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Call of Duty: Black Ops 6 – Everything you need to know ahead of Oct 25 launch

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Rejoice PlayStation players, Call of Duty: Black Ops 6 is almost here. In fact, we’re so close to launch that starting today, if you’ve pre-ordered the game – you can begin pre-loading to make sure you’re ready for day one.

Ahead of launch, we wanted to go a little deeper today into MP and Zombies to make sure there are no details you’re missing.  Let’s break down some key components around what to expect.

The multiplayer experience

From new maps and modes to new weapons and equipment, Black Ops 6 gameplay will be an experience unlike any other. There will be the core 6v6 modes you’ve come to know and love from Call of Duty, plus an all-new core 6v6 mode, Kill Order, where you must eliminate the enemy High Value Target (HVT) while protecting your own. In addition to these, jump into 2v2 Gunfight, as well as Face Off Alts of several of the 6v6 modes. Finally, looking for a challenge where your matches only have a limited HUD, friendly fire is enabled, and your health is lowered significantly? Then, prepare for Hardcore, scheduled for launch on certain playlists.

We will have 16 brand-new maps at launch split into two main categories: twelve brand-new Core 6v6 maps and four brand-new, compact-sized Strike maps designed to be played in either 6v6 or 2v2 configurations. We know you got to see several of the maps in the Beta, such as Scud, Rewind, Skyline, Babylon, and Derelict, but you can expect to find incredible action-packed moments on maps you have yet to experience. 

There’s Lowtown, a dockside neighborhood with a boat house, fishing shed, lattices to climb, and a canal to swim in. There’s also Vault, a large, lush playspace set within a desert landscape adorned with monuments, sculptures, a central palace, and even an opulent atrium. And this just scratches the surface, there are many more maps to explore from October 25 and on, not to mention the bevy of maps coming in post-launch seasons. 

Awaken – Astral Blade: an inside look at sci-fi inspiration, out tomorrow

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Hello everyone! I’m honored to share more on Dark Pigeon Games’ new game, Awaken – Astral Blade. Tian Yuan, Producer at Dark Pigeon Games, and I will share an overview of what players can expect when playing Awaken – Astral Blade, what inspired the deeply intriguing sci-fi world it is set within, and more.

First and foremost, Awaken – Astral Blade is a platform adventure that marries invigorating and challenging combat with a wondrous and fascinating biopunk setting.

“We want to create a mysterious and exhilarating fantasy world that deeply immerses the player, where they experience the growth and transformation of the protagonist while facing challenges head-on,” says Tian. “So, we have drawn inspiration from many excellent films and literary works to enrich our design. For example, the fantastical mutated plants from the movie Annihilation (2018), the fusion of technology and magical elements seen in the sci-fi horror film Pandorum (2009) and neo-noir Blade Runner 2049, and the imaginative works of Neil Gaiman have all been important sources of our inspiration.”

The game begins as you’re sent out by Dr. Herveus to search for and rescue a missing Investigation team in the rainforest of Horace Islands and slowly uncover the dark, sinister mystery of what happened to the land and its inhabitants. Players will take control of Tania, one of Dr. Herveus’s bioengineered creations made from unique DNA samples from the Horace Islands. To develop the best Tania, he combined data provided by Gaghti, a Bionic created during the Jacha City era and the AI leader of the indigenous people, with the DNA of Molla, an ancient warrior, and Karpas energy. This resulted in a highly intelligent and physically powerful combatant.

Tania’s diverse capabilities translate into the combat design, influenced by various games from the Castlevania series to Devil May Cry. Players deeply value game feel, and the development team’s efforts mirror that importance. You take on your foes with a wide range of combos, parry enemy attacks to gain an advantage, dash into enemies while they’re attacking to slow the world around you, and gain damage immunity. Only using your abilities and combo attacks will help you break through and defeat even the most challenging bosses. And, of course, we have a skill tree in the game — you can enhance Tania’s combat abilities and strength or spend it on valuable skills for various situations. The desire for a positive game feel extends beyond combat as well.

“Our primary goal is to make the gameplay experience as smooth and enjoyable as possible for all players,” says Tian. “We’ve incorporated several features that allow for fast travel, such as teleportation points, sprinting, super jumps, and good placement of entrances and exits from the levels. On paper, these should seem appealing, but players will get a real idea of how fluid and fun Awaken – Astral Blade is once they get the controller in their hands and start playing.”

What kind of world does a motivated team build with such expressive and distinct inspirations across gaming, film, and literature? One with a profo

Marvel’s Spider-Man 2 arrives on PC January 2025

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Marvel’s Spider-Man 2 is officially coming to PC! Announced on Marvel’s stage at New York Comic Con today, our latest entry in the critically acclaimed Marvel’s Spider-Man franchise arrives on PC January 30, 2025 via Steam and the Epic Games Store – wishlist now.

