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(For Southeast Asia) Concord is now available to pre-order, Early Access and beta detailed

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Hey everyone! After revealing Concord last week, we’re excited to continue unpacking more about the game and answering your questions in the days and weeks ahead, beginning today with more information about how you and your friends can check out our upcoming beta, details on the physical and digital editions of the game for PS5 and PC¹, and how you can get early access to Concord when it launches in August.

From the very beginning, we wanted Concord to be a complete multiplayer-focused experience that combines engaging gameplay, rewarding progression, and a robust roster of characters, maps, and game modes right out of the gate, while also creating a platform for us to evolve and expand the game and universe over time.

When it launches in August, Concord will debut in a standard edition (available in both physical and digital versions for SGD 55 / MYR 169 / IDR 579,000 / THB 1,290 MSRP) that provides the full Concord experience, including all 16 playable Freegunners, 12 unique maps set on various worlds, and six distinct team-based game modes, which will expand shortly after launch with regular, post-launch updates for all players at no additional cost. 

Alongside the Standard Edition, we will also have a Digital Deluxe Edition (SGD 80 / MYR 249 / IDR 879,000 / THB 1,990 MSRP) that includes additional cosmetics to personalize your Freegunner crew and, for those eager to jump in and play, early access to Concord when it launches this August. The Digital Deluxe Edition will grant up to 72 hours of early access before Concord’s global launch on August 24 (Asia time zone). It also includes the Northstar Freegunner’s cosmetics pack, which grants you 16 Northstar themed Freegunner outfits; one for each of the 16 playable Freegunners available at launch.

Get Vale’s Monarch Pack and early access to the Concord beta

We’re excited for you to meet and learn more about the characters of Concord, including Vale—an adept sniper who you saw in our gameplay reveal trailer using her biomechanical legs to leap above the battlefield and land precision shots on enemies. To receive the Monarch Pack cosmetic pack, which includes the Monarch Frontliner outfit for Vale and Dead Reckoner weapon skins for her sniper rifle and side-arm. You can pre-order the standard edition of Concord or purchase the Digital Deluxe at any time.

Seeing Vale and the other Freegunners in action in gameplay footage is one thing, but there’s no substitute for experiencing the game for yourself. That’s why we’re hosting a pre-launch beta, simultaneously on PS5 and PC with cross-play support. Those that pre-order will have an opportunity to be among the first to play Concord—and you’ll be able to bring your friends.

Pre-ordering any edition of Concord will grant you five codes for our Beta Early Access weekend in July, allowing you to team up with your friends on PS5 and PC and take on rival crews across the galaxy. Stay tuned for more details about the Beta in the coming weeks, including the dates of Early Access and Open Beta, and more. 

Pre-orders for PS5 are now live at PlayStation Store. Pre-Purchase for PC on Steam and the Epic S

Astro Bot pre-order begins June 7, features PaRappa Lovestruck Lyricist outfit and more

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Hi everyone, this is Nicolas from Team Asobi. How are you all doing?

Last week, we announced that our upcoming game Astro Bot is coming to PlayStation 5 on September 6. Reactions to the announce trailer have been amazing and we cannot thank you enough for all the kind comments we received. The little robots of Team Asobi are now working harder, faster, and stronger to put the final touches to the game. So, what a perfect time to officially open the pre-orders for the game

Starting Friday, June 7, you can pre-order Astro Bot for PlayStation 5 in different 3 editions: 

  • Physical Standard Edition
  • Digital Standard Edition 
  • Digital Deluxe Edition

By pre-ordering any of the above, you will receive early unlocks to customize your experience. 

  • The Astro Lovestruck Lyricist outfit
  • The Glorious Graffiti Dual Speeder paint color
  • 2 Astro Avatars 

Physical Standard Edition + pre-order items

  • Physical poster
  • PaRappa Lovestruck Lyricist outfit
  • Glorious Graffiti Dual Speeder paint color
  • 2 Astro Avatars

Here’s a sneak peek at the insert poster inside the Physical Standard Edition 

Digital Standard Edition + Pre-Order Items 

  • PaRappa Lovestruck Lyricist outfit
  • Glorious Graffiti Dual Speeder paint color
  • 2 Astro Avatars

Digital Deluxe Edition + Pre-Order Items

On top of this, the Digital Deluxe Edition also adds the following early unlocks:

