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Gran Turismo 7 Update 1.59 available today

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Ready for more racing? This month’s free update from the Polyphony team comes with four new cars to rip around on your favorite GT7 circuits: the ’17 Ferrari 812 Superfast, ’01 Chevrolet Corvette Z06, ’12 Suzuki Carry KC, and ’21 Honda CR-V e:HEV EX Black Edition. In addition, three new events are coming to World Circuits and Sophy, the AI racing agent, has been expanded to support the Circuit de Barcelona-Catalunya Grand Prix Layout.

Update 1.59* for Gran Turismo 7 is available as of today Wednesday, May 14 at 11:00pm PDT / May 15 at 3:00pm JST / 8:00am CEST.

Gran Turismo 7 Update 1.59 available today

New cars

’01 Chevrolet Corvette Z06 (C5)

(Can be purchased from Brand Central / Used Cars)

The peak of the 5th gen Corvette line-up revives the classic Z06 moniker.

In 1999, a hardtop model was added to the Chevrolet Corvette C5 lineup. Though it removed the detachable roof and rear hatch from the coupé, this model utilises the increased rigidity from the new design to improve driving performance. Its dedication to performance is further evident from the fact that selecting the hardtop model included an automatic upgrade to the Z51 handling package and manual transmission.

What’s more is that even with all these features, it was still cheaper than the standard coupé model. It’s no wonder that enthusiast drivers flocked to it despite its somewhat niche appeal.

From 2001, the hardtop Corvette was equipped with a 384.6 BHP LS6 engine, an improved version of the LS1, and was renamed the Z06. The Z06 name was taken from a race package option code that had existed for the C2 Corvette. It featured a full titanium exhaust which is very unusual for a production car, along with reinforced suspension components with a specially tuned wheel alignment, and was only available with a manual transmission.

However, in exchange for this wealth of equipment, there was a significant increase in the price. This made it the most expensive model yet, exceeding even the price of the convertible, which made it less obtainable to the users who had previously been attracted by its sturdy hardtop body and spartan equipment.

Even so, further improvements were made to the Z06, with the maximum output increased to 405.3 BHP in 2002. Achieving over 394.5 BHP in a small block engine was an unprecedented feat, making it one of the fastest mass-production cars in the world.

FBC: Firebreak – hands-on report

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“What. Is. THAT?”

At Remedy HQ, me and two other writers getting a first hands-on with the forthcoming FBC: Firebreak have hit a problem. Namely, a strange, ever-changing black-grey mass, aimlessly and unnervingly stuttering around the Quarry we’re currently exploring. We have no idea what it is until we get close enough to recognize it—an Astral Spike from Firebreak’s ‘prequel,’ Control. But by then, it’s too late. Our screams that soon follow confirm it’s still just as deadly as ever.

It’s not the only surprise I encountered in my extensive playthrough of the already slick and utterly engaging first-person squad-based shooter, launching June 17 on PlayStation 5. Here’s what I discovered from a fair few rounds of firefighting a paranatural invasion in the Oldest House.

Live as a team or die alone repeatedly

The focus on creating a team of three for the game’s player vs. environment (PvE) set-up is to hone in on the three classes of the game, known as Crisis Kits. I plumped for the Jump Kit, which specializes in crowd control and power management, while my two teammates went for the Fix Kit (a repair and tech expert) and Splash Kit (a water dealer and status support for other players).

These Kits are designed to complement and collaborate in tasks and attacks, so trying to be a maverick only leads to death, likely yours. Communication is absolutely essential – especially as it’s easy to get caught in friendly fire – and taking full advantage of the Kits’ tools is the only way to survive the endless supply of rampaging hordes. And given that you possess a limited number of respawns between your team, reviving each other on the field is the best way to stay in the game, not always easy when dozens of Hiss beasties surround you.