Once again, we’re happy to share the PC version is being developed and optimized by our friends at Nixxes Software in close collaboration with Insomniac Games, PlayStation, and Marvel Games. 

“Bringing Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales to a new audience on PC together with Insomniac and Marvel Games has been a great experience for us at Nixxes,” says Julian Huijbregts, Community Manager at Nixxes. “We are excited to continue this collaboration and bring Marvel’s Spider-Man 2 to PC with a suite of enhanced features, including enhanced ray-tracing options, to take full advantage of a variety of setups and configurations. Stay tuned for more details on features and recommended specs closer to launch.”

Marvel’s Spider-Man 2 arrives on PC January 2025

Speaking of launch, two editions of Marvel’s Spider-Man 2 will be available when it launches on PC, including the Standard Edition and Digital Deluxe Edition (DDE). Players will also have the option to upgrade to the DDE content, similar to our upgrade paths on PS5. Here’s a quick breakdown of what’s included in each:

Marvel’s Spider-Man 2 – Standard Edition

  • The complete game
  • All the latest updates since Marvel Spider-Man 2’s PS5 launch, including:
    • 14 new suits
    • New Game+
    • Ultimate Levels
    • New Symbiote Suit Styles
    • Time of Day options
    • Post-Game Achievements
    • Action Figure Mode in Photo Mode
    • Screen Reader and Audio Descriptions

Marvel’s Spider-Man 2 – Digital Deluxe Edition

  • The complete game with updates listed above
  • 5 exclusive suits for Peter Parker
  • 5 exclusive suits for Miles Morales
  • Early unlock for the Arachknight Suit (Peter)
  • Early unlock for the Shadow-Spider Suit (Miles)
  • Early unlock for the Web Grabber gadget
  • +5 skill points 
  • Additional Photo Mode items

“Showcasing our characters to as many fans as possible, in the coolest ways possible, are some of the reasons they are so beloved. In that spirit, we’re excited that our Spider Heroes, their friends, and their Super Villains are coming to PC in the critically acclaimed Marvel’s Spider-Man 2,” says Eric Monacelli, Executive Producer for Marvel Games. “Collaborating with Insomniac Game

Official PlayStation Podcast Episode 497: Aim-Down-Sights on October Frights

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Howdy, y’all! This week we got to sit down with Treyarch Associate Creative Director Miles Leslie to discuss Call of Duty: Black Ops 6. Plus, the team continues the spooky game spiel by diving into Until Dawn, Silent Hill 2, and more.

Stuff We Talked About

  • Next week’s releases:
    • Call of Duty: Black Ops 6 | PS5, PS4
    • Sonic x Shadow Generations | PS5, PS4
    • Fear the Spotlight | PS5, PS4
  • Astro Bot new speedrun level and Special Bots
  • PlayStation The Concert – World Tour 2025-2026 announcement
  • Horizon Zero Dawn Remastered enhancements
  • Until Dawn behind-the-scenes of new soundtrack
  • Interview with Miles Leslie (begins at 15:19)
  • Until Dawn
  • Metaphor: ReFantazio
  • Neva
  • Silent Hill 2

The Cast

Share of the Week: Scared

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Last week, we asked you to show your favorite gaming characters cowering in fear using #PSshare #PSBlog. Here are this week’s scared highlights:

Javik_12 shares Astro shaking with fear in a spooky themed level of Astro Bot.

SithMorrison shares Joel’s daughter Sarah looking shaken in The Last of Us Part I.

JLunarTraveler shares Talion leaning back and yelping in Middle-earth: Shadow of Mordor.

silentgear1 shares Ashley hiding her face as she moves through a dark space in Resident Evil 4.

Defalt368 shares a orange and black cat reacting in horror in Gori: Cuddly Carnage.

lunar9p shares Amicia and Hugo fending off rats with fire in A Plague Tale: Innocence

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Costumes
SUBMIT BY: 11:59 PM PT on October 23, 2024 

Halloween’s around the corner and we’re looking for inspiration. Next week, share characters that would make a perfect costume from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Horizon Zero Dawn Remastered: A deep dive into its enhancements

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Hey everyone, you may be familiar with Nixxes as the developer behind PC ports of PlayStation games, but behind the scenes we have also been hard at work on a project of a very different nature. Working closely with our friends at Guerrilla, we set out to create Horizon Zero Dawn Remastered for both PS5 and PC.

In our announcement last month, we shared details of improved features and technology, such as the completely revamped sound mix by Guerrilla’s audio team, support for DualSense controllers, and new motion capture for conversations. Today, I’d like to introduce you to some of the team members at Nixxes to give you more insight into some of the enhancements that have been made in the remaster.

