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SUPER ROBOT WARS Y is set to release on 28 August 2025!

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The release date for “Super Robot Wars Y,” the latest in the “Super Robot Wars” series for console, has been set for Thursday, August 28!

All included titles have been revealed, along with key visuals and new systems. The newly released trailer features a wealth of up-to-date information, including battle animations of the included titles, original characters for this game, and the opening theme song “Hangeki Fight Back!” by JAM Project.

All titles and key visuals have been newly revealed!

This title will feature new appearances by SSSS.DYNAZENON, Godzilla Singular Point, and Mobile Suit Gundam the Witch from Mercury Season 1 among many others.

Macross Delta: Passionate Walküre and Getter Robo Arc are also included for the first time in the console series.

In addition, it also includes titles familiar from past series such as Reideen the Brave, COMBATTLER V, and Aura Battler Dunbine, as well as titles from a wide range of generations such as Majestic Prince and Code Geass Lelouch of the Re;surrection

Featured Series in SUPER ROBOT WARS Y include:

  • Reideen the Brave
  • COMBATTLER V
  • Aura Battler Dunbine
  • New Story of AURA BATTLER Dunbine
  • Heavy Metal L-Gaim
  • Mobile Suit Z Gundam
  • Mobile Suit Gundam Char’s Counterattack
  • M-MSV
  • Mobile Fighter G Gundam
  • Mobile Suit Gundam Wing: Endless Waltz
  • Mobile Suit Gundam SEED Destiny
  • Mobile Suit Gundam the Witch from Mercury Season 1
  • Mazinkaiser VS the Great General of Darkness
  • Getter Robo Arc
  • Majestic Prince
  • MACROSS Delta
  • Macross Delta: Passionate Walküre
  • Code Geass: Lelouch of the Rebellion III Glorification
  • Code Geass Lelouch of the Re;surrection
  • Godzilla Singular Point
  • SSSS.DYNAZENON

Onimusha 2: Samurai’s Destiny remastered: Interview with director Motohide Eshiro

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With franchise revival Onimusha: Way of the Sword in active development, there’s been a resurgence of interest in the PlayStation 2 Onimusha series. While a remaster of the original Onimusha: Warlords has been available for quite some time, it was only recently that Capcom announced that Onimusha 2: Samurai’s Destiny would also be getting a remaster, due out on May 23.

Fans of the series rejoiced at the news, and for good reason. Onimusha 2 is a fan favorite, with a unique style and gameplay elements that make it a true standout among the series.

We had the opportunity to interview Motohide Eshiro, the original game director and longtime Capcom veteran, about what players old and new can expect from Onimusha 2’s remaster.

Onimusha 2: Samurai’s Destiny remastered: Interview with director Motohide Eshiro

Making friends and influencing people

What did the team learn from the original Onimusha remaster?

We learned that we could make the controls more comfortable. Onimusha 2 originally only had ‘tank controls.’ We carried over the revised controls from the previous remaster to Onimusha 2 smoothly.

Would these modernized controls affect the difficulty?

No, it’s more about minimizing frustration. Classic fans can choose tank controls if they prefer, but modern players can more easily get into the game this way. As far as combat goes, we faithfully carried over the Issen critical system from the original game. It won’t be any easier to perform critical attacks, since we think the critical system was really finely balanced in the original game.

Can you elaborate on one of the game’s defining features: the ally system?

It’s one of the defining elements of Onimusha 2. You can give gifts to other characters and form relationships with them. In return, they’ll help out Jubei in battles. Sometimes, you can control these characters, as well.

Was anything altered for this system in the remaster?

Like Issen, I think the ally system was well-balanced, so I didn’t have to make any tweaks or drastic changes. We considered adding a gauge over the characters’ heads to indicate your relationship status, but that wouldn’t express the depth of the characters. So you need to judge, through their reaction, the facial expressions, the comments they give you, how they feel about the gift.

Heaven or Hell?

