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Hell is Us: New trailer and emotional insight from the creative director

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Hell is Us: New trailer and emotional insight from the creative director

Rogue Factor’s mysterious and brutal action adventure, Hell is Us, is clawing its way out of our darkest dreams and onto PlayStation 5 September 4. With an atmospheric new trailer fresh from the depths, the game’s Creative and Art Director, Jonathan Jacques-Belletête took me through its secrets to reveal more about the game’s enemies, dungeons, and emotional commentary.

What was the inspiration behind the Hollow Walker enemy designs and the strange blue Haze (around 1 minute in)?

There’s no singular inspiration. I look more to creating themes that we want to explore. So we wanted the enemies to be a physical manifestation of human emotions, and I then started thinking about how those emotions behave. Hazes are expressions of the emotions, using Robert Plutchik’s emotion wheel as inspiration for their colours, and the Hollow Walkers are white and emotionless, acting as a sort of facsimile of a human being that is emotion’s anchor.

We could have just made regular monsters that were expressions of emotion, like a rage monster, but I thought it would have been a little cliché. What if it was more cosmic horror, something unexplainable?

How many types of Hollow Walkers can we expect in the game?

There are five types – the Primeval, the Feral, the Protector, the Artillery and the Negator – each having three tiers, so a total of 15 variants. And then there are the Hazes, which are four emotions – grief, ecstasy, rage and terror – each with three tiers as well, which makes 12. So that gives us 27 enemies in the game.

Which ones are you most fond of?

So the Primeval, which is kind of the more basic and humanoid one, is the most iconic. I quite like it because it looked really cool in the early concept art.

The Feral is cool too, because I’m always going to remember the motion capture sessions. They walk on these pointy, weird arms, so we hired dancers for them who literally had stilts on their hands for the mocap, which was really interesting.

The Negator also has these weird ears that are actually his legs, and the way that he attacks with them is quite clever, but yeah, I think the Primeval is our little baby Hollow Walker, so that’s my favourite.

Can you tell us a bit more about the Hollow Walker with multiple Hazes we see at the end of the trailer?

It’s definitely one of the most memorable moments of that specific dungeon. The game isn’t really ab

Call of Duty: Black Ops 6 and Warzone Season 5 launches August 7

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In Season 5, the Rogue Black Ops team tracks down the final Pantheon moles to finish what they’ve started. Battle across new Multiplayer maps plus check out the thrilling conclusion of the Black Ops 6 Zombies storyline. In Verdansk, the Stadium is blown wide open, with high-tech secrets hiding within. The new content goes live in Black Ops 6 and Warzone starting August 7.

Multiplayer Overview

New Maps

Runway (Launch): Following a destructive pursuit in the Arzak Provincial Airport, wreckage and chaos have engulfed the terminal and the surrounding area.

Exchange (Launch): Set in a vibrant Avalon marketplace, crash the party and unleash havoc on this small-sized three-lane map centered around the Deli.

World Motor Dynasty (W.M.D.) (Launch), Remaster: First introduced in the original Call of Duty: Black Ops, W.M.D. is back as the reimagined World Motor Dynasty luxury Italian car manufacturer in Avalon.

Jackpot (Mid-Season), Inspired by Black Ops 4: Using elements from the original Casino map from Black Ops 4 and partially inspired by the Heist mission from the Black Ops 6 campaign, this extensively reworked map takes place on the Casino Luttazzi floor.

New and Returning Multiplayer Modes

Aim High (New, Launch): Across a variety of game modes headshots land instant eliminations while full body armor minimizes damage dealt anywhere below the neck. Eliminate enemies and receive brief speed and health regeneration boosts.

Snipers Only (Returning, In-Season):  Operators spawn with only a Sniper Rifle in hand – Equipment, Secondary Weapons, and your Dedicated Melee Weapon are restricted.

Cranked Moshpit (Returning, In-Season): Eliminations give you speed Perks and activate a bomb countdown on your Operator. Refresh the bomb timer with chain eliminations and earn twice the score for your team.

Call of Duty: Black Ops 6 and Warzone Season 5 launches August 7

Zombies Overview

New Round-Based Zombies Map: Reckoning (Launch)

The massive Janus Towers that dominate the Project Janus Headquarters are teetering on the verge of collapse. Face the final chapter of the Black Ops 6 Zombies story as the crew and Richtofen face off against S.A.M. in a race against time.