Overhauling nature

Foliage plays a big role in portraying the lush, overgrown ruins of a long-lost civilization in the world of Horizon. Our team of Environment Artists considered the foliage in Horizon Zero Dawn to be an industry standard, and Horizon Forbidden West added to that with significant improvements in visual quality. For the remaster, the team wanted to give the foliage the same care and attention.

Patrick Blankenzee, Senior Environment Artist: “To bring the foliage in the remaster up to the same level of quality as in Horizon Forbidden West, we enhanced the shaders, textures, geometry and foliage interaction. We assessed all the foliage assets in Horizon Zero Dawn and upgraded them with all these new features. We did this for hundreds of plants, bushes, flowers and trees.”

“We looked at the biomes in the original game and compared them to the concept art. We found places that we could enhance and bring closer to the original intent, with the rainforest biome being a good example of this. With powerful procedural technology, we injected new foliage and raised the quality and density to new heights. The riverbanks have also been upgraded with more biodiversity to bring them closer to the original intention as seen in the concept art.”

Julian Hofman, Environment Artist: “Working with the original team over at Guerrilla, we were able to ask questions, and directly compare their latest work on Horizon Forbidden West to the work we were doing for the remaster. This gave us some very specific goals to work towards, like the fresh generation of moss that you can now see Horizon Zero Dawn Remastered.”

“For me, the foliage changes make the game feel more alive and make it live up to the incredibly high standards of the Horizon games. The result is a coherent world to replay or experience for the first time.”

Enhancing the living world

The Design team at Nixxes made several key improvements to Horizon Zero Dawn Remastered. One of the most significant changes is the enhancement of the living world.

Brian van Nunen, Senior Technical Game Designer: “To achieve this, we reviewed all villages, outposts and cities, identifying areas that felt empty or where we could improve realism and immersion.”

“Building the game for PS5 allowed us to leverage the increased amount of memory available, enabling us

Behind the new soundtrack for Until Dawn

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The opportunity to rescore Until Dawn was as exciting as it was terrifying. The musical legacy of Until Dawn is highly regarded and we set out to both respect and honor the high watermark of the original score through musical innovation and elevation. We wanted to move Until Dawn on to its own path, bringing new composers and songs into the story to help distinguish it from other narrative horror titles. Between a new score and carefully chosen licensed music, every aspect of the soundtrack has been handcrafted to further immerse the player while creating a defining identity for Until Dawn in 2024. Here are some key aspects of the music to lookout for as you survive the night on Blackwood Mountain…

A song of death

When revisiting the title sequence the development team knew they needed a song to do justice to the beautiful, eerie visuals. We were fortunate enough to discover a then unsigned artist called Mae Stephens who had the unique quality we were looking for. She relished the opportunity to explore a darker, cinematic sound than the upbeat pop songs of hers blowing up on TikTok. Her first demo sent shivers down our collective spines…. A few months later we had ‘Out of the Shadows’, a bespoke song alluding to themes of trust, key iconography from the game and the ultimate fate which befalls us all. The song is built around the new theme motif, which bursts through as grandiose strings towards the end of the song.

“Out of the Shadows” releases digitally on Friday October 18. Check out the teaser for the Until Dawn inspired music video below – full video out tomorrow!

Behind the new soundtrack for Until Dawn

A legendary composer

We conducted an extensive demo process which looked at composers with unique contributions to the horror genre. From here we found Mark Korven, a Canadian composer with well-established roots in the horror genre with films such as The Witch and The Lighthouse. Mark created the Apprehension Engine, a custom instrument that has become a key sound for contemporary horror scores.

This was Mark’s debut score for videogames and he worked in close collaboration with the PlayStation Studios Creative Arts Music team to help translate his music into an interactive medium.

A new theme

Key to the score was a new thematic motif, a simple but haunting pairing of melodies which weave throughout the score and newly created songs. It is an ominous omen of horrors untold, a malevolently playful melody that draws you into the world of Until Dawn. You can listen to the track below.

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Introducing the cast of Clair Obscur: Expedition 33

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Hi everyone, I’m Jenn, Lead Writer and Voice Producer on Clair Obscur: Expedition 33.

Since revealing the game in June, we’ve been blown away by its reception (and impressed by the eagle-eared listeners who identified the voices in the trailers). It brings us great pleasure to finally reveal our English voice cast and share some more information about our characters and their world.

Introducing the cast of Clair Obscur: Expedition 33

We’ve lived and breathed these characters for the past few years, so it was surreal and an honor to witness our incredible voice cast bring them to life.

The actors were phenomenal to work with (and just all-around great people). We had a lot of fun during the recording sessions. The cast beautifully conveyed the complexity of the characters, who have each been shaped by the harshness of their world. Every character has been affected by deep and constant loss and has dealt with this in their own way.

Previously, we introduced four of the characters.

