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Final Fantasy XVI’s The Rising Tide DLC unleashes Leviathan on April 18

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Following the release of Echoes of the Fallen last December, Final Fantasy XVI’s final DLC chapter, The Rising Tide, is set to release on April 18! Available individually or in the discounted Expansion Pass on the PlayStation Store, the upcoming paid DLC, which takes place before the ending of the main game, includes plenty for fans to look forward to! Learn more about the DLC, as well as a new update and purchase bonuses, below:

Final Fantasy XVI’s The Rising Tide DLC unleashes Leviathan on April 18

Introduction to The Rising Tide

An unmarked letter arrives at the hideaway containing a most curious request: the Dominant of Leviathan, the long-lost Eikon of Water, needs rescue. To heed this call, Clive and his companions must journey to Mysidia—a hidden land under a blue sky—where they will uncover the tragic history of a forgotten people. 

New Leviathan Eikonic ability set

In addition to the level cap being raised to level 60 in Story Focused Mode and Action Focused Mode or level 110 in Final Fantasy Mode (New Game+), during Clive’s journey in Mysidia, he will obtain new Eikonic Abilities of Leviathan the Lost.

This new ability set allows you to tame the tides and drown your enemies both near and far with the terrible might of the Eikon of Water, as well as includes an all-new Eikonic Feat – Serpent’s Cry, allowing Clive to summon a sea-spitting serpent capable of dealing precision strikes to enemies at great distances!

And when Clive has seized the eighth and final of the elements, what awaits him then? Yet Leviathan is not the only power Clive will discover on his journey…

New locations and threats

Enjoy additional side stories to learn more about the area and people of Mysidia, which will have you encountering new threats, including Final Fantasy XVI’s tonberries found in the ominous Aire of Hours, a new stage, which was once a bastion of civilization—these proud ruins now lay silent, save for the incessant sharpening of knives.

Share of the Week: Final Fantasy VII Rebirth

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Last week, we asked you to share epic moments from Final Fantasy VII Rebirth (without spoilers) using #PSshare #PSBlog. Here are this week’s highlights:

TalentedDoge shares Cloud swinging his sword diagonally across the frame

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sorathluna shares Aerith posing against a blooming flower background

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HazzaniVP shares Zack leaping into action

mobhaine shares Tifa in vacation mode with a colorful drink

lunatech4105_2 shares a black and white portrait of Sephiroth with a blade cutting in front of his face

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marka_game shares Barret letting a barrage loose from his gun arm. 

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Rise of the Ronin

SUBMIT BY: 11:59 PM PT on March 27, 2024

Next week, we travel to 19th century Japan in Rise of the Ronin. Avoiding spoilers, share daring moments using #PSshare #PSBlog for a chance to be featured.

Ghostbusters: Rise of the Ghost Lord launches free DLC with new multi-mission pack on March 28

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Hello paranormal pals, and what an exciting time to be writing to you! Ghostbusters: Frozen Empire has just hit theater screens and I’m delighted to announce our Frozen Empire content update for Ghostbusters: Rise of the Ghost Lord, coming to PlayStation VR2 as a free update on March 28. Let me give you a sneak peek at what we’ve been working on.

Following on from the Slimer Hunt update we released in January, our Frozen Empire update features five new narrative-infused missions that see you working as a team for none other than Dr. Ray Stantz – played by the legendary Dan Aykroyd – to defeat the villainous Garraka.

Our Frozen Empire mission pack begins with a trip to New York where you’ll be briefed in person by Ray. We loved working with Dan Aykroyd on Slimer Hunt, where he provided voiceover as Ray, and are delighted to have him in the flesh as Ray in Frozen Empire. Oh, and I forgot to mention that your initial briefing with Ray will take place in the iconic Ghostbusters firehouse. What an epic way to kickstart your Frozen Empire adventure.

We were fortunate enough to visit the Frozen Empire movie set and got to go inside the firehouse to ensure the layout and details in-game are as authentic as possible. You’ll be able to explore both inside the firehouse and outside on the rooftop, and interact with parts of the scenery – yes, you can slide down the fire poles! We can’t wait for you to have the chance to experience this slice of Ghostbusters history in VR.

Luckily, you’ll have some trusty ghostbusting equipment to help you take the fight to Garraka. We know that fans have been eager to wield the original proton packs from the 1984 movie and I’m thrilled to say that you will finally get that chance in Frozen Empire, courtesy of Ray himself.

Alongside the original packs, you’ll receive a brand-new invention from Lars in the Ghostbusters’ new research lab. They call it the Heat Beam and it’ll be your best friend when going up against Garraka’s challenges.

