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Call of Duty: Black Ops 7 and Warzone Season 1 goes live Dec 4, full details revealed

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Be ready to defeat all adversaries in the biggest Season 01 ever, bringing a massive variety of maps, modes, loadout content, and more, including the new Astra Malorum Zombies map and the new Haven’s Hollow Resurgence map in Call of Duty: Warzone. Unlock an arsenal of rewards including new Weapons, Attachments, Camos and Equipment across multiple in-game challenges, events, and a stacked Battle Pass.

Skate Story launches into the PlayStation Plus Game Catalog on Dec 8, hands-on report

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Celestial skateboarding, a deal with the Devil, and giant philosophizing heads? Skate Story is far from your everyday action sports tale, which you’ll be finding out soon enough when it flips onto PS5 December 8 as a PlayStation Plus Game Catalog day one release.*

I got the chance to speed deeper into the underworld with the complete version of Sam Eng’s striking adventure, and shine a light on what it means to be a strange looking demon in the pursuit of eating the Moon.

Slick tricks with a story

So, you’re a skateboarding demon made of glass and pain. And that pain is only highlighted by the sleepless torment partly caused by the Moon’s brightness. Hungry and tired, the nameless demon aims to consume the pale planetoid, but the only way they can reach it is via a skateboard granted by the Devil… for a price.

After an intense introduction to the basics and skating into an unusual Lyceum full of giant stone heads pondering the meaning of life, Skate Story opens up into a wider adventure that dramatically goes beyond the first steps of the demon’s cosmos shaking quest.

Wisely, the game eases you into the vast number of moves at your disposal. I started off with a basic power slide by holding the square button, and ollie by holding down the circle button, but by the time I reached the end of the Lyceum I was brimming with techniques.

Rust Console Edition’s winter-themed update launches Nov 27

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Winter is coming, and with it a brand new free content update for Rust Console Edition. Releasing November 27 on PS5 and PS5 Pro, this update completely transforms the snow biome, adding a chilling new monument, a new vehicle and a dangerous apex predator patrolling the ice. In addition to which, new DLCs will be available on PlayStation Store on the same day, and throughout December survivors can jump into the island for festive events, exclusive skins and plenty of true Rust chaos.

Secrets buried in the snow

For a long time the snowy part of the island was reserved for the bravest of survivors, a place where the unforgiving cold did most of the killing before other players even showed up. Now something has changed. A new Arctic Base monument has appeared, a large research outpost planted deep in the white by a mysterious scientist crew that turns this frozen region into a true hotspot.

Inside, you will push through armed scientists who guard the area, work your way past puzzle doors and sweep room after room for valuable loot. The layout is full of tight corridors, side rooms and sneaky sightlines that are perfect for setting up ambushes or falling straight into one.

Snowmobiles and bear claws

Survive the Arctic Base and you might leave with more than just loot. The Snowmobile is fast, loud and the perfect way to slice across the snow biome. There is just one problem. These machines tend to attract a lot of unwanted attention, and polar bears now roam these frozen parts of the island. They patrol the biome, hit much harder than regular bears and love catching distracted survivors out in the open. For well equipped players they are walking resources, for everyone else they are a clear reminder that the snow is no longer just a quiet place to hide.

The coldest DLC

Alongside the free update we are also bringing two winter themed DLC packs to Rust Console Edition on PlayStation, the Arctic pack and the Ice King pack.

The Arctic pack is all about staying alive in the cold, with the Arctic Hazmat Suit trading a bit of radiation protection for serious chill resistance so long snow runs and late night ambushes feel much safer.

The Ice King pack is for survivors who want the whole server to know who owns the mountain, with frosty gear and the coldest of thrones.

Share of the Week: Side Quest

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Last week, we asked to venture off the main path and share moments from a side quest using #PSshare #PSBlog. Here’s this week’s highlights:

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jobolts_ shares a moment fishing in Red Dead Redemption 2

shovoiceactor shares Alan Wake 2 side character Alex Casey

AlifGreat shares Astro Bot finding a spot to take a scenic framed photo

RhodWulfLeon shares Cal speaking to a shopkeep in Star Wars Jedi Survivor

clarkimooo shares Atsu embarking on the Spider Lily General side quest in Ghost of Yōtei

Yu_games727 shares the titular Stray finding one of the hidden napping spots

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Harvest
SUBMIT BY: 11:59 PM PT on November 26, 2025 

Next week, we’re ready to feast! Share moments gathering food and having a feast in the game of your choice using #PSshare #PSBlog for a chance to be featured.

Pools brings liminal terror to PS5 and PS VR2 on Nov 25

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This November 25, our liminal-spaces fever dream game Pools is coming to PlayStation 5 and PlayStation VR2. To say we’re excited is an understatement of the year; we’re actually buzzing about the prospect of seeing our game coming out in a few days of this post being published. Apart from seeing our game appear on a console that a lot of us have grown up with, what really excites us is seeing how people will react to the PlayStation 5 and PS VR2 specific features that we implemented. That is something we’re really excited for, and I thought that it would be a pretty cool thing to tell you more about in this very post. So, what makes the PS5 and PS VR2 versions of Pools special? Come with me and I’ll show you.

