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 (For Southeast Asia) PlayStation 11.11 Power Deals returns from 30 October to 12 November 2026

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PlayStation 11.11 Power Deals returns to Singapore, Malaysia, Thailand, Indonesia and Vietnam from 30th October to 12th November 2026, with discounts on PS5 peripherals and disc versions of PS5 games from PlayStation Studios.

Highlights of this year’s 11.11 Power Deals include:

  • DualSense wireless controllers: SGD 14.10 / RM 54 / THB 500 / IDR 250,000 / VND 260,000 off
  • DualSense Edge wireless controllers:  SGD 39 / RM 130 / THB 1,000 / IDR 470,000 / VND 750,000 off
  • PULSE Elite wireless headset: SGD 56 / MYR 180 / THB 1,400 / IDR 680,000 / VND 1,040,000 off
  • Discounts on disc versions of PS5 games, including Marvel’s Wolverine, MARVEL Tōkon: Fighting Souls, SAROS and Death Stranding 2: On The Beach.

The 2026 PlayStation 11.11 Power Deals promotion will be available at participating retailers (https://www.playstation.com/local/retailers/) while supplies last.

NOTE: Offers are available while stocks last. Promotional prices apply to selected PlayStation products at participating retailers.

Actual prices and product availability vary by retailer. The promotion runs from 30.10.26 to 12.11.26.

See below for the full list of promotional offers on selected games and peripherals in Singapore, Malaysia, Thailand, Indonesia and Vietnam:

Singapore

PeripheralsOriginal SRPPromotion SRP
DualSense™ Wireless controller – WhiteSGD 99.00SGD 84.90
DualSense™ Wireless controller – Midnight BlackSGD 99.00SGD 84.90
DualSense™ Wireless controller – Cosmic RedSGD 99.00SGD 84.90
DualSense™ Wireless controller – Nova PinkSGD 99.00SGD 84.90
DualSense™ Wireless controller – Galactic PurpleSGD 99.00SGD 84.90
DualSense™ Wireless controller – Starlight BlueSGD 99.00SGD 84.90
DualSense™ Wireless controller – Gray CamouflageSGD 99.00SGD 84.90
DualSense™ wireless controller – Volcanic RedSGD 108.00SGD 93.90
DualSense™ wireless controller – Sterling SilverSGD 108.00SGD 89.90
DualSense™ wireless controller – Cobalt BlueSGD 108.00SGD 93.90
DualSense™ wireless controller – Chroma TealSGD 108.00SGD 93.90
DualSense™ wireless controller – Chroma IndigoSGD 108.00SGD 89.90
DualSense™ wireless controller – Chroma PearlSGD 108.00SGD 89.90
DualSense™ wireless controller – Techno RedSGD 115.00SGD 100.90
DualSense™ wireless controller – Remix GreenSGD 115.00SGD 100.90
DualSense™ wireless controller – Rhythm BlueSGD 115.00SGD 100.90
PULSE Elite™ – WhiteSGD 194.00SGD 138.00
PULSE Elite™ – Midnight BlackSGD 194.00SGD 138.00
PULSE Explore™ Wireless EarbudsSGD 214.00SGD 175.00
PULSE Explore™ Wireless Earbuds – Midnight BlackSGD 214.00SGD 17

Where Winds Meet’s climactic Hutuo Battlefield narrative arc revealed, out Nov 13

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Today, we are proud to unveil the most climactic narrative arc in Where Winds Meet yet: Hutuo, a sprawling new region launching November 13 alongside the game’s first global anniversary update. Marking a major turning point in Where Winds Meet, Hutuo invites you onto an epic, war-torn frontier to experience a story of unwavering conviction, camaraderie, and the true meaning of heroism.

Terrible Lizards dev discusses twisting familiar dinosaur designs, out Oct 29

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When I founded WDR Studios with my colleagues, the goal was simple: make the kind of games that we’d want to play. I wanted to apply the lessons I’d learned from years of managing a successful YouTube channel to the medium of video games, drawing inspiration from some of my favourite titles to create a fresh horror experience that puts gameplay first. 

That’s how Terrible Lizards came to be.

Perfecting paleo platforming

Terrible Lizards is a 3D first-person platformer, but we also use the term “parkour” to describe the game’s emphasis on movement through physical spaces. You could also call it an action/horror dinosaur game, in that you’re running for your life from dinosaurs. That balance between fear and fun is central to the game’s design philosophy.