New Elite Enemy and Other Entities

The greatest new Project Janus threat

How sound can save or doom you in I Hate This Place

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Hi there, I’m Miki Majka, Game Producer at Rock Square Thunder. Today, I want to give you a first look at the official gameplay trailer for our upcoming game, I Hate This Place, which is coming to PlayStation 5 later this year. It’s a craft-based, isometric survival horror experience all wrapped in bold comic-style visuals and soaked in a gritty 1980s horror atmosphere.

I also want to take you a little deeper into how we’re using sound as more than just atmosphere. In I Hate This Place, silence isn’t simply golden — it can mean the difference between life and death.

But first, let’s take a look at the gameplay trailer:

How sound can save or doom you in I Hate This Place

These creatures hunt by sound

As you probably noticed in the video, the world of I Hate This Place is filled with a lot of nightmarish, otherworldly creatures from a rather eerie and distorted world. But what might not be so clear is that many of these hulking monstrosities can barely see. Instead, they stalk their prey (you) by sound, so all your actions and movements need to be thought out. Every footstep, every gunshot, every clang of metal can give off your location.

So whether you’re creeping through overgrown woods or navigating decrepit facilities, the surface beneath your sneakers matters. A slow, crouched shuffle across grass will likely be ignored. A careless stomp on broken glass, not so much.

PlayStation Plus Monthly Games for August: Lies of P, Day Z, My Hero One’s Justice 2

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Battle macabre puppets in a twisted soulslike take on well-known children’s tale, use your wits to survive sprawling maps filled with threats and relive an iconic anime first-hand with the PlayStation Plus Monthly Games lineup for August. Lies of P, Day Z and My Hero One’s Justice 2 will be available to PlayStation Plus members from August 5.

PlayStation 15th Anniversary Avatars

As we announced a couple of weeks ago, the PlayStation Plus 15th anniversary celebrations are still going strong, and we’re excited to reveal a few more surprises! Starting August 5, PlayStation Plus members can claim a special set of 15th Anniversary Avatars, featuring fan-favorite titles like Cyberpunk 2077, Hogwarts Legacy, Diablo IV, God of War Ragnarök, and Twisted Metal, all available at no additional cost.

Get ready for Evo 2025: What to expect at the show

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The Evolution Championship Series (Evo) returns to Las Vegas from August 1-3, hosting players from more than 60 countries around the globe for a weekend of high-stakes competition. Tens of thousands of the most passionate members of the fighting game community will reunite at the Las Vegas Convention Center for the second year in a row to celebrate the games that unite them – with only the top competitors bringing home the championship title.

With an expanded lineup of hit fighting games, insightful play-by-play commentary from veteran hosts, and first looks at upcoming games and hardware, this year’s Evo has more for fans to engage with than ever before.

Expanded game lineup and showfloor experiences

Over the past few years, Evo has continued to expand its gaming lineup and experiences. This year’s event is branching out with an expanded competition lineup now featuring 16 titles, including Tekken 8, Street Fighter 6, and Guilty Gear -Strive-.

Photography: Robert Paul

Attendees will have plenty of exciting activities to choose from throughout the weekend, including industry panels, hands-on demo experiences, and various activities at gaming publisher booths. There will also be a Cosplay Contest, an Artist Alley with over 100 vendors and creators, and an Evo Museum with exhibits that showcase historic fighting game artwork and memorable arcade controllers. 

Photography: Robert Paul

First playable experience for MARVEL Tōkon: Fighting Souls at Evo 2025  

Attendees can go hands-on with MARVEL Tōkon: Fighting Souls at the Arc System Works booth from August 1 to 3. The showfloor demo will be made available to play using a variety of controllers, including the DualSense wireless controller, Razer Kitsune all-button arcade controller, as well as NACON Daija Arcade Stick. Slated for release in 2026, this 4v4 tag team fighter is a collaboration between ​​PlayStation Studios, Arc System Works, and Marvel Games, featuring iconic heroes and villains from the Marvel Universe. 

Be sure to also check out the Developer Combat Panel with key members of the Arc System Works and Marvel Games teams, taking place on Friday, August 1 at 8pm PT on the Evo Showcase Stage (players at home can also tune into Twitch.tv/Evo or PlayStation Esports’ YouTube channel).

Learn more about MARVEL Tōkon: Fighting Souls activities at Evo 2025.

Be one of the first to see the FlexStrike wireless fight stick on display

Announced during the June 2025 State of Play, FlexStrike is the first wireless fight stick designed by Sony Interactive Entertainment. It uses PlayStation Link technology to deliver wireless connectivity with ultra-low latency for fighting games. 

At Evo 2025, the FlexStrike wireless fight stick will be on display only* for the first ti

New details on PlayStation’s first wireless fight stick, FlexStrike

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It’s a special time of year for fighting game fans and competitors gearing up for the Evolution Championship Series (Evo) in Las Vegas this weekend. To kick off this exciting week, we’re pleased to share new images and the official name for Project Defiant, now called FlexStrike wireless fight stick. 

