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Persona 3 Reload Episode Aigis: The Answer launches Sept 10 – hands-on report

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You’ve spent dozens of hours in Tartarus, you’ve maxed out numerous social links, and you’ve finally conquered all of the challenges Persona 3 Reload has to offer–or so you thought. In the upcoming Persona 3 Reload: Episode Aigis DLC coming to PS5 and PS4 on September 10, you’ll meet a new companion, face a new onslaught of threats, and tie up many of the loose ends of the story. At the heart of it all stands Aigis, an android who has come to know human feeling and the grief of loss.

A wrap gone awry

At the end of your challenging, emotionally fraught journey in Persona 3 Reload, you put the embodiment of death to bed and ended an unforgettable school year–at great cost. Now it’s March 31st, a few weeks post-graduation day, and all of the former S.E.E.S. members are getting ready to pack their bags and leave the dorm for good. At the low-key but somber goodbye dinner gathering, android Aigis reveals she’s going back to the lab that originally built her. 

But as soon as the clock strikes midnight, the day starts over. It’s discovered that nobody can leave the dorm. And then, a strange assailant attacks the remaining S.E.E.S. team out of nowhere…

A disastrous family reunion

The strange assailant turns out to be another android named Metis, and she seems to be of a similar model to Aigis. So similar, in fact, that she’s claiming she’s Aigis’ sister. She also makes it clear that she is very attached to and protective of her “sibling” — in fact, that’s why she attacked the dorm: to protect Aigis.

This is all news to Aigis, who has been encountering her own strange occurrences lately, capped off by a trip to the famous Velvet Room after repelling Metis’s initial attack. When she wakes up back in the dorm, she’s got new armor, a new Persona, and a massive problem in the form of a combination time loop, barrier from the outside, and huge mystery door in the dorm’s floor.

These ominous doors lead into the Abyss of Time, the cause of all these bizarre happenings. First stop is the Desert of Doors, a place that looks exactly like the name suggests. And who’s that strange figure seen entering one of the doors? Only one way to find out: make a party and make chase. 

A door to mystery

The focus of Episode Aigis is on the heroic android. She assumes the leading role easily, taking center stage on the title and status screen, and assumes the Persona-changing power of the Wild Card herself with ease. Being stuck in the dorm means she won’t be able to go out and do activities or forge Social Links, but there’s still plenty of story and character development to dive into throughout the DLC’s roughly 30-hour runtime as Aigis and the S.E.E.S. members face the emotional baggage their initial adventure left behind.

After playing through Persona 3 Reload, you are probably familiar with the flow and feel of the game’s dungeons, and Episode Aigis continues t

Concord: Accessibility settings detailed

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It’s almost time to get your crew and queue up to play Concord*. Along with our launch, we’re also excited to share with you all the accessibility offerings that will be available. Making a game that has something for as many people as possible to enjoy was not only important to the team, but always on our mind throughout the development process. While we created many in-game offerings, like maps, modes, Freegunners, cosmetics, playstyles, lore, and more, it was also important to us that as many people as possible could enjoy these experiences. Which is why we made sure to include an array of offerings from text size to outline thickness.

Here are the current accessibility offerings that will be available for everyone to use on PS5 and PC, both digital download and disc.

Beyond the Menu

Ping System

Our ping system will let you pinpoint areas of the map to alert your teammates. The ping will also create an icon in the world, play directional vibrations towards the location of the ping, and play character voice over.

Playable Training experience

We’ve created a training experience that teaches you the basics and core mechanics of Concord. We’ve also made it repeatable, so it can be revisited and replayed so you can refresh on the basics any time.

How to Play

We’ve created an in-game menu that will give you robust details on all aspects of the game.

Character optimization

We’ve designed certain characters to have abilities and weapons that consider players who may experience motor barriers.

  • Lark: Lark’s gameplay focuses on moving around the map and placing spores to create an extended area that buffs your teammates and debuffs your enemies, rather than engaging in direct combat.

    Also, Lark’s weapon does not rely on precision or require a direct line of sight to the enemy to be effective. It fires a projectile that hangs in the air, and then bursts into homing projectiles when a target comes close.