As with any platformer, we knew we had to place an emphasis on enjoyable, engaging movement. Terrible Lizards is a fun game to be inside of, with controls and mechanics that are satisfying to use: runs, jumps, sliding, wall running, bounces, as well as grabbing ledges and leaping from ledge to ledge. There’s also a bunch of different tools that you can use to manipulate each level and environment. Overall, the game has a very tight feel to its control scheme, promoting intuitive movement with precise timing.

When we decided to utilize a first-person perspective, we made sure to create movement that felt distinct from other parkour games, instead building platforming mechanics based on the movement styles of popular first-person action shooters. There’s a balance between floatiness and a strong sense of control, and finding that perfect balance became our “secret sauce” for achieving a satisfying gameplay feel.

The result is a rhythmic game flow, where the player feels in control of everything. In our game, you’re always going the maximum speed whenever you can move and jump: it’s fixed, which makes it predictable and rhythmic at the same time. It’s easy to get into a good flow state, especially with things like aerial control. Instead of having to run and jump, your momentum carries forward, so you can just jump and stay moving.

It’s subtle but effective, and we’ve found it allows for both a low and high skill ceilings. Players can use aerial control to correct an over jump, or to move side to side in an instinctual way. You know when you play a racing game and can’t help but physically lean your body into turns? That feeling plays out here, too.

Jurassic parkour

The game takes place in the early 1990s, where you play as a college kid road tripping out west on Route 66. When your car breaks down, you venture into a roadside attraction called Dalton’s Dinos looking for help… but you find something terrible instead. 

We’re very inspired by the current indie mascot horror niche, which takes familiar iconography and twists it into something new, as all horror does. We started with a few broad concepts—American nostalgia, interstate road tripping—which led us to the roadside attraction as a premise. And when you look into the tradition of those attractions, there’s often a lot of silly d

The sound of Saros: Building an audio identity for Carcosa

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When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.”

That became a useful principle throughout development. We carried forward our gameplay-first approach, our emphasis on strong and satisfying player feedback, our immersive soundscape, and our ambition to showcase PS5 features such as Tempest 3D Audio and DualSense haptics.

At the same time, Saros is a brand-new IP with its own characters, story and tone. Every piece of audio content needed to feel unique and help establish the world of Carcosa.

Finding the sound of Carcosa

Very early on, we started looking for elements that could define Saros sonically. The Eclipse became one of our first creative anchors.

It is central to the world and story of the hostile planet, so we began experimenting with its sound identity. One of our most useful discoveries came from a didgeridoo recording session in our studio. With creative processing, the recordings felt epic and became incredibly versatile. With further manipulation, they could even begin to sound like a deep voice.

This eventually became the foundation for the Yellow King’s vocalisations and helped define the wider Saros sound palette, emphasising the influence of the Eclipse, the Yellow King and the Corruption throughout the game.

The cinematic announcement trailer, which was the first presentation of Saros to the public, became an opportunity to showcase these creative explorations, featuring the didgeridoo source alongside many other sounds.

(For Southeast Asia) Crunchyroll Arrives for PS5 and PS4 users in Indonesia, Malaysia and Thailand

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We are excited to share that Crunchyroll, the global and ultimate destination for anime fandom, has arrived for PlayStation 5 and PlayStation 4 users in Indonesia, Malaysia and Thailand. Anime fans can now subscribe to Crunchyroll directly through PlayStation Media Hub on PS5 or PS4. 

Crunchyroll offers hundreds of anime titles, including Black Clover Season 2 and Overgeared. 

The Crunchyroll Mega Fan membership is now available through PlayStation Store on PS5 or PS4 for IDR 49,000 / MYR 14.90 / THB 119 per month. It includes ad-free viewing, offline downloads on supported devices, streaming on up to four devices simultaneously, and access to Crunchyroll Game Vault, a collection of over 100 anime-inspired mobile games included with the membership. 

New Marvel Cosmic Invasion: The Siege of Castle Doom gameplay details

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What was Doctor Doom up to during the Annihilation Wave? How would the master of Latveria react to an invasion of this magnitude to his doorstep? This was the first question we’ve asked ourselves while tackling the design of our second DLC for Marvel Cosmic Invasion. We knew players demanded a mode promising a lot of replayability.

The idea was to offer something that would mix a perfect combination of classic Beat Em Up combat and an evolving mode that brought a new angle and some unique challenge to the genre – something that would perfectly accompany