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Destruction AllStars announces new game mode and events for PS Plus service

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Hey everyone, the team at Lucid have been hard at work on Destruction AllStars over the past few months and it’s been great to see the lasting impact our huge January patch has had on the game and our community! Off the back of the recent announcement that Destruction AllStars is available on PlayStation Plus for Extra and Premium/Deluxe members as part of the new Game Catalog benefit, we’re here with a brand-new trailer to announce the next exciting new seasonal content for the game!*

Destruction AllStars announces new game mode and events for PS Plus service

On June 22, we’ll be releasing a host of new content for Destruction AllStars to coincide with Europe’s launch of the new PlayStation Plus service in the same week. We kick off with a new event called Rise, which includes a brand-new game mode, new challenges and an exciting new AllStar Pass. We can’t wait for our community to get their hands on all this new stuff and join us in welcoming new players to the game.

The new PlayStation Plus service recently launched in Asia, North and South America and it’ll be coming to Europe and Australia on June 23, just in time to dive straight into Rise with the rest of the community.

If this is your first time playing Destruction AllStars, or if you’re coming back after some time away, Destruction AllStars is the global spectacle where stars and cars collide! Carnage and destruction is guaranteed as AllStars compete on foot and behind the wheel in front of a crowd of millions, battling it out to see who will come out on top as the champion! If this will be your first-time diving into the Destruction AllStars arena, we’re here to help get you suited up and ready for your first game! Our brand-new trailer has all the information you need to know as well as a sneak peek at what’s coming with our first event, Rise, so be sure to check it out.

Let’s start off with the brand-new seasonal content in Destruction AllStars and how our next patch is changing things up. Events are brand new to Destruction AllStars and they last for six weeks, they also come packed with content with rapid delivery. Events will always launch with a new game mode or playlist along with a brand new AllStar Pass. These passes contain a bunch of cosmetic content and currency rewards for you to deck out your AllStars and get them looking their best for their moment in the spotlight. Events will also contain rotating challenges that can be completed for a variety of rewards including currency, XP and brand new cosmetics. We’re ready to lift the curtain on the first three events you can expect over the coming months: Rise, Unite and Survive, with a more detailed look at our first event arriving June 22.

JoJo’s Bizarre Adventure: All-Star Battle R demo: gameplay tips

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For the first time ever, fans and newcomers alike can battle it out in JoJo’s Bizarre Adventure: All-Star Battle R! Exclusive to PlayStation 4 and PlayStation 5, the limited-time demo features two modes – Online PvP and Practice Mode – and four iconic JoJo characters including Jonathan Joestar, Jotaro Kujo, DIO, and Jolyne Cujoh. Get in on the action starting today, June 16, until June 22. 

Catch a first look at what players can expect in the demo:

What’s new in All-Star Battle R

Originally released in 2014, All-Star Battle R is far more than a simple remaster of a fan favorite fighter game. Character models and voice overs have been redone to match the ever-popular JoJo Anime to create an authentic JoJo experience. You’ll also find new mechanics, like assists, enthralling players in modern, fast-paced gameplay.

Caption: Jolyne and her Stand, Stone Ocean, come to the assist.

Limited to a finite amount of uses per match, assists allow for players to strategically amplify their attacks and combos or defensively disrupt their opponents. With 50 uniquely designed characters to choose from, players will be able to mix, match, and optimize to their playstyle.

Tips for the Demo

Want to quickly climb to the top in online matchmaking? Here are some quick pointers to hit the ground running.

Take advantage of easy beat mode:

By spamming your light attack button, your fighter will complete a combo of light, medium, and heavy attacks. If you have at least 1 bar of gauge, it will activate the fighters HHA (a mini super move).

Caption: DIO may have all the time in The World, but he could still use an assist.

Use your assists when you’re in a bind:

Getting pummeled? You can feel the pressure of a super move (GHA) being charged? Send in your assist to disrupt them and even the playing field.

Assault Assists: Different actions are performed by each character, such as rush attacks, long-range attacks, and installation traps. If they can be successfully incorporated into combos, they can do a lot of damage.

Reversal Assists: When defending or taking damage, the assisting character jumps in and cuts off the opponent’s attack. Recovery of the assist gauge is slower than when used during an assist attack.

Flash Cancel to go on the offensive:

Flash Canceling cuts short your combos and immediately allows you to start a new one – but be careful!  Flash Canceling costs one full meter which can leave you high and dry when you could have been saving up for a game changing super move (GHA). 

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New update for Share Factory Studio unleashes Bits on PS5 today

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Hello PlayStation fans! We have an exciting new update for our free editing app, Share Factory Studio for PS5. We have been hard at work to bring you our brand-new feature called Bits, and it’s life starting today.

Bits is a simplified way to personalize and share your gameplay clips and screenshots to your friends on PS5. Choose from one of the many curated Bit styles to quickly create your own version of a familiar or trending meme. If you have your own idea for a Bit, use the easy Quick Edit mode to realize your vision.  Either way, the new easy editing mode is ideal for both novice and pro editors.

Bits is also the perfect companion to the recently released Game Captures feature in the PS App. All of the Bits you create in Share Factory Studio can be automatically accessed from your phone and then shared out to your favorite social apps.

The new Bits editing experience includes the following features:

  • A brand-new editing mode with quick and easy access to all editing features and fresh content that can be added to your Bit.
  • Ability to create bite-sized entertainment that ranges from short three second rebounds to up to one-minute custom Bits.
  • New Bit styles that will update regularly from our Bits Live Service. Bit styles will refresh based on the day of the week, special events, holidays, seasons, and trending content.
  • Brand new sets of animated stickers that include sound and even text personalization options.
  • A new doodle feature which allows for creating freeform doodles using the DualSense wireless controller.
  • A new voiceover feature with the ability to add filters that change your voice to your voice recording.

