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We Were Here Forever continues co-op puzzler series with new entry

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A new mystery rears its head in the haunted Castle Rock – that’s right, we have a brand new game to announce! We’re thrilled to present a new entry in our co-op puzzle adventure series: We Were Here Forever. As Antarctic explorers trapped in a sinister castle, you and a friend will need to work together to solve puzzles and try to figure out how to escape.

Since the release of We Were Here Together we’ve been working on our new game.  We Were Here Forever will be the fourth standalone entry in the series- with a focus on bringing the world of Castle Rock to life like never before. At the same time we’ve been coming up with great new puzzles, writing the next part of the story, and preparing to bring you an experience that will keep you on the edge of your seat the whole way through. On top of that, it’s been awesome to take advantage of the power of PlayStation 5 to create some stunning environments for you to explore. After two years of development, we’re delighted to present this announcement trailer to you all.

We Were Here Forever continues co-op puzzler series with new entry
 

Don’t worry if you’ve never played a We Were Here game before, because we’ll make sure you can dive right in, but if you did, you will find that the explorers you play this time around will look awfully familiar.  Have you ever wondered what happened to those who got left behind… or that creepy harlequin, the Jester?

We Were Here Forever will tell you a tale of the past and the future of Castle Rock.. The stage is set – you and a friend are trapped in the realm of Castle Rock with no way out – were you betrayed, or simply not that clever? Be aware, nothing is what it seems – there appears to be a mystery buried deep in the heart of the Keep. Locked up with just a pair of walkie-talkies and your wits, will you be able to escape the Castle… forever?!

Of course, We Were Here Forever is about having fun with your co-op buddy, solving puzzles together, and talking over walkie-talkies like you’d expect. We can’t wait to see what you all think of the new areas and puzzles. One of our favorite things is watching streamers play our games, and seeing how differently people experience the world we’ve created, it’s very inspiring as well. We design our games to evoke a range of emotions in players, from laughter and excitement to the satisfaction of solving puzzles… there will be some epic reveals this time round! But no spoilers for now…

In Forever you will not

Threading together the Sackboy: A Big Adventure theme

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Greetings adventurers and Knitted Knights to-be! I’m Joe Thwaites, co-composer and co-audio lead on Sackboy: A Big Adventure, here with our music supervisor James Marshall. We’re thrilled to see Sackboy nominated for a BAFTA Games Award for Music and, now the game has been in the hands of fans new and old for a few months, hopefully you’ve all had a chance to hear all of the music we’ve packed in. It’s the biggest collection of music we’ve put together for a Sackboy title to date. The mix of composed and licensed music from a wildly eclectic selection of different artists and composers posed a unique challenge. How do we stitch all of the musical genres and styles together to give Sackboy a trademark sound? The answer: Sackboy needed a theme!

Threading together the Sackboy: A Big Adventure theme

A Hero and A Friend

Sackboy is at the centre of the game and we were really keen to support his characteristic charm and humour with a piece of music that could be memorable, new and yet have a hint of nostalgia for longtime fans. This was a daunting task for such an iconic character with so much history and hours of excellent music already associated with the franchise, from The Gardens through to The Go! Team. The franchise has one of the most unpredictable collections of music ever and distilling that into one piece of music was quite a daunting task!

We also wanted the theme to give the game an overarching and unifying sound that would help pull together the narrative and gameplay elements. So at the start of the project Jay Waters and I collaborated on a short suite of melodies which could be integrated through-out the game, sewing together the seams of the musical patchwork we’d begun to piece together.

Worlds of Sound

The first version of the theme was a simple collection of melodies, inspired by previous Sackboy adventures, which we shared with the team of composers. We really wanted the theme to represent the cornucopia of musical sounds that were explored in the game, so we took elements from each of the worlds to help create a musical jamboree. We came up with a general music palette for each of the worlds, which also helped inspire our choice of composer that would look after that world . These included:

Th

Genshin Impact version 1.4 celebrates love and life with the Windblume Festival

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Greetings, Travelers! Genshin Impact’s dev team here once again with exciting news and previews of the game’s upcoming version 1.4 update, launching March 17. We hope you’ve all had a wonderful time exploring and taking part in Liyue Harbor’s Lantern Rite. As the chill of winter begins to fade across Teyvat to make way for spring, we’d like to share an inside look at a traditional annual festival in Mondstadt — the Windblume Festival. As the beauty of spring fills the city, we hope that everyone will join the citizens of Mondstadt in a heartfelt celebration of freedom and life.

