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Marvel’s Spider-Man Remastered swings onto PC today

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Hi everyone, I’m Julian Huijbregts, Community Manager at Nixxes. Today we celebrate the launch of Marvel’s Spider-Man Remastered on PC!

Marvel’s Spider-Man Remastered swings onto PC today

In the past year, our team has been working closely together with our friends at Insomniac Games to bring this original Marvel story and PlayStation hit to PC. To give you more insight into the support for ultra-wide monitors and multiple screen setups*, I’d like to introduce you to some of the members of our Nixxes team.

Graphics Programmer Hilze Vonck, a passionate ultra-wide screen gamer himself, worked on the technical implementation of ultra-wide aspect ratios in the PC version of Marvel’s Spider-Man Remastered. “For five years I have used a 21:9 ultra-wide monitor. To me support for ultra-wide resolutions in games is really important. We want to give gamers who invest a lot in their setups the opportunity to play the game in the best way possible. It really makes a big difference when you see the game on ultra-wide or triple monitor setups. It is super cool to experience the game in this way!”

Lead Software Engineer Coen Frauenfelder explains that one of the reasons to go all-out with ultra-wide monitor support was the positive feedback from the gaming community on 21:9 support in other PC games. “We initially planned support for 21:9, and after some internal tests we decided to go even wider and add support for 32:9 screens and 48:9 for triple monitor setups. The game lends itself very well for that. Swinging through the streets of Marvel’s New York on an ultra-wide screen gives a whole different and more immersive feeling.”

The PC version of Marvel’s Spider-Man Remastered is fully optimized for ultra-wide gaming. Not only the gameplay, but also the many cut scenes are adapted for panoramic aspect ratios up to 32:9. Coen talks about the challenges that Nixxes had to overcome, to make this possible:

“Implementing ultra-wide support in general gameplay is relatively easy. The big challenge is supporting it in cinematics that are specifically designed by artists to be viewed on 16:9 screens. Outside of that view area, lots of things are happening that need to be fixed. Characters can for example freeze or suddenly disappear. The easy way would be to place black borders in cut scenes to block these areas from view on ultra-wide screens, but we wanted to give PC gamers the possibility to fully use their screens. Our QA team meticulously went through all the cut scenes in ultra-wide view and listed all the details that had to be changed by our

PlayStation Store: July 2022’s top downloads

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The cat’s meowt of the bag — Stray was the most downloaded PS4 and PS5 game on July’s US/Canada PlayStation Store charts. F1 22 raced to the top of the EU charts, while GTA V, Minecraft, and NBA 2K22 took various runner-up spots.

Read on for July’s full charts, then hit the comments to let us know how you think August’s list will shake out.

PS5 Games

US/CanadaEU
1StrayF1 22
2Grand Theft Auto VStray
3NBA 2K22Grand Theft Auto V
4F1 22Star Wars Jedi: Fallen Order
5The QuarryNBA 2K22
6Star Wars Jedi: Fallen OrderAmong Us
7MLB The Show 22The Quarry
8ELDEN RINGFIFA 22
9Among UsFAR CRY 6
10Call of Duty: VanguardLEGO Star Wars: The Skywalker Saga
11Dead by DaylightELDEN RING
12LEGO Star Wars: The Skywalker SagaDevil May Cry 5
13FAR CRY 6The Dark Pictures Anthology: House of Ashes
14Resident Evil 3No Man’s Sky
15No Man’s SkyIt Takes Two
16Tom Clancy’s Rainbow Six SiegeGran Turismo 7
17Mortal Kombat 11Tom Clancy’s Rainbow Six Siege
18SifuDead by Daylight
19Ratchet & Clank: Rift ApartResident Evil Village
20WWE 2K22Jurassic World Evolution 2

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
1StrayF1 22
2MinecraftMinecraft
3Grand Theft Auto VStray
4NBA 2K22Grand Theft Auto V
5Teenage Mutant Ninja Turtles Shredder’s RevengeNBA 2K22
6Gang BeastsFIFA 22
7CUPHEADThe Crew 2
8Red Dead Redemption 2EA Sports UFC 4
9The Crew 2Need for Speed Heat
10Need for Speed HeatRed Dead Redemption 2
11EA Sports UFC 4Among Us
12Batman: Arkham KnightCUPHEAD
13FIFA 22Gang Beasts
14MLB The Show 22The Forest
15The ForestStar Wars Jedi: Fallen Order
16God of WarTekken 7
17Among UsMarvel’s Spider-Man
18F1 22Assassin’s Creed Origins
19Star Wars Battlefront IIGod of War
20Dead by DaylightTom Clancy’s Ghost Recon Breakpoint

*Naming of products may differ between regions

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Prepare for Rollerdrome with dev combat tips, out August 16

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PlayStation Plus Game Catalog lineup for August: Yakuza 0, Trials of Mana, Dead by Daylight, Bugsnax

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Today we’re happy to reveal August’s Game Catalog lineup for PlayStation Plus, which will be available to play for Extra and Premium members on August 16. It’s headlined by three Yakuza games (which will soon be followed by other entries in the series later this year). But rubbing shoulders with the crime series will be multiplayer horror Dead by Daylight, open world shooter Tom Clancy’s Ghost Recon Wildlands and whimsical adventure Bugsnax. 

