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Genshin Impact Version 5.7 arrives with Skirk on June 18

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The Genshin Impact dev team is back with fresh details on Version 5.7, “A Space and Time for You,” dropping June 18. In this update, the Traveler’s sibling will continue to advance their grand plan. As the Traveler unites their allies to confront the Abyss Order in Natlan, more hidden truths about Teyvat will gradually come to light, marking a pivotal turning point in the story.

Meanwhile, two familiar faces from the main story — Skirk and Dahlia — will also become playable characters. As a skilled sword master, Skirk fights without relying on Elemental Energy, dominating in extended battles or with sudden bursts of damage!

While tensions run high in the Archon Quest, there will also be time to enjoy some lighter moments. Test your tactical thinking in a simulated adventure game, reunite with old friends in the next chapter of Travelers’ Tales, and take on challenges in a new permanent combat mode.

You, within reach, yet worlds apart

The chasm between the Traveler and their sibling remains — their silence hangs like thin ice, fragile yet unbroken. Though their bond persists, the road to reunion stays shrouded in fate’s mist.

With the Loom of Fate complete, their sibling’s grand scheme advances relentlessly. Natlan now faces a full-scale Abyss Order invasion, and its tribes unite and fight under Mavuika’s fiery leadership. Dainsleif reappears, wielding mysterious powers to aid the Traveler. Meanwhile, deep in Natlan’s caverns, an enigmatic girl waits in the shadows…

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What secrets drive their sibling’s grand design? What meaning hides behind each reunion and parting? The truth awaits in the new Archon Quest — not as answers to be uncovered, but as a path to be walked.

An ode to the aloof warrior and reliable protector

As the story turns its page, two familiar faces make their return. Skirk, whose icy demeanor matches her frosty blade, and Dahlia, lively and mischievous as a babbling brook, will officially join the playable roster. Though their personalities differ greatly, both are reliable allies with unique combat styles.

Skirk is a 5-star sword wielder who commands Abyssal power disguised as Cryo. Mysterious and aloof, she’s not only Childe’s master, but also once trained under one of the Five Sinners of Khaenri’ah, “The Foul” Surtalogi — said to wield power that could rival the world itself. Her strength is beyond question, yet her past remains buried in silence, like a tale frozen in time, waiting to be broken free from the ice. In her Story Quest, Travelers will encounter Skirk in Liyue, where fragments of her long-lost memories begin to emerge.

In combat, Skirk forgoes the conventional Elemental Energy system, instead using a unique resource known as “Serpent’s Subtlety.” Serpent’s Subtlety can be obtained by absorbing Void Rifts, which appear on the field when your party triggers Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions. Up to three Void Rifts can exist at once, and Skirk can absorb them to gain Serpent

Sword of the Sea: hands-on report

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Giant Squid’s upcoming title, Sword of the Sea, is a well-crafted union of all the titles the studio and Game Director Matt Nava have worked on. The aquatic wonder of Abzû, The Pathless’s sense of adventure, and Journey’s beautiful desert world. Sword of the Sea weaves those influences together so skillfully that it feels like this atmospheric surfing adventure was the goal all along. 

I got a chance to go hands-on with Sword of the Sea and talk with Giant Squid about the new game, coming day one to PlayStation Plus Game Catalog on August 19.

Surfing across the sands and sea

The game begins as the player awakens as The Wraith, a vessel waiting to be filled, who is given the task of bringing the oceans back to the world. Appearing to be the last being left alive to get the job done, you receive a mystical surfboard and hit the dunes. 

The starting area is a vast playground where you can get accustomed to the board, perform tricks, and learn how to interact with the world. As you zoom across the desert, you come across different nodes known as Ocean Seeds that allow you to cleanse the land and restore parts of the ocean and marine life. 

Beyond pleasing aesthetics, water and sea life directly impact gameplay. The Wraith is significantly faster on water, leading to greater speed for bigger jumps and more tricks. Some sea life create new paths, like buoyant jellyfish that make great jump pads and long strands of climbable seaweed. Watching the landscape terraform was a highlight, as was searching for all the land’s secrets. 

