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Unveiling 007 First Light, IO Interactive’s James Bond action-adventure game

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Today is a special day for us at IO Interactive. During today’s State of Play, we officially unveiled 007 First Light, our upcoming third-person action-adventure game centered on a standalone re-imagining of James Bond’s origin, coming out in 2026.  

You can watch the trailer below to get a first taste of what’s to come in 007 First Light:

Unveiling 007 First Light, IO Interactive’s James Bond action-adventure game

By the developers of Hitman

To have IO Interactive working on a 007 game is an incredible honor. To be able to harness all the experience and craftsmanship we have been honing for the last 25 years to create a James Bond adventure is a unique journey for the studio, and we are thrilled to have this opportunity.

Earn the number

This is Bond as you’ve never seen him before — the youngest Bond fans have ever met. In 007 First Light, at only 26 years old, he isn’t the fully fledged 007 you know from the tux-and-martini days but a man with sharp instincts, sometimes reckless, who is still learning when to fight, when to bluff, and when to disappear into the shadows. 

Tides of Tomorrow reimagines multiplayer storytelling, out Feb 24 2026 on PS5

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Hey everyone! I’m happy to announce that our new game, Tides of Tomorrow, is coming to PlayStation 5 on February 24, 2026!

Tides of Tomorrow reimagines multiplayer storytelling, out Feb 24 2026 on PS5

At DigixArt, we’re all about finding fresh and fun ways to tell stories through games, experimenting with ideas that are both innovative and meaningful.

Our game, Road 96, was a procedural road trip where you’d go on multiple runs with different characters, one after the other. After it launched, some team members joked, “We should make Road 96 but with boats! Boat 96!”

But then a more serious idea sparked: what if each of those runs in Road 96 were actually played by different people, and their choices impacted each other — and the world?

That’s where the core idea for Tides of Tomorrow came from: what if we used multiplayer elements to shape the narrative itself?

Usually, games with asynchronous multiplayer are focusing on systems and gameplay interactions. We saw an opportunity to go further: to let players truly influence each other’s stories through their decisions.

We’ve also chosen a brand-new setting: a vibrant, post-apocalyptic ocean world. Each of our games tackle a meaningful topic, and we really wanted to say something about the environmental crisis. This theme and the multiplayer mechanics are tightly interwoven… in ways I don’t want to reveal just yet!

So how does it all work?

When starting a game of Tides of Tomorrow, you must select a player to “follow”. This player has played the game before you and can be a total stranger, someone from your friend list, or even a famous streamer.

You begin your journey rescued from deadly waters, with no memory of who you are or how you got there. Somehow, you’ve awakened centuries after a massive flood wiped out most of civilization. Now, scattered communities survive across a harsh ocean world.

You are infected with Plastemia, a disease caused by an ancient poison — microplastic pollution.​ If you don’t find a cure soon, you’ll slowly turn into plastic.

But you’ll soon discover there are others like you. Always found in the ocean, with no memories of their past. You are

Astro Bot: five new Vicious Void Galaxy levels, Special Bots launch this July

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Hello everyone! Team Asobi here. It’s a great pleasure to be back. How have you all been?

We have some exciting news to share in the world of Astro Bot! But first, let me take a few seconds to say thank you to all the fans, newcomers and players of all ages for the lovely support we have received. The last 7 months have been a magical ride for Team Asobi, largely thanks to your positive reactions to the game. So, from the bottom of our hearts, a supercharged thank you!

And now, for the fun news! We are delighted to announce yet more additional content landing in Astro Bot this July 10 at 6:00am PT, 2:00pm GMT, 10:00pm JST*. Indeed, 5 brand new levels will make their way into the game as part of the Vicious Void Galaxy, bringing the total number of levels in Astro Bot to a whopping 90+! As with our last update, these 5 levels will require you to pull every bit of skill together to complete so hang on to your DualSense Controller and dive in!

