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Paul George + PlayStation: Back together with the PG 5 PlayStation 5 Colorway

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Creating sneaker collaborations with PlayStation and Nike Basketball has been one of my favorite pastimes in recent years, and I’m so thankful to this community for supporting me and sharing in my passion. Like many of you, I’ve been a die-hard PlayStation fan all my life, so it’s an honor to introduce my newest creative project with my favorite brands: the PG 5 PlayStation 5 colorway.

Paul George + PlayStation: Back together with the PG 5 PlayStation 5 Colorway

Just like the PlayStation 5 console, the PG 5 is my platform to take my game to the next level, so I couldn’t pass up the opportunity to bring these two elements together in this new partnership with PlayStation. Nike and PlayStation designers, including Yujin Morisawa – the artist behind the PS5 console’s design – worked closely together to bring the spirit of my game and the look of PS5 to life in this unique collaboration. 

Here’s a peek at what you can expect to see in the design this time:

  • As with all my PlayStation collaborations, the tongues of the shoe have the PG and PlayStation logos on them.
  • The colors of the shoe are heavily inspired by the industrial design of the PS5 with references on the sock liner and outsoles.
  • It wouldn’t be a true collaboration with PlayStation if we didn’t include the iconic PlayStation shapes, which are spotted along each shoe in the same pattern as on the DualSense wireless controller. 

In-depth look at the art style of Dark Alliance

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Before working on Dark Alliance – the action RPG set in the world of Dungeons & Dragons – I was a game cinematics director at a few major gaming studios. My time before Tuque taught me to not just care about the look of a world.

The “vibe” and the characterization of a world is what brings it to life. That’s what I’m here to talk about today with Dark Alliance. Plus, I want to share a lot of concept art from our artists Vincent, Stanimir, Victor, Dimitri, Fred, Jorge, and Even.

Finding Dark Alliance’s Art Core

The concept of Dark Alliance is simple. It’s you and your friends versus this alliance between legions of monsters. The monsters really started to take on a life of their own as we developed the game. In a way, they’re the stars of the show. They’re what you are going to remember when you talk about Dark Alliance with your friends.

I was interested in exploring the various cultures of these monsters. To me, the best way to showcase a culture is through its music and dance.

This is what drove the game’s style, music, and tone. But it also needs to feel fresh in the high fantasy genre. So, one day I was asked to sum up the game’s art style in two words.

We’re heavy metal.

Heavy Metal Inspiration

When I say heavy metal think art style, not music. The game’s music is fully orchestral. Think of the look of heavy metal album covers, or Mad Max, or Apocalypto. Or even one of the original masters of metal – Mozart.

We also obviously take a lot of inspiration from Dungeons & Dragon art that has come before us. The cool thing about D&D is there have been so many unique interpretations of its art over the decades. There is no one set style. But it all still looks high fantasy at the end of the day.

Dark Alliance is that too. When you put everything together, we still look like the fantasy of D&D. The team took care to bring D&D to life in a way fans will get excited about. Our journey there started with heavy metal inspirations, though, to create our own unique flavor.

The Companions of the Hall

The next challenge was bringing four of the most iconic characters in D&D lore to life. We wanted to stay true to R.A. Salvatore’s descriptions of Drizzt, Bruenor, Catti-brie, and Wulfgar in his books. Here is their early concept art.

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Customizable companions come to The Elder Scrolls Online next month

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Arriving as part of the upcoming Blackwood Chapter (releasing June 8 on PS4 and PS5 alongside ESO’s next-gen optimized Console Enhanced upgrade, free for ESO players), the Companions System will allow you to recruit a new combat ally to take on Tamriel. For the development team, the goal of this new system was to provide a new way to experience ESO’s open world and its many dangers. 

With the Companions System, we wanted to provide our players with a new ally they can take on their adventures to provide companionship and combat support,” explains Rich Lambert, ESO’s Creative Director. “When adventuring with a Companion, we want our players to be more confident in experiencing everything Tamriel has to offer while also getting to know some unique and interesting characters.”

Mirri Elendis, a Dark Elf “Daedra Expert”

Blackwood will introduce two unique Companions at launch, Mirri Elendis and Bastian Hallix, each with their own personality and unique characteristics.

“Bastian has a strong sense of duty and honor, but he’s also a little socially awkward and values your friendship,” explains Lambert. “Mirri, on the other hand, is quick-witted and clever, but she can also be a bit headstrong and impatient, potentially leading her into trouble. The more you adventure with your Companions, the more you’ll discover what makes them special, including their very different backgrounds.”

Of course, Tamriel is a dangerous place, and whatever role you need filled, your new allies will be able to help you tackle that especially challenging world boss or quest. 

“Companions are designed to be able to perform the game’s different combat roles, such as damage, healing, or tanking, and while they won’t be as powerful as regular players, they’ll still be effective combat allies in the heat of battle,” explains Lambert. “Players might discover that some enemies that challenged them solo in the past, can be defeated with the help of a trusted Companion.”

Customizable Comrades

Just like your own ESO characters, you’ll be able to tailor many aspects of your Companions. 

When designing the Companions System, it was important to us that we allow players to fully customize how their new allies fight and look,” explains Lambert. “They’ll be able to select what combat abilities their Companions utilize in combat, what gear they wear, and even tailor their appearance by applying costumes or outfit styles.” 

Bastian Hallix, an Imperial Battlemage

In addition, as you gain experience and level up your characters, so too will your Companions, and as you quest and explore together, you’ll also have to manage your relationships with these new characters.

“As players earn experience battling monsters, their Companions will also earn their own experience and level up, improving their base stats and unlocking more combat abilities. In addition, as players and Companions adventure together, actions the player takes in the world of Tamriel will also impact their rapport with their active Companion. Rapport levels can go up and down, depending on the activitie

Players’ Choice: Vote for April’s best new game

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April has come and gone, and with it some incredible new releases. The Players’ Choice polls are open now for you to vote on which game made the biggest impression on you last month! 

We’ll keep the polls open until Sunday night at 11:59pm Pacific, so be sure to cast your vote before then. Then take to the comments to let us know why you think your pick is the one to beat. 


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


PlayStation Tournaments Open Series 2020 Year in Review – Vote Now

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You got a taste of competitive play in Open Series Tournaments*, felt the thrill of watching rivals develop, and learned how to get better month after month. It’s been one year since we launched free events to help you close the gap on the competition, so let’s celebrate the most memorable moments from your community. The PlayStation Tournaments Open Series 2020 Year in Review is your chance to give players the recognition they deserve.

Watch each video to see the highlights for categories like most heroic comebacks and the funniest moments that cracked you up, then vote for your favorites. Join special guests live on May 26 at 10am PT on PlayStation’s Twitch and Youtube channels after the polls close to honor the top plays with interviews, reactions, and other surprises. The clips will be showcased in order of votes.** Tune in to see who best captures the cooperative side of a competitive community, but don’t run out the clock. Voting closes on May 14 at 11:59pm PT.

BlazBlue: Cross Tag BattleMortal Kombat 11 Ultimate
Call of Duty: Modern WarfareSoulCalibur VI
FIFA 21Under Night In-Birth Exe:Late[cl-r]

BlazBlue: Cross Tag Battle


BlazBlue: Cross Tag BattleBest Comeback


BlazBlue: Cross Tag Battle is a 2D anime fighter featuring fast-paced gameplay, high damage, and momentum that can shift in one input. A knockout is never far, but neither is a comeback.

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