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Share of the Week: Days Gone Remastered – Landscapes

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Last week, we asked you to share portraits of broken down and nature-filled landscapes from Days Gone Remastered using #PSshare #PSBlog. Here are this week’s highlights:

dfgmendes shares a snowy mountain top 

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MrioMoreno5 shares waterfalls along the canyon

AdamWilson82 shares a winding wooden path into the abyss 

tulippooh3 shares a hazy forest morning 

meza6_9 shares a beautiful starry night 

EZ_takayoshi shares an island in the center of a lake 

Stellar Blade launches June 11 on PC, specs and features revealed

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On June 11, the PC version of Stellar Blade will be released*. The PC version of Stellar Blade will support several new features and introduce exciting additional content. This additional content will also be available on the PS5 console version, This additional content will also be available on the PS5® console version. PS5 users will receive the free update content through a patch download. It will deliver the best experience to everyone – both users who couldn’t join Eve’s mission due to platform limitations, and fans who have already witnessed the end of Eve’s protocol.

Stellar Blade launches June 11 on PC, specs and features revealed

With this in mind, we are pleased to share detailed information about the Stellar Blade PC version.

NVIDIA DLSS 4 & AMD FSR 3 upscaling and unlocked frame rate*

Blade, blood, and  beauty. Eve is a ruthless executioner and an elegant liberator.
 
The PC version of Stellar Blade supports NVIDIA DLSS 4 resolution scaling and frame generation, NVIDIA DLAA image enhancement, and NVIDIA Reflex latency reduction features. AMD FSR 3 is also supported.* Additionally, it supports unlocking the frame rate, allowing you to maximize your PC’s potential.
 
With these enhancements, Eve’s action will transcend its limits, becoming even more merciless and all the more mesmerizing.

Wide Resolution and High-Resolution Texture Support**

The desolate and lonely scenery of a fallen Earth, along with the majestic yet delicate artwork, are the pride of Stellar Blade.
 
The PC version of Stellar Blade supports ultrawide 21:9 and super ultrawide 32:9 resolutions, allowing you to use a wide range of aspect ratios from 5:4 to 32:9.** High-resolution background textures are also supported. The beauty of the artwork will become even broader and more detailed on Eve’s journey toward her mission. (Please check the 4K texture option in the settings)

DualSense Controller and user key customization support

A desperate escape in the labyrinthine darkness of the sewers, a fierce brawl across the magnetic levitation tracks of the Hyper Tube. In the PC version of Stellar Blade, you can experience all of these moments vividly with the DualSense controller,

Ghost of Yōtei: How Sucker Punch chose Hokkaido for the game’s setting

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The best part of working on Ghost of Tsushima and Ghost of Yōtei has been getting the opportunity to go on reference gathering trips to Japan. As an American, I had primarily seen the country through the lens of beloved classic samurai movies. But actually going there, feeling the wind on your face, smelling pine forests, and meeting locals is deeply inspiring. Everyone from Sucker Punch that went on those reference gathering trips came back to the studio with a driving passion to bring a sense of authenticity to our fictional depiction of these real life places. We strive to create an original landscape which captures the feeling of the real location, then to set players free inside it, allowing them to explore as they will, following their curiosity.  

But most of all, the trips are humbling. I vividly remember standing on a beach in Tsushima, the same beach where 80 samurai died attempting to defend their home from a Mongol invasion.  The people on both sides of that conflict were real. All of us at Sucker Punch wanted to do right by the reality of Tsushima’s history, even though we were going to tell a fictional story in a digital version of Tsushima that was not a stone for stone recreation of the island. We felt that by listening to our cultural advisors and by doing research we could deliver a respectful representation of what made Tsushima so special. To deliver a feeling of authenticity and believability to our fictional story. 

For Ghost of Yōtei, we’re doing the same thing.  