The 5 levels available will be:Twin-Frog Trouble, Suck It Up, Handhold Havoc, High Inflation and… well. You’ll have to play and see.

And who knows? Maybe completing all Vicious Void might lead to something really cool?

Astro Bot, with Barkster the Bulldog strapped to his back, leaps across floating platforms in a space-set level. Hovering above the action is a huge, glowing green skull.

And of course, these new levels will come with their own Special Bots. We won’t ruin the surprise, but we’ll just say that a revengeful newcomer might join the crew😊

Ghost of Yōtei’s Atsu and wolf companion in Special Bot form.

We hope you’ll enjoy this new update. It has been a real delight to continue offering you, our valued fans, an extended Astro Bot experience at no additional cost.

And since good news flies in pairs, we are delighted to also announce that an updated version of the Astro Bot Limited Edition DualSense wireless controller is launching later this year! This controller was crafted by our techno-magician designers at Sony Interactive Entertainment. And since the first controller proved so popular, we have brought it back with a new joyful twist to the touch pad! We’ll have more information to share soon, so be on the lookout for future updates.

That’s all from us today. We are truly over the moon to see that Astro Bot has struck a joyful chord in so many homes; your kind comments are the best gift we could ask for, thank you again!

Team Asobi out!

*Astro Bot game and internet connection required for add-on update.

Oceanic action RPG Sea of Remnants revealed for PS5

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Yoho, friends in the PlayStation community! We’re the development team at Joker Studio.

At today’s State of Play, we announced Sea of Remnants for PS5, and our gameplay trailer offered you a glimpse into a stunning world shaped by over six years of dedication from our team.

Oceanic action RPG Sea of Remnants revealed for PS5

While you might find familiar tags to explain the gameplay within such as “ocean adventure RPG / simulation / survival building / turn-based strategy”, we’d rather introduce it with this single line:

“This is an infinite voyage looping between death and rebirth—a journey where we row forward, tirelessly, only to return to where it all began.”

The story: One ship, an uncharted sea, and a crew of Puppetfolk

In Sea of Remnants, you play as an amnesiac sailor who sets off on a voyage alongside a mysterious girl—two travelers with different goals yet bound to the same path across the sea.

The purpose of this journey is to reach the long-rumored, deeply cursed Sea of Remnants—a place said to hold endless riches and renown. But those who fall into its waves… lose the very talents they once held most dear. Memories from long-lost sailors form the very fabric of the Sea of Remnants, creating its glowing magenta currents, islands, sea monster lairs—and the destinies of those who sail through them.

To survive the challenges of this voyage, players must forge deep bonds with a wide cast of companions, forming specialized crews whose individual strengths combined can aid you navigate any challenges that lie out there in the open sea. 

And what is a crew without a ship? You’ll steadily upgrade your ship on your travels, collecting cannons and ship parts to outfit your prized vessel so it’s ready to ride out any storm.

The puppetfolk inhabitants of Sea of Remnants

Our design concept for all characters in Sea of Remnants – from minor NPCs, to important companions, even yourself – was to evoke the look and feel of puppetfolk. All brought to life with vivid colors, expressive emotions and puppet-like bodily traits. That design ethos even extends to environmental design and cityscapes, a visual look that helps

Thief VR: Legacy of Shadow announced for PS VR2, out 2025  

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The shadows are calling. The legendary Thief franchise returns, reimagined for PlayStation VR2, bringing players back to The City, where danger lurks around every corner and secrets are hidden in plain sight. But this time, you uncover something far greater—an artifact that holds a legacy from the past. Ready your tools, trust your instincts, and become the master thief you’ve always dreamed of. Welcome to Thief VR: Legacy of Shadow, arriving later this year on PlayStation VR2.