We’re so excited to connect Ghostbusters: Rise of the Ghost Lord’s story to the wider Ghostbusters’ universe through Frozen Empire. As a quick recap, players in our game became accidental Ghostbusters when they answered an ad for a courier job at the mansion of San Francisco benefactor Gustav Hookfaber that results in a demon being inadvertently released on the city, and the discovery that Hookfaber’s famous clean energy innovations had supernatural origins.

Having dealt with the potentially world-ending threat and becoming fully fledged Bay Area Ghostbusters, you learn there’s a new threat in New York – Garraka, the terrifying ancient demi-god who’s been trapped in an object not unlike one that Hookfaber brought to the Ghostbusters years ago. So, who does Ray call in this moment of need? You!

Horizon Forbidden West Complete Edition lands on PC today

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Hi everyone, we’re thrilled for our PC community to join Aloy on her journey as she braves the Forbidden West – a majestic but dangerous frontier that conceals mysterious new threats. That’s right, Horizon Forbidden West Complete Edition launches on PC today.

Horizon Forbidden West Complete Edition lands on PC today

Horizon Forbidden West continues six months after the events of the critically acclaimed Horizon Zero Dawn. Vicious superstorms rage. The land is dying. Machine hunter Aloy has traveled west to investigate the source of a mysterious blight that ravages the remnants of humanity. In these uncharted lands, she will meet strange new tribes and face ever more deadly colossal machines. Together with old friends and new companions, she must brave this awe-inspiring frontier to find the answers she needs, halt the biosphere’s imminent collapse, and save life on Earth.

Unlocked frame rates, ultra-wide support up to 48:9 resolutions and performance-enhancing technologies including NVIDIA DLSS 3 AI-powered upscaling and frame generation allow PC players to experience Aloy’s journey in its full glory on compatible hardware. NVIDIA DLAA is available to help maximize image quality. The game also comes with NVIDIA Reflex, reducing system latency and improving gameplay responsiveness. Intel XeSS and AMD FSR 2.2 upscaling is also supported. The team at Nixxes is working on an update to add AMD FSR 3 with frame generation.

To ensure the game runs on a wide variety of PC hardware, we’ve included graphics presets ranging from very low to very high. This allows gamers with the latest hardware to push their systems, while also providing a great experience on less powerful PCs. Additionally, the PC release offers customizable settings, allowing you to tailor your gaming experience according to your preferences!

On behalf of everyone at Guerrilla and Nixxes, we are so excited to bring Horizon Forbidden West to PC and we hope you enjoy this new adventure with Aloy! We would love to hear what you think and see your amazing virtual photography, so please use the hashtag #HorizonForbiddenWestPC when sharing your experiences and creations and tag us on social media!

Horizon Forbidden West Complete Edition for PC is available today on Steam and in the Read more

Rise of the Ronin: Developer tips for your first few hours

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For Team Ninja veterans and newcomers alike, Rise of the Ronin offers a deep and satisfying combat system, set to the backdrop of the Bakumatsu era of Japan. With the game now less than a day away, I spoke to Rise of the Ronin’s Producer, Yosuke Hayashi, and Game Producer and Director, Fumihiko Yasuda, who offered their tips for players joining the Veiled Edge tomorrow.

Experiment with Combat Styles

Rise of the Ronin allows you to wield one main weapon – blades, fists and spears – and sub weapon at a time, such as revolvers, shurikens, bows, rifles and more. When starting out, you’ll have just one combat style available to you for each main weapon, and as you progress, you’ll unlock additional styles which can be attached to them, offering completely different ways to go on the offensive.

But it’s not just you using combat styles – your enemies will have their own styles too, which you will need to adapt to. Recognizing which style your opponent is using will allow you to choose an advantageous opposing style, and can help overwhelm them far quicker. Changing style on the fly is key to being successful in combat.

New styles can be learned through story progression, facing off against tougher enemies, and through bond-building with certain characters and factions. Experiment with different types to find a combination that works for you.

Counterspark is important, but…

The Counterspark – activated with the Triangle button – is both an attack, and a parry. With the right timing, it can be used to deflect most of your enemies moves, even their glowing red murderous attacks. But using the Counterspark isn’t your only tool to defend yourself; combining it with your block and dodge moves will help keep opponents on their toes.

Some enemies will be extremely aggressive, others will wait for an opening to attack, and some may even leap through the air to grab you. Choosing whether you deflect, block, or roll out of the way, and recognizing which works best for the attack you’re facing, can be the difference between success or swift death.

Wander off the beaten path

Rise of the Ronin features a rich narrative throughout, but across the open world, you’ll find a wealth of side missions, characters you can bond with, landmarks to visit, and cats to pet. Engaging in this and taking on quests for monks, fellow travelers, merchants and more will not only ensure you see more of the gorgeous world, but it will help you further your progress through the game’s RPG elements, allowing you to create a build that compliments your chosen playstyle. There’s so much to be discovered away from the main story, and you shouldn’t overlook it.

