Search

Game News

PlayStation Portal remote player system update releases today with Cloud Game Streaming Beta UX enhancements 

Game Ace Pro 0 0

Today, we have an announcement for our fellow gamers on PlayStation Portal remote player.

As we continue to improve user experience based on community feedback, we are releasing a new system software update for PS Portal starting later today, which will add a few new features to improve your gaming experience while using Cloud Game Streaming Beta.

As a reminder – Cloud Streaming (Beta) is an option for PlayStation Plus Premium members to play games via cloud streaming on PS Portal, allowing select PS5 games in the PlayStation Plus Catalog* to be streamed directly from our servers, even without a PS5 console. Since Cloud Streaming (Beta) on PS Portal is still an experimental offering, the features available during the beta period may change over time and may not reflect the final experience. For more details, visit here.

Without further ado, here are the new features added in this update:

Sort

You can now sort games in the Cloud Streaming (Beta) catalog screen. There will be a new sort icon added to the top left corner, allowing you to sort games by: Recently added to PS Plus (default), Name, and Release date.

UI of PlayStation Portal remote player showing the Cloud Streaming (Beta) catalog

Capture gameplay

The Create button on your PS Portal will now be enabled during a Cloud Streaming (Beta) session. Here is what you can do:

  • Press once: Display the create menu
  • Press and hold: Take a screenshot
  • Press twice: Start/finish recording a video clip**

Images and videos captured during a streaming session will be automatically uploaded to the cloud server, which can be accessed from the PlayStation App by selecting [Library] > [Captures]. Your captures will be stored for 14 days after they were created. 

UI of PlayStation Portal remote player showing the create menu

Queue

You can now wait for your turn to play when the streaming server is full. The estimated wait time will be displayed on screen, and the game session will automatically start as soon as it’s your turn.

UI of PlayStation Portal remote player showing the Queue screen

Pause

During a Cloud Streaming (Beta) game session, gameplay will now pause in the following situations:

  • Gameplay will pause when you open the PS Portal quick menu. You can open the quick menu by pressing the PS button, swiping left from the top right corner of your screen, or tapping the quick menu icon from the status bar.
  • When you press the power button once, PS Portal will be put into rest mode and the ga

A tour of Blue Prince’s shifting rooms, available April 10 with PlayStation Plus Game Catalog

Game Ace Pro 0 0

If you have ever found yourself in an unfamiliar room, staring at a closed door and wondering what lies beyond it, then you are already familiar with the mysterious driving force of Blue Prince. Will this door lead to a twisting passageway? A quiet bedroom? Or a grand ballroom?

My name is Tonda Ros, an indie developer with a love for atmospheric games, and for the last eight years, I have been working on a game about a large manor and its many mysterious doors. Blue Prince was formed from big ideas from very different worlds. It has elements of mystery, strategy and discovery, merging the world of a first-person puzzle adventure with the drafting mechanics of a tabletop card game. It also launches April 10 as a day one PlayStation Plus Game Catalog title.

But how exactly does the game work?

Floor plan drafting 

When my own journey began almost a decade ago, I had one simple idea: “Every door is a choice.” In a way, these five words sum up the entirety of Blue Prince. The estate of Mount Holly is not an ordinary house. This is a manor of shifting rooms and ever-changing expectations. And in this house, each door you open can lead to one of three different rooms. The choice is up to you. 

Do you want a storeroom to gain useful tools? A library to search for more clues? Or perhaps simply a long hallway, to grant yourself even more doors to continue your exploration? As you make your decision and open the door, you are instantly met with the room of your choosing.

Constructing a shifting house

Ironically, the process of creating this game is a lot like playing Blue Prince. Both the player and I are attempting to construct a shifting house of many rooms. A mansion that is full of challenges that we cannot foresee at the onset of our adventure. And to create this house, we build rooms, one at a time – door by door, blueprint by blueprint. The rooms we choose to draft are of course, entirely up to us. As we create, we are also able to explore, traveling from room to room in search of answers and clues.

Where the player’s adventure begins to differ, however, is at the end of each in-game day. When you awake tomorrow, you will find the house you have been exploring will have a completely different layout. You will find doors that lead to new rooms. You will find different items, different clues and different puzzles. You will make new discoveries, and each day you will learn more and more about the strange rules that govern this mys

PlayStation Store: March 2025’s top downloads

Game Ace Pro 0 0

It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped the download charts last month.

March was a good month for sports and action-adventure games on PS5. Assassin’s Creed Shadows and Split Fiction both found success on the US and EU charts, while MLB The Show 25 took top billing on the US charts. 

