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PlayStation Plus Monthly Games for February: Payday 3, High on Life, Pac-Man World Re-Pac

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Plan the ultimate heist, team up with talkative weaponry then jump and chomp your way through an island adventure with the PlayStation Plus Monthly Games lineup for February! Payday 3, High on Life and Pac-Man World Re-Pac will be available to PlayStation Plus members from February 4*. 

Let’s take a closer look at the games. 

Payday 3 | PS5 

Revel in the thrill of a perfectly planned and executed heist in this high-octane, co-op FPS experience for up to four players online. Step ou

New in-game content incentives coming to PlayStation games on PC

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Starting with tomorrow’s release of Marvel’s Spider-Man 2 for PC, we’re working to add more benefits to playing with an account for PlayStation Network. The Last of Us Part II Remastered (coming April 3, 2025), in addition to God of War Ragnarök and Horizon Zero Dawn Remastered, will all soon be adding in-game content unlocks for PlayStation Network account users.

An account for PlayStation Network will become optional for these titles on PC. Players who still opt to sign into a PlayStation Network account will also enjoy added benefits like trophies and friend management.

Details on new benefits for players who opt to sign in with an account for PlayStation Network:

Marvel’s Spider-Man 2Early unlock suits: the Spider-Man 2099 Black Suit and the Miles Morales 2099 Suit
God of War RagnarokGain access to the Armor of the Black Bear set for Kratos at the first Lost Items chest in the Realm Between Realms (previously only accessible in a New Game+ run) and a resource bundle (500 Hacksilver and 250 XP)
The Last of Us Part II Remastered+50 points to activate bonus features and unlock extras

Jordan’s Jacket from Intergalactic: The Heretic Prophet as a skin for Ellie 
Horizon Zero Dawn RemasteredGain access to Nora Valiant outfit

Game creators at PlayStation Studios will continue to work on bringing more benefits to players who sign up for a PlayStation Network account, so be sure to follow studio channels for more information. You can find more details on account sign-in at our website

Thank you to our PlayStation PC fans around the world for your support.

No Man’s Sky’s latest update introduces billions of new stars, planets, and more today

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Hello! Today we are releasing one of our biggest updates for No Man’s Sky. We can’t wait for you to see what we’ve been working on.

Last year, we released No Man’s Sky Worlds Part I (5.0) for PS4, PS5, and PS VR2 players, and it was one of our most successful to date. We’ve been planning the changes in Worlds Part II for a long time, and the wait is finally over. 

No Man’s Sky’s latest update introduces billions of new stars, planets, and more today

One of the biggest reasons people play No Man’s Sky is for that sense of adventure and discovery, that feeling of flying to a planet, and landing to explore, knowing no one has ever been there before. With Worlds Part II, we added billions of new star systems and trillions of new planets to the universe. This allows us to push the boundaries of our engine and technology without changing the things people love about the game already. If you settled on your home planet with a beautiful base that you lovingly crafted, that is safe – but now there are new worlds to explore with a level of variety no one has seen before.

Going to these new systems travelers will notice new terrain, new biomes, new flora, and new fauna. There’s a new terrain system that I’ve been working on for a while now. There are huge mountains to climb, oceans that are kilometers deep to discover, and caverns and canyons at a scale that wasn’t possible before.

In these systems you may even find enormous Gas Giants. These huge worlds can be ten times bigger than any other planet you have explored previously. Gas Giants and deep oceans both require high-level technology to explore. Gas storms, deep sea pressure, and anomalies bring new hazards and challenges to No Man’s Sky.

Water gameplay has much added depth too, including improvements to our submarine, The Nautilus, as well as improvements to fishing and deep sea diving systems. New ocean tech allows water to react physically to the world around it. Dimples appear when it rains and wake appears as ships fly over the surface, and creatures and players can wade through creating waves. 

Our lighting system has been completely rewritten. Shadows show more details, sunlight and ambient occlusion are sharper, and sunlight sparkling th

Inside Destiny 2: Heresy, launching February 4

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The Dreadnaught has returned. The fabled Hive ship and Throne World to Oryx himself is once again a threat to humanity. It’s under the shadow of this ominous return that Guardians will begin their adventures when Destiny 2: Heresy, the game’s third Episode and final epilogue of the Light and Darkness Saga, launches on February 4. Today, the Destiny team hosted a livestream featuring an in-depth look at what players can expect from Heresy, including exclusive interviews with developers and live gameplay from the Episode.