Thief VR: Legacy of Shadow announced for PS VR2, out 2025  

Step into the dark and dangerous streets of The City

The City is a place of shadows, ruled by the tyrant Baron Ulysses Northcrest. You are Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets, who steals as the only means to survive. That is, until you uncover something greater: a legendary artifact holding a legacy from the past. Use immersive VR mechanics to steal, evade, and outsmart the forces controlling The City. Unravel its darkest secrets and expose a sinister conspiracy that looms over its very foundation.

Unleash the thrill of stealth in VR

With PlayStation VR2’s cutting-edge technology, Thief VR: Legacy of Shadow delivers a fully immersive stealth experience. Physically crouch, hide, and move between shadows, using every inch of the environment to stay undetected. Whether you’re sneaking through darkened alleys or scaling the rooftops of towering buildings, your every movement feels real. Extinguish light sources with your water arrows, hands, or even a well-aimed breath to deepen the darkness and expand your cover. The VR mechanics allow you to live out the fantasy of stealth in a way that no other medium can replicate.

Master the Art of Stealing

In Thief VR: Legacy of Shadow, no two heists are alike. Whether it’s lockpicking, breaking into secure chests, or discovering hidden switches behind picture frames, every action in the game feels visceral and tactile. With PlayStation VR2’s Sense controllers and haptic feedback, you can physically interact with your environment in ways that make each mission feel uniquely immersive. Every corner of the city holds treasures and secrets waiting for a skilled thief like you to unc

Nioh 3 announced for PS5, limited-time demo available today

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During today’s State of Play, Koei Tecmo and developer Team Ninja announced Nioh 3, the latest installment of our dark fantasy action RPG series taking place inside Japan’s historically turbulent Sengoku period.

To help celebrate the game’s announcement, we’re releasing a free limited-time demo of Nioh 3 exclusively on PlayStation 5, available today! Whether you’re a new warrior to the series or it’s your first time experiencing the deadly and deep combat that help make Team Ninja famous, we hope everyone enjoys the satisfaction of succeeding in the face of constant death.

Nioh 3 announced for PS5, limited-time demo available today

Stand up against evil as the next Shogun

In Nioh 3, the protagonist is a young warrior poised to become the next Shogun. Why is he dedicated to battling against yokai? We’ll save those details for another day, but what we can tell you today is as the battles unfold, players will now be able to fight using two distinct combat styles: Samurai and Ninja.

The Samurai style provides a gameplay experience similar to previous Nioh titles. New actions such as Arts Proficiency, which enhances the power of martial arts, and Deflect, which allows players to block enemy attacks at the last moment have been added, helping create a series of intense and deadly face-to-face confrontations.

Meanwhile, the Ninja style excels in quick movements like dodging and aerial actions, giving ninjas the advantage of being able to attack from outside of the enemy’s range by utilizing a variety of “Ninjitsu” techniques according to the situation on the battlefield. Players have the ability to use techniques like Mist, which leaves a clone after an attack, and Evade, which allows for narrowly avoiding enemy strikes. Both techniques help players outmaneuver foes while delivering devastating speed attacks from behind.

Players will be able to switch between battle styles instantly at any time, playing in their preferred style in a storyline defined by the strong, the swift, and the wicked. Based on the tendencies of the enemies and stages, some players will prefer to switch seamlessly between Samurai and Ninja techniques, while others will choose to fight using only one style continuously based on the challenge ahead. Feel free to play with the style you like best as you battle some of the fiercest enemies we’ve created to date!

A Samurai in red armour faces off against a hulking Yokai.Read more

The Witcher 4 Unreal Engine 5 Tech Demo on PS5 revealed

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We at CD Projekt Red are collaborating with Epic Games to push open-world game design further than ever before, and we wanted to share our progress with the gaming community through The Witcher 4 Unreal Engine 5 Tech Demo — a showcase of how we’re bringing more life, depth, and reactivity to the Continent than ever before.

This isn’t gameplay of The Witcher 4, but we still wanted to incorporate CD Projekt Red’s signature storytelling into the tech demo, showing our new protagonist Ciri in the midst of a dangerous monster contract. We also reveal the never-before-seen region of Kovir, a rugged land where cities are built on trade and keep a careful distance from the military conflicts that plague the rest of the north.