Crafting the perfect loadout

In addition to the expected rifles, shotguns, and pistols, each Kit consists of three types of equipment: a tool, augment, and item. My Jump Kit’s initial loadout features an Electro-Kinetic Charge Impactor tool for shocking enemies, powering up generators, and even jumping long distances, and a BOOMbox item that distracts enemies once it’s charged.

The systemic subtleties of each Kit’s equipment is where the teamwork comes into play. My Splash Kit comrade-in-arms uses his Crank-Operated Fluidic Ejector tool to wet the beasts, which maximizes my electrocution attack on them. At the same time, our Fix Kit buddy utilizes his Swivel Turret item that automatically tracks and unleashes a volley of rounds at any stragglers.

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Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

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Helldivers, get to your Super Destroyers! In a surprise turn of events that even our top researchers couldn’t predict, the Illuminate have finally revealed their intentions, emerging from the Meridian singularity, and setting a course for Super Earth.

It’s now more important than ever that we band together and stop this salvo from destroying our liberty.

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

New enemies

The Illuminate threat has grown, unleashing new terrors on our citizens across the galaxy. Reports indicate the Illuminate have deployed larger, more powerful enemies within their fleet, among them are the Stingray: jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Another new foe is the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover.

But perhaps most terrifying are the reports of a failed Illuminate experiment called the Fleshmob: a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.

There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.

We have to gather all our resources to face this incursion and, fortunately, Super Earth’s R&D department has unlocked some powerful tools for our Helldivers, in the hopes that they will help crush the onslaught of Illuminate invaders.

Customize your loadout

Helldivers are being given access to a robust new weapon customization feature for the bulk of our primary weapon offerings. Most primary weapons now have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the han

Official PlayStation Podcast Episode 514: 33 and a Third

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Tim, and I are back this week to discuss the new Grand Theft Auto VI trailer, explore how Clair Obscur: Expedition 33 innovates on the turn-based RPG formula, and the ways Doom: The Dark Ages goes medieval. 

Stuff We Talked About

  • Next week’s release highlights:
    • Labyrinth of the Demon King | PS5, PS4
    • Palia | PS5
    • Smash Drums | PS VR2
    • Doom: The Dark Ages | PS5
    • Capcom Fighting Collection 2 | PS4
  • Destiny 2 — Two new expansions: The Edge of Fate (July 15) and Renegades (Dec 2)
  • Elden Ring Nightreign — FromSoftware details the classes and deep dives into combat 
  • Death Stranding 2: On The Beach — Hands-on report and Hideo Kojima interview
  • Helldivers 2 — A fresh look at the regal Masters of Ceremony Premium Warbond 
  • Tony Hawk’s Pro Skater 3+4 — Scope out nine fresh skate parks 

The Cast

Share of the Week: Days Gone Remastered – Deacon

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Last week, we asked you to share portraits of Deacon St. John from Days Gone Remastered using #PSshare #PSBlog. Here are this week’s highlights:

Evo_Pixel shares Deacon standing holding a shotgun

MdeavorVP shares a side profile of Deacon with a red light flare

blackcatvp Deacon seated on his motorcycle

robsbakk shares Deacon wielding a shotgun in the rain

calisarah1998 shares a shadowy portrait of Deacon and a bear

TheNotoriousGKE shares a hyper closeup of Deacon at the lookout with Boozer

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Days Gone Remastered – Landscapes
SUBMIT BY: 11:59 PM PT on May 14, 2025 

Next week, we’re taking in the sights of Days Gone Remastered. Share broken down and nature-filled landscapes using #PSshare #PSBlog for a chance to be featured.

Tony Hawk’s Pro Skater 3 + 4: A closer look at nine skate parks coming July 11

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THPS Fest at the El Rey Theater in Los Angeles celebrates the return of Tony Hawk’s Pro Skater 3 + 4 by providing a closer look at some of the parks coming to the game on July 11.

Read on for a breakdown of the game content, including a look at the featured skateparks being brought into the game by the developers at Iron Galaxy Studios.

