Call of Duty: Next has wrapped, following a packed showcase of Call of Duty: Modern Warfare 4. From live Multiplayer gameplay to new intel on modes, maps, movement, weapons, Warzone, and more, Call of Duty: Next offered the most extensive look yet at what’s ahead for Modern Warfare 4.
Now it’s your turn to play. The Modern Warfare 4 Early Access Beta is available now on PlayStation 5, with a wide range of content to experience across two Beta weekends.
Here’s what you need to know before deploying.
Boots on the ground: Movement and weapons
Modern Warfare 4 returns to grounded, boots-on-the-ground combat while introducing new ways to move fluidly through the environment. Climb and rapidly descend pipes, reposition while hanging from ledges, aim and fire while suspended, and seamlessly chain movements together while maintaining greater control and momentum.
Get acquainted with these systems in the Mobility Course, a dedicated training facility featuring guided tutorials and timed courses. Learn the fundamentals, then return throughout the Beta to improve your movement, weapon handling, marksmanship, and completion times.
There’s an extensive arsenal to experiment with, too. Across the Beta, access 22 weapons, including firepower available through Multiplayer progression, default loadouts, and Campaign. Customize your weapons through Gunsmith and fully level supported weapons to earn powerful new Apex Attachments, specialized modifications that alter how a weapon performs without taking up a standard attachment slot. Need some build advice? Gunny can recommend weapon builds based on the attachments you’ve already unlocked.
Maps, modes, and Kill Block
Battle across six Core 6v6 maps throughout the Beta, spanning globally diverse environments from snow-covered New York rooftops and a dense South Korean shopping district to a covert armory on the outskirts of a French rail terminal and a Mexican lithium refinery. Deploy across Rooftops, Silkworm, Transit 213, Cachette, Lotus, and Lithium.
Classic 6v6 game modes including Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy are joined by new ways to compete. Inflation turns every elimination into a cash bounty: build your team’s total while staying alive, because being eliminated leaves some of your collected cash behind. In Hijack, fight for control of a Data Spike, carrying, throwing, and even passing it between teammates as you push toward the enemy Comm Station. Plant the Spike to score over time and defend it through detonation for a bonus.
Then there’s Kill Block, the Westbridge Training Facility’s modular live-fire battleground. Built from three interconnected Slabs, Kill Block continually reconfigures its routes, sightlines, weather, and combat spaces between rounds, creating more t