| It Takes Two | Nobody Wants to Die
Welcome back, friends and fans! In 2015, Until Dawn solidified itself as a genre-defining game that captured many of our hearts, whether that was because of its web of interconnected decisions, diverse branches, memorable characters or an engaging and often terrifying story. Once again, we invite you back to spend the night on Blackwood Mountain.
As a team of Until Dawn fans and horror lovers, our intention has not been to alter the events of that fateful night. Instead, we have focused on giving the original game a cinematic update, offering the player a more intimate experience by enhancing the visual storytelling.
Overhauled visuals rebuilt in Unreal Engine 5
Our new Until Dawn experience has been built from the ground up using Unreal Engine 5. We have updated character models, environments, interactable props, visual effects, and animations, all designed to maximize the Until Dawn experience on both PS5 and PC.
We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and “modern horror” experience.
One of our key visual improvements for Until Dawn has been around revisiting the character models and bringing them in line with modern advances in character modeling and rendering. Improvements to textures, materials, rendering and animation performance have all contributed to higher fidelity characters who we hope will resonate with both new players and existing fans of the game.
We’ve used modern pre-rendering simulation techniques to create more realistic real time fluids and you can see all the gory glory of this particularly in our updated character deaths. We’ve also updated our injury mask system which allows us to add elements like cuts, bruises, tears, snow and water to the character’s bodies.
Revised cinematography, production design & new camera control mechanic
With Concord’s launch next week on August 23, we wanted to take a moment to talk about the adventure that lies ahead. We see launch as just the beginning. The beginning of not only the vision we’ve set out for Concord, but also the beginning of how we support and grow the game with our players.
The base game is a foundation for us to build upon over time, through systems that will expand the universe, introduce new ways to play and master each character, give you hundreds of unique rewards to earn and unlock, and narratives to unfold week after week, alongside seasonal updates that will introduce new characters, new maps and worlds, new modes, new stories, new features, and more.*
As we look ahead to launch, here’s a glimpse of what’s to come in Concord:
Concord Season 1 launching this October
From the very beginning, we wanted Concord to be a complete experience, where all core content is available to you on day-one and moving forward—not gated behind paid expansions or a Battle Pass. We take your investment in the game seriously and want to ensure that we bring all players along for the journey.
Our first major content drop will arrive in October with the launch of Concord Season 1: The Tempest. Season 1 will mark the introduction of a brand new playable Freegunner, as well as a brand-new map, new Freegunner Variants, more earnable cosmetics and rewards, and a new season of weekly Cinematic Vignettes that will continue the story of the Northstar crew.
With season 1, we’ll also be introducing an in-game store for those looking to personalize their Freegunners further with additional customization items and to continue to support the game. These will supplement the hundreds of rewards earnable through progression and will be solely cosmetic, optional, and have no gameplay impact.
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Hi PlayStation players! I’m excited to reveal that Shadows of Doubt is coming to PS5 on September 26. We can’t wait for you to launch your investigations and begin tracking down your suspects when the game comes to PS5 next month!
Shadows of Doubt is an immersive crime-solving detective sim that puts players in the role of a private investigator, scouring the city for clues and evidence on the search for suspects responsible for various crimes and misdemeanours.
As a private detective, you’ll take on tasks and investigations ranging from theft and sordid affairs, through to kidnappings and murder, uncovering evidence through various means to track down your suspect. Our dream is for players to feel fully immersed as a PI wandering the streets of a dynamic, living city. You can buy and decorate your own apartment, while every street, building, and room is fully explorable, giving you the freedom to fully discover – and investigate – the sci-fi noir world we’ve created.
Everybody in the city has their own lives, their own living space, jobs, friends, and daily routines. They’ll grab a coffee or have a dance at a bar. And with a serial killer on the loose, any one of them could be the next victim.
