but his love for a specific manga series made him love baseball more.

Famous illustrator Takashi Okazaki creates MLB The Show 22’s Collector’s Edition cover art featuring Shohei Ohtani

Shohei Ohtani put together what could be considered one of the greatest single seasons in MLB history. One could say it was superhero like, we sure did. With that in mind and knowing Shohei’s love for manga and anime the decision was clear. A normal Collector’s Edition cover wouldn’t suffice— we needed to take it to the next level.

We heard through the grapevine that famed manga artist, director, and writer Takashi Okazaki (Afro Samurai, Batman Ninja) was a huge fan of Shohei Ohtani. We all thought how cool would it be if Takashi drew an anime version of Shohei for the Collector’s Edition cover of MLB The Show 22? Shohei is a once in a generation athlete with superhero like abilities on the field. What better way to bring that to life than to have worlds collide on a truly unique cover? We are thrilled to share the results of this collaboration.

MLB The Show 22

Cover Art not representative of in-game art.

Now you’re wondering, “What’s in the Ed

Critics’ Choice promotion comes to PlayStation Store

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The Critics’ Choice promotion returns to the PlayStation Store on Wednesday, February 2. Featuring critically acclaimed games, along with some of the biggest and most popular titles you can buy at PlayStation Store in a massive promotion at the start of February. That includes Call of Duty: Vanguard – Standard Edition, Far Cry 6 – Standard Edition and F1 2021 PS4 & PS5.