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MLB The Show 22 Jackie Robinson Day Celebration

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Jackie Robinson was the first African American to play in Major League Baseball during the modern era. A true trailblazer in many areas including sports, media, and the civil rights movement. 

Jackie stood for: class, the love of the game and of course, equality. He was a powerful force of positive change, that changed the landscape of sports and the world today. 

MLB The Show 22 Jackie Robinson Day Celebration

As has been tradition each season since 2004, MLB and the teams will celebrate the anniversary of Jackie Robinson’s historic MLB debut as he broke baseball’s color barrier throughout the league on April 15, 1947. For the 75th anniversary we wanted to make this year’s celebration extra special. In partnership with the Jackie Robinson Foundation, Sony Interactive Entertainment, The Players Association and Major League Baseball. 

From April 15, 2022 through April 29 on US digital platform stores where MLB The Show is sold. You can purchase the Jackie Robinson Foundation Pack ($4.99 USD). PlayStation and San Diego Studio will donate 100% of the proceeds* from this pack after store platform fee deductions are applied to the Jackie Robinson Foundation. These donations will support the JRF/PlayStation-MLB The Show Scholars Program to help reduce the achievement gap in higher education. This is in addition to the $1 donation PlayStation and San Diego Studio will be making to the founda

The Elder Scrolls Online gets deck-building card game Tales of Tribute

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During today’s High Isle Chapter Preview event, the development team behind The Elder Scrolls Online’s next big adventure had a chance to share more about Tales of Tribute, the new card game taking Tamriel’s taverns by storm. To get the inside scoop, we reached out to some of Tales of Tribute’s designers for a breakdown on this new system.  

The Elder Scrolls Online gets deck-building card game Tales of Tribute

Why a card game? 

“The team is always exploring potential new features and quality of life improvements for ESO, and historically we’ve added a major new gameplay element with each annual Chapter release,” explains Rob Garrett, ESO’s Gameplay Lead. “For some time, we’ve had interest in exploring the idea of a tavern game. Something the inhabitants of Tamriel play for recreation and, much like Antiquities, could serve as a fun activity for adventurers looking to take a break from their usual escapades.”  

The result was the creation of an all-new card game system, fully integrated within ESO, that anybody who owns High Isle can pick up and play. 

Tactical deck-building with a twist 

Tales of Tribute is a two-player deck-building card game that can be played against NPCs and other adventurers you meet within ESO. Secure the win by collecting enough Victory Points or gaining the favor of all four Patrons at once. 

Patrons are a unique kind of mechanic in that there are four of them in play at any one time, and each Patron is associated with a specific t

A closer look at vinyl soundtracks for Ratchet & Clank: Rift Apart, Ghost of Tsushima, and Returnal

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It is said that good things come in threes, and today is no exception.  We at PlayStation are thrilled to spotlight our latest trio of vinyl soundtrack releases, brought to you by our friends at Milan Records: Ratchet & Clank: Rift Apart, Ghost of Tsushima: Music from Iki Island & Legends, and Returnal.

Ratchet & Clank: Rift Apart

The Ratchet & Clank: Rift Apart soundtrack features the exuberant, BAFTA-nominated score by Mark Mothersbaugh and Wataru Hokoyama, plus the brilliantly performed, award-winning song, “Join Me at the Top,” from the latest entry in Insomniac Games’s critically acclaimed franchise.

For the vinyl design, we were lucky enough to land the amazing illustrator, Shan Jiang, who truly knocked it out of the park with his rotatable panoramic cover art.

As Shan describes, “The cover concept focuses on duality and traveling among parallel universes. I learned that the game’s core idea is finding who you truly are through understanding yourself. Rivet and Ratchet became better versions of themselves through the adventures they experienced together.  It is like Ratchet and Rivet are looking in the mirror, but in the mirror is another universe. So you can see the cover from Rivet’s point of view or Ratchet’s point of view, depending on how you want to hold the cover.”

The interior panels showcase the main characters and their diminutive counterparts in a rare, pensive moment, giving us an intimate portrait of the Rift Apart crew as they take a breather from the game’s non-stop action.