  • Jabali: Jabali’s weapon and both of his abilities have a strong homing component, which may reduce the amount of precision required to hit targets. His Life Pulse Orb also stays in the world after he throws it, so even if you miss, your allies can still retrieve it.

  • Daw & Kyps: Both Freegunners have kits that can focus on placing supportive elements around the map, allowing you to support your team without engaging in direct combat. They also have burst weapons, which may reduce the amount of fine aiming needed while shooting.

General Menu Navigation

Modified Settings

  • Whenever you change one of your settings, the change will be highlighted in each screen.
  • Each tab can be filtered to show only modified settings.
  • Each setting will include what the default value was and can be reset to default individually or by an entire tab

Controls

General

  • Invert vertical/horizontal axis: Enables inversion of the look stick.
  • PC Only: Mouse invert.

Sensitivity

  • Double Pressing Sensitivity:

PlayStation Plus Game Catalog for August: The Witcher 3: Wild Hunt, Wild Hearts, Cult of the Lamb and more

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Embark on a legendary dark fantasy adventure, mix tech and monsters for thrilling hunts, build a community of woodland worshippers, compete in two-wheeled races and more with August’s PlayStation Plus Game Catalog lineup! The Witcher 3: Wild Hunt, Wild Hearts, Cult of the Lamb, Ride 5 and more titles are playable from August 20 for PlayStation Plus Extra and Premium members*. We’re also announcing new classics – including the legendary TimeSplitters series – and PS VR2 game offerings coming to PlayStation Plus Premium.

Let’s take a closer look at each of the new game announcements. 

PlayStation Plus Extra and Premium | Game Catalog

The Witcher 3: Wild Hunt | PS4, PS5

You are Geralt of Rivia, mercenary monster slayer. Before you stands a war-torn, monster-infested continent you can explore at will. Your current contract? Tracking down Ciri — the Child of Prophecy, a living weapon that can alter the shape of the world. The PS5 version of the game has been enhanced with numerous visual and technical improvements, including vastly improved level of detail, faster loading times, a range of community created and newly deve

PlayStation Store: July 2024’s top downloads

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It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. The collegiate gridiron made its glorious return with the newly released EA Sports College Football 25 snagging the most downloads on July’s PS5 list in the US region. The VR platformer Stilt bounced its way to the top of the PS VR2 chart in the US and EU regions. 

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
EA SPORTS College Football 25EA SPORTS FC 24
Grand Theft Auto VGrand Theft Auto V
ELDEN RINGELDEN RING
NBA 2K24EA SPORTS College Football 25
EA SPORTS FC 24The Crew Motorfest
Call of Duty: Modern Warfare IIIHogwarts Legacy
Tom Clancy’s Rainbow Six SiegeSea of Thieves
Mortal Kombat 1NBA 2K24
Sea of ThievesF1 24
MLB The Show 24No Man’s Sky
Hogwarts LegacyIt Takes Two
The Crew MotorfestCall of Duty: Modern Warfare III
UFC 5The Witcher 3: Wild Hunt
No Man’s SkyTom Clancy’s Rainbow Six Siege
Baldur’s Gate 3F1 Manager 2024
It Takes TwoNobody Wants to Die

Until Dawn, rebuilt and enhanced for PS5 and PC, launches October 4

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Welcome back, friends and fans! In 2015, Until Dawn solidified itself as a genre-defining game that captured many of our hearts, whether that was because of its web of interconnected decisions, diverse branches, memorable characters or an engaging and often terrifying story. Once again, we invite you back to spend the night on Blackwood Mountain.

Until Dawn, rebuilt and enhanced for PS5 and PC, launches October 4

As a team of Until Dawn fans and horror lovers, our intention has not been to alter the events of that fateful night. Instead, we have focused on giving the original game a cinematic update, offering the player a more intimate experience by enhancing the visual storytelling. 

Overhauled visuals rebuilt in Unreal Engine 5

Our new Until Dawn experience has been built from the ground up using Unreal Engine 5. We have updated character models, environments, interactable props, visual effects, and animations, all designed to maximize the Until Dawn experience on both PS5 and PC.