“Sword of the Sea is really all about the spiritual magic of surfing,” Nava explains. “ It’s inspired by my own experiences snowboarding, skateboarding, and surfing throughout my life. When you think of these extreme sports, the first thing that comes to mind is probably the high speed and the danger. But there’s more to it than just an adrenaline rush. When you are surfing on waves in the ocean, you are literally on the boundary between our world

Helldivers 2 Force of Law Warbond launches June 12

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When it comes to Super Earth, you are the law–the final word on freedom and Managed Democracy in our streets. You are the keeper of the peace and the deliverer of justice, but you need to step up your gear before you go out on patrol. That’s why the Ministry of Defense has approved the release of the Force of Law Premium Warbond1 on June 12!

First, let’s talk gear. The AR-32 Pacifier, a large capacity assault rifle, is the last word in defense against enemies roaming the colonies. Combine it with the new G-109 Urchin stun grenade, which attaches to the perp and dispenses electrical pulses until they’re incapacitated, and you can handle any size squid assembly.

But hold on–you’re still going to need some backup, diver. We can’t think of a better companion than the AX/ARC-3 “Guard Dog” K-9. Loyal to its core, the arc-powered K-9 will get between you and any threat to your authority. Just be wary of the occasional (accidental) friendly bite.

We’re also including access to the GL-52 De-Escalator support weapon, a grenade launcher that fires high-powered arc grenades. The negotiations will be short and shocking when you call this one in. 

This isn’t an undercover job, either, so you need to get some gear that lets citizens, SEAF, and squids alike know you’re on the beat. Nothing inspires a sense of safety and obedience quite like the sight of a Helldiver wearing the BP-20 Correct Officer medium armor, with its protective padding and roomy pouches.

But maybe you want to be first on the scene, which means you need something lightweight. In that case, try the BP-32 Jackboot, a light armor packing fewer pouches, but more panache with an official-looking tailored jacket and sturdy pauldrons.

Both armors come with the Ballistic Padding passive that grants the wearer higher resistance to chest damage, explosive damage, and all damage from bleeding. These armors also pair well with either the Miranda’s Legacy or the Mother Eagle’s Wings capes, and their matching player cards, in coordinating blue and gold color schemes.

Force of Law also includes new patterns! Watch them scatter when your paddy wagon, the FRV, rolls down the street with the True Blue pattern, also available for your Exosuits and Hellpods. Speaking of Hellpods, be sure to equip the new booster–Stun Pods–which hotwires your drops to shock nearby suspects into a stupor.

We haven’t forgotten the emotes, either. This Warbond comes with three hand signal emotes for Hold, Silence, and Group Up. Even if the mic

State of Play June 2025: all announcements, trailers 

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Game reveals, release date confirmations, and new looks at titles coming to PlayStation in the near future: today’s State of Play packed a lot into its runtime. Whether you missed the show, want to rewatch it, or dig down into the individual announcements, this article has you covered. 

Firstly, you can rewatch the full show below. Underneath that we highlight each of the games featured in the show with recaps of their announcement as well as their full trailers. We also have further details and insight by the game creators in a selection of dedicated PS Blog articles. 

State of Play June 2025: all announcements, trailers 

MARVEL Tōkon: Fighting Souls launches 2026 on PS5, Steam and Epic

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PlayStation Studios, Arc System Works (Arc), and Marvel Games have joined forces to realize the latest in tag team fighters, MARVEL Tōkon: Fighting Souls! Experience the Marvel Universe like never before with reimagined characters and stages, a heart-pounding soundtrack, intuitive gameplay mechanics, and jaw-dropping visuals that will keep you on the edge of your seat. Whether this is your first fighting game or you are a veteran of the genre, Arc has incorporated gameplay controls and mechanics that are easy to pick up and play, and yet still offer the depth and versatility for high level competition.

MARVEL Tōkon: Fighting Souls launches 2026 on PS5, Steam and Epic

“From the beginning, we aimed to make MARVEL Tōkon: Fighting Souls a title that could be enjoyed by a wide variety of players,” explains Game Director and Lead Battle Designer, Kazuto Sekine. 