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
MLB The Show 25Assassin’s Creed Shadows
Assassin’s Creed ShadowsSplit Fiction
Split FictionEA SPORTS FC 25
Monster Hunter WildsMonster Hunter Wilds
WWE 2K25Minecraft
EA SPORTS Madden NFL 25Tom Clancy’s Rainbow Six Siege
NBA 2K25WWE 2K25
EA SPORTS FC 25Grand Theft Auto V
Call of Duty: Black Ops 6Call of Duty: Black Ops 6
EA SPORTS College Football 25Gran Turismo 7
Tom Clancy’s Rainbow Six SiegeThe First Berserker: Khazan
MinecraftPhasmophobia
Grand Theft Auto VDeadside
PGA TOUR 2K25Hogwarts Legacy
PhasmophobiaKingdom Come: Deliverance II
BLEACH Rebirth of SoulsMortal Kombat 11
The First Berserker: KhazanNBA 2K25
Mortal Kombat 1Mortal Kombat 1
DeadsideThe Witcher 3: Wild Hunt
Gran Turismo 7The Crew Motorfest

*Naming of products may differ between regions

*Upgrades not included

PS4 Games

US/CanadaEU
Red Dead Redemption 2Red Dead Redemption 2
A Way OutA Way Out
The ForestEA SPORTS FC 25
MinecraftThe Forest
Battlefield 4Battlefield 4
Stardew ValleyUnravel Two
Need for Speed HeatNeed for Speed Heat
EA SPORTS Madden NFL 25Minecraft
Call of Duty: Black Ops IIIGrand Theft Auto V

Share of the Week: Assassin’s Creed Shadows – Landscapes

Game Ace Pro 0 0

Last week, we asked you share the epic landscapes of feudal Japan in Assassin’s Creed Shadows using #PSshare #PSBlog. Here are this week’s highlights:

irmarie_diaz shares Naoe riding a horse through agricultural fields in the fall.

visualcam9 shares Naoe wandering through cherry blossoms

RivalsUniverse shares sunlight streaming through a bamboo forest

DexM_ds shares Naoe perched atop an icy winter landscape

​​

TakaSanGames shares a castle surrounded by cherry blossoms

tim14009498 shares Naoe atop a roof overlooking a settlement in fall

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Heights
SUBMIT BY: 11:59 PM PT on April 9, 2025 

Next week, look down below. Share breathtaking moments taken from great heights in the game of your choice using #PSshare #PSBlog for a chance to be featured.

Sci-fi shooter/smasher Harpagun slams onto PS VR2 April 10

Game Ace Pro 0 0

What is it? What’s the formula, the secret ingredient to make a VR game bring pure excitement and adrenaline to the players? How can we make them smile and go “wow” after they take off the headset? For us devs at Something Random working on Harpagun, it all comes down to a few simple elements. Let’s take it from the top.

Sci-fi shooter/smasher Harpagun slams onto PS VR2 April 10

Movement that matters: Speed, control, and immersion

Action games are all about movement. An issue mostly already solved in flat screen games but still problematic in VR. Some forms of locomotion allow for precision but are pretty slow and unresponsive. Others let you zoom around the locations, but can be uncomfortable. Those that are, are limiting or take you out of the illusion of “being there”. 

In Harpagun we needed a system with a clear set of goals: comfort, simplicity, responsiveness, speed and immersion. In a proper arcade game players have to be able to react in a blink of an eye, immediately focus on what’s the most important, change their position to avoid danger or get a better shot at an enemy.

We managed to achieve that with our “pylon and anchor” system. Players move between sets of points with their eyes anchored to points of interest such as a path forward or center of the combat area. The movement is smooth but fast enough to be comfortable while allowing for total control of the battlefield.

Grab, smash, throw: The power of the Magnetic Ray

The first thing everyone wants to do in VR is to grab something and throw it. Sadly it requires the player to come very close to an object and can sometimes be very finicky and actually ruin the illusion of presence due to the limitations of the medium (mass of objects, pressure on hands etc.). But you need to do it. You need that interaction with the world and enemies, th

Players’ Choice: Vote for March 2025’s best new game

Game Ace Pro 0 0

Last month we saw quite a few adventure games spring into action. What game from last month’s lineup was a fresh start? Some of the big new releases included Assassin’s Creed Shadows, MLB The Show 25, Hitman World of Assassination (PS VR2), and Split Fiction. 


How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. 


Official PlayStation Podcast Episode 511: High Five

Game Ace Pro 0 0

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Kristen, Brett, and I are back this week to discuss the new take on Pac-Man Shadow Labyrinth, the wonders of hand-tracking in PlayStation VR2, what it’s like to learn how to walk in Baby Steps, and their most played games on PlayStation.