Make friends and influence people

The opening hours of Rise of the Ronin will bring you to Yokohama, a port city which saw an increasing level of Western influence during the Bakumatsu period. As a result, you’ll come across a wide range of characters, all with unique beliefs on the future of Japan. Much of the story centers around this clash of views, and you’ll find yourself moving between pro and anti-Shogunate groups, as well as Western forces.

How you build your relationships with members

Final Fantasy VII Rebirth: The polygonal evolution from 1997 to the modern remake project

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It’d be fair to say Final Fantasy VII Rebirth’s next-gen makeover of characters, monsters, and more from the 1997 original has been a spectacular glow-up. The modern console era has returned an iconic cast and world to us with a level of realism in gameplay that even pre-rendered cutscenes over 25 years ago couldn’t match. We asked Square Enix if they could crunch some numbers and share some insight into the changes nearly three decades of technological advancement have wrought. Here, main character modeler and lead character artist Dai Suzuki walks us through a selection of characters, creatures, weapons, and more.

Character design – Cloud Strife

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Cloud Polygon Comparison

Final Fantasy VII (Battle model)Approx. 900 polygons
Final Fantasy VII RemakeApprox. 110,000 polygons
Final Fantasy VII RebirthApprox. 220,000 polygons


Dai Suzuki: When people think of Cloud, most think of his gigantic sword and his unique hairstyle. Because it is so iconic, we needed to put special effort into creating Cloud’s hair for Final Fantasy VII Remake, to properly express his personality. The hair was an extremely high-priority element and in fact accounted for half of the total polygon count for the whole model. In Final Fantasy VII Rebirth, the hardware has been changed to PS5, allowing for a higher polygon count to be used than in Final Fantasy VII Remake.

Creating fur – Red XIII and Cait Sith

Red XIII Polygon Comparison

Final Fantasy VII (Battle model)Approx. 900 polygons
Final Fantasy VII RebirthApprox. 120,000 polygons

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Sonny Lee joins Double Dragon Gaiden: Rise of the Dragons with free DLC April 4

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The Lee family is reuniting once again to rid the streets of crime as Billy and Jimmy Lee’s cousin, Sonny Lee, is joining Double Dragon Gaiden: Rise of the Dragons on April 4. An unconventional fighter, Sonny thrashes his enemies with a flurry of punches and kicks to prove he’s just as powerful as his cousins.

Sonny Lee joins Double Dragon Gaiden: Rise of the Dragons with free DLC April 4

First appearing in Double Dragon 3: The Rosetta Stone, Sonny Lee joins Double Dragon Gaiden as part of the free Sacred Reunion DLC coming to PlayStation 5 and PlayStation 4. Sonny is the lazy, distant cousin of the Lee brothers, but just like Billy and Jimmy, he has practiced the art of Sōsetsuken since he was young. However, Sonny has a hard time keeping up. He opts to give the ancient technique his own creative spin and now wanders the streets to test the might of his new moves.

Also joining Sonny in the Sacred Reunion DLC is the secret assassin Ranzou and one additional mystery fighter. Ranzou is a mysterious young ninja from a secret organization, known as The Secret Society of Ninjas. He has no stake in the fate of New York, but he is sent here by his organization as a test of his abilities. Along with the new characters, the Sacred Reunion DLC will include Survival mode, Versus mode and online co-op.

As a fighter, Sonny distinguishes himself as a rushdown/offensive warrior. He executes an action attack similar to a quick breakdance maneuver that travels a short distance and covers threats from all directions. Despite his Sōsetsuken roots, we wanted to ensure that Sonny is his own character, and he is designed to play differently from Billy and Jimmy with much more eccentric moves. His role as the familial outcast significantly influences his fighting style, resulting in a blend of showboating and non-traditional stances. Sonny’s distinctive approach to combat reflects his individuality within the family dynamic, which gives him more depth and personality, allowing him to shine brighter in the game.

Furthermore, our commitment to providing each character with a distinct fighting style facilitated the exploration and implementation of Sonny’s unconventional techniques. This emphasis on uniqueness granted us the flexibility to fully develop Sonny’s distinctive combat style, enhancing the overall gameplay experience.