Our goal with Bits is to make it super easy and fun for PlayStation gamers to create and share short-form gameplay videos for sharing cool achievements, jokes, stunts, and any other type of eye-catching content.  Some of our personal favorite Bits include Taco Tuesday, Sitcom Ending, Get Well Soon, and of course – Oh No Laugh.

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Capcom reflects on Red Earth, a previously Japan-only game included in Capcom Fighting Collection

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Back in 1996, Red Earth – one of 10 titles in the upcoming Capcom Fighting Collection – first appeared in coin-operated arcade cabinets in Japan. Featuring a fantasy setting and a cast of colorful characters, Red Earth was unique in delivering a single-player RPG-like experience called Quest Mode where players would choose one of four characters and take on a series of bosses. 

After defeating each boss, the player would get experience points to spend on improving their attack, defense, or to gain new moves entirely. During battle, bosses may drop food, which players can use to replenish their health. As common as it was in Japan, this classic game was never officially released outside of arcades until now with Capcom Fighting Collection. In fact, Red Earth was the first game the team decided to include in the collection!

How did this unique take on fighting games come about? Takashi Sado, one of the producers of Red Earth at the time – and still at Capcom – started working on the proposal for Red Earth in the mid-90s. Since fighting games were growing increasingly popular at the time, he followed this trend and initially planned to make Red Earth just a fighting game. However, he was feeling that the skill level between fighting game players was growing where more casual players couldn’t keep up with more top-tier players. In order to bridge this skill gap, his team wondered if they could get creative and compensate for it by changing parameters, equipment, or other facets of the genre.

Also during this time, Sado was drawn to fantasy action games such as the Capcom-developed Magic Sword and The King of Dragons. Both of these beat‘em-up games had character progression systems that powered up the player-controlled character. With fantasy games in mind and an urge to address the growing skill gap amongst fighting game players, the unique RPG-like character progression system was created for Red Earth.

Red Earth was also the first game created with the CPS-3 arcade system board, which brought out the best of Capcom’s technology at the time. Due to the success of the new hardware, the Street Fighter III series was also created on CPS-3 before being discontinued as Capcom’s final proprietary system board.

Although this is Red Earth’s first release outside of arcades, its legacy has been part of other Capcom games like a belt in Dragon’s Dogma: Dark Arisen and as a costume for Alex in Street Fighter V – both giving a nod to the lion king, Leo.

Speaking of Easter Eggs, some of the games in Capcom Fighting Collection had secret characters that could only be unlocked under certain conditions. While they can still be unlocked using the authentic inputs or methods, you can now unlock these characters with a simple menu toggle in-game. Other secret characters include Akuma in Hyper Street Fighter II; Oboro Bishamon in Vampire Savior: The Lord of Vampire; and Hutizil and Pyron in Darkstalkers. How you want to play these secret characters is up to you.

We hope you enjoyed this peek behind the curtain for Red Earth. Capcom Fighting Collection arrives on June 24 on PlayStation 4 and includes 10 different games, including all five Darkstalkers, Red Earth, Cyberbots, Hyper Street Fighter II, Super Puzzle Fighter II Turbo, and Super Gem Fighter Mini Mix.

PS5 versions of Resident Evil 7, Resident Evil 2, and Resident Evil 3 launch today 

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In 1996, the survival horror genre was established with the release of the first Resident Evil for PlayStation, and the series has brought chills and thrills to every generation of consoles since. 

Earlier this year, we announced that Resident Evil 7 (2017), Resident Evil 2 (2019), and Resident Evil 3 (2020) are making their way onto PlayStation 5, and that current owners of the PlayStation 4 versions of these games will be eligible for upgrades at no additional cost through the PS4 to digital PS5 upgrade option. I’m happy to announce that the PS5 versions of all three titles will be available at PlayStation Store today. 

These upgrades include features such as ray traced visuals, 3D Audio and DualSense wireless controller support that will offer deeper levels of immersion, and we’re really excited for you to get your hands on them. In this blog, I’ll be reflecting on some of the things that made these games so special.

A new perspective on fear

On its release in 2017, Resident Evil 7 biohazard completely stirred up the biohazardous pot, we focused on the fear aspect, as the fast-paced gameplay and the third-person perspective of the modern Resident Evil games was transformed into a slower-paced, dread-filled first-person experience that essentially put you in the shoes of the main character, Ethan Winters, as he explored the dark nooks and crannies of the Baker estate.

Our goal with reimagining the gameplay of Resident Evil for this title was to focus on the fear of the unknown – just like when players got their hands on the first game all those years ago and had no idea what to expect, this new setting, character and the first-person perspective made for completely unfamiliar ground and a truly new kind of horror. That said, we also made sure that the game felt like a real Resident Evil game in many ways, preserving the critical survival horror element of escaping dire situations, from the “mansion”-like Baker house to those familiar herbs.

This game also marked the debut of the then-new in-house RE Engine, which meant that we could bring the audio-visual quality of the game to a whole new level on PlayStation 4, with photogrammetry techniques used to bring high-resolution scans of real-world models, textures and surfaces into the game. With visuals now enhanced with the power of PlayStation 5, you can experience the terror anew!

A horror legend reborn

As the development of the RE Engine was coming together, allowing higher levels of visual representation, the development team felt the time was right to finally revisit classic RE titles for which we had received countless requests from fans to remake for the modern age. The first title we chose was Resident Evil 2.

As fans of the legendary original game ourselves, we wanted to approach this remake with the utmost care and respec

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