Today we’re covering some of the highlights of Heresy that were featured in today’s show. For even more, check out the livestream recap here.

Inside Destiny 2: Heresy, launching February 4

A menacing return

Orbiting the planet Saturn amidst its massive rings, the Dreadnaught never really left the lore of Destiny, serving both as an ominous reminder of Guardians’ previous conflict with Oryx in The Taken King expansion and, later, as a staging ground for the forces of Xivu Arath. With Heresy, the Hive ship will once again return to the forefront.

“What’s significant about the Dreadnaught’s return for Heresy is that it’s going to be changing, and we’re going to be fighting through it in ways we’ve yet to experience,” said Destiny 2 Narrative Architect Nikko Stevens. “The Dreadnaught has reawakened for the first time in almost a decade, spurring the Vanguard and Guardians across the system to take notice. We finally get to see what has become of the Dreadnaught years after Oryx was felled and its halls were left to corrode, without a Navigator.”

Into The Nether

During Heresy, Guardians take the fight into the Dreadnaught itself in a new activity known as The Nether. With an action-packed mix of exploration, combat, as well as gameplay modifiers and escalating difficulty (not to mention some excellent rewards), The Nether promises to keep players on their toes each time they board.

“There is a constant surge of Taken forces and corruptive power spilling from the Dreadnaught in Heresy,” said Stevens. “The outpouring of corruption is like an acerbic current that pushes back against Guardian forces attempting to board the Dreadnaught. This is where The Nether comes in.”

With a combination of area patrols, multiple bubbles full of challenging enemies, each culminating in heroic boss fights, and all set in the haunted corridors of

MLB The Show 25 cover athletes revealed: Paul Skenes, Elly De La Cruz, and Gunnar Henderson

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In 2025, MLB The Show is celebrating its monumental 20th anniversary, a milestone that honors two decades of baseball history, innovation, and unforgettable memories for baseball fans around the world. To mark this special occasion for San Diego Studio and PlayStation Studios, MLB The Show 25 proudly features not one, nor two, but three cover athletes for the first time ever — Paul Skenes, Elly De La Cruz, and Gunnar Henderson. These rising stars join a rich history of legendary cover athletes, symbolizing the future of baseball as we celebrate 20 incredible years of the franchise. 

Paul Skenes’ journey began in high school and continued through college, where he cemented his status as one of the most talented young pitchers in baseball by winning a national championship before being selected as the No. 1 overall pick by the Pittsburgh Pirates in the 2023 MLB Draft. The following season, Skenes made his MLB debut and became the first player in MLB history to start the All-Star Game just one year after being drafted. He capped off an incredible 2024 season by earning National League Rookie of the Year honors and being named to the All-MLB First Team. His story and skillset align perfectly with Road to the Show, where you can chart your own path to greatness. 

Elly De La Cruz’s meteoric rise from the minors to the majors perfectly captures the excitement of working up to a big league debut and becoming a star. Since making his Major League debut in 2023 with the Cincinnati Reds, Elly has consistently proven to be one of the most electrifying players on the field. He became one of the youngest players in MLB history to hit for the cycle and is renowned for his blazing speed on the bases and his cannon-like arm, further cementing his status as one of the league’s most promising talents. The 2024 All-Star showcases an impressive five-tool skillset and a dynamic switch-hitting approach — exactly what MLB The Show fans dream of when developing or acquiring their starting shortstop in Franchise mode.

Rounding out this triple play of talent is the 2023 American League Rookie of the Year, Gunnar Henderson. Selected 42nd overall in the 2019 MLB Draft, Gunnar quickly ascended through the Orioles’ farm system, making his MLB debut late in the 2022 season. Heading into 2023, he was named the #1 prospect on MLB’s Top 100 list. In his first full season in the majors, Gunnar became a cornerstone of the Orioles’ young core, helping lead the team to its first postseason appearance in seven years. His outstanding performance earned him AL Rookie of the Year honors and a Silver Slugger Award. Gunnar’s star continued to rise in 2024, as he was selected to start in the MLB All-Star Game and compete in the Home Run Derby. His MLB journey resonates deeply with MLB The Show fans who strive to dominate head-to-head competition in their pursuit of greatness on the diamond.