  • Astro’s Yharnam Tourist outfit
  • Astro’s Golden outfit 
  • The Neon Dream Dual Speeder paint color
  • The Champion’s Gold Dual Speeder paint color
  • The official Soundtrack and Digital Art Gallery
  • 10 Astro Avatars

The outfits and the Dual Speeder paint colors listed above will become available during the advent

Hogwarts Legacy free update brings Photo Mode, available today

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Since the launch of Hogwarts Legacy last year, we’ve been overwhelmed by the amount of support and love from players and fans. There are millions of new students now attending Hogwarts themselves, and we wanted to give a small thank you to everyone with a free update bringing a highly requested feature to the game: Photo Mode!

Photo Mode image of Hippogriff over the Black Lake at sunrise.

Hogwarts Legacy’s Photo Mode lets you harness your inner photographer to compose and capture screenshots of your favorite characters, moments, and locations throughout the game. Whether inside the halls of the eponymous castle or out in the rolling hills of the surrounding Scottish Highlands, players can now use a variety of camera tools to get the perfect shot and remember their experiences in the wizarding world.

Photo Mode image of Hippogriff flying past Hogwarts.

Hogwarts Legacy Photo Mode Features

To enter photo mode, simply pause the game and tap the Square button. Once you are ready to take the screenshot, hide the Photo Mode UI with the Square button and tap the Create button on your DualSense wireless controller or Share button on your DualShock 4 controller.

Check out the full list of features at the bottom of this article.

Photo Mode image of Hippogriff over the Black Lake during daytime.

Additional update features

Along with the Photo Mode, we have a few other small additions and features included in this update. 

Talent point reset

Players can now reset their talent points from the Field Guide menu to try out different playstyles. You can either fully reset your allocated talent points, or individually undo specific talent points. Each talent point you reset will cost 200 gold. 

New cosmetics

We’ve brought a few new cosmetic items to Hogwarts Legacy to add a fresh look to your next playthrough. Our artists were inspired by one of the wizarding world’s most famous Azkaban escapees to make the Azkaban Coat and Azkaban Prisoner’s Outfit.

Last year, we showed off The Glasses That Lived in our Hogwarts Legacy Easter Egg video. Many players asked us how they could get their hands on them, and we’ve finally rescued these circular taped spectacles from the cupboard under the stairs so you can wear them for yourself. You’ll also get the Onyx Hippogriff mount, as well as the new Lavender Borealis broom.

In addition, we’ve made several bug fixes and optimizations for players.

Thank you for all your support for Hogwarts Legacy! The Hogwarts Legacy Summer 2024 update is available to download now on PS5 and PS4, free for all players! Share your favorite captures from the Photo Mode with us using the hashtag #CaptureTheUnwritten, and we’ll see you at Hogwarts.


Full list of Photo Mode features:

  • Camera Functions
    • Move
    • Rotate
    • Tilt
    • Field of View

Concord is now available to pre-order, Early Access and beta detailed

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Hey everyone! After revealing Concord last week, we’re excited to continue unpacking more about the game and answering your questions in the days and weeks ahead, beginning today with more information about how you and your friends can check out our upcoming beta, details on the physical and digital editions of the game for PS5 and PC¹, and how you can get early access to Concord when it launches in August.

From the very beginning, we wanted Concord to be a complete multiplayer-focused experience that combines engaging gameplay, rewarding progression, and a robust roster of characters, maps, and game modes right out of the gate, while also creating a platform for us to evolve and expand the game and universe over time.

When it launches in August, Concord will debut in a standard edition (available in both physical and digital versions for $39.99 / £34.99 / €39.99 / ¥4,480 MSRP) that provides the full Concord experience, including all 16 playable Freegunners, 12 unique maps set on various worlds, and six distinct team-based game modes, which will expand shortly after launch with regular, post-launch updates for all players at no additional cost. 

Alongside the Standard Edition, we will also have a Digital Deluxe Edition ($59.99 / £49.99 / €59.99 / ¥6,480 MSRP) that includes additional cosmetics to personalize your Freegunner crew and, for those eager to jump in and play, early access to Concord when it launches this August. The Digital Deluxe Edition will grant up to 72 hours of early access before Concord’s global launch on August 23. It also includes the Northstar Freegunner’s cosmetics pack, which grants you 16 Northstar themed Freegunner outfits; one for each of the 16 playable Freegunners available at launch.

