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PlayStation Store: April 2026’s top downloads

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It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. In April, Pragmata landed in the top three on the US charts, while Little Nightmares VR: Altered Echoes debuted on the PS VR2 charts, and NTE made an appearance on free-to-play.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
MLB The Show 26EA Sports FC 26
PragmataCrimson Desert
Crimson DesertGrand Theft Auto V
NBA 2K26Starfield
StarfieldPragmata
Content WarningMinecraft
Grand Theft Auto VHades II
MOUSE: P.I. For HireContent Warning
MinecraftUFC 5
Call of Duty: Black Ops 7Resident Evil 4
SarosNBA 2K26
Hades IIMouse: P.I. For Hire
EA Sports FC 26Call of Duty: Black Ops 7
Arc RaidersIt Takes Two
EA Sports Madden NFL 26Resident Evil 2
WWE 2K26The Witcher 3: Wild Hunt
Resident Evil 4Saros
Ready or NotForza Horizon 5
Invincible VsNo Man’s Sky
Resident Evil RequiemPoppy Playtime: Chapter 1

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
Red Dead Redemption 2Red Dead Redemption 2
Gang BeastsGang Beasts
Call of Duty: Black Ops IIIA Way Out
Resident Evil 6EA Sports FC 26
Resident Evil 5Resident Evil 6
Call of Duty: Modern WarfareResident Evil 5
Batman: Arkham KnightMinecraft
Star Wars Battlefront IIUnravel Two
A Way OutGrand Theft Auto V
MinecraftSTAR WARS Battlefront II
Mortal Kombat XCall of Duty: Modern Warfare
Grand Theft Auto VCall of Duty: Black Ops III
Call of Duty: WWII<

Myst and Riven Remakes launch on PS5 and PS VR2 May 19

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The team here at Cyan is excited to announce that we’re launching the modern remakes of our award-winning puzzle adventure games Myst and Riven on PS5 and PlayStation VR2 May 19.

Myst and Riven (the sequel to Myst) were originally released on PC and the original PlayStation in the ‘90s and quickly became cultural phenomena. In fact, the release of the original Myst in 1993 had an approximately 10-year-long run of being the best-selling PC game in the world. To celebrate how popular both games were on the original PlayStation back in the day, the classic versions of Myst and Riven from the original PlayStation were re-released digitally last year, thanks to efforts between both Cyan and Sony Interactive Entertainment, and continue to be available to purchase and play in most regions worldwide.

I’m excited to have this opportunity to share more about how we made sure that our remakes of Myst and Riven could take advantage of both PS5 and PS5 Pro features to bring folks the best experience based on the way they prefer to play.

Flatscreen and PS VR2 play

Both Myst and Riven will support both flatscreen (2D) and PS VR2 at launch. This was the toughest part of development for us – making sure the experience of players using either playstyle would shine. We brought over some lessons we learned from a release of a previous title of ours on PS5, Firmament (which also supported both 2D and VR), to help improve each playstyle – both in interactions, graphical fidelity, base render resolution, performance, and more. In turn, some of the lessons we learned from these new releases have also already been brought back into Firmament. We’re excited to see how players react to being able to experience Myst and Riven with their preferred play method.

Ray-traced reflections and Performance mode

Myst and Riven will also support ray tracing through the display of ray-traced reflections (limited to flatscreen mode only). We’ve made sure that this support is included in our games on both the PS5 and PS5 Pro. While ray-traced reflections are enabled, frame rate is limited to 30 FPS to account for a smoother play experience while more time is spent on the render thread. 

While ray-traced reflections are disabled (with screen-space reflections being used instead), each game’s frame rate is increased to 60 FPS. Players have a choice in enabling ray-traced reflections by disabling the Performance Mode checkbox in the Display settings menu in each game, which will also subtly change the base render resolution of the game to accommodate for leveraging graphics vs. leveraging performance.

PS5 Pro Enhanced features

We’re also happy to state that Myst and Riven are both officially PS5 Pro Enhanced titles. This means a couple of things in our case – the first of which is an increase in graphical fidelity in each game’s flatscreen mode on PS5 Pro, including better view distance, foliage,

LEGO Batman: Legacy of the Dark Knight hands-on report

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In Haly’s Circus, the legendary Flying Graysons are plummeting to their doom. Again.

