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Towers of Aghasba launches into Early Access November 19 – first look at new gameplay with dev insights

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Building a living space like a home or town, gathering and utilizing resources, and expanding and discovering new ways to interact with your environment are themes that have universal appeal and many players find tremendously satisfying. Now, independent developer Dreamlit Inc. is readying a fresh new take on the building genre with Towers of Aghasba, launching into Early Access on November 19 on PS5. Towers of Aghasba is a visually stunning game in a vibrant, fantastical environment that combines open-world exploration, combat, and adventure with the building and resourcefulness of life sims. We recently got the chance to preview new gameplay and gain some insight from devs on this upcoming enchanting adventure.

Towers of Aghasba launches into Early Access November 19 – first look at new gameplay with dev insights

Withering heights

A long time ago, the Shimu people were forced from their ancestral land–the titular Aghasba–by a destructive force called the Withering. Fate has intervened with a shipwreck on Aghasba, and the time has now come for the Shimu to reclaim what was taken from them. Stepping into the shoes of the tribe’s Junior Architect, you have many roles to fill: adventurer, hunter, explorer, archaeologist, crafter, fisherman, planner, gatherer, and builder. All of these skills (and more) will be necessary to learn about the Withering and to put an end to the dark force once and for all.

While there are dark forces and belligerent creatures in these lands, you are not thrust into combat, but instead taught the ways of cultivation and construction. By revitalizing the world’s ecosystems and building communities, you work to take back the Withered lands and create new places filled with color and life.

Rebuilding your way 

You start small by choosing a parcel of land and planting seeds. The first seed you plant sprouts a strange, small plant creature alongside a Colossal Tree. The tree and numerous plants that grow–over 120 different varieties–bring in other kinds of life and provide resources to build and craft with. By bringing in and planting different seeds, you can cultivate a local ecosystem, and from there build towns and agricultural establishments. The way these lands transform is entirely decided by your actions.

Legacy of Kain: Soul Reaver 1 & 2 Remastered – first look at bosses, new Map details

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We’re deeply grateful for your enthusiastic support following our announcement of Legacy of Kain: Soul Reaver 1 & 2 Remastered. Your passion and dedication have been instrumental in revitalizing this beloved series, so today we wanted to share some new information on the game, with a first look at the game’s bosses in their remastered glory, as well as more details on the game’s brand-new map system which is a collaboration between us, the original creators and the community.

Legacy of Kain: Soul Reaver 1 & 2 Remastered – first look at bosses, new Map details

Remastered Boss updates and reveals

Each boss encounter in Legacy of Kain: Soul Reaver 1 & 2 Remastered is designed to challenge the player’s mastery of Raziel’s abilities. Our goal with the character models was to improve the textures as much as we could while ensuring that they blend in with the apocalyptic world. 

Melchiah received a full texture overhaul with darkened skin and a slimier body-feel. The bones and skeletal mapping are now more realistic and gory and his eye color was adjusted to match the original look.

Melchiah–The first of Kain’s lieutenants Raziel must defeat. This battle takes place in the Necropolis where Melchiah chases Raziel down while phasing through gates, making the spectral realm no longer safe. Strategically use the environment to expose Melchiah’s vulnerabilities and use his own devices against him.

Zephon was too desaturated, so we’ve completely repainted his face.

Zephon–Fought in a dilapidated cathedral, Zephon has evolved into an insect-like creature, fusing with this towering structure. You’ll need to ascend to the highest chambers and become willingly ensnared to be able to confront him. Search the room for any elemental advantages which could aid you in this endeavor.

Rahab’s head has been remodeled, so the eyes now have a reddish glow which gives him a menacing look. We’ve also

Vendetta Forever: PS VR2 features detailed

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The wait is almost over and we’re beyond excited for PlayStation VR2 players to seize their Sense controllers and dive into the explosive world of Vendetta Forever on October 24. The debut game from visionary indie developer Meatspace Interactive, published by nDreams, this frenetic puzzle-shooter pays bombastic homage to classic action cinema, set to a pulsing synthetic soundtrack. Alongside what makes Vendetta Forever so special, today we want to show off some new PS VR2 gameplay and reveal the features players can enjoy when the title launches this Thursday on PS5.

Come on baby, do the Lo-Kill-Motion

Shoot to kill. Kill to move. Lo-Kill-Motion is the new mechanic that propels players acrobatically through Vendetta Forever’s maze-like arenas. Take down enemies, seize their weapons in mid-air, and take their place. Rinse, repeat, and reload. Each scene is loaded with iconic weaponry, spanning the all-time classics to the deviously improvised. Whether you’re scoped in with a sniper rifle or flinging a humble pencil (seriously), you’ll always have an outrageous arsenal at your disposal.