Get Vale’s Monarch Pack and early access to the Concord beta

We’re excited for you to meet and learn more about the characters of Concord, including Vale—an adept sniper who you saw in our gameplay reveal trailer using her biomechanical legs to leap above the battlefield and land precision shots on enemies. To receive the Monarch Pack cosmetic pack, which includes the Monarch Frontliner outfit for Vale and Dead Reckoner weapon skins for her sniper rifle and side-arm. You can pre-order the standard edition of Concord or purchase the Digital Deluxe at any time.

Seeing Vale and the other Freegunners in action in gameplay footage is one thing, but there’s no substitute for experiencing the game for yourself. That’s why we’re hosting a pre-launch beta, simultaneously on PS5 and PC with cross-play support. Those that pre-order will have an opportunity to be among the first to play Concord—and you’ll be able to bring your friends.

Pre-ordering any edition of Concord will grant you five codes for our Beta Early Access weekend in July, allowing you to team up with your friends on PS5 and PC and take on rival crews across the galaxy. Stay tuned for more details about the Beta in the coming weeks, including the dates of Early Access and Open Beta, and more. 

Pre-orders for PS5 are now live at participating retailers, PlayStation Store, and direct.playstation.com. Pre-Purchase for PC on Steam and the Epic Store. 

S

Helldivers 2 enlists The Viper Commandos Warbond on June 13

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Liberty’s greetings, Helldivers! Are you ready to learn all about the new Viper Commandos Warbond?

Firstly, we have been listening to your feedback as we develop our Warbonds in general. The idea behind each Warbond is to allow our Helldivers to roleplay their favorite soldier fantasies within our universe, but it’s important that these are fantasies that actually appeal to our players. 

Based on player input, we’re changing our approach to Warbonds moving forward in a couple of ways. Firstly, we’re slowing down the pace at which we release Warbonds to give us a little bit more time to polish these designs before they’re released. We don’t want to rush anything out of the oven before it’s fully baked.

Secondly, we are changing the arrangement of items in each Warbond to make room for new item types, and also higher quality armor and weapons. This will prevent us from simply adding more of everything, which can lead to weapons that feel redundant and uninteresting armor. It’s time to focus on quality over quantity.When we started researching items for Viper Commandos, we wanted to be sure we answered our player calls for stronger theming that coordinates across all the items, more emotes, unique armor passives, and more thoughtful designs rather than simply giving more of the same. We can’t wait for players to get a hold our latest addition, so let’s dive into what’s in store.

Helldivers 2 enlists The Viper Commandos Warbond on June 13

Think jungle. Think swamp. Think about a hot, humid trek through an untamed, marshy wilderness to do reconnaissance on some unliberated scum.

If you ask me, this is our strongest themed Warbond yet, with Helldivers equipped from head to boots with the finest tools to live out their jungle combat dreams.

What kind of tools, you ask?

Weapons

The items in the Viper Commandos set really sell that fantasy of “up close and personal.”

For a primary, we’re giving you a new version of the Liberator, the AR-23A Liberator Carbine, but this one has a modified, shortened form-factor that handles differently from the true classic, with a bit higher recoil, but faster handling that feels perfect for spraying and praying up close.

You can combine carrying that with the new SG-22 Bushwhacker triple-barrel, sawed-off shotgun with two different firing modes, including one that fires all three barrels at once.

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Final Fantasy XIV: Dawntrail – details on new dungeon, jobs, areas, and more

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Hi all – Mark Buckley from the FFXIV PR team here to give you a look at some of the content that we recently showed off at our Dawntrail media tour, which just wrapped up last week!

As we very quickly approach the launch of our fifth expansion, Dawntrail on July 2, we wanted to provide a first look at some of the town and field areas you’ll be exploring, a sneak peek at the level 91 dungeon, and also some footage of Viper and Pictomancer in action!

Final Fantasy XIV: Dawntrail – details on new dungeon, jobs, areas, and more

The adventure our intrepid Warrior of Light is about to embark upon in Dawntrail takes them to the shores of a new continent: Tural! Adventures in Dawntrail begin with a voyage across the Indigo Deep where a visitor from this land seeks your aid in a rite of succession to determine the land’s next ruler, with rumours that events could even lead to the fabled gates of a city of gold…

Take a look at a 360° view of the new Dawntrail Artifact Gear for all jobs

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Paladin

2024’s must-play PlayStation indie games so far

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We’re only halfway through 2024, and it’s already been a banner year for indie games. These games from small developers offer big-time fun, showcasing new and unique approaches to gameplay, visuals, and storytelling. This year’s bounty of indie goodness offers an amazing variety of experiences, from old-school throwbacks to bold new experimental designs. Whether you want to immerse yourself in the foreboding wilderness on your big screen monitor or make some poker hands on the PlayStation Portal before bed, something here is sure to please.