New details on PlayStation’s first wireless fight stick, FlexStrike

As announced during the June 2025 State of Play, FlexStrike is the first fight stick controller designed by Sony Interactive Entertainment. Compatible with PS5 or PC via a wired connection or wirelessly with PlayStation Link, our innovative ultra-low latency wireless technology, FlexStrike wireless fight stick features mechanical switch buttons and toolless swappable restrictor gates. These include square, circle, and octagon restrictor gates that fit into the fight stick’s built-in storage compartments alongside the included PS Link USB adapter. Players can easily and securely transport the fight stick, all of its components such as the included USB-C cable, and more to a local fight night, a friend’s house, or a tournament with the included sling carry case, and stay ready to play with the built-in rechargeable battery. 

Here are additional features that players can expect from PlayStation’s first fight stick:

  • Simultaneous PlayStation Link audio: On PS5, FlexStrike wireless fight stick offers a seamless fighting game experience. Players can use a single PS Link USB adapter to connect the FlexStrike wireless fight stick and a Pulse Elite wireless headset or Pulse Explore wireless earbuds simultaneously on PS5, for an ultra-low latency audio and voice chat experience in the heat of battle.
    • FlexStrike wireless fight stick will feature an updated PlayStation Link USB adapter that is compatible with USB-C ports. 
  • Dual FlexStrike wireless fight stick connections: On PS5, connect two FlexStrike wireless fight sticks via a single PS Link USB adapter for couch competition or co-op. 
  • Durable and ergonomic design: The FlexStrike wireless fight stick features a unique, ergonomic design with comfortably angled surfaces and a non-slip base for a firm foundation. It also has a high-quality custom-designed digital stick. 
  • DualSense controller connectivity: You can keep your DualSense wireless controller on PS5 connected at the same time

Share of the Week: Death Stranding 2: On The Beach – Characters

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Last week, we asked you to share the friendly and villainous side characters of Death Stranding 2: On The Beach using #PSshare #PSBlog. Here are this week’s highlights:

youarerexam shares Neil with his gun raised moving through shadows

EmperorHal shares Tomorrow tossing an apple in the air

carletto0809 shares a nightmarish version of Dollman

sorathluna shares Fragile playfully posing for a picture

calisarah1998 shares Rainy basking in the nighttime air

sicparvismagna_vp shares a portrait of baby Lou

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Vacation
SUBMIT BY: 11:59 PM PT on August 6, 2025 

Over the next two weeks, we’re heading on vacation. Share places and spaces from the game of your choice that you would love to vacation at using #PSshare #PSBlog for a chance to be featured.

Cozy road trip adventure Outbound is coming To PS5

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Hi there. Square Glade Games here! We’re excited to share that we’re bringing Outbound, our cozy open-world exploration game, to PlayStation 5. Alone or with up to four players, Outbound starts you off with an empty camper van and sets you off on a journey to scavenge, craft, and build up your dream home as you adapt to the changing environment. 

I’m Marc Volger, co-founder of our studio, and I’m here to introduce Outbound to our wonderful PlayStation community, giving a deeper look into what you can do in our title, along with help from my fellow co-founder, Tobi Schnackenberg, who will share a bit about the inspiration behind our upcoming game.

Outbound is a “cozyvival,” a term our team started using after Alpha testing when we stepped back and took a look at what players found enjoyable. We found that they fell in love with the satisfying survival mechanics, like managing energy, gathering materials, and growing food, paired with the cozy, low-pressure vibe of living in the van. Other titles tend to lean further into one end of the spectrum or the other, but we feel cozyvival perfectly expresses that balance our players enjoy — that’s the sweet spot where Outbound is found.

Chill solo adventure or cheery multiplayer road trip?

As a solo player, Outbound gives you a wonderful off-grid feeling, where you’re gathering resources and building up your camper van at your own pace. You’re the captain of your own ship, so to speak, and it gives you a sense of calm and empowerment. Outbound can also be played with up to three other friends; however, it changes the DNA of the experience in a significant way.

With others along for the ride, friendly cooperation can turn Outbound into more of a high-energy road trip, very much like when you go on road trips with friends in real life. We loved to see that energy change, so while not required, multiplayer is a key addition from our perspective. We also recognized, as we brought Outbound over to PS5, that we had an opportunity to take advantage of the PlayStation Portal, as the PlayStation ecosystem doesn’t require any optimization to be Portal ready. We absolutely love the idea of a group of friends sitting together with Portal devices, playing together. The ease of carrying it with you (on a road trip, maybe) is something we hope our players will cherish.