All Travelers who are at Adventure Rank 20 or above and have completed the Archon Quest “Song of the Dragon and Freedom” will be invited to join the cordial celebration of the Windblume Festival. Throughout the festival, there will be numerous mini games to play with tons of rewards and prizes. Players will even have a very special chance to spend time hanging out with Barbara, Noelle, Bennett, and Chongyun, with the possibility of experiencing different endings and memories depending on your choices and interactions with each character.

A time for special memories

As swirling dandelions begin to fill the warm spring air, the people of Mondstadt gather together to celebrate the Windblume Festival. The festival’s origin can be traced back to the liberation of Mondstadt two thousand six hundred years ago.

However, as the traditions of the Windblume Festival were passed down through the generations, the festival has gradually come to signify a cultural celebration of romance and passion. Couples and love birds alike will use the occasion as a chance to spend a lovely time together, and Mondstadt locals will often recommend Cape Oath as the perfect spot to confess one’s feelings and pledge romantic vows. During this time of love and freedom, Travelers will also have a unique chance to spend a special time together with Barbara, Noelle, Bennett, and Chongyun. Choices and interactions that players make with the characters may lead to different endings, with each actual ending awarding players with a Hangout Memory illustration.

Festive challenges await

In preparation for this year’s festivities, the Knights of Favonius and the Adventurers’ Guild have assembled the most festive mini games the city has ever witnessed, with a variety of activities awaiting both Travelers and Mondstadt locals alike. The majority of the Windblume mini games will support both single-player and co-op mode, so whether you’re playing solo, with a group of buddies, or together with that special someone, the games are sure to leave fun, lasting memories for all that participate. 

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Official PlayStation Podcast Episode 390: Fully Immersed

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


Welcome back y’all! This week we dive deep into some recently announced PS VR titles, and share short and sweet games that can be beat in one night.

Stuff We Talked About

  • Doom 3: VR Edition
  • Song In The Smoke
  • Fracked
  • Zenith
  • I Expect You To Die 2: The Spy and the Liar
  • After the Fall
  • Hitman 3
  • Maquette
  • When The Past Was Around
  • Outriders

The Cast

Tim Turi –  Senior Content Communications Specialist, SIE

Kristen Zitani – Senior Content Communications Specialist, SIE

Share of the Week: Vertical

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Last week, we asked you to turn your lens 90° and share some vertically angled moments from your favorite games using #PSshare #PSBlog. From carefully crafted portraits to well-framed action shots, here are this week’s highlights: 

Eivor’s golden armor gleams in this Assassin’s Creed Valhalla share by Amianan_NiRaGuB

Dante is ready to unleash hell in this Devil May Cry 5 share by schokoshake17.

GameonFocus shares the stark landscape of Metro Exodus.

A battle fit for the gods plays out in this green-soaked Immortals Fenyx Rising share by Wishful_Flowers

PatmanVP gets up close and personal with a Freaker in Days Gone.

The moon rises over this archer in Ghost of Tsushima: Legends, shared by galaxyb0nes_vp.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Inspiring Women

SUBMIT BY: Wednesday 9 AM PT on March 10

Next week, in honor of International Women’s Day we’re spotlighting inspiring women in gaming, with a twist. Alongside the share of your favorite heroine (or villain!), share the story of how or why the character inspired you in using #PSshare #PSBlog for a chance to be featured!


Want to share more of your epic photo mode moments? U.S. players can enter the Red Bull Capture Point competition* for the chance to win some thrilling prizes. See full details at redbull.com/capturepoint

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