Charlie Cox (Daredevil) is the voice of Gustave, the lead engineer of Expedition 33. Gustave grew up in Lumière under the Paintress’ shadow and has devoted his life to safeguarding the city. With his final year ticking away, Gustave is hell-bent on defeating the Paintress and reclaiming a future for Lumière’s children.

Jennifer English (Baldur’s Gate 3) plays Maelle, a shy loner eager to escape the constraints of Lumière. Orphaned as a child, Maelle has always felt like an outsider. Her only connection is with Gustave, her foster brother. She is the youngest member of the Expedition, at 16, and sees this as her chance to finally explore the world beyond.

Kirsty Rider (Sandman) voices Lune, the chief researcher of the Expedition. Lune is intensely driven in her quest to defeat the Paintress and complete the work of her parents. She feels keenly the weight of responsibility and the gravity of the stakes involved.

Shala Nyx (The Old Guard) voices Sciel, a calm and cheerful warrior unfazed by the

Astro Bot: new speedrun level and Special Bots out tomorrow

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Hi everyone, it’s my pleasure to update you on some brand-new Astro Bot content that will be arriving this month. 

First, on behalf of Team Asobi, I would like to say a big thank you to all the Astro Bot players. We couldn’t be happier seeing the reactions from players, both young and old(er). It’s warmed the hearts of all the little crew Bots here at Team Asobi HQ. 

Astro Bot: new speedrun level and Special Bots out tomorrow

We have read so many great reviews and received so many positive comments, and it’s been amazing. However, if there was one piece of feedback that came through loud and clear, it was that you wanted more. So rather than put our little robotic feet up just yet, we have been busily beavering away, and we have some new surprises ready for you.

As announced in the recent State of Play trailer, starting on October 17 we will be releasing the first of our brand new speedrun levels, Building Speed. These levels will test your platforming skills and alongside an online leaderboard, will give you the chance to compete against all your PlayStation friends.

In Building Speed, with the help of Barkster, the bulldog booster, you will blast your way through a sky-high city. Dodge cranes, smash through crates, and even speed through a flying car wash on the way to rescue your stranded crew.

Following on from this we will release a brand new speedrun level each week, so by the time you have perfected every jump, hover and spin in one level, a new challenge will await you. 


The release schedule is as follows:

  • Oct 17: Building Speed  
  • Oct 24: Let it Slide 
  • Oct 31: Spring-loaded Run 
  • Nov 7: Helium Heights 
  • Nov 14: Rising Heat

Note: All Astro Bot updates* from October 17 to November 14 will be available every Thursday at 6:00am PT, 2:00pm BST, and 10:00pm JST. 

What’s more, each of these new levels contains two brand-new Special Bots for you to rescue. That’s 10 new beloved characters to add to your crew. We gave a sneak peek of Eve from Stellar Blade and the Helldivers.

Wayfinder unveils brand-new area The Crucible

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Wayfinders! I’m AJ, an Executive Producer at Airship Syndicate and I’m incredibly excited to talk about the upcoming release of our game, Wayfinder! Today we’re focusing on two big new additions coming alongside our October 21 launch!

For those that might not know, Wayfinder is an ARPG where players assume the roles of various Wayfinders to push back a hostile force called the Gloom. With a single player campaign that can be played solo or with up to two friends, as well as endless replayability through randomized dungeons and end game activities, Wayfinder is packed with content for you and your friends to enjoy; all for one price with no microtransactions. 

Our 7 Wayfinders are distinct & different, each with their own backstory, gear, abilities and (pun intended) ways-to-find new experiences across the world. You start out with one hero and quickly rescue the full roster from the Gloom so you can level, customize, and swap between them at will. But you don’t need to fight alone! Two others can join you for 3-player online, drop-in cross play co-op as you fight through Evenor collecting over 3,000 weapons, armors, housing decorations and more! 

We’ve been in Early Access for the past year, fine-tuning the game based on player feedback we’re seeing from our super engaged community.  I want to give a huge thank you to Wayfinders old and new from all of us at Airship– you make the game better each update. 

Wayfinder unveils brand-new area The Crucible

Leaving Early Access and moving into the game’s full release will bring a ton of new content to the game. A brand new playable character, new Lost Zones (our version of repeatable, and randomized dungeons), new armor styles and loot to collect and a whole lot more. 

But today we’re here to talk about a huge brand new open world area– The Crucible! This lush, yet dangerous area has quests, mini bosses, and is packed with secrets (and monsters!) lurking around every corner. 

The final battle begins in The Crucible. The Eldren have occupied a shattered region known as The Crucible—a city-sized machine built by The Architects, reclaimed by nature and lost to time. In search of a powerful secret at The Crucible’s center, the Eldren intend to finish the war their gods started, and pen the world a dark fate.

Players may have a mount already, but the Crucible is enormous and filled with verticality & multiple areas to explore.

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