What

Big Games, Big Deals promotion comes to PlayStation Store April 23

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Big games deserve big deals, and that’s exactly the focus of PlayStation Store’s new promotion, which launches tomorrow, April 23! For a limited time*, you can enjoy price reductions across a selection of titles, including Dynasty Warriors: Origins (20% off), Final Fantasy VII Rebirth (30% off) and many more.

  • 13 Sentinels: Aegis Rim
  • 8-Bit Adventures 2 Full Game
  • Ace Attorney Investigations Collection
  • Actraiser Renaissance
  • AEW: Fight Forever
  • AFL 23
  • Age of Mythology: Retold
  • AK-xolotl
  • Alan Wake 2
  • Alex Kidd in Miracle World DX
  • Aliens: Dark Descent
  • Amnesia: Collection
  • Amnesia: Rebirth
  • Among Us
  • Animal Shelter
  • Anomaly Agent
  • AO Tennis 2
  • Apollo Justice: Ace Attorney Trilogy
  • Arcade Game Series: Ms. Pac-Man
  • Arcade Game Series: Pac-Man
  • Arcade Paradise
  • Arcade Paradise VR
  • Assassin’s Creed III Remastered
  • Assassin’s Creed IV: Black Flag
  • Assassin’s Creed Rogue Remastered
  • Assassin’s Creed Unity
  • Assassin’s Creed: The Ezio Collection
  • Asterix & Obelix XXL 3: The Crystal Menhir
  • Atelier Ryza 2: Lost Legends & the Secret Fairy
  • Atelier Ryza 3: Alchemist of the End & the Secret Key
  • Atelier Ryza: Ever Darkness & the Secret Hideout
  • Batman: Arkham VR
  • Battlestar Galactica Deadlock
  • Bear and Breakfast
  • Bee Simulator
  • Beneath Oresa
  • Besiege
  • Beyond Good and Evil Remaster
  • Beyond the Ice Palace 2
  • Biomutant
  • Blair Witch
  • BlazBlue: Central Fiction
  • Bloodstained: Ritual of the Night
  • Bloons TD 6
  • Bo: Path of the Teal Lotus
  • Boti: Byteland Overclocked
  • Brigandine: The Legend of Runersia
  • Bus Simulator
  • Call of Duty: Modern Warfare
  • Call of Duty: Modern Warfare Remastered
  • Car Mechanic Simulator
  • Car Mechanic Simulator 2021
  • Car Mechanic Simulator VR
  • Card-en-Ciel
  • Carnivores: Dinosaur Hunt
  • Castle Crashers Remastered
  • Chernobyl Again
  • Circuit Superstars
  • Cloudpunk
  • Cobra Kai 2: Dojos Rising
  • Code Vein
  • Commandos 3 – HD Remaster
  • Construction Simulator
  • Construction Simulator 2: Console Edition
  • Construction Simulator 3: Console Edition
  • Contra: Operation Galuga
  • Control: Ultimate Edition
  • Crash Team Racing Nitro-Fueled
  • Cry Babies Magic Tears: The Big Game
  • Crysis 2 Remastered
  • C

Days Gone Remastered accessibility features detailed

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With the launch of Days Gone Remastered for PlayStation 5 just around the corner, we’re excited to spotlight our expanded suite of accessibility features. Taking the foundation of our baseline list from Days Gone in 2019, we made it a priority to evolve and improve accessibility to make the player’s experience more accessible and customizable when hitting the Broken Road on April 25. Let’s dive right in! 

Visual features  

Subtitle customization is now vaster than ever before in Days Gone. We added a total of 11 subtitle colors for you to choose based on your preference, which can also be used for the speaker’s name. Want to mix and match? No problem! Choose the subtitle text to be one color and the speaker’s name to be another color. On top of color customization, we also expanded the options for subtitle background. Originally, this could only be toggled on or off. Now, you can select between default (transparent), darkened, light, and black.  

