Hey everyone – we’re just days away from the launch of Ratchet & Clank: Rift Apart on the PlayStation 5 console. It’s been quite a journey to get here, as our team has been working on creating a showpiece for the new hardware. Built from the ground up for PS5, Ratchet & Clank: Rift Apart is, in my humble opinion, one of the most beautiful and technically impressive games ever released. I know the rest of the team here at Insomniac feels the same way.
Over the years we’ve worked on a lot of Ratchet & Clank games. When I think back to those games on the PS2 and PS3 consoles, it’s amazing how far we’ve come. We made a video to show the evolution of things over the franchise, take a look:
I’ll never forget being a college freshman, working as a freelance journalist and getting an early preview build of the first Ratchet & Clank. Sitting in my dorm room exploring planets with a lombax and his robot companion made an immediate impression on me. I anxiously devoured the future builds, and it was one of my favorite franchises on one of my favorite consoles of all-time.
Ratchet & Clank on PS2, release date: November 4, 2002
On the PS2 console, Ratchet & Clank did what it always does: be a showpiece for your console. The games, Ratchet & Clank, Going Commando, Up Your Arsenal, and Deadlocked, were gorgeous, technical showpieces for the console with huge vista views and draw-distance, incredible action and weapons, and amazing heart and humor.
Ratchet & Clank: Up Your Arsenal on PS2, release date: November 2, 2004
Out of college I got a job at Insomniac Games and I got to start working on a game codenamed as Ratchet & Clank Future. It was my first Ratchet & Clank game, and Insomniac’s first one for the PlayStation 3 console.
We were finally starting to hit the visuals of CG-animated films at the time and taking advantage of the Cell processor and horsepower in the PS3 console. But we also began at this point to really take the story in a more heartfelt direc