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Official PlayStation Podcast Episode 513: Doomed Days

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Email us at PSPodcast@sony.com!

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Hey, everybody! Sid, Brett, and Tim are back this week to discuss the release date reveal and new trailer for Ghost of Yōtei. This episode also includes interviews with Doom: The Dark Ages Director Hugo Martin and Days Gone Remastered Creative and Product Lead Kevin McAllister.

Stuff We Talked About

  • Next week’s release highlights:
    • Days Gone Remastered (out today) | PS5
    • Forza Horizon 5 | PS5
    • Despelote | PS5, PS4
  • Days Gone Remastered — New accessibility options revealed
  • Onimusha 2 Samurai’s Destiny remaster — Developer Q&A with Capcom
  • Ghost of Yōtei — October 2 release date, new trailer revealed
  • F1 25 — Dev interview and new Braking Point story mode trailer
  • Doom: The Dark Ages — New Cosmic Realm details revealed
  • The Last of Us Complete — Now available on PS5

The Cast

Share of the Week: Nature

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Last week, we asked you head to the great outdoors (inside your favorite games) and share nature-filled moments using #PSshare #PSBlog. Here are this week’s highlights:

Mur4dQ shares Astro Bot and a cow napping in a meadow

PattyGnand shares the girls of Lost Records: Bloom & Rage dangling their legs over a lakeside overlook 

Amianan_NiRaGuB shares the Shadow-cursed lands of Baldur’s Gate 3

cenrice shares riding alongside a reflective mountainside in Neva

CamisGui shares a plant-like tortoise in God of War Ragnarök

dlazdagaming shares the northern lights shining in Snowrunner

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Days Gone Remastered
SUBMIT BY: 11:59 PM PT on April 30, 2025 

Next week, we’re riding the broken road in Days Gone Remastered. Share epic moments from Deacon’s journey using the game’s new Photo Mode feature using #PSshare #PSBlog for a chance to be featured.

Revealing Cosmic Realm gameplay from Doom: The Dark Ages, out May 15

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Hello from id Software! This is Hugo Martin, game director on Doom: The Dark Ages, releasing May 15 on PlayStation 5—it’s right around the corner, I can’t believe it.

If you’ve been following along, you already know that Doom: The Dark Ages is a premium single-player campaign featuring three core pillars of engagement: story, combat, and exploration. I’m guessing you’re reading this because you want to hear something new, something about the game no one else has heard about. Well, I’ve got a good one for you.

Revealing Cosmic Realm gameplay from Doom: The Dark Ages, out May 15

We think Doom: The Dark Ages is the best Doom game we’ve ever made (but that’ll be for you to decide). We gave this everything we had, left no feature unpolished: we have 22 levels of incredible FPS single-player combat; tons of gameplay innovations like the Shield Saw, flail, and new crazy guns; and an awesome roller coaster ride of an action story to carry you through to the finish.

AND—we have huge worlds for you to explore.

One of them is totally unique for a Doom game, a space we’ve never been to but a world we’ve wanted to incorporate into the Doom universe for a while: the Cosmic Realm. You will bear witness to the cyclopean architecture of this Lovecraftian dimension as you explore its darkest secrets and battle its most insane enemies.

An unholy union between Hell and the Cosmic Realm has been formed. You’re going to have to experience the story to find out why—but this partnership has given birth to a new host of adversaries for the Slayer to confront.

Enemies like the Cosmic Baron. A twin-bladed brute, he attacks with relentless pressure, and at range he releases a flurry of psionic attacks that can block your projectiles and rip through your precious health. But fear not, because embedded in his attacks are parry windows that a skilled Doom Slayer should be able to exploit, should he or she be brave enough to stand and fight him.

All the strongest foes in Doom: The Dark Ages require this kind of aggression. You’ll weave your way through a maze of projectiles, just like in classic Doom, to then go toe-to-toe with the biggest demons we’ve ever created.

After you’ve dispatched the Cosmic Baron, be careful, because rising above the dark horizon you’ll find the powerful Cacodemon, a hybrid between the two dimensions and newly designed for this game. This floating mass o

EA Sports F1 25: details on massively revamped My Team mode and more, launching May 30

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The buzz of excitement is ramping up into a full roar as EA Sports F1 25 gets ready for lights out on May 30. And with it comes a whole paddock of improvements, tweaks, and new features to ensure unfamiliar racers and track veterans alike all feel at home. I recently had an opportunity to talk with the developers at EA Codemasters about the upcoming racing game’s newest gameplay features.