One of the biggest accessibility expansions coming to Days Gone Remastered is a fully customizable High Contrast Mode. This pairs with our High Contrast HUD that was implemented in the original game to assist with easier navigation and visibility. With High Contrast Mode, you can quickly apply predefined settings with two preset options – Primary and Secondary. However, you can also customize it to your preferences by setting the hero, friendly NPC, enemy, and interactable colors based on the 11 total color choices you also have with the subtitle settings. These contrast options are designed to increase visibility for the player during gameplay.  

Subtitles and High Contrast Mode, along with other commonly used settings, can be accessible to select before even entering the game with our new Initial Setup screen as you boot up Days Gone Remastered for the first time. Further adjustments can be made in the Accessibility tab via the Options selection on the main menu, which also received an uplift providing real-time preview panels to display your chosen settings without going in-game. 

Audio features  

Including a fully revised and improved audio mix in Days Gone Remastered, two new audio accessibility options make their debut in Days Gone for the first time – UI Narration and Collectible Audio Cues.  

UI Narration activates audio descriptions for the user interface reading out key information to aid players in navigating on-screen items such as all menu options and in-game Touchpad options including Inventory, Skills, and Storylines. This setting will be set to ‘ON’ as default when booting up Days Gone Remastered for the first time and can be toggled ‘OFF’ if you prefer from the Initial Setup screen.  

With 240 collectibles scattered across the sprawling Pacific Northwest open world, we’ve added the option to turn Collectible Audio Cues on to sound notifications to help locate collectible objects more easily. Whether you’re playing through the Story or cleaning up open world activities, this distinct sound will help you track down those hard-to-find collectibles. In addition, you will feel increased haptic feedback through your DualSense controller mimicking the sound as you ge

Fatal Fury: City of the Wolves combo showcase

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Hi everyone, I’m Yasuyuki Oda, the producer of Fatal Fury: City of the Wolves. The dev team and I wanted to bring you an overview of how you can utilize the REV System to your advantage to tackle even your most formidable foes and opponents. We’ll also cover some flashy combos you can pull off and our roadmap for the Season 1 Pass DLC characters as well. Now without further ado, let’s get you all trained up and ready to jump into the world of Fatal Fury! 

Use the REV System to get a leg up on the competition

The key to snatching victory from the jaws of defeat is proper utilization of the REV System. REV Arts allow you to power up your special moves, whereas REV Accel is a great way to create flashy combos and pressure your opponent. The REV System can also be used defensively by using the REV Guard button (R1) to help keep your opponent at bay and increase your chance of securing the win. REV Guard can be performed by pressing just one button so it’s a good strategy to use when you think your opponent is going to go in for a cross-up. Some moves this works well against are Kain’s Schwarzes Rondo setups or attacks made after B. Jenet breaks her Gulf Tomahawk. REV Guard also allows you to input other actions while it’s being pressed, so you can hold down the button and use your grab to break out of an opponent’s oncoming grab attempt or use a hop to strategically maneuver your way out of a sticky situation. Try to make it a habit of holding REV Guard on wakeup to help protect yourself in battle. 

The REV System can allow you to create a wide variety of different sick combos

What better way to introduce some of the coolest combos in the game than our flagship returning characters, Mai Shiranui, Rock Howard, and Terry Bogard! Follow each character’s step-by-step guide to perform high-level combos you can use against your friends or online against opponents from all around the globe. 

Mai Shiranui

(Close) Neutral HK > Feint > (Close) Neutral HP > HP Hana Arashi (braking) > REV Ryuuenbu ~ REV Sayo Chidori > HK Hissatsu Shinobi Bachi (braking) > REV Hissatsu Shinobi Bachi ~ REV Hana Arashi (braking) > Kagerou no Mai 

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PlayStation 5 Pro Teardown: An inside look at the most advanced PlayStation console to date

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PlayStation 5 Pro console — the most innovative PlayStation console to date — elevates gaming experiences to the next level with features like upgraded GPU, advanced ray tracing, and PlayStation Spectral Super Resolution (PSSR) – an AI-driven upscaling that delivers super sharp image clarity with high framerate gameplay. Today we’re providing a closer look at the console’s internal architecture, as Sony Interactive Entertainment engineers Shinya Tsuchida, PS5 Pro Mechanical Design Lead and Shinya Hiromitsu, PS5 Pro Electrical Design Lead, provide a deep-dive into the console’s innovative technology and design philosophy.

