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Tips and tricks to enjoy Temtem to the fullest, out September 6

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Temtem is launching next month, at last! Whether you’re a first-time Tamer or experienced adventurer, the world of Temtem is huge and there’s lots to learn and master. Since we know the game like the back of our hands, we’re here to provide some guidance to help you become the ultimate Temtem Tamer.

Learn the basics of combat, and don’t expect to always win

Combat in the Archipelago is challenging, so training a variety of Tems is absolutely necessary. Learning about Temtem types and their matchups is a must, and remember that combat has no RNG factor, so it’s only you, your Tems, and your knowledge that will earn you a victory. 

Just some of the factors you’ll need to keep an eye out for in battle are what Status Conditions are in effect, what Gears the other Tems carry, and whether you have enough Stamina to attack. Don’t be afraid to switch your Tems in combat, and check your Battle Log if you really want to become the ultimate Trainer.

Enjoy the company

Playing Temtem solo is great, but did you know the entire Temtem campaign can be played in cooperative mode? Communicate with other players with chat and emotes, and use the Friend list to trade, inspect, spectate… Co-op with Tamers around you, or check to see if any Club catches your eye—and if you and your Club are up to the task, you might get to control a Dojo through the lucrative Dojo Wars. Did we mention Temtem has cross-play? Play with anyone on any platform from the comfort of your PS5.

Explore the entire Archipelago

Venture off the beaten path. Many quests with juicy rewards and fun lore lie outside the main story, and some Kudos—Temtem’s take on achievements—will require you to have visited all locations. Once you reach Arbury, you’ll be able to unlock a Mount to make getting around much easier. Temtem has a lot of secrets and hidden Easter eggs scattered all over the world, so keep your eyes peeled as you explore.

Careful about Lumas

Lumas are the ultimate goal for many Tamers: sparkly, differently colored versions of Tems, with a minimum of three perfect stats. They’re also fairly rare, but there are some smart strategies to help:

You can obtain Radars in Tamer’s Paradise,

Rebuilding The Last of Us Part I: A deep dive into combat, animation, audio and visual changes with Naughty Dog

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In 2013, Naughty Dog debuted a showcase of compelling character study and taut survival thrills set in a near-future America, fractured by a country-wide incident years previous. We were introduced to Joel and Ellie, a pairing brought together by events bigger than both. Their bond, grown in a dangerous cross-country trek that eschewed flamboyant setpieces for tense action, made it easy to become emotionally invested. A blockbuster with heart. 

It was also a technical marvel. The studio continued to improve the craft that so vividly shaped Nathan Drake’s adventures, breaking new ground in model animations, art direction, cinematic storytelling. Multiple teams’ worth of work all to pull us into this world, this story. 

Now, Naughty Dog is bringing nearly ten extra years of technical accomplishments and knowledge and channeling those through PlayStation 5 technology to rebuild the modern-day classic from the ground up. This new remake aims to recreate The Last of Us in a way that resembles and honors your memories of the PlayStation 3 original.

So what sets The Last of Us Part I apart from the PlayStation 4 remaster that came before it? And how is it the definitive way to experience the first entry in the series? The answer to those questions comes from many pieces of a complex puzzle that are assembled to rebuild the title.

Rebuilding The Last of Us Part I: A deep dive into combat, animation, audio and visual changes with Naughty Dog

Creators involved in The Last Of Us Part I share insight into the technical accomplishments behind the remake and what players should expect to see on September 2.

“To me, what makes this a remake instead of a remaster is the sum of its improvements,” explains Naughty Dog’s Shaun Escayg, who was Lead Cinematic Animator on the original and is Part I’s Creative Director “This isn’t just the same characters, environments, art direction, etc., performing on better hardware. We completely redesigned everything from the art direction, lighting, [lighting] technology to the character designs themselves. We’ve applied everything we’ve learned over the decade since the original and utilized that new technology to create something that stays true to the original but reimagined in an updated way.”

Players will experience the sum of every department’s creativity, skill and technological achievements in every step of their journey. 

New controls aren’t the only thing we’ve been working on, there’s also some fun features for the DualSense Wireless Controller.

First up, the lightbar now adds some dramatic effects to Inscryption, matching the ambient in-game lighting, flashing orange when Leshy speaks and shocking red when certain traumatic events occur. Speaking of traumatic events, we’ve also designed specific haptics for them that tightly match the on-screen action – it’s like pulling-teeth!

Other haptic features include a light rumble in the controller relative to the position of whichever card you choose next, and various rumbles as pieces move on and off the table. Feel the heavy Sacrifice Stones slam down on the table!

Last, but not least, Adaptive Triggers provide just enough resistance to make pressing the bell to end your turn extra satisfying, and some key decisions – such as confirming which card to sacrifice to the Bone Lord – resist your trigger finger to give you a final moment to turn back, or make you feel extra guilty!