Ultros

2024’s must-play PlayStation indie games so far

As you awaken in the depths of a ship floating in space, a stunning neon landscape spreads before you, teeming with bizarre lifeforms and untold mysteries. What happened here, and what has transformed this craft into a womb of cosmic horror? Combat vicious foes with an arsenal of hard-hitting combat skills, then nurture the strange seeds you discover on your travels to sprout secrets. Strengthen yourself and explore all you can before a time loop engulfs everything and begins anew. Will you be able to escape the cycle of birth and destruction?

Publisher: Kepler Interactive | Developer: Hadoque | PS5, PS4

Penny’s Big Breakaway

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Shin Megami Tensei V: Vengeance launches June 14 on PS5 and PS4 – full details on enhanced gameplay

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Hello, I’m Shigeo Komori, the Game Director at Atlus and we are excited to bring Shin Megami Tensei V: Vengeance to PlayStation fans. In celebration of today’s new trailer, I want to share more details about the game ahead of its June 14 launch on PS5 and PS4.  

Shin Megami Tensei V: Vengeance launches June 14 on PS5 and PS4 – full details on enhanced gameplay

Battle system 

SMT V: Vengeance introduces a multitude of new skills across 270 new and familiar demons, including powerful new Magatsuhi Skills. These unison skills are unlocked after receiving a new kind of talisman called a periapt, which states the skill and demons required to use it. Gather these demons as your allies to command the tactical advantage in battle: unleash fearsome attacks, improve your chances with support skills, or bestow life-saving healing effects on your team. 

More powerful skills mean more powerful foes – explore the apocalyptic netherworld known as Da’at and encounter glowing red enemies called Magatsuhi demons. These enemies are stronger than your typical demon and will hunt you down if you’re not careful! Emerge victorious and you will be rewarded with higher amounts of Macca, EXP, and even stat-boosting Incense. Be on your guard, as unlike normal enemy encounters these demons will wield fierce Magatsuhi Skills.  

As a reward for our devoted fans, when certain conditions have been met the level cap will be increased from 99 to 150. Additionally, upon completing specific tasks the game will unlock the punishing Godborn difficulty mode, with all enemy demons now level 150 – a challenge that will test the prowess of even the most hardened SMT veteran. 

The battle system has also received various updates and adjustments, such as being able to use magic skills during auto-battle. These system updates and new elements will be applied to Canon of Vengeance and Canon of Creation. 

New demon experiences 

Players can now take control of an individual demon during special side quests. During these quests the player will guide the actions of a demon, such as fan-favorites Alice and Pixie, as well as new characters like Nahobeeho, to complete a variety

Skydance’s Behemoth hands-on report

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Even back when they were herd-deep in undead, the creators behind The Walking Dead: Saints & Sinners were dreaming up how – and where – else they could apply the immersive tactility of their VR combat. At the tail end of 2022 came the answer in the form of a cinematic teaser: sidearms would be exchanged for swords and dangerous encounters transposed from a Walker-infested New Orleans to a brutal, dark fantasy world.

And last week, a gameplay debut by way of the latest State of Play. At the initial announcement, the cornerstones promised for this Unreal 5-powered adventure – physics-based combat, a grappling hook to climb and grab, and boss battles with earth-shaking titans – all present in nearly two minutes of PS VR2 footage.

There’s plenty in that first-look sizzle that I experienced first-hand by way of a recent hands-on. Thirty minutes and change were spent going toe-to-toe with skilled fighters, repelling down mountainous ruins, and clambering up the torso of an angry, monstrous behemoth in a “vertical slice of a vertical slice” demoing the game’s key features.

Favoring dual-wield loadouts and two-handed broadswords throughout, I walked away feeling every inch an ancient warrior but equally glad to have donned a lightweight shirt that morning and had a few weeks of a gym return under my belt.