Grand fields of inspiration

“Part of the inspiration for Outbound came when I was on a road trip of my own from Germany to the Netherlands,” says Tobi. “And I saw a beautiful old-school camper van as it drove by a field of solar panels and windmills. We were in the prototyping stage at that point, and this moment sparked the idea of building it around an electric van with sustainability in mind.”

“Thus, sustainability is a huge theme that we’ve woven into the design,” Tobi continues. “The sun, wind, and rain are key sources of energy, and recycling litter earns you new blueprints for van upgrades. Those are merely a couple of ways Outbound shines a light on sustainability through gameplay, and we inject that energy aesthetically, as well, like how we show sailboats on the horizon as opposed to massive tankers and cargo ships.”

Pet that good pup

A behind-the-scenes look at Ninja Gaiden: Ragebound’s art direction

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On behalf of the team at The Game Kitchen, we’re thrilled to share that Ninja Gaiden: Ragebound is ready to go and will launch next week on July 31! To celebrate, we’d like to look back on the project’s creative journey and share a glimpse into how the game’s art style was developed, refined, and ultimately brought to life.

When Dotemu approached us to create a new entry in Team Ninja’s iconic 2D Ninja Gaiden series, pixel art felt like the natural choice. It allowed us to honor the look of the original trilogy while drawing on The Game Kitchen’s own experience with the medium. Yet pixel art is incredibly versatile, capable of conveying very different aesthetics: from the dark baroque atmosphere of Blasphemous to the minimalist style of The Last Door. We knew Ragebound required a distinct visual identity, different from anything we’d done before.

The last installment of the original 8-bit Ninja Gaiden series was released in 1991, featuring character designs and cover art that shared the same aesthetic as the anime OVA launched that year. As our mission was to bring the series back to its roots, we asked ourselves: What if Ninja Gaiden had continued into the mid-90’s as a 2D series? This idea became the foundation to define Ragebound’s visual style: vibrant, high-quality pixel art inspired by the 16- and 32-bit era, combined with the bold, dynamic designs typical of 90’s seinen anime.

To share how we brought this vision to life, two members of our team, Jesús Campos and María Lozano, discuss their creative process below.

Jesús “Nerkin” Campos, is a senior pixel artist at The Game Kitchen, acclaimed for his environmental art on the Blasphemous series. As the Art Director for Ninja Gaiden: Ragebound (and avid retro game lover), he took inspiration from classic 16- and 32-bit games to create vibrant, fluid pixel art full of energy and action. While honoring the legacy of the original Ninja Gaiden titles, Jesús also wanted to elevate the visuals to modern standards, blending traditional graphics with current quality and techniques. Pushing pixel art to new heights has become one of The Game Kitchen’s trademarks, he states.

Discussing the creative process, Jesús shares that one of the biggest challenges was dealing with limited colors and detail due to the low resolution, while still managing to convey the mood of each moment in the adventure and the atmosphere of every zone. He explains that to overcome this, the team put great care into selecting precise color palettes, designing texture tiling and layering decorative elements and parallax effects to bring depth and vibrancy to the environments.

Jesús also states that the most critical aspect of art applied to level design was ensuring clarity and readability. Given that the game was an action-platformer, it was essential for characters and enemies to stand out distinctly from the background so players could immediately identify and engage with them. He n

Gran Turismo 7 Update 1.61 available today

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Only 19 of the ‘05 NISMO R34 GT-R Z-tune were produced by Nissan’s performance division. Nineteen. With some mathing, that’s one of Z-tune R34 for every 424,315,789 humans on Earth. If you happen to be one of the ridiculously few, good for you. For the rest of us, we have the free Update 1.61 from the Polyphony team. In addition to being able to drive the grail-status Z-tune the ’22 Honda N-ONE RS and ’22 Nissan Qashqai Tekna 190 2wd e-Power are also available in this free update.

Gran Turismo 7 Update 1.61 available today

Three new events, a new Lone Pine location added to Scapes, and a ’17 Lexus RC F GT3 with the “ANEST IWATA Racing 2025” livery in the Lexus Showroom are additional content for the month. The Sophy AI racing agent will be available to battle against on the High-Speed Ring circuit.

Update 1.61 for Gran Turismo 7 is available as of today, Wednesday, July 23 at 10:00pm PT / July 24 at 6:00am GMT / 3:00pm JST.

NEW CARS**

’22 Honda N-ONE RS 

(Can be purchased from Brand Central / Used Cars)

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