*In this article, we refer to the PlayStation 5 model released in 2020 as the “original PS5,” the PS5 released in 2023 as the “current PS5,” and the PS5 Pro released in 2024 as the “PS5 Pro.”

*Do not try this at home. Risk of fires, and exposure to electric shock or other injuries. Disassembling your console will invalidate your manufacturer’s guarantee. 

Name: Shinya Tsuchida (PS5 Pro Mechanical Design Lead) (Right of photo)
Name: Shinya Hiromitsu (PS5 Pro Electrical Design Lead) (Left of photo)

An exterior design featuring three distinct horizontal lines 

Tsuchida: Before we begin the teardown, I’ll start by going over the PS5 Pro’s exterior design. PS5 Pro is a high performing console, so it requires more air to cool it down. The distinctive three slits are new airflow paths that were not present in the original PS5, or the current PS5. This design was conceived through extensive discussions between the engineers and designers, and we refer to them as ‘blades’ within the engineering team. The slits enhance airflow while also acting as a design element.

Exterior design comparison between the original PS5 (left), the current PS5 (center) and PS5 Pro (right). PS5 Pro is slightly smaller in size compared to the original PS5.

While the look of the PS5 Pro is consistent with the rest of the PS5 family of products, it features three distinct blades that contribute to improved ventilation.

‘Louvers’ between the main unit and cover help to make the console quieter

Tsuchida: Inside the PS5 Pro, there is a structure called a “louver” that sits between the main unit and cover, which looks like a series of slats or fins. While it’s part of the design, it also prevents some of the fan noise from escaping the console towards the front direction. Since most users will play games while facing the front of the console, we intentionally designed the system to make it harder for players to hear the fan.

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Share of the Week: The Last of Us Complete

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Last week, we asked you embark on Joel, Ellie, and Abby’s full journey in The Last of Us Complete using #PSshare #PSBlog. Here are this week’s highlights:

Wulfsychic shares Joel walking away from the guitar, in focus in the foreground

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FranTGP shares a detailed shot of Ellie’s iconic tshirt

PattyGnand shares Ellie making funny faces at Joel in the mirror

ipecarts shares older Ellie staring down heavily at a gun in her hand

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tloupix shares Abby in the Bomber skin grimacing

theluizlewiss shares a side profile portrait of Joel

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Nature
SUBMIT BY: 11:59 PM PT on April 23, 2025 

Next week, we’re feeling earthy. Share plants, trees, and all things nature from the game of your choice using #PSShare #PSBlog for a chance to be featured.

Bringing Stadium to Overwatch 2 on April 22

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Overwatch 2 is on the verge of releasing the biggest new way to play since Overwatch was first announced in 2014. Stadium is the new best-of-7 mode where you’ll upgrade your Hero over multiple rounds with more powerful abilities to transform what it means to play Overwatch. 

On a team of five, you’ll earn Stadium Cash each round based on how well you do through eliminations, healing, damage mitigation, and more, using that Cash to buy Items between rounds that will improve things like survivability or damage done. You’ll also be able to select all-new abilities, like Moira having three-orbs or Reinhardt converting his shield into a healing barrier. It’ll take strategy and adaptation to excel when Stadium launches on April 22.  

To talk about how Stadium’s unique new abilities and Hero builds came together, we talked with Senior Game Designer, Dylan Snyder! 

How did your team approach building Stadium compared to the core version of Overwatch 2? 

Snyder: Stadium is the Overwatch team trying to push player fantasy, play expression, and strategic gameplay to their limits within the core Overwatch that you know and love. We have long wanted to have a test ground for some bigger-than-reality ideas for these heroes. But the core gameplay of Overwatch 2 really focuses on competitive integrity, so we approach Stadium as kind of a place to go nuts to let loose a little bit and that’s Stadium. 