“We’re never short of feedback,” says EA Codemasters’ Creative Director Gavin Cooper. “We listen to the community and that informs a lot of our features this year.”

The wealth of voices offering reactions over the figurative team radio don’t just include the official forums and other close sources, but also Esports drivers and content creators who had the opportunity to get their hands on  F1 25, early during its development.

The result is a game which has aimed to sharpen up everything from its car handling, to a glossier TV-style presentation, and enhanced real driver voice over. “Hearing the real drivers’ voices as you’re playing really brings a degree of authenticity to the experience,” says Gavin. “We’ve got almost double the number of voice lines in F1 25 that we had in F1 24, and you experience them in more context, too.” So not only can you hear directly from some of the principals, you’ll also have back and forth exchanges between the real drivers and the in-game race engineers, offering the sort of camaraderie – and tension – of the real thing.

Gavin is also keen to point out that for fans who were frustrated with the samey engine noises in the comprehensive My Team mode, that bugbear has been addressed. “You’re now able to attach the correct audio to the different engine suppliers – so depending on which supplier you pick, it’ll actually make your car sound different. That’s something I know people have wanted for a long time.”

Your very own dream team

On the subject of My Team, the popular mode has received a significant boost, designed to get fans’ hearts racing. This time, rather than being the owner-driver, you’re now the team owner having to manage a pair of drivers. “We know being an owner-driver is not authentic to the sport,” says Gavin. “But now having to manage two drivers opens up a lot of interesting decisions for the player. Previously whenever we’ve asked you to prioritise one driver over the other it wasn’t an interesting choice – you’d naturally choose yourself. Now you have to think about who’s the most important in things like contract negotiation and upgrades.”

While you’ll choose who to control on the track itself during race weekends, managing two different personalities and egos offers more complexity to juggle, on top of running the detailed Engineering, Personnel and Corporate facilities, which can also spill out into how your team, competitors and prospects perceive you. Even when added to the expanded R&D and sponsor systems which interact with perks, upgrades, and relationships, and increased control over Driver Icons to allow AI teams to recruit iconic drivers, it’s still only a selection of the additions you’ll have at your racing gloved fingertips.

Braking Point drives the narrative experience forward

Fans of Braking Point, F1’s massive story mode series, aren’t left on the starting grid, either. “We’re always looking for ways to increase the players’ impact on the narrative,” says Gavin. So now when key events happen, you have the option to choose from the two Konnersport drivers available in that scenario, resulting in various ripple effects which can not only impact some of the race objectives, but also the end of the story itself. Implementing this ex

RoboCop: Rogue City – Unfinished Business coming to PS5 July 17

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It’s time to settle some Unfinished Business. This standalone game picks up where RoboCop Rogue City left off. Though it’s not required to play (or own) RoboCop Rogue City before getting into Unfinished Business, you’re more than welcome to.

RoboCop: Rogue City – Unfinished Business coming to PS5 July 17

Unfinished Business starts with a group of mercenaries tearing into the Metro West precinct, leaving after stealing components from RoboCop’s medical chair and making off for OCP’s latest project, the OmniTower.

Welcome to the OmniTower

The OmniTower is a massive housing complex designed to house residents evicted from their homes in Old Detroit to make way for Delta City. This tower is also a potential power source that, when combined with those stolen components, could give the mercenaries access to all OCP’s technology, including RoboCop.

Pulling this plan off will take time, so they’ve seized control of the tower, turning each floor into a dangerous maze of enemies, traps, and bullets. One that you’ll need to contend with.  

As you ascend the tower, ghosts from Alex Murphy’s past will come back to haunt him. The leader of the mercenaries is a former colleague of Murphy. These two have the same goal, protecting Old Detroit, but their motives differ.

A change in gameplay

It’s the appearance of this old friend that triggers something within Murphy, causing him to remember events from his past. As seen in the classic films, these moments are core for the development of RoboCop’s character, and we wanted to capture that in Unfinished Business. During a flashback sequence, you’ll play Alex Murphy when he was a beat cop in Old Detroit.

Playing as RoboCop can make you feel like a walking tank, powerful and indestructible. That’s a far cry from when you’re playing as Alex Murphy, after all, taking one too many bullets got him turned into RoboCop in the first place. You’ll need to be careful, taking advantage of the terrain and keeping cover between you and your opponents as you fulfill your duties to the precinct.