Or maybe not. After taking a long drop which typically results in Dick Grayson mourning his fallen parents, the duo gets up and promptly fires their son, prompting Bruce Wayne to employ him and take up the Robin mantle.

It’s a comedic change of lore which perfectly captures what LEGO Batman: Legacy of the Dark Knight is all about – all ages enjoyment, while still being respectful to the source material. I got the chance to romp around Gotham City to get an idea of what to expect ahead of its PlayStation 5 launch on May 22. My time with the game featured single-player mode, but two-player local co-op will also be supported.

Classic stories told in new ways

As with the Flying Graysons example, LEGO Batman: Legacy of the Dark Knight is all about subverting some of the expectations of the character’s history, having a little fun with well-known storylines, and referencing scenes from comics, TV, animated series, and even other video games.

Horizon Hunters Gathering: Second Playtest, new Hunters, Episode, region revealed

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Hi Hunters, we’re excited to be back with a big update on Horizon Hunters Gathering; let’s talk about what we’ve been up to since the first playtest a few months ago, and what you can expect from the next one. If you can’t wait, skip to the next paragraph for all the details on when it’s happening and what you can expect.

At the end of February, we invited a small group of players into the Gathering for the first time. For three days during select play windows, we saw folks get their first taste of Machine Incursion, try to master the playstyles of either Rem, Sun, or Axle (or all three.), and work together through the challenges of Cauldron Descent. We are incredibly grateful to those who took the time to play, gave us invaluable feedback on their experience, or stuck around on our official Discord server.

Since then, we’ve been focusing on a host of improvements based on that first playtest,  as well as getting additional content ready for the next one. A lot of people have also been asking questions about the game, the world of the Gathering, or some of our planned features, so if you haven’t yet: check out our ongoing developer Q&As we’ve been hosting on Discord and socials. We’ve really enjoyed sharing more about our ideas, processes, and development with you.

New playtest in May

Whether you want to return for another round, couldn’t make it into the first playtest, or prefer to experience the game firsthand, we’re happy to share that the next closed playtest will take place between May 22 and 25.*

Just like last time, the game will be playable on both PlayStation 5 and PC (Steam), with registration exclusively through the PlayStation Beta Program for both platforms. (Note: if you’re having trouble with the link, first sign in on PlayStation.com and then try clicking the link again.)

Players’ Choice: Vote for April 2026’s best new game

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Last month was filled with adventures across moons, mindscapes, and the cartoon world! Some big new releases included Mouse: P.I. for Hire, Pragmata, Little Nightmares VR: Altered Echoes, Hades II, and Saros. Which game was your favorite?


How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

Official PlayStation Podcast Episode 540: Surviving Saros

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid and I are back this week to celebrate the launch of Saros with a special interview featuring Actor Rahul Kohli and Creative Director Gregory Loudeni from Housemarque.

Stuff We Talked About

  • Next week’s release highlights:
    • Wax Heads | PS5 
    • Mixtape | PS5

  • Arc Raiders PS5 Pro update — The new PS5 Pro update is now available and it brings PSSR upscaling and other enhancements to the third-person extraction shooter.

  • 4:Loop The Scanner boss design — The feature offers a walkthrough of the design process behind this ominous cube from the developers at Bad Robot Games. Learn how staying in motion is key to survival, and how each boss encounter is a unique puzzle. 

  • The Blood of Dawnwalker impressions — Coming to PS5 on September 3, dive into the unique time mechanics where time passes by a little or a lot, depending on your actions. Will you be able to save your family in the 30-day timeframe?

  • NBA The Run gameplay reveal — Get your first look at the high-octane, momentum-based gameplay inspired by classic streetball video games. Make sure your sneakers are laced up for when this game comes to PS5 this June.

  • 007: First Light hands-on — The latest look uncovers how Bond deploys stealth, action, and charm in his origin story. The game launches on PS5 May 27.

The Cast

Share of the Week: Cozy

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Last week, we asked you to share moments from your favorite cozy games using #PSshare #PSBlog. Here are this week’s highlights:

elizado_ shares a plant and book-filled room in When The Past Was Around.

