Official PlayStation Podcast Episode 410: The Backlog Groweth

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So many games coming next week! And so many games we’re already trying to keep up with! Join the PS Podcast crew as they talk Tales of Arise, Deathloop, F.I.S.T., Life is Strange: True Colors, Death Stranding Director’s Cut, Lost Judgment, Kena: Bridge of Spirits, and more.

Stuff We Talked About

  • Tales of Arise
  • Death Stranding Director’s Cut
  • Deathloop
  • Life is Strange: True Colors
  • Lost Judgment
  • Diablo II: Resurrected
  • Kena: Bridge of Spirits
  • F.I.S.T.

The Cast

Brett Elston – Manager, Content Communications, SIE

Kristen Zitani –  Senior Content Communications Specialist, SIE

Share of the Week: Purple

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Last week, we asked you to share moments in the shade of purple using #PSshare #PSBlog. From violet space vibes to plum portraits, here are this week’s highlights: 

Sefwick shares the dancer of Bound surrounded by purple shapes.

Photoingame shares two whales swimming in Beyond Blue.

stabbed_jawa shares Rivet jumping for joy in Ratchet & Clank: Rift Apart.

Zig_Justice races across a celestial purple background in No Man’s Sky.

tonjogando shares Aloy making a cameo near some purple flowered trees in Genshin Impact.

erasmia42069 climbs to the top of a spooky tower in Little Nightmares II.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME: Travel
SUBMIT BY: Wednesday 9 AM PT on September 22

Next week, we’re on the move. Share moments of characters traveling, be it by land, sea, vehicle, or creature using #PSshare #PSBlog for a chance to be featured.

Final Fantasy VII: Yoshinori Kitase on the highs and lows of creating the timeless PlayStation classic

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Final Fantasy VII was a game of firsts.

It was the first Final Fantasy that launched on PlayStation. It was the first Final Fantasy to be made in 3D. It was the first to include CG movie cutscenes that enabled the team to reach a truly global audience and deliver a new type of gaming experience.

It is, it’s fair to say, a very special game for both the fans and the team at Square Enix. I worked as director of the game and I’m delighted that a whole new generation can experience it on PS Now.

Final Fantasy VII was first made in 1997, but its content has a timeless appeal that’s relevant in any era. I think that’s the reason that the game still has so many fans today – and the fact that the series is continuing with titles like Final Fantasy VII Remake Intergrade is all thanks to their support.

The launch of the original game on PS Now has made me reflect on its development, and the PlayStation team asked me to share some of those recollections with you all.

The origins of Final Fantasy VII

During the development of Final Fantasy VII, the games industry was starting to shift from 2D to 3D, mainly focused around titles developed in Europe and North America. We wanted to produce a title that would take advantage of this new dimension to bring the characters and story to life more vividly than ever before in the series.

We were also becoming interested in 3D CG. We had a desire to make the Final Fantasy series something that would stand up during the coming decades.

We were able to achieve both of these ambitions thanks to a new player on the console market: the PlayStation system.

Avalanche members Biggs, Wedge, and Jessie

Working on PlayStation

Working on PlayStation for the first time gave us opportunities we hadn’t previously considered. One of the biggest draws was the massive (at the time at least!) capacity of CD ROMs.

We packed Final Fantasy VII with a large volume of movie cutscenes, which enhanced the storytelling and allowed us to present a world in more detail than any previous game. The decision to include those movie scenes was only possible because of the memory that CD ROMs offered to us.

On the other hand, working with the new technology gave us challenges. CD ROM games generally required long load times. We worked extremely hard and had to really innovate to make sure that the loading times did not feel too long when transitioning in and out of battles and movie scenes.

(For Southeast Asia) The Newest Version of AUTO CHESS Lands September 23

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Auto Chess is going to bring you a fresh gaming experience with a whole bunch of new content in the upcoming version. The brand new version comes packed with a formidable new chess piece from a mysterious race, a fire-new Big Winner mode, as well as the war-themed Season 14. Plus, PS teaming function will be available soon and you can enjoy the game together with your friends! Now, let’s take an in-depth look at those new features.

Introducing Dominator, an all-new chess piece from an ancient race: the Greater

Dominiel, known as Dominator, was the prince of the Greater race in prehistoric times and also the only known survivor of his race in the Era of Rune.

As glory was the core of his racial character in prehistory, Dominiel sees himself superior to others. To accomplish his goal, he would make an articulated plan and then carefully lay it out. He loves controlling others and looking down on all other creatures. This calculating schemer is insidious and sly, but he has never lost his compassion.

His powerful abilities and race effects make him an ace up on your sleeve and can help you outsmart your competitors!

An Exciting New Feature: PS Teaming Function

Amazing as the new version already is, the much-requested PS teaming function will make the game even better. Soon, PlaySta

(For Southeast Asia) “Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles” Versus Mode Character Introduction ①

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In Versus Mode, characters from the anime, including Tanjiro and Nezuko, can be freely matched against each another in a 2 vs 2 setting with up to 2 players on or offline! Enjoy this simple but exhilarating battle system, and become the greatest demon slayer you can!

Tanjiro Kamado(Voiced by: Natsuki Hanae)

A kindhearted boy.
He lived a blissful existence with his mother and siblings, but was attacked by demons while he was out working.
He joins the Demon Slayer Corps in order to turn his sister Nezuko, who has become a demon, back into a human, as well as to avenge the death of his family by hunting down the demon who killed them.
Under the tutelage of Sakonji Urokodaki, he learns to wield “Water Breathing”, so that he can face the demon threat.

(For Southeast Asia) “Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles” Versus Mode Character Introduction ①


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