So, how did we pick the setting for our new game? That’s easy, Hokkaido is unbelievably beautiful and in 1603 it was the edge of the Japanese empire. Back then it was called Ezo, a mysterious island to the north, sparsely populated by Wajin (Japanese) people bold enough to build a life for themselves in the cold wilderness. This combination of beauty and danger spoke to us. It was the perfect place to tell Atsu’s tale; a warrior so driven by revenge that locals start to believe she’s an onryō walking the land. If you’re going to tell a ghost story, do it in a dramatic location. 

The Sucker Punch reference gathering team from left to right: Ian Ryan, Jason Connell, Nate Fox, JoAnna Wang, Rob Davis, Ryuhei Katami.

Sucker Punch sent out two reference gathering trips, both exploring different areas of Hokkaido.  Thankfully, our group visited Shiretoko National Park. A place that effortlessly combines natural beauty and a sense of danger.  While hiking through the park, taking in majestic views of ocean waves crashing on towering cliffs we spotted a number of trees scarred by bears sharpening their claws. This forest was their home, we were the outsiders. Suddenly we had to split our attention between gazing up at the beautiful snowcapped mountains and looking down at the nearby bushes in case there was a predator nearby. That experience was magic! A perfect marriage of beauty and danger, that was the exact feeling we wanted for our game. For me, that was the moment I knew Hokkaido was the right choice. 

See the claw marks on that tree? Would you want to camp in that forest?

While traveling in another part of Hokkaido we were introduced to a mounta

PlayStation Plus Game Catalog for May: Sand Land, Soul Hackers 2, Five Nights at Freddy’s: Help Wanted, Battlefield V and more  

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Whether you’re seeking adventure, mystery, or a good scare, May’s PlayStation Plus Catalog has got you covered. Explore a vast desert world filled with action in Sand Land, delve into the cyberpunk universe of Soul Hackers 2 or step into the eerie world of Five Nights at Freddy’s: Help Wanted… There’s plenty to choose from in May’s PlayStation Plus Game Catalog lineup*. 

Meanwhile, PlayStation Plus Premium welcomes PS2’s FPS simulation classic, Battle Engine Aquila. 

All titles will be available to play on May 20. 

PlayStation Plus Extra and Premium | Game Catalog 

Sand Land | PS4, PS5

Gran Turismo 7 Update 1.59 available today

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Ready for more racing? This month’s free update from the Polyphony team comes with four new cars to rip around on your favorite GT7 circuits: the ’17 Ferrari 812 Superfast, ’01 Chevrolet Corvette Z06, ’12 Suzuki Carry KC, and ’21 Honda CR-V e:HEV EX Black Edition. In addition, three new events are coming to World Circuits and Sophy, the AI racing agent, has been expanded to support the Circuit de Barcelona-Catalunya Grand Prix Layout.

Update 1.59* for Gran Turismo 7 is available as of today Wednesday, May 14 at 11:00pm PDT / May 15 at 3:00pm JST / 8:00am CEST.

Gran Turismo 7 Update 1.59 available today

New cars

’01 Chevrolet Corvette Z06 (C5)

(Can be purchased from Brand Central / Used Cars)

The peak of the 5th gen Corvette line-up revives the classic Z06 moniker.

In 1999, a hardtop model was added to the Chevrolet Corvette C5 lineup. Though it removed the detachable roof and rear hatch from the coupé, this model utilises the increased rigidity from the new design to improve driving performance. Its dedication to performance is further evident from the fact that selecting the hardtop model included an automatic upgrade to the Z51 handling package and manual transmission.

What’s more is that even with all these features, it was still cheaper than the standard coupé model. It’s no wonder that enthusiast drivers flocked to it despite its somewhat niche appeal.

From 2001, the hardtop Corvette was equipped with a 384.6 BHP LS6 engine, an improved version of the LS1, and was renamed the Z06. The Z06 name was taken from a race package option code that had existed for the C2 Corvette. It featured a full titanium exhaust which is very unusual for a production car, along with reinforced suspension components with a specially tuned wheel alignment, and was only available with a manual transmission.

However, in exchange for this wealth of equipment, there was a significant increase in the price. This made it the most expensive model yet, exceeding even the price of the convertible, which made it less obtainable to the users who had previously been attracted by its sturdy hardtop body and spartan equipment.