Let’s take a closer look at the lineup.

Game Catalog lineup for PlayStation Plus Extra and Premium members 

Yakuza 0 

The glitz, glamour, and unbridled decadence of the 80s are back in Yakuza 0. Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. Play as the former to discover how he finds himself in a world of trouble when a simple debt collection goes wrong. Then, step into the silver-toed shoes of Goro Majima and explore his “normal” life as the proprietor of a cabaret club. 

Yakuza Kiwami 

The first Yakuza title debuted in 2005 on PS2. This PS4 remake rebuilds that experience from scratch. Follow the early days of Kazuma Kiryu as he returns to the streets of Japan after serving a decade-long prison sentence for a crime he didn’t commit to save his best friend. 

Yakuza Kiwami 2

Yakuza’s sequel receives the remake treatment, not only updating the original but expanding it with a playable adventure starring Goro Majima set before the events of the main game. A year after the events of the first Yakuza, an assassination pulls Kazuma Kiryu out of a peaceful life to broker peace between rival clans and face off against Ryuji Goda, known as the Dragon of Kansai. 

Dead by Daylight

Dead by Daylight is a 1v4 multiplayer game that draws from all corners of the horror world from a powerful slasher to a terrifying paranormal entity. Choose between playing an unstoppable Killer and one of 4 Survivors trying to evade a gruesome death. Each character has their own deep progression system and plenty of unlockables that can be customized to fit your personal strategy. Work together to escape, or stalk and sacrifice every Survivor.

Tom Clancy’s Ghost Recon Wildlands

Create a team with up to 3 friends and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world. Create and fully customize your Ghost, weapons, and gear. Enjoy a total freedom of playstyle and discover stunning diverse landscapes both on and off road, in t

How Guerrilla created Vegas in Horizon Forbidden West

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Horizon Forbidden West sees Aloy traverse dangerous and harsh environments in search of Gaia’s sub-functions, with hopes of restoring the planet’s terraforming system, rebalancing the biosphere and saving life on Earth. Though our story is set 1,000 years into the future, players will uncover and recognize many iconic locations from our real world today.

DISCLAIMER: Please note that this behind-the-scenes feature contains major spoilers for the storyline and many gameplay elements of Horizon Forbidden West. To get the most out of this in-depth article, we would strongly recommend completing the quest The Sea of Sands prior to reading.

During the quest The Sea of Sands, Aloy ventures into the arid Stillsands Desert in her search for Poseidon, one of Gaia’s sub-functions. At first, the desert appears desolate, however, hidden under the sands are the flooded ruins known as Dunehollow, formerly Las Vegas.

It is up to Aloy to piece together data fragments left behind a millennium earlier by a businessman called Stanley Chen and reactivate the city’s long-forgotten water systems in order to gain access to Poseidon.

Creating the Vegas ruins

Guerrilla Quest Designer Samantha Schoonen led the development of this quest, The Sea of Sands, from start to finish. To bring this vision to life, she did a lot of research on Vegas’ iconic Strip. 

“We looked into casinos and ideated on crazy ideas for far-future Vegas buildings,” says Schoonen. “I drew a lot of inspiration from our concept art as well, and we thought of things like a broken-down roller coaster area, remnants of a pirate ship, and a rooftop swimming pool – we worked a lot with our art departments to figure out what would work, though of course not everything made it into the final game.”

Designing this epic questline was a long process full of iteration and collaboration, says Samantha. “For main quests, we always start out with a story summary provided by our Narrative team,” she says. “Based on that summary, we write a design document containing all information, like story beats, quest objectives, a world map of the area to provide an overview of the quest flow and locations, and a detailed description of these areas.

“We then make an outline of the space. I use in-game reference images to get an idea of the level design and space itself, the outlines. But it’s hard to get a scale of the place while only working in 2D, so as soon as possible, I create a 3D layout in our Decima Engine. We then continue to iterate on flow and level design until everyone is satisfied.”

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