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Share of the Week: EA Sports F1 23

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Last week, we hit the track with EA Sports F1 23, and asked you to share moments behind the wheel using #PSshare #PSBlog. Here are this week’s highlights:

guneetsingh1111 shares a blurry race shot of a car shot from the back wheel perspective

call_me_xavii shares a close up of a driver

Defalt368 shares a blurry car in the foreground with a car behind it in focus

visionevp shares an orange car leading the pack around a corner of the track

Pastuzogaming shares a dark red car making practice loops

_pedrorsoliveira   shares an aerial red car zooming by with motion blur.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Final Fantasy VII Rebirth
SUBMIT BY: 11:59 PM PT on March 20, 2024

Next week, we’re turning our focus to Final Fantasy VII Rebirth. Avoiding spoilers, share eye-catching moments using #PSshare #PSBlog for a chance to be featured.

Start your Early Access journey today in MLB The Show 24

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Early Access in MLB The Show 24 starts today, March 15, and it’s your chance to get a jump on the competition this year. With new Programs, events, Packs, and Player Items there’s no shortage of content to make your pre-season eventful. There’s so much to do before MLB The Show 24’s full launch on March 19, so let’s take a minute to go over some of the most impactful content made available to you during Early Access.

(Early Access is available globally for anyone who purchases the MVP, Digital Deluxe, or Negro Leagues Editions).

Check out the latest new features and everything coming to MLB The Show 24 today:

Start your Early Access journey today in MLB The Show 24

Start your Early Access to-do list today

Where should you start in Diamond Dynasty? The aptly named Starter Program is where you’ll explore Diamond Dynasty content through Moments, multiplayer and single player missions, Collections, Exchanges, and a Showdown to add veteran Rafael Palmeiro and All-Star Sandy Alcantara to your squad. Next, leap into the Spring Breakout Program to celebrate the MLB’s Spring Breakout event featuring some of the best and brightest prospects in baseball to earn Spring Breakout 89 OVR players series Dylan Crews and Colson Montgomery, 87 OVR players Jacob Misiorowski and James Wood, and 85 OVR players Kyle Manzardo, Termarr Johnson, and Harry Ford. Afterwards, be sure to check out Team Affinity Season 1: Chapter 1, to play Moments, single player & multiplayer* missions, three associated Conquest maps, a Showdown, and complete Exchanges to earn progress towards 30 New 89 OVR Bosses (one per team, five per division).

Team Affinity Season 1: Chapter 1 Mini Seasons is a great opportunity to earn Packs and Team Affinity vouchers through missions. Pick up a Team Affinity voucher, good towards progress in Team Affinity Season 1: Chapter 1, for every five wins and for each level of playoffs you advance through.

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Take on the Welcome to the Show Event using players from new MLB The Show 24 card series including Live Series, Captain Series, and Team Affinity Season 1: Chapter 1 Series’ players to get your

Final Fantasy VII Rebirth: How Nobuo Uematsu and Loren Allred created Aerith’s “No Promises to Keep”

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We’ll say this up front for those of you still exploring Final Fantasy VII Rebirth’s vast world: there are no late-game story spoilers here. As seen in its pre-release debut via a new trailer late last year, the action RPG’s theme song “No Promises to Keep” is performed in-game by Aerith. Behind the scenes though, the track was composed by Nobuo Uematsu, the legendary composer behind the iconic soundtracks for much of the Final Fantasy series, including Final Fantasy VII Remake. The song’s vocals were performed by American singer Loren Allred, who brought her spellbinding singing voice to the track, augmenting the beautiful—yet tragic—world of Final Fantasy VII Rebirth and the epic story told within it.

The two musicians sat down for an exclusive interview to delve into the behind-the-scenes stories of the creation of this celebrated ballad, inspired by Aerith.

Final Fantasy VII Rebirth: How Nobuo Uematsu and Loren Allred created Aerith’s “No Promises to Keep”

Nobuo Uematsu

Nobuo Uematsu is a Japanese composer whose prominent career started in 1986 when he joined Square, a Tokyo-based video game studio. During his 18 years of tenure as a composer for Square, he contributed to many game scores, including the Final Fantasy series, Final Fantasy Legend, and Chrono Trigger. In 2004, he left Square to establish his own production companies, SMILE PLEASE and Dog Ear Records, where he continued to work on various game music projects. In 2020, Uematsu composed a theme song for Final Fantasy VII Remake, which won the Japan Gold Disc Award for “Soundtrack Album of the Year.” Besides his renowned game scores, he has entered a new realm of global success by producing and directing orchestra world tours. More recently, he has held Nobuo Uematsu conTIKI SHOW, featuring various style performances by Nobuo Uematsu himself and his band, a live performance by his band, and a live reading of “The Story of Blik-O,” an original work for which he wrote both the story and the music.

Loren Allred

Loren Allred is a singer and songwriter who gained acclaim for her astounding vocal performance of the multi-platinum song “Never Enough” from the Oscar-nominated and Grammy award-winning “The Greatest Showman” soundtrack and film. Although she wasn’t a familiar face

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