Immersive DualSense controller features

We wanted to make the experience in Pools as real and immersive as it can possibly be (short of somehow making a chlorine smell come from the DualSense controller). To give you a feeling of immersion, we made the most of the DualSense controller haptic feedback. First, we wanted to give each surface that you walk on its own “feeling”. You can feel subtle vibrations on each footstep you’ll take, and every surface has its own haptic feel and intensity. In some places, your footsteps will feel light and normal, while in some you will feel resistance. Walking in water also creates different types of feedback depending on your depth and movement speed. It might sound like a small thing, but it really helps you to be “there”, almost smelling that chlorine in the pools.

Controller haptics are also used to accentuate unique locations and events in the game. For example, at one point you may come across a seemingly bottomless pit from which you can hear a distant snarl-like sound emanating. You will feel the echoing sound through your controller speaker, while the haptic effect intensity scales naturally based on distance to that pit. While creating these types of haptic moments, we were aware that some of you may want to adjust them to suit your tastes. So haptic intensity can be adjusted or toggled on/off in the settings menu according to your personal taste.

Infinity Nikki’s 2.0 Anniversary update launches Nov 26

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Infinity Nikki celebrates its first anniversary with the landmark release of Version 2.0. Launching on November 26, this expansive update—the largest in the series’ history—invites players into a renewed vision of Itzaland, built on the pillars of freedom, creativity, and connection.

This anniversary release evolves Infinity Nikki into a more expressive open-world dress-up adventure. A host of major upgrades redefine the Itzaland experience across exploration, combat, storytelling, and customization. The Infinity Nikki 2.0 update introduces breathtaking new regions that showcase the revolutionary gameplay mechanics such as Nikki’s very first weapon, the Archery, and redefine open-world exploration.

Experience a whimsical land built by the Shroomlings, featuring enchanting snail-shell houses. The emphasis here is on joyful, creative exploration where movement itself becomes an adventure, inviting players to engage with the environment in entirely new ways.

Together, these distinct regions demonstrate the expanded possibilities within the reimagined Itzaland, ensuring players will find endless opportunities for creativity and discovery when the update launches on November 26.

This anniversary is a moment to celebrate how far the game has come. From its debut, the game has grown from a visual showcase into a living world. In the past year, players have built, shared, and styled their own adventures, helping to establish Infinity Nikki as one of modern gaming’s most creative and warmly received experiences.

“Infinity Nikki has always been about giving players the freedom to express themselves,” said Douhu, Lead Gameplay Systems Design (Outfits) at Infold Games. “With Version 2.0, we wanted to take that freedom even further. This update is not just about exploring Itzaland, but about shaping it. It represents everything we’ve learned over the past year, and everything we still want to build together with our players.”

The Infinity Nikki 2.0 Anniversary Update is available free of charge starting November 26 on PlayStation 4 & PlayStation 5.

Nioh 3 hands-on report

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The striking thing about Nioh 3, even compared to the first two games, is how many options you have in any given fight. A huge number of weapons, stances, and abilities to create a vast array of fast-paced attacks, and help you survive against devastating, powerful opponents.

Publisher Koei Tecmo recently gave me a chance to go hands-on and explore a new area of Nioh 3, complete with a pair of tough bosses to battle. Here’s everything I found, saw, and fought along the way.

Venturing through a corrupted city and a new time period

Nioh 3 puts you in the role of a Tokugawa Takechiyo, who’s on the precipice of becoming the next shogun of the Sengoku era, before their brother, Tokugawa Kunimatsu, kicks off a civil war to try to take over with an army of soldiers and strange yokai spirits. But Nioh 3 won’t just take you through different physical locations — you’ll travel to different time periods as you explore its expansive “open field” levels, as well. My preview took place in an occupied, corrupted Kyoto in the Bakumatsu period.

Like a lot of things in Nioh 3, the open field approach to its levels feels like a natural expansion of the series’ past ideas. You’ll still often fight and explore your way down paths that loop back on themselves with shortcuts, but levels are much larger, with side paths, hidden areas, and additional objectives — some of which are only accessible with the new jump ability. All that exploration provides players with options; if you run up against a battle that’s too tough, you can try somewhere else, often discovering opportunities to power up your character and earn additional rewards. 

Mafia: The Old Country’s Free Ride update launches November 20

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Mafia: The Old Country‘s depiction of 1900s Sicily is teeming with immersive detail and dangerous encounters. With the new Free Ride Update, the developers at Hangar 13 are giving players even more freedom to explore and survive the Valle Dorata’s criminal underworld.

See all the additions included in the Free Ride Update via the trailer below, then read on for insights from Associate Design Director Josh Zammit about this free update for owners of Mafia: The Old Country.

New Game Plus comes to Ghost of Yōtei November 24

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On November 24, a free patch* for all Ghost of Yōtei players will introduce New Game Plus, allowing you to replay Atsu’s quest for vengeance from the beginning with everything you earned throughout the campaign. Yes, that means it’s time to bring a gun to a sword fight, with all of the armors, abilities, and weapons from your first playthrough available from the start of the game.