But the focus of this tech demo is just that — tech — and we were proud to show it live on stage, running at 60 frames per second on a PlayStation 5. The tools highlighted won’t just power The Witcher 4, but will also be shared with the wider video game development community through Unreal Engine 5. The tech we’re creating with Epic will benefit the entire industry, ultimately bringing a better experience to players.

The Witcher 4 Unreal Engine 5 Tech Demo on PS5 revealed

ML Deformer

Early in the tech demo we introduce Ciri’s horse Kelpie to the world — and how she’s far more complex than our old friend Roach. Alongside tech that makes controlling Kelpie feel much more grounded and lifelike, we’ve worked hard to develop high-quality, real-time character deformations.

ML Deformer allows elements like Kelpie’s muscles to move and flex accurately, thanks to high-fidelity data providing it with the ability to approximate complex deformations efficiently during gameplay. This allows these incredibly realistic movements to take place without the game taking a performance hit.

Fast Geometry Streaming

We’re paying attention to the large scale too. Fast Geometry Streaming allows everything in the tech demo — from the snowy mountaintops to the deep valleys and vast forests — to seamlessly load without compromising performance. It’s present throughout the tech demo, and the fact it can’t be noticed proves it’s doing its job.

Consider when we catch up with Ciri before she reaches the bustling trading hub of Valdrest, for example. We move quickly through the world, in and around different elements of the environment, but there’s no stuttering or object pop-ins. Fast Geometry Streaming is optimized to

Destiny 2: The Edge of Fate — hands-on report

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“Why send a train to invite us to a black hole?”

This mystery sets the stage for Destiny 2: The Edge of Fate, Bungie’s upcoming expansion to the FPS looter shooter launching July 15. Guardians receive an invite to new planetoid Kepler via a time-displaced train car, seemingly from modern-day Earth. Kepler is precariously held together by a black hole, which threatens the entire solar system if destabilized. The resulting quest introduces time distortions, new enemies, and novel abilities unique to Kepler. 

I spent hours with Bungie’s upcoming expansion, which includes a robust single-player campaign and other game-changing updates. I adventured across Kepler testing out a powerful new arsenal, transformed into a nimble ball of energy, teleported through traps, and much more. I also tinkered with Destiny 2’s new Portal system, SoloOps, and Arms Week updates, which will be available to all players (no The Edge of Fate purchase necessary).

Let’s dig into some of the highlights.

Kepler’s unusual terrain: The new planet’s exterior is rocky and dusty, overgrown with a yellow webbing and bulbous growths evocative of alien fungus. Time distortions affect the environment, features abandoned facilities and technology. Trains seemingly from Earth have mysteriously crashed on Kepler, hosting portals into unknown realms.

New friend Lodi: This fresh face greets players on Kepler, who seems mighty interested in the Guardian’s ties to Earth and a possible path back. Consistent with Kepler’s time distortions, Lodi looks and talks more like someone more from our time, dear reader, rather than the world of Destiny. He also serves as a handy narrative device for Bungie to introduce the universe of Destiny 2 to new players.

Explore with Matterspark orb: Guardians can tap new energy reservoirs and hold Square button to morph into a crackling Matt

State of Play returns June 4

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State of Play returns June 4! Watch live for news and updates on must-play games coming to PS5. The show highlights a selection of great games from creators across the globe.

The 40+ minute show begins June 4 at 2pm PT / 5pm ET / 11pm CEST | June 5 at 6am JST on YouTube and Twitch, and will be broadcast in English. See you then!

State of Play returns June 4

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Players’ Choice: Vote for May 2025’s best new game

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Last month, we went to the heavens, hell, and everything in between. Which game spoke to you the most?  Some of the big new releases included Doom: The Dark Ages, Elden Ring Nightreign, F1 25, and The Midnight Walk.

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

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