 
What are the different types of upgrades players can make to their Heroes? 

Snyder: A huge component of Stadium is the Armory; it’s where you start every match, and it’s where you return when in your spawn room between rounds. We wanted an easy to read yet fun way to spend Stadium Cash on your Heroes. In the Armory, you can buy Items that offer a range from simple Stat boosts to your damage or healing output, to ones that punch up specific abilities. Then there are Powers that are unlocked before rounds 1, 3, 5, and 7, and they are incredibly cool ways to play with really strong new abilities. You want to shoot Ana’s Nano Boost ultimate at your teammates through walls? Because with the right Items and Powers, you can shoot Ana’s Nano Boost ultimate at your teammates through walls.   

What are some of the popular Builds and abilities on the dev team? 

Snyder: There are so many. One of the really fun things we’ve seen in playtests has been the huge number of ways people find to play their favorite Heroes. A few people on the team have latched onto a really fun Double Helix build for Soldier: 76, which can be devastating against opponents that haven’t focused much on upgrading their survivability. But one of my personal favorite builds is focused on Ana’s Nano Boost; you can boost your entire team through walls. This has proven clutch for me personally in matches where I am killed while in overtime but still able to support my team before getting fully back to the fight.  

Are there any builds or abilities that surprised you? 

Snyder: A build that I’ve come to love that I didn’t ever expect to is for Junker Queen. I am not a Junker Queen main and have probably played her the least of any Hero live, but for whatever reason, she is my favorite Tank to play in Stadium. Specifically, because I can swing the axe so much more often, and I can turn it into a leaping strike. Nothing feels better than surprising a Juno

Ninja Gaiden: Ragebound unveils a second playable protagonist

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Hello everyone! On behalf of The Game Kitchen, in collaboration with Dotemu, Koei Tecmo Games, and Team Ninja, we’re incredibly excited to reveal a brand-new addition to Ninja Gaiden: Ragebound: a second, fully original playable character from the Hayabusa Clan’s long-standing rivals: the legendary Black Spider Clan.

In this post, we’d like to take you behind the scenes of how this idea came to life, what you can expect from this new character, and some gameplay details we’re especially thrilled to share.

Ninja Gaiden: Ragebound unveils a second playable protagonist

Cozy adventure Palia opens its doors May 13 on PS5

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Welcome home, PlayStation 5 players! I’m excited to share some news about our cozy fantasy life-sim adventure, Palia. First and foremost, we’re bringing Palia’s enchanting world to the PS5 on May 13 – complete with all the bells and whistles that only Sony’s hardware can deliver. I have a lot to share with you, so let’s get right into it!

Cozy adventure Palia opens its doors May 13 on PS5

Palia has more than 6 million players, which means that some of you are already familiar with our game. For those who aren’t, Palia is a stress-free refuge where you and your friends can unwind together and explore a gorgeous fantasy world at your own pace. It’s filled with crafting opportunities, customization options, and plenty of exploration to keep you busy for years to come. We know that self-expression is one of the cool things that makes us human, and we’ve extended that into our little corner of the virtual world.

Every Palia resident can design and decorate their own home to perfectly suit their individual tastes. Want to live in a cozy cabin and bask in the glow of a crackling fireplace? Go for it! Or maybe you’re looking for something a little more stately. How about an upscale Tudor Revival-inspired mansion (la di dah!)? Or maybe all you need is a place to store your loot and you couldn’t give a rip about aesthetics. I’m not here to judge, you absolute monster (jk, hehe! We’re all about letting you put your unique stamp on the world – and in the lives of our cast of charming (and romanceable!) Villagers.

The PlayStation 5 launch is timed around Palia’s most ambitious updates to date, the long-awaited Elderwood expansion. This drop provides all players a massive new location to explore, Elderwood. What

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