Stuff We Talked About

  • Next week’s release highlights:
    • Koira | PS5
    • Croc: Legend Of The Gobbos Remastered | PS5, PS4
    • The Last of Us Part II Remastered | PC
  • Shadow Labyrinth — Release Date (July 18 for PS5)
  • Into Black (PS VR2) — Announcement Blog (coming soon)
  • Masters of Light (PS VR2) — Hand-tracking update
  • Baby Steps — Hands-on report
  • Our top five most-played games on PlayStation
  • PlayStation Plus Monthly Games April
    • RoboCop: Rogue City | PS5
    • The Texas Chain Saw Massacre | PS5, PS4
    • Digimon Story: Cyber Sleuth – Hacker’s Memory | PS4

The Cast

Share of the Week: Assassin’s Creed Shadows

Game Ace Pro 0 0

Last week, we asked you to take a leap into Assassin’s Creed Shadows and share epic moments of dual protagonists Naoe and Yasuke using #PSshare #PSBlog. Here are this week’s highlights:

TakaSanGames shares Naoe in traditional Assassin white, in front of the Hidden Ones symbol

Evo_Pixel shares Yasuke striking with his katana in the rain

domo_vp shares Naoe framed by candlelight

Yuric83 shares Yasuke in ornamental armor emerging from shadows

calisarah1998 shares Naoe approaching a large red gate

Milz_VP shares Yasuke wearing a samurai mask in the morning fog

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

Baby Steps: hands-on report

Game Ace Pro 0 0

Baby Steps was first revealed to the world in June 2023, and upon first viewing it, I didn’t know what to think. Surprises are few and far between when you have been gaming for over 30 years, but the reveal trailer left me with perplexing emotions. I was in a mental tug-of-war between, ‘I’ve never quite seen something quite like this’ and, ‘Does this concept really have a leg to stand on?’ Well, after about an hour of playing the game, I was ten toes down.

The game starts with a snippet of exposition. You’re a grown man named Nate living at home, and without warning, you’re thrown into the game world. You’re taught how to walk and tasked with making it out of a cave that serves as the tutorial area, and then you take the first steps into the open world, with one goal in mind: make it to the mountain in the far off distance.

To the ends of the earth 

This wasn’t a mountain separated by cut-scenes and different hub areas, but a specific geographical goal I would have to advance to in real-time, creeping closer with every step. This realization swept me off my feet. 

“It started on a much smaller course,” Said Bennett Foddy, one of the creators of Baby Steps. “But just as a test, I made a level that was 100 meters wide, and it was immediately clear to us that that was going to make for much more interesting gameplay, involving strategic route-finding as well as tactical foot placement. And surely it wouldn’t be that hard to make an open-world game!”

Step-by-step

Once the shock of the world’s scope wore off, I instantly bypassed the direct route for something more interesting that caught my eye and headed for what appeared to be a carousel in the distance. Since there is no map or waypoints here, where you go depends on you as the player. With campfires in the distance serving as markers for the ‘true’ direction you should head toward. As I walked through mud, puddles, sticks, and stones, the DualSense controller features began to shine, as every texture was met with the appropriate sensation and the oddly satisfying crunch of the earth and other material under my feet. 

“There’s a cutting-edge experimental music system that works in sync with the walking sim,” Foddy said. “I think we’ve woven a pretty thought-provoking story from Nate’s situation as well. And the game is packed full of other surprises.” 

Since I breezed through the earlier tutorial and started making tracks through a bizarre, seemingly desolate carnival, I spied a mysterious object atop the carousel, which led me

Masters of Light: Hand Tracking update available now on PS VR2

Game Ace Pro 0 0

The wait is over! Masters of Light is now one of the first games to introduce full hand tracking on PlayStation VR2, pushing the boundaries of immersive gameplay like never before. As the creator of Masters of Light and co-founder of Coven, I’m beyond excited to bring this revolutionary update to PlayStation fans.

Learn specific gestures to teleport, block meteors and fight!

Harness magic with your own hands

Imagine stepping into the world of Masters of Light and casting spells with nothing but your hands—no controllers needed. This is the power of PS VR2’s new hand tracking technology, allowing you to unleash beams of light, summon shields, and control energy like a true celestial warrior. Every flick of your wrist, every precise movement, translates into real-time spellcasting, making battles feel more intuitive, immersive, and exhilarating than ever.

Masters of Light features high energy first person combat where focus, timing and strategy are keys to victory.

A new standard for immersion

When we first envisioned Masters of Light, our goal was to make players feel truly empowered. From the very beginning, we built our combat system around fluid, natural gestures—inspired by self defense moves. Now, thanks to PlayStation VR2’s advanced tracking capabilities, players can experience the game as we originally imagined: with pure hand movement, free from controllers.

Frantic hand tracking moves will keep you physically engaged in the fights. You WILL break a sweat!

The evolution of Hand Tracking in VR

At Coven, we’ve been developing hand-tracking games for years, pushing the technology forward with every project. Bringing this feature to PS VR2 was an incredible

RSS