The album is available from Milan Records and a variety of retailers, each featuring exclusive, eye-popping disc color “variants.”

Ghost of Tsushima: Music from Iki Island & Legends

Following up their 2021 release of the BAFTA-nominated score for the original game, Milan Records delivers a second volume from Sucker Punch’s epic with Ghost of Tsushima: Music from Iki Island & Legends.

Featuring Ilan Eshkeri’s iconic Jin Sakai theme woven into beautiful new compositions by Chad Cannon and Bill Hemstapat, the album is wrapped in striking key art from the titular Director’s Cut expansion and multiplayer DLC.

The image of a lone Jin agains

No Man’s Sky’s 19th update, Outlaws, releases today

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Last month saw our first major No Man’s Sky update of 2022, the Sentinel update, and it’s been so exciting to see our PlayStation community powering up their combat mechs and joining the fight against these new threats and challenges in such large numbers. 

No Man’s Sky’s 19th update, Outlaws, releases today

Today we’re pleased to announce our next and 19th update! The Outlaws update launches today across PlayStation 4, PlayStation 5, and PlayStation VR, featuring smuggling, improved space combat, your own recruitable squadron, a new expedition, and the introduction of the first new starship to No Man’s Sky since the Living Ship two years ago.

Pirates have taken over space stations all across the universe, using them as bases from which to conduct smuggling operations and attacks on neighboring planets and settlements. Players have a choice: join them as renegades and assist them in their nefarious activities, or take them on head-to-head in the newly rebalanced and dynamic space combat.

Fortunately, you are not alone in this fight. Players can now recruit their own squadron of pilots, who will warp in and join the fray as needed. Explore the galaxy to find your perfect wingmen, or upgrade your loyal crew from their humble beginnings into an elite unit.

At the heart of the update is a brand new starship, the sophisticated new sail-equipped Solar class. This highly-varied new ship comes with unique technology and is most commonly found in pirate-occupied systems. 

What’s more, keen ship hunters will be able to find their perfect version without losing any of their existing vessels, as the maximum number of ships has been increased from six to nine. All ships now also come with a specialist high-capacity cargo inven

Nobody’s road is the same in Road 96, out on PS5 & PS4 April 14

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Hello everyone. We have some exciting news from all of us here at DigixArt: Road 96 is coming to PlayStation 5 and PlayStation 4 on April 14! choose your own road trip adventure. 

In this choose-your-own-road trip adventure, you play as different teenagers fleeing a fictional country called Petria. Things inside the country have gone off the rails and – as you journey across the map –  you’ll meet a very strange mix of people; some will help you in your escape, others won’t.

When we started working on Road 96 in 2018, we wanted to create a procedural game with a story that would be different for every player. Our mantra was “nobody’s road is the same.” We worked on various prototypes, designing a viable system that creates a unique and compelling story that would fit to a player’s personal taste. This is why the game starts off by asking you a few questions.

The AI uses these parameters to determine your starting position, abilities, money and (yes) a hidden karma element too. At the end of this first sequence, you then choose how you want to leave. And – as you’ll discover – it’s not a linear branching system, but more a pool of sequences that the AI will pick and tweak, depending on your journey. 

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There are various modes of transport. If walking is your thing then, obviously, it will take longer to reach the border. As time is not standing still in the summer of ’96, after a few journeys (between 6 – 15) you’ll trigger one the many endings, the nature of which will depend on your various choices and the behavior on your travels.  

If we look closely at the routes on the map, you can see that they are never the same for each character; that’s the beauty of a procedurally generated system. And it’s almost mathematically impossible to have the same path between each of your characters (which makes us really happy). 

And we’re really happy that with the different parameters it is mathematically almost impossible that you’ll have the same path as another player. With a lot of simplification and without taking in account all the variations possible inside each sequence, the number of different variations would be 60 x 59 x 58…  

As each sequence can happen either in the southern deserts or the mountains further north, we had to create different graphics for each environment – along with both a day and night setting – creating 4x the work for the art team;

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