Iron Galaxy has a long history of working on some of the top IPs in video games. Their meticulous attention to detail and quality creates unforgettable gameplay experienced by players around the world. And now they’re extremely excited to put their stamp on Tony Hawk’s Pro Skater 3 + 4.

The Parks

Let’s take a look at five parks from the Tony Hawk’s Pro Skater 3 Skate Tour and four from the Tony Hawk’s Pro Skater 4 Skate Tour, including the new Waterpark level.

THPS 3 Skate Tour Parks

Los Angeles: Hit up sick tricks in the urban landscape of L.A. underneath the Hollywood sign. Watch out for traffic, check out upcoming movies advertised on a vert ramp outside the El Rey theater, and set an earthquake into motion.

Foundry: The first skatepark players will drop into as part of the THPS 3 Skate Tour, Foundry is set in an industrial steel mill with molten metal, ramps, grind rails, a secret area, and explosive environmental hazards.

Canada: Shred in the mountains of Calgary, Alberta in a snowy outdoor skatepark with ramps, rails, and cabins in an area blending urban and natural elements for diverse trick opportunities.

Rio: A vibrant competition level set in Brazil featuring a colorful stadium in downtown Rio with high-scoring lines designed for intense contest runs.

Suburbia: Drop into a neighborhood cul-de-sac during Halloween and skate in a construction zone, a haunted house, and a backward swimming pool. As tasty as it may look, try not to get run over by the ice cream truck.

THPS 4 Skate Tour Parks

College: Skip class and shred the sprawling CCHU campus, stopping in to pop off tricks over the rooftops and across the student plaza while building up huge combos over the stadium rails.

San Francisco: Skate outside the Boardwalk View Hotel with views of the San Francisco Bay. Skitch a ride on the trolley, go sightseeing at The Pier, and grind along the overhead walkway in this park blending street skating with vert elements across a large, explorable cityscape.

Alcatraz: Visit the gritty island prison and skate its rooftop and the surrounding grounds including a line up to the lighthouse and some sick vert action inside the compound in view of the jail cells.

Waterpark: A new park being added to the THPS 4 Skate Tour, Waterpark takes place in the Mojave Desert at a water theme park with rides you can combo on and a skateable lazy river. Get a deeper dive on the new skatepark with our Bird’s Eye View feature found here.

Stay Tuned for More

Tomb Raider x Pinball FX – Raid the arcades on June 19

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If you’ve ever wanted to raid ancient tombs or explore Croft Manor – but with pinballs flying everywhere – you’re in for something special. Tomb Raider Pinball arrives in Pinball FX on PlayStation 4 and PlayStation 5 on June 19, including two awesome new tables: Adventures of Lara Croft and Secrets of Croft Manor.

But why is this an amazing crossover, you may ask? At their core, both Tomb Raider and pinball are about quick reflexes, careful planning, and that rush you get when you finally pull off the impossible. Whether you’re dodging traps in a crumbling tomb or trying to save a ball rolling toward the drain, it’s that same exciting mix of precision and chaos. But there’s more to pinball than just keeping that silver ball alive. Each table tells a story that makes it unique. Let’s see what lies behind the ramps and rails of these two beauties!

Tomb Raider x Pinball FX – Raid the arcades on June 19

Adventures of Lara Croft is all about Lara’s classic expeditions – from Peru’s jungles to Egypt’s pyramids, from the Great Wall to the frozen caves of Tibet. Along the way, you’ll face off against familiar foes like Mark Willard, Werner Von Croy, or Natla and the Atlanteans. While exploring these remarkable locations and fighting your way through your enemies, you can even play a special third-person shooting mode with Lara’s iconic dual pistols. 

There’s a lot to discover while you explore this world, choosing your missions from the globe pictured above: massive Tomb Multiballs, tricky trap ramps, dangerous pits, and finally, the Survivor Wizard Mode that pulls moments from the Survivor Trilogy for one final showdown. It’s pure, distilled Tomb Raider adventure mixed with the excitement of pinball.