PattyGnand shares Swann laying in bed with her cat in Lost Records: Bloom & Rage.

call_me_xavii shares the comfy quarters of Stardew Valley

 xenobitz shares a grilling picnic in progress in My Time At Sandrock.

KevinFerna43259 shares the titular stray cat taking a nap in Stray.

FuchsFeuer22763 shares a cozy sweater and scarf-based outfit in Infinity Nikki

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Celebrate
SUBMIT BY: 11:59 PM PT on May 5, 2026 

Next week, share moments from your favorite game where characters are celebrating. Use #PSshare #PSBlog for a chance to be featured.

Control Resonant: Remedy shares first details on New Game Plus

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The first playthrough of Control Resonant is built around discovery: learning how the world behaves, shaping your build, and understanding what your version of Dylan can become.

For those who want to return, New Game Plus offers a different way to experience that journey again – building on what you’ve already learned and unlocked. 

New Game Plus in Control Resonant allows you to start a fresh playthrough while carrying over much of what you’ve already earned. Your Aberrant upgrades, health and combat ability resource improvements, unlocked supernatural combat abilities, talents, and artifacts all persist into the next run. What does not carry over are traversal abilities, as those remain tied to story progression and how the world unfolds. 

Rebuilding your approach 

One of the goals for New Game Plus is to give players more room to experiment with builds that weren’t possible during the first playthrough, as you cannot unlock everything in your arsenal in one go. 

As you progress, you’ll unlock new talent nodes, expanding how your abilities and Aberrant attacks work together in combat. In addition, New Game Plus introduces new flexibility in how abilities are combined. You’ll be able to equip multiple different combat abilities from the same boss, opening up new combinations and synergies that change how encounters play out. 

It’s not just about becoming stronger; it’s about becoming more precise in how you play. 

Customization systems working together 

One of the ways you can shape your build in Control Resonant is Artifacts, a system we haven’t explored in detail before. Artifacts are equippable items with passive modifiers that allow you to fine-tune your build. They can affect survivability, combat performance, exploration, or the resource economy – and some come with conditions or trade-offs. Rather than being purely additive, they encourage you to tailor your setup for specific situations. 

You can equip up to three artifacts during your first playthrough. In New Game Plus, a fourth slot unlocks, allowing for more complex combinations. 

Artifacts are also tied to the crafting loop in the game. You’ll discover untapped artifacts throughout the world, which can be crafted into usable artifacts in the Gap. As your collection grows, so do your options for adapting your build. 

A world that pushes back 

Returning to Manhattan also means facing a more demanding version of it. 

As you progress through Control Resonant, the world itself evolves. Enemies grow more dangerous, encounters shift, and even familiar fights can take on new dimensions. Some bosses may surprise you with new behaviors, forcing you to rethink strategies that once worked. A fight you handled one way before may require a completely different approach the next time you face it. 

New Game Plus continues that escalation. While you return with more tools and knowledge, the world keeps pushing back – reshaping encounters and raising the stakes as you move forward. 

It’s not just about becoming more powerful. It’s about adapting t

007: First Light hands-on report — using stealth, action, and charm to become a legendary spy

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When it was first announced that Hitman: World of Assassination developer IO Interactive was taking on the James Bond franchise with 007: First Light, it sounded like the perfect match of license and studio. The Hitman games focus on stealth, cunning, planning, and improvisation — a perfect fit for the legendary spy.

I recently went hands-on with 007: First Light across three missions, and saw first-hand how IOI has created a Bond game that combines action with a more thoughtful spy experience.

Bond from the beginning

Unlike the Bond film series, 007: First Light tells a new story, set in the modern era, that delves into Bond’s origins. When we first meet IO’s take on James Bond, he’s serving in the Royal Navy, a crewman on a mission in Iceland. Suddenly, missiles hit the two helicopters on the mission, and they crash on a nearby coastline. Bond makes it to shore and immediately finds himself sneaking past hostile mercenaries as they search for any survivors.

Before long, Bond is contacted via radio by an MI6 operative, and with no one else left, he’s pressed into service to retrieve some mysterious item. The mission gives a sense of Bond’s capabilities — even at this early point in his career, he’s able to keep his cool and analyze the situation thoughtfully, quickly donning a parka to disguise himself among the mercenaries and gather information.

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