We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and “modern horror” experience.

One of our key visual improvements for Until Dawn has been around revisiting the character models and bringing them in line with modern advances in character modeling and rendering. Improvements to textures, materials, rendering and animation performance have all contributed to higher fidelity characters who we hope will resonate with both new players and existing fans of the game.

We’ve used modern pre-rendering simulation techniques to create more realistic real time fluids and you can see all the gory glory of this particularly in our updated character deaths. We’ve also updated our injury mask system which allows us to add elements like cuts, bruises, tears, snow and water to the character’s bodies. 

Revised cinematography, production design & new camera control mechanic

Concord: Launch and the adventure ahead

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With Concord’s launch next week on August 23, we wanted to take a moment to talk about the adventure that lies ahead. We see launch as just the beginning. The beginning of not only the vision we’ve set out for Concord, but also the beginning of how we support and grow the game with our players.

The base game is a foundation for us to build upon over time, through systems that will expand the universe, introduce new ways to play and master each character, give you hundreds of unique rewards to earn and unlock, and narratives to unfold week after week, alongside seasonal updates that will introduce new characters, new maps and worlds, new modes, new stories, new features, and more.*

As we look ahead to launch, here’s a glimpse of what’s to come in Concord:

Concord Season 1 launching this October

From the very beginning, we wanted Concord to be a complete experience, where all core content is available to you on day-one and moving forward—not gated behind paid expansions or a Battle Pass. We take your investment in the game seriously and want to ensure that we bring all players along for the journey.

Our first major content drop will arrive in October with the launch of Concord Season 1: The Tempest. Season 1 will mark the introduction of a brand new playable Freegunner, as well as a brand-new map, new Freegunner Variants, more earnable cosmetics and rewards, and a new season of weekly Cinematic Vignettes that will continue the story of the Northstar crew.

This image shows the season roadmap for Concord. On Aug 23, the game will launch with 6 modes and 12 maps, 16 Freegunners and 8 Variants. There will be hundreds of rewards to unlock and customise your Freegunners with and the ability to unlock Variants to expand your playstyle. Alongside this, there will be Solo Training and Time Trial modes. Build crews for every mode and mood, and stack crew bonuses round over round.

Season 1 drops in October, Season 2 January 2025. Both will see a new Freegunner, new map, new Variants, QoL updates, new cosmetics and rewards, and new vignettes.

With season 1, we’ll also be introducing an in-game store for those looking to personalize their Freegunners further with additional customization items and to continue to support the game. These will supplement the hundreds of rewards earnable through progression and will be solely cosmetic, optional, and have no gameplay impact.

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Shadows of Doubt hits PS5 on September 26 – new private detective gameplay revealed

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Hi PlayStation players! I’m excited to reveal that Shadows of Doubt is coming to PS5 on September 26. We can’t wait for you to launch your investigations and begin tracking down your suspects when the game comes to PS5 next month! 

Shadows of Doubt hits PS5 on September 26 – new private detective gameplay revealed

Shadows of Doubt is an immersive crime-solving detective sim that puts players in the role of a private investigator, scouring the city for clues and evidence on the search for suspects responsible for various crimes and misdemeanours. 

As a private detective, you’ll take on tasks and investigations ranging from theft and sordid affairs, through to kidnappings and murder, uncovering evidence through various means to track down your suspect. Our dream is for players to feel fully immersed as a PI wandering the streets of a dynamic, living city. You can buy and decorate your own apartment, while every street, building, and room is fully explorable, giving you the freedom to fully discover – and investigate – the sci-fi noir world we’ve created. 

Everybody in the city has their own lives, their own living space, jobs, friends, and daily routines. They’ll grab a coffee or have a dance at a bar. And with a serial killer on the loose, any one of them could be the next victim. 