Even so, further improvements were made to the Z06, with the maximum output increased to 405.3 BHP in 2002. Achieving over 394.5 BHP in a small block engine was an unprecedented feat, making it one of the fastest mass-production cars in the world.

FBC: Firebreak – hands-on report

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“What. Is. THAT?”

At Remedy HQ, me and two other writers getting a first hands-on with the forthcoming FBC: Firebreak have hit a problem. Namely, a strange, ever-changing black-grey mass, aimlessly and unnervingly stuttering around the Quarry we’re currently exploring. We have no idea what it is until we get close enough to recognize it—an Astral Spike from Firebreak’s ‘prequel,’ Control. But by then, it’s too late. Our screams that soon follow confirm it’s still just as deadly as ever.

It’s not the only surprise I encountered in my extensive playthrough of the already slick and utterly engaging first-person squad-based shooter, launching June 17 on PlayStation 5. Here’s what I discovered from a fair few rounds of firefighting a paranatural invasion in the Oldest House.

Live as a team or die alone repeatedly

The focus on creating a team of three for the game’s player vs. environment (PvE) set-up is to hone in on the three classes of the game, known as Crisis Kits. I plumped for the Jump Kit, which specializes in crowd control and power management, while my two teammates went for the Fix Kit (a repair and tech expert) and Splash Kit (a water dealer and status support for other players).

These Kits are designed to complement and collaborate in tasks and attacks, so trying to be a maverick only leads to death, likely yours. Communication is absolutely essential – especially as it’s easy to get caught in friendly fire – and taking full advantage of the Kits’ tools is the only way to survive the endless supply of rampaging hordes. And given that you possess a limited number of respawns between your team, reviving each other on the field is the best way to stay in the game, not always easy when dozens of Hiss beasties surround you.

Crafting the perfect loadout

In addition to the expected rifles, shotguns, and pistols, each Kit consists of three types of equipment: a tool, augment, and item. My Jump Kit’s initial loadout features an Electro-Kinetic Charge Impactor tool for shocking enemies, powering up generators, and even jumping long distances, and a BOOMbox item that distracts enemies once it’s charged.

The systemic subtleties of each Kit’s equipment is where the teamwork comes into play. My Splash Kit comrade-in-arms uses his Crank-Operated Fluidic Ejector tool to wet the beasts, which maximizes my electrocution attack on them. At the same time, our Fix Kit buddy utilizes his Swivel Turret item that automatically tracks and unleashes a volley of rounds at any stragglers.

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Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

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Helldivers, get to your Super Destroyers! In a surprise turn of events that even our top researchers couldn’t predict, the Illuminate have finally revealed their intentions, emerging from the Meridian singularity, and setting a course for Super Earth.

It’s now more important than ever that we band together and stop this salvo from destroying our liberty.

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

New enemies

The Illuminate threat has grown, unleashing new terrors on our citizens across the galaxy. Reports indicate the Illuminate have deployed larger, more powerful enemies within their fleet, among them are the Stingray: jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Another new foe is the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover.

But perhaps most terrifying are the reports of a failed Illuminate experiment called the Fleshmob: a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.

There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.

We have to gather all our resources to face this incursion and, fortunately, Super Earth’s R&D department has unlocked some powerful tools for our Helldivers, in the hopes that they will help crush the onslaught of Illuminate invaders.

Customize your loadout

Helldivers are being given access to a robust new weapon customization feature for the bulk of our primary weapon offerings. Most primary weapons now have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the han

Official PlayStation Podcast Episode 514: 33 and a Third

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Tim, and I are back this week to discuss the new Grand Theft Auto VI trailer, explore how Clair Obscur: Expedition 33 innovates on the turn-based RPG formula, and the ways Doom: The Dark Ages goes medieval. 