In Secrets of Croft Manor, you’ll flip your way through the grand halls, uncover hidden rooms, and unlock the secrets that lie deep within the Croft family estate. There’s a ton going on here: agility courses, combat training, puzzle-solving sessions, and a maze to get lost (and found) in. 

Even the Croft family butler, Winston, makes an appearance. Be careful not to lock him in the freezer!

The magic is in the details in this table – the grand staircase ramps, the spiral library staircase, the hidden study… It’s a love let

Mafia: The Old Country uncovers the origins of organized crime on August 8

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Hey everyone, Mafia Game Director Alex Cox here. On behalf of the team at Hangar 13, we’re thrilled to unveil our new Gameplay Trailer for Mafia: The Old Country

Mafia: The Old Country uncovers the origins of organized crime on August 8

With so many in-game details to pore over, I wanted to take this opportunity to offer some extra insights into all of the exciting action we just revealed. Here’s a breakdown on some of the finer details we’ve packed into each scene of the trailer:

As our protagonist, Enzo Favara, rides out after receiving orders from Don Torrisi, you may notice the striking contrasts between the various environments of 1900s Sicily on display. From dirt roads flanked by rural villages to dark catacombs, ornate mansions, and more, the game’s distinctive setting includes a wide variety of richly detailed locales – all authentically overlapping in a way unique to this rapidly changing time period. We were spoiled for choice when deciding which visually stunning vistas would serve as the lifelike backdrop for our gritty crime drama.

Masters of Ceremony Warbond marches into Helldivers 2 May 15

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Attention, heroic Helldivers. 

To celebrate the eradication of the Illuminate invaders, Super Earth mobilizes our most regal looking troops yet – a true celebration of our forebears. Enter the Masters of Ceremony Premium Warbond*! Wield all-new elite weaponry, capes and armours to step into the boots of Super Earth’s most decorated units. 

Masters of Ceremony Warbond marches into Helldivers 2 May 15

To start, let us look at the R-2 Amendment.

Carve through bugs like butter with an attached bayonet for close-quarter combat alongside a 20-round magazine. Perfect for vanquishing foes in style both up close and at a distance.

Paired with the CQC-2 Sabre.

A sabre hailing from an elegant time will inspire you to lead the charge and thrust your blade through the heart of our enemies. 

To round out the parade spectacle; introducing the G-142 Pyrotech Grenade. 

When thrown, it will spin and shower the surrounding area in sparks before ceremoniously exploding in a ball of flames. Farewell, pitiful enemies of Super Earth.

Show off your love for Managed Democracy and inspire those around you with the CQC-1 One True Flag. 

Feared across the galaxy and attesting to the might of Managed Democracy, this sharp symbol of freedom doubles as a spear to drive home the values of our glorious sovereignty. It brings a tear to our eyes.

Sure, your killing looks great. But how do you look, Helldiver? Let’s accessorize. 

For formal occasions the RE-1861 Parade Commander brings old-school prestige whilst being lightweight enough to react in the heat of battle. Pair it with the Humble Regalia cape to make it shine for Democracy in red, black and gold.

After something a little more menacing? Look no further than the RE-2310 Hono

(For Southeast Asia) Revealing the DualSense wireless controller – Death Stranding 2: On the Beach Limited Edition

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Keep the supplies moving with the latest piece of hardware for Porters heading out on a new journey – we’re excited to reveal the new DualSense wireless controller – Death Stranding 2: On the Beach Limited Edition. 

We worked closely with Kojima Productions on the controller design, customized with the insignia and motto of Drawbridge in vibrant orange. 

Caption: “A photo of Hideo Kojima introducing the controller at a recent event for Death Stranding 2: On the Beach.

The DualSense wireless controller – De

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