”Generally, a team VS fighting game requires the player to learn multiple characters, but for MARVEL Tōkon: Fighting Souls, you only need to master one character in order to play the game. We have designed the mechanics in such a way that you can perform a variety of actions with either traditional fighting game inputs or simple inputs. With the press of a few buttons, multiple characters can appear on screen to provide backup or attack together – creating a new and exciting team VS battle experience.”

“Since day one, our long-time and trusted collaborators at PlayStation and the team at Arc System Works have poured incredible amounts of talent and passion into reimagining the Marvel Universe in a way that only they can,” said Michael Francisco, Senior Product Development Manager, Marvel Games. “MARVEL Tōkon: Fighting Souls demonstrates that they are absolute masters of their craft and are true Marvel fans at heart. Players are in for a wild ride.”

Characters

Enter the fray with iconic Marvel heroes and villains such as Captain America, Iron Man, Spider-Man, Doctor Doom, Storm, Ms. Marvel, Star-Lord, and Ghost Rider (Robbie Reyes) – each with Arc’s unique twist on their character designs and gameplay styles.

Sword of the Sea launches August 19 on PS5 as part of PlayStation Plus Game Catalog

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Hi there! I’m Matt Nava, Creative Director at Giant Squid. For the last few years we’ve been hard at work on our latest game, Sword of the Sea. During today’s State of Play, we revealed our August 19 2025 release date. I’m excited to finally share more with you about the world and gameplay of this atmospheric surfing adventure.

Sword of the Sea launches August 19 on PS5 as part of PlayStation Plus Game Catalog

An exhilarating, high speed way to explore

Like our previous titles Abzu and The Pathless, this game focuses on unique and engaging movement. At its core, Sword of the Sea is all about surfing. You’ll be carving your way across mysterious moving waves of sand on the ancient and powerful hoversword. We built this game with speed and maneuverability in mind–you’ll be catching air off fallen statues, grinding across the chains of archaic machines, and performing tricks in halfpipe-like tombs as you join the Wraith on his quest to bring life back to his barren world. And of course there are plenty of intuitive yet satisfyingly expressive tricks you can do to show off your skills as you go.

In Sword of the Sea, movement itself is a joy. Drawing inspiration from classic skating and snowboarding games of the past and merging that with our signature environmental design and atmospheric narrative style has resulted in a mythic surfing adventure unlike anything else.

Unveil the sea

As the Wraith journeys across the desolate Necropolis, you’ll explore skatepark-like ruins full of ramps, wall rides, and secrets. Uncover the mysteries of this land and you will be able to revive the magical sealife that once in

State of Play: Ghost of Yōtei gameplay deep dive coming July 2025

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Hey everyone! As you may have seen in our latest State of Play, Sucker Punch has a special State of Play episode dedicated to Ghost of Yōtei coming next month.

State of Play: Ghost of Yōtei gameplay deep dive coming July 2025

The show will be focused entirely on Ghost of Yōtei, coming to PS5 on October 2. You’ll get an extended look at new and evolved gameplay mechanics, including exploration, combat, and much more.

Stay tuned for more information on where and when to watch.

Unveiling 007 First Light, IO Interactive’s James Bond action-adventure game

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Today is a special day for us at IO Interactive. During today’s State of Play, we officially unveiled 007 First Light, our upcoming third-person action-adventure game centered on a standalone re-imagining of James Bond’s origin, coming out in 2026.  

You can watch the trailer below to get a first taste of what’s to come in 007 First Light:

Unveiling 007 First Light, IO Interactive’s James Bond action-adventure game

By the developers of Hitman

To have IO Interactive working on a 007 game is an incredible honor. To be able to harness all the experience and craftsmanship we have been honing for the last 25 years to create a James Bond adventure is a unique journey for the studio, and we are thrilled to have this opportunity.

Earn the number

This is Bond as you’ve never seen him before — the youngest Bond fans have ever met. In 007 First Light, at only 26 years old, he isn’t the fully fledged 007 you know from the tux-and-martini days but a man with sharp instincts, sometimes reckless, who is still learning when to fight, when to bluff, and when to disappear into the shadows. 