Sign up for The Scouting Report

Tomb Raider IV-VI Remastered launches February 14 – reveals new Flyby Camera Maker

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The incredible response to Tomb Raider I–III Remastered inspired us to go a little deeper for Lara’s next remastered adventure. Thanks to the overwhelming support and enthusiasm from the Tomb Raider community, we’re continuing to enhance the journey for fans with Tomb Raider IV-VI Remastered which launches on February 14. This time, we’re introducing exclusive tools and fresh new ways to experience these iconic adventures. 

In this article, we’ll dive into some of these exciting new additions—features that redefine how you’ll engage with Lara’s world and cement this remastered trilogy as a labor of love for both the developers and the fans.

Capture every epic moment

Photo Mode is back, and it’s better than ever! Building on the beloved features from the previous trilogy, you’ll still have countless poses to strike and weapons to outfit Lara Croft. This collection features all the Photo Mode resources from the first collection + a slew of new ones for players to discover!

Introducing the Flyby Camera Maker

One of the most exciting additions to Tomb Raider IV–VI Remastered is the Flyby Camera Maker, a tool that empowers players to create their own dynamic, cinematic shots. This feature lets you map out a moving camera path through any scene, opening a world of creative possibilities.

Take a look at this video showcasing the new Flyby Camera Maker in action:

Tomb Raider IV-VI Remastered launches February 14 – reveals new Flyby Camera Maker

As you can see, this tool is incredibly easy to use. 

  1. Simply place up to 20 cameras along a path wherever you like. 
  2. Fine-tune your shots by scrolling through your placed camera points and adjust various settings like; Roll, Field-of-View, Zoom, and movement speed. 
  3. Hit the play button—it’s that easy! 

It doesn’t stop there—Lara Croft herself can take center stage.

Using Photo Mode, you can position her within your custom shot, choosing her stance, expression, weapons, and outfit to match the mood and style of the moment. 

This tool isn’t just for cinematic enthusiasts—it’s for anyone who’s ever wanted to see the world of Tomb Raider through a filmmaker’s lens. 

We’ve been blown away by the vast amount of Photo-Mode creations that the community has shared across the internet, and this is our way of adding onto that. We want to see what you make, so keep on sharing your creations with the community.

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(For Southeast Asia) PlayStation Power Up Deals in the Philippines

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Hi everyone! We are happy to share our Power Up Deals in the Philippines and it will feature discounts on PlayStation 5, PS VR2, DualSense wireless controllers and PlayStation gaming audio peripherals.

Power Up Deals promotion starts from February 1st till February 14th, in participating retailers in the Philippines: https://www.playstation.com/en-ph/local/retailers/

Please see below for full details of PlayStation Power Up Deals 2025 in the Philippines. 

PlayStation 5 ConsolesOriginal SRPPromotion SRP
PlayStation®5PHP 30,790PHP 27,990
PlayStation®5 console – Two DualSense™ Wireless Controllers BundlePHP 33,990PHP 31,190
PeripheralsOriginal SRPPromotion SRP
PlayStation VR2PHP 34,790 PHP 22,990 
DualSense® wireless controller (White, Midnight Black, Cosmic Red, Nova Pink, Galactic Purple, Starlight Blue, Gray Camouflage)PHP 4,290 PHP 3,490 
DualSense® wireless controller (Volcanic Red, Cobalt Blue, Sterling Silver, Chroma Pearl, Chroma Indigo, Chroma Teal)PHP 4,590 PHP 3,790 
Pulse Elite Wireless HeadsetPHP 8,390 PHP 7,290 
Pulse Explore Wireless EarbudsPHP 12,490 PHP 10,790 

(For Southeast Asia) Genshin Impact Version 5.4: Moonlight Amidst Dreams

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Happy New Year, Travelers! The Genshin Impact dev team wishes you an amazing start to 2025. Today, we’d like to share details about the upcoming Version 5.4 “Moonlight Amidst Dreams,” arriving on February 12. It will take you back to the land of Electro, Inazuma, where a grand celebration awaits! Join your new friend, Yumemizuki Mizuki, and reunite with familiar faces like Raiden Shogun and Yae Miko as they gather for the Mikawa Flower Festival. This enchanting event bridges the realms of human and youkai, inviting everyone to celebrate together under Inazuma’s shimmering moonlight.