You don’t have to fear a forced workout. The studio intends to craft difficulty settings that cater to and scale for all players, be they story and lore lovers, power fantasy seekers, or survival enthusiasts. But even in this preview, the intricacy of combat is a gritty delight. The core of the physics-based melee system requires blades or shields to be angled correctly to strike limbs and block incoming blows, thrown daggers, arrows. There’s a tight parry window to stagger enemies and unblockable attacks that your dodge move will come in handy for.

The studio is still developing the game’s haptic feedback to make use of PS VR2’s headset and Sense controllers. The intent is for every weapon to have its weight and heft, and for the player to ‘feel’ the passing of Behemoths. One fun illustrative example: when you run out of stamina, the headset feedback will mimic throbbing temples until stamina automatically recharges. 

How to pierce a fighter’s defenses depends on their weapon – and yours. Daggers will only scratch wooden shields, small axes will puncture holes in them, and two-handed broadswords – with the right angle and force – will carve chunks off them. Headshot a faraway foe with an arrow shot, or toss a melee weapon, and then charge in to finish the job. Aim a strike or weapon throw correctly, and you can knock a helmet off an armored foe’s head.

Your grappling hook is an essential tool for fights. Grab distant weapons, and yank a combatant off balance. Rappel out of trouble, or reposition yourself on the battlefield. In one moment, I snag a tree trunk behind someone and with a quick pull it cannons into them.

Elden Ring: Shadow of the Erdtree hands-on report

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The Land of Shadow is calling.

After a more-than-two-year wait, we’re weeks away from the launch of Shadow of the Erdtree, the enormous DLC for Elden Ring. FromSoftware hasn’t spent those years basking the accolades their first open-world adventure received; instead, they’ve been hard at work on this, their biggest and most ambitious expansion ever. 

When I recently got a chance to go hands-on with Shadow of the Erdtree, even the tiny slice I saw made it easy to remember why Elden Ring is so beloved. Rise, Tarnished, and hear of the things I saw.

We’re not in Limgrave anymore

Shadow of the Erdtree takes place in an entirely new region, known as the Land of Shadow, and is accessed by touching the mummified arm found in Mohgwyn Palace in the base game. It’s here that Miquella, the oft-mentioned but never-seen character from the main game, traveled to in the game’s lore.

The section I explored opened with a sprawling meadow filled with gravestones and shadowy spirits. In the distance, I could clearly see what lay ahead of me: a vast settlement, an expansive castle, and a dark woodland looming on the horizon. Above all, an enormous tree stood, charred and gnarled, in stark contrast to the golden tree seen across the main game’s landscape.

While regions in the original game often glowed with autumnal warmth, this region’s dried grass and dying shrubs felt ancient and blighted. The dungeon and fortress I explored—Belurat Tower Settlement and Castle Ensis—were claustrophobic and folded over on themselves. They were filled with winding paths and concealed shortcuts, opening to reveal routes back to Sites of Grace. I fought through flooded cellars, lava-filled chasms, and forests alive with an eerie blue glow.

Fresh yet familiar, The Land of Shadow feels like a natural extension to The Lands Between, and FromSoftware’s mastery of level design is displayed here in glorious form.

New opponents await

It wouldn’t be a FromSoftware update without fresh foes to face, and in that regard, Shadow of the Erdtree comes out swinging. The first enemy I faced dove down to attack me from atop a pillar and quickly sent me back to the Site of Grace. After that, I faced hatchet-wielding ghosts, death sorcery-breathing birds, and knights more lethal than anything I had encountered before. Gigantic, flaming brazier-like beasts flung brimstone in my direction mere moments after I started my journey, setting the scene for the rest of my time there.

And then there are bosses. Shadow of the Erdtee will feature 10+ full bosses and additional side bosses. Some are required to progress the story, and others can be challenged when you feel up to it.

I faced two of these. The first, the Devine Beast Dancing Lion, is found in Belurat Tower Settlement and felt like that classic FromSoftware early game skill check. The grotesque beast leaped across the arena to attack, using a mixture of elemental abilities to keep me on my toes before crushing my poor sorcerer between its teeth again and again.

The second was the magic-wielding Twin Moon Knight, one of the guardians of Castle Ensis, who used a distinctive double full moon attack that filled the entire arena with magic blasts. This devastating ability was challenging to avoid and threw me into the air before slamming me back down to earth, often with lethal force. And if the double moon doesn’t get you, their o

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