Tides of Tomorrow reimagines multiplayer storytelling, out Feb 24 2026 on PS5

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Hey everyone! I’m happy to announce that our new game, Tides of Tomorrow, is coming to PlayStation 5 on February 24, 2026!

Tides of Tomorrow reimagines multiplayer storytelling, out Feb 24 2026 on PS5

At DigixArt, we’re all about finding fresh and fun ways to tell stories through games, experimenting with ideas that are both innovative and meaningful.

Our game, Road 96, was a procedural road trip where you’d go on multiple runs with different characters, one after the other. After it launched, some team members joked, “We should make Road 96 but with boats! Boat 96!”

But then a more serious idea sparked: what if each of those runs in Road 96 were actually played by different people, and their choices impacted each other — and the world?

That’s where the core idea for Tides of Tomorrow came from: what if we used multiplayer elements to shape the narrative itself?

Usually, games with asynchronous multiplayer are focusing on systems and gameplay interactions. We saw an opportunity to go further: to let players truly influence each other’s stories through their decisions.

We’ve also chosen a brand-new setting: a vibrant, post-apocalyptic ocean world. Each of our games tackle a meaningful topic, and we really wanted to say something about the environmental crisis. This theme and the multiplayer mechanics are tightly interwoven… in ways I don’t want to reveal just yet!

So how does it all work?

When starting a game of Tides of Tomorrow, you must select a player to “follow”. This player has played the game before you and can be a total stranger, someone from your friend list, or even a famous streamer.

You begin your journey rescued from deadly waters, with no memory of who you are or how you got there. Somehow, you’ve awakened centuries after a massive flood wiped out most of civilization. Now, scattered communities survive across a harsh ocean world.

You are infected with Plastemia, a disease caused by an ancient poison — microplastic pollution.​ If you don’t find a cure soon, you’ll slowly turn into plastic.

But you’ll soon discover there are others like you. Always found in the ocean, with no memories of their past. You are

Astro Bot: five new Vicious Void Galaxy levels, Special Bots launch this July

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Hello everyone! Team Asobi here. It’s a great pleasure to be back. How have you all been?

We have some exciting news to share in the world of Astro Bot! But first, let me take a few seconds to say thank you to all the fans, newcomers and players of all ages for the lovely support we have received. The last 7 months have been a magical ride for Team Asobi, largely thanks to your positive reactions to the game. So, from the bottom of our hearts, a supercharged thank you!

And now, for the fun news! We are delighted to announce yet more additional content landing in Astro Bot this July 10 at 6:00am PT, 2:00pm GMT, 10:00pm JST*. Indeed, 5 brand new levels will make their way into the game as part of the Vicious Void Galaxy, bringing the total number of levels in Astro Bot to a whopping 90+! As with our last update, these 5 levels will require you to pull every bit of skill together to complete so hang on to your DualSense Controller and dive in!

The 5 levels available will be:Twin-Frog Trouble, Suck It Up, Handhold Havoc, High Inflation and… well. You’ll have to play and see.

And who knows? Maybe completing all Vicious Void might lead to something really cool?

Astro Bot, with Barkster the Bulldog strapped to his back, leaps across floating platforms in a space-set level. Hovering above the action is a huge, glowing green skull.

And of course, these new levels will come with their own Special Bots. We won’t ruin the surprise, but we’ll just say that a revengeful newcomer might join the crew😊

Ghost of Yōtei’s Atsu and wolf companion in Special Bot form.

We hope you’ll enjoy this new update. It has been a real delight to continue offering you, our valued fans, an extended Astro Bot experience at no additional cost.

And since good news flies in pairs, we are delighted to also announce that an updated version of the Astro Bot Limited Edition DualSense wireless controller is launching later this year! This controller was crafted by our techno-magician designers at Sony Interactive Entertainment. And since the first controller proved so popular, we have brought it back with a new joyful twist to the touch pad! We’ll have more information to share soon, so be on the lookout for future updates.

That’s all from us today. We are truly over the moon to see that Astro Bot has struck a joyful chord in so many homes; your kind comments are the best gift we could ask for, thank you again!

Team Asobi out!

*Astro Bot game and internet connection required for add-on update.

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