But wait, the

Game Week Sale comes to PlayStation Store April 23

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Game Week Sale is live now! For a limited time*, you can enjoy price reductions across a selection of titles, including Dragon Ball Sparking Zero Deluxe Edition (20% off), EA Sports FC 25 (70% off), Dynasty Warriors: Origins (20% off) and many more.

Head to PlayStation Store to discover your regional discount. 

*Game Week Sale is live on PlayStation Store from April 23 at 00:00 AM JST and finishes May 7 at 11:59 PM JST. 

(For Southeast Asia) Ghost of Yōtei comes to PlayStation 5 on October 2

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We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025! 

It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year.

(For Southeast Asia) Ghost of Yōtei comes to PlayStation 5 on October 2

Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito. 

One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose. 

New PS5 System Software update features audio focus and the return of the classic console UI customizations

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We continue to work behind the scenes to bring new enhancements to the PS5 experience, and today we are excited to announce two key additions based on player feedback – audio focus  and the return of the classic console designs for the PS5 UI.

The PS5 system update will roll out globally in a phased approach, starting April 24.

Here are details of the new features:

Audio Focus

Audio focus increases immersion by providing presets to amplify soft sounds to meet your hearing preferences, ensuring a clearer audio experience when using headphones or headsets. This feature supports broader accessibility in audio experiences.

New PS5 System Software update features audio focus and the return of the classic console UI customizations

When the audio focus setting is turned on, you can choose from a range of preset options which makes it easier to distinguish sounds like in-game character dialogue, subtle sound effects such as footsteps and rustling grass, as well as voices in party chats for a more immersive gaming experience.

●  To enable audio focus, go to [Settings] > [Sound] > [Volume] > [Audio Focus]. This feature can also be accessed from the Control Center, so you can easily adjust the settings during gameplay.

●  You can choose from four preset focus type options for which sounds to boost:

  • Boost Low Pitch:  Amplify low-frequency sounds like roaring engines and rumbling noises.
  • Boost Voices: Amplify voice chats, character voices, and other middle-frequency sounds.
  • Boost High Pitch: Amplify high-frequency sounds like footsteps and metallic noises.
  • Boost Quiet Sounds: Amplify low-volume sounds in a wide range of frequencies.

●  You can set the level of support for each preset type from three different levels (Weak, Medium, Strong).

●  Additionally, you can also choose to adjust the level of support for the preset for Left / Right channels separately to meet your specific preferences.

●  The audio focus feature is available when using headphones connected via USB or analog jack. It is not supported for HDMI connections through TV, AV receivers or soundbars.

Ghost of Yōtei comes to PlayStation 5 on October 2

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We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025! 

It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year.

Ghost of Yōtei comes to PlayStation 5 on October 2

Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito. 

One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose. 

SUPER ROBOT WARS Y is set to release on 28 August 2025!

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The release date for “Super Robot Wars Y,” the latest in the “Super Robot Wars” series for console, has been set for Thursday, August 28!

All included titles have been revealed, along with key visuals and new systems. The newly released trailer features a wealth of up-to-date information, including battle animations of the included titles, original characters for this game, and the opening theme song “Hangeki Fight Back!” by JAM Project.

All titles and key visuals have been newly revealed!

This title will feature new appearances by SSSS.DYNAZENON, Godzilla Singular Point, and Mobile Suit Gundam the Witch from Mercury Season 1 among many others.

Macross Delta: Passionate Walküre and Getter Robo Arc are also included for the first time in the console series.

In addition, it also includes titles familiar from past series such as Reideen the Brave, COMBATTLER V, and Aura Battler Dunbine, as well as titles from a wide range of generations such as Majestic Prince and Code Geass Lelouch of the Re;surrection

Featured Series in SUPER ROBOT WARS Y include:

  • Reideen the Brave
  • COMBATTLER V
  • Aura Battler Dunbine
  • New Story of AURA BATTLER Dunbine
  • Heavy Metal L-Gaim
  • Mobile Suit Z Gundam
  • Mobile Suit Gundam Char’s Counterattack
  • M-MSV
  • Mobile Fighter G Gundam
  • Mobile Suit Gundam Wing: Endless Waltz
  • Mobile Suit Gundam SEED Destiny
  • Mobile Suit Gundam the Witch from Mercury Season 1
  • Mazinkaiser VS the Great General of Darkness
  • Getter Robo Arc
  • Majestic Prince
  • MACROSS Delta
  • Macross Delta: Passionate Walküre
  • Code Geass: Lelouch of the Rebellion III Glorification
  • Code Geass Lelouch of the Re;surrection
  • Godzilla Singular Point
  • SSSS.DYNAZENON
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