Stuff We Talked About

  • Next week’s release highlights:
    • Labyrinth of the Demon King | PS5, PS4
    • Palia | PS5
    • Smash Drums | PS VR2
    • Doom: The Dark Ages | PS5
    • Capcom Fighting Collection 2 | PS4
  • Destiny 2 — Two new expansions: The Edge of Fate (July 15) and Renegades (Dec 2)
  • Elden Ring Nightreign — FromSoftware details the classes and deep dives into combat 
  • Death Stranding 2: On The Beach — Hands-on report and Hideo Kojima interview
  • Helldivers 2 — A fresh look at the regal Masters of Ceremony Premium Warbond 
  • Tony Hawk’s Pro Skater 3+4 — Scope out nine fresh skate parks 

The Cast

Share of the Week: Days Gone Remastered – Deacon

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Last week, we asked you to share portraits of Deacon St. John from Days Gone Remastered using #PSshare #PSBlog. Here are this week’s highlights:

Evo_Pixel shares Deacon standing holding a shotgun

MdeavorVP shares a side profile of Deacon with a red light flare

blackcatvp Deacon seated on his motorcycle

robsbakk shares Deacon wielding a shotgun in the rain

calisarah1998 shares a shadowy portrait of Deacon and a bear

TheNotoriousGKE shares a hyper closeup of Deacon at the lookout with Boozer

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Days Gone Remastered – Landscapes
SUBMIT BY: 11:59 PM PT on May 14, 2025 

Next week, we’re taking in the sights of Days Gone Remastered. Share broken down and nature-filled landscapes using #PSshare #PSBlog for a chance to be featured.

Tony Hawk’s Pro Skater 3 + 4: A closer look at nine skate parks coming July 11

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THPS Fest at the El Rey Theater in Los Angeles celebrates the return of Tony Hawk’s Pro Skater 3 + 4 by providing a closer look at some of the parks coming to the game on July 11.

Read on for a breakdown of the game content, including a look at the featured skateparks being brought into the game by the developers at Iron Galaxy Studios.

Iron Galaxy has a long history of working on some of the top IPs in video games. Their meticulous attention to detail and quality creates unforgettable gameplay experienced by players around the world. And now they’re extremely excited to put their stamp on Tony Hawk’s Pro Skater 3 + 4.

The Parks

Let’s take a look at five parks from the Tony Hawk’s Pro Skater 3 Skate Tour and four from the Tony Hawk’s Pro Skater 4 Skate Tour, including the new Waterpark level.

THPS 3 Skate Tour Parks

Los Angeles: Hit up sick tricks in the urban landscape of L.A. underneath the Hollywood sign. Watch out for traffic, check out upcoming movies advertised on a vert ramp outside the El Rey theater, and set an earthquake into motion.

Foundry: The first skatepark players will drop into as part of the THPS 3 Skate Tour, Foundry is set in an industrial steel mill with molten metal, ramps, grind rails, a secret area, and explosive environmental hazards.

Canada: Shred in the mountains of Calgary, Alberta in a snowy outdoor skatepark with ramps, rails, and cabins in an area blending urban and natural elements for diverse trick opportunities.

Rio: A vibrant competition level set in Brazil featuring a colorful stadium in downtown Rio with high-scoring lines designed for intense contest runs.

Suburbia: Drop into a neighborhood cul-de-sac during Halloween and skate in a construction zone, a haunted house, and a backward swimming pool. As tasty as it may look, try not to get run over by the ice cream truck.

THPS 4 Skate Tour Parks

College: Skip class and shred the sprawling CCHU campus, stopping in to pop off tricks over the rooftops and across the student plaza while building up huge combos over the stadium rails.

San Francisco: Skate outside the Boardwalk View Hotel with views of the San Francisco Bay. Skitch a ride on the trolley, go sightseeing at The Pier, and grind along the overhead walkway in this park blending street skating with vert elements across a large, explorable cityscape.

Alcatraz: Visit the gritty island prison and skate its rooftop and the surrounding grounds including a line up to the lighthouse and some sick vert action inside the compound in view of the jail cells.

Waterpark: A new park being added to the THPS 4 Skate Tour, Waterpark takes place in the Mojave Desert at a water theme park with rides you can combo on and a skateable lazy river. Get a deeper dive on the new skatepark with our Bird’s Eye View feature found here.

Stay Tuned for More

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