Equally, that means anybody could be the perpetrator, and it’s up to you to track them down. While each case is different, you’ll typically want to try a few tried and tested measures to get some early leads. Take out the fingerprint scanner to comb the scene for fingerprints, or if CCTV is available, scrubbing through
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Howdy folks! This week the PlayStation Podcast gang returns with a quick episode to discuss this week’s news and new releases on the horizon. Plus the team talks Darkest Dungeon II, Elden Ring Shadow of the Erdtree, and Shadow the Hedgehog.
Stuff We Talked About
- Upcoming releases:
- Madden NFL 25 | PS5, PS4
- Cult of the Lamb: Unholy Alliance | PS5, PS4
- Dredge: The Iron Rig | PS5, PS4
- Dead by Daylight Update Blog
- God of War Ragnarök PC Specs Blog
- Call of Duty: Black Ops 6 Zombies Blog
- Jak and Daxter
- Darkest Dungeon II
- Elden Ring Shadow of the Erdtree
The Cast
Last week, we asked you to get characters on their feet and share moments where they are running #PSshare #PSBlog. Here are this week’s highlights:
secondcapture shares an armored Ratchet running in Ratchet & Clank: Rift Apart.
WarDaddyPlatine shares Amicia running from the rats in A Plague Tale: Innocence
SeeyoulaterHihi shares their V and a cat running next to a watery landscape in Cyberpunk 2077.
laya_photo shares Aerith, Cloud, and Red XIII running along a railroad track in Final Fantasy VII Rebirth.
shimo_ps shares protagonist of The Cub running through a blue and purple landscape
MrioMoreno5 shares players running and celebrating on the pitch in eFootball 2024.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Essential Items SUBMIT BY: 11:59 PM PT on August 14, 2024
Next week, we’re diving into your inventory. Share items or artifacts that are essential to the game of your choice using #PSshare #PSBlog for a chance to be featured.
Calling all students of Beauxbatons, Hogwarts and Durmstrang! We are excited to reveal the Triwizard Quidditch Cup in Harry Potter: Quidditch Champions.
Featuring the Hogwarts School of Witchcraft and Wizardry, Beauxbatons Academy of Magic, and Durmstrang Institute for Magical Learning, the Triwizard Quidditch Cup will be included in the game’s Career mode. This tournament marks the first adaptation of the iconic international schools from the wizarding world. We could not be more excited to show off this exclusive look at the pitches and give some insight into what players can expect to see when the game launches digitally September 3 on PS5 and PS4. Harry Potter: Quidditch Champions will be available at no extra charge for all PlayStation Plus members as a Monthly Game from Sept 3 to Sept 30!
We knew from the beginning that we wanted to leverage the fact that Quidditch Champions is not limited to Hogwarts, or locations we have seen in the films. Quidditch is an international sport enjoyed by witches and wizards worldwide, and it is natural for students of every wizarding school to play the sport in their own unique way.
While progressing through the game’s Career mode, players eventually reach the Triwizard Quidditch Cup where they select one of the three international schools to represent in the cup. Players may choose to represent Hogwarts, where they line up next to the school’s very best such as Cedric Diggory, Ron Weasley and Harry Potter. When competing against Beauxbatons, players may find themselves in a high-speed chase for the Golden Snitch next to Fleur Delacour. While in a high intensity match against Durmstrang, players should be sure to watch out for Viktor Krum, who was skilled enough to play as a Seeker for the Bulgarian National team at 19 – in the World Cup Finals no less.
Of course, a large part of the inspiration came directly from the Goblet of Fire film, which gives us the only visual glimpse into the students and cultures of two of the greatest magical schools in Europe. It left us wondering, how would students from these schools approach Quidditch? We imagined Beauxbatons students on finely crafted brooms, flying with perfect form and showmanship over a beautifully manicured pitch, and the students of Durmstrang running drills on sturdy brooms in harsh conditions.
Beauxbatons Academy of Magic sits among the Pyrenees mountains in the south of France. The descriptions of the ice scul
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