Hi everyone, I’m Julius Fondem, Community Manager here at Remedy Entertainment. Today I’m very excited, jazzed even, to talk to you about a brand-new feature in our upcoming game FBC: Firebreak – Altered Augments.
If you’re not familiar with FBC: Firebreak, it’s a cooperative first-person shooter for three players set within a mysterious federal agency under assault by extradimensional forces, in the iconic Control universe. Battle through hordes of otherworldly monsters with up to two friends, customize your gear and level up as you fight back against this ever-growing threat.
This being our first multiplayer, we’re very excited to bring it to you, the community, and to that end, we’ve designed FBC: Firebreak to be as easy as possible to get into. This is a game best played together with your friends, having a great time laughing while chaotic and wacky things happen! This isn’t a new hobby that you need to log onto every day for rewards. None of that FOMO stuff here. Just get together with your friends over the weekend for a good time.
As a Firebreaker, you are a badass combat engineer who descends deep into The Oldest House to solve paranatural crises, and to achieve this, you are given an assortment of normal and, well, not so normal tools by The Federal Bureau of Control. These come in the form of three bespoke Crisis Kits, each containing a unique Tool like the Crank-Operated Fluidic Ejector, an improvised device like the BOOMbox, and an Altered Augment.
Altered Augments are Altered Items that the Federal Bureau of Control has contained and harnessed for approved use by the Firebreak Initiative. So basically, the Federal Bureau of Control is in deep trouble and decided to make weapons out of paranatural objects they barely understand and gave them to their brave first responders. Surely, nothing can go wrong.
Each Altered Augment possesses unique abilities and is the pinnacle of each Crisis Kit’s repertoire. Let me introduce you to our Altered Augments!