Equally, that means anybody could be the perpetrator, and it’s up to you to track them down. While each case is different, you’ll typically want to try a few tried and tested measures to get some early leads. Take out the fingerprint scanner to comb the scene for fingerprints, or if CCTV is available, scrubbing through

Official PlayStation Podcast Episode 491: Darkest Shadow

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Howdy folks! This week the PlayStation Podcast gang returns with a quick episode to discuss this week’s news and new releases on the horizon. Plus the team talks Darkest Dungeon II, Elden Ring Shadow of the Erdtree, and Shadow the Hedgehog.

Stuff We Talked About

  • Upcoming releases:
    • Madden NFL 25 | PS5, PS4
    • Cult of the Lamb: Unholy Alliance | PS5, PS4
    • Dredge: The Iron Rig | PS5, PS4
  • Dead by Daylight Update Blog
  • God of War Ragnarök PC Specs Blog
  • Call of Duty: Black Ops 6 Zombies Blog
  • Jak and Daxter
  • Darkest Dungeon II
  • Elden Ring Shadow of the Erdtree

The Cast

Share of the Week: Running

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Last week, we asked you to get characters on their feet and share moments where they are running #PSshare #PSBlog. Here are this week’s highlights:

secondcapture shares an armored Ratchet running in Ratchet & Clank: Rift Apart.

WarDaddyPlatine shares Amicia running from the rats in A Plague Tale: Innocence

SeeyoulaterHihi shares their V and a cat running next to a watery landscape in Cyberpunk 2077.

laya_photo shares Aerith, Cloud, and Red XIII running along a railroad track in Final Fantasy VII Rebirth.

shimo_ps shares protagonist of The Cub running through a blue and purple landscape

MrioMoreno5 shares players running and celebrating on the pitch in eFootball 2024.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Essential Items
SUBMIT BY: 11:59 PM PT on August 14, 2024

Next week, we’re diving into your inventory. Share items or artifacts that are essential to the game of your choice using #PSshare #PSBlog for a chance to be featured. 

Harry Potter: Quidditch Champions reveals Triwizard school pitches

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Calling all students of Beauxbatons, Hogwarts and Durmstrang! We are excited to reveal the Triwizard Quidditch Cup in Harry Potter: Quidditch Champions.

Harry Potter: Quidditch Champions reveals Triwizard school pitches

Featuring the Hogwarts School of Witchcraft and Wizardry, Beauxbatons Academy of Magic, and Durmstrang Institute for Magical Learning, the Triwizard Quidditch Cup will be included in the game’s Career mode. This tournament marks the first adaptation of the iconic international schools from the wizarding world. We could not be more excited to show off this exclusive look at the pitches and give some insight into what players can expect to see when the game launches digitally September 3 on PS5 and PS4.  Harry Potter: Quidditch Champions will be available at no extra charge for all PlayStation Plus members as a Monthly Game from Sept 3 to Sept 30!

We knew from the beginning that we wanted to leverage the fact that Quidditch Champions is not limited to Hogwarts, or locations we have seen in the films. Quidditch is an international sport enjoyed by witches and wizards worldwide, and it is natural for students of every wizarding school to play the sport in their own unique way.

While progressing through the game’s Career mode, players eventually reach the Triwizard Quidditch Cup where they select one of the three international schools to represent in the cup. Players may choose to represent Hogwarts, where they line up next to the school’s very best such as Cedric Diggory, Ron Weasley and Harry Potter. When competing against Beauxbatons, players may find themselves in a high-speed chase for the Golden Snitch next to Fleur Delacour. While in a high intensity match against Durmstrang, players should be sure to watch out for Viktor Krum, who was skilled enough to play as a Seeker for the Bulgarian National team at 19 – in the World Cup Finals no less. 

Of course, a large part of the inspiration came directly from the Goblet of Fire film, which gives us the only visual glimpse into the students and cultures of two of the greatest magical schools in Europe. It left us wondering, how would students from these schools approach Quidditch? We imagined Beauxbatons students on finely crafted brooms, flying with perfect form and showmanship over a beautifully manicured pitch, and the students of Durmstrang running drills on sturdy brooms in harsh conditions. 

Beauxbatons Academy of Magic sits among the Pyrenees mountains in the south of France. The descriptions of the ice scul

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