A Grand Festival of Youkai and Humans

At the foot of Inazuma’s Mt. Yougou, the Mikawa Flower Festival shines brighter than ever this year. Once a grand gathering of youkai in ancient times, it has blossomed into a vibrant celebration where humans and youkai alike are welcome. With newfound energy and spirit, the festival weaves together old traditions and new friendships in a truly unforgettable way. This year’s festival boasts a new special event — the “48-hour Game Development Competition.” In addition, here’s a fun sneak peek of things to come: Raiden Shogun will be making a special appearance, and there are rumors that she’ll be investigating a strange nightmare involving an old friend…

In this competition, humans and youkai will have two days to create new games together. Thanks to the Kitsune Meal’s magic, youkai can now speak in human tongues, giving them the ability to combine their powers with human ingenuity, an enchanting team-up sure to promise exciting new mini-games in the making!

In the first entry, “A Little Fox’s Daydream,” Mizuki and Kokomi present an adventure through shifting dreamscapes, where a little fox must navigate between sweet dreams and nightmares to reach both tasty fried tofu and its target destinations.

The next creative entry, “Bunshin Phantasm,” offers a true test of strategy and teamwork from Sayu, Yoimiya, and Kichiboushi. Guide adorable Muji-Muji Daruma that mimic your movements to activate pressure plates and unlock your path to victory!

Don’t miss out “Akitsu Harpastum: Dreams Doubled,” presented by Thoma and his youkai friends! This is a creative fusion of the classic brick breaker game “Akitsu Yuugei” and elements of Mondstadt’s harpastum, perfect for solo play or co-op fun! As you complete these mini-games, you’ll earn Festival Stamps which can be exchanged for exciting rewards, including the 4-star polearm, “Tamayuratei no Ohanashi.&#

Share of the Week: Wuthering Waves

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Last week, we asked you to dive into the colorful world of Wuthering Waves and share your best moments using #PSshare #PSBlog:

calf_kansei shares Jianxin surrounded by purple orbs.

xenobitz shares a portrait of a male Rover reaching out.

call_me_xavii shares a female Rover in combat.

khwarezm89 shares a male Rover standing in a field.

Terza712C shares Baizhi posing with a glowing creature.

secondcapture shares a portrait of the female Rover.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Waterfall
SUBMIT BY: 11:59 PM PT on January 29, 2025 

Next week, we’re chasing waterfalls. Share moments splashing around or landscape views of in-game waterfalls using #PSshare #PSBlog for a chance to be featured.

Doom: The Dark Ages launches on PS5 May 15 – id Software reveals new gameplay details

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Hello everybody! This is Hugo Martin, Game Director on Doom: The Dark Ages reporting from the offices at id Software – we are all hard at work polishing this latest installment in the franchise. It’s almost ready and we can’t wait for you to play it.  In the meantime, we have a new look at gameplay we put together for you. There’s lots to breakdown from the video, so let’s get started – I’m guessing you’ve got some questions, let me try and give you some more details…

Doom: The Dark Ages launches on PS5 May 15 – id Software reveals new gameplay details

What’s the new combat loop in Dark Ages, and how’s it different from Eternal or Doom (2016)?

High level – you could say it’s a blend of the two but with a new, medieval toolkit. We’re looking to create an experience that has the depth of Eternal’s loop with the simplicity of Doom (2016)’s control scheme. As a player, you performed a lot of cool actions in Eternal, and each action/attack had its own input. In Dark Ages we have a brand-new set of cool medieval actions to perform but this time, with fewer buttons to press!

The depth/simplicity is achieved by making the behavior of items like the Shield-Saw change based on the material it interacts with. It’s contextual: the shield throw ricochets off plasma shields hitting other enemies (feels awesome), it sticks into flesh (stun locking larger demons), or it can shatter armor creating an AOE blast – all with a single button press.

I love analogies: it all adds up to us having fewer strings on the guitar this time – but we added frets to maintain the mechanical depth of the experience, giving the player something new to learn and master.

With all of this, we are relying on familiar FPS inputs to execute these moves, giving the loop an intuitive learning curve. The actions feel impactful and fun to execute, and the results give you a tactical advantage – fun on the outside smart on the inside.

What do the “rings” around enemies indicate?

The yellow rings you see appearing around the characters are falter indicators. “Falters” is a meta in Eternal and 2016.  Great players figured out what caused falters and they started to stack those attacks to stun-lock powerful enemies (which is what we hoped they’d do). It’s important that we clearly identify the moment an enemy falters in Dark Ages so more players can begin to explore what causes it and how they can use it to their advantage. You don’t have to rely on falters to be successful but on higher difficulties it can give you an extra advantage – and if you choose to play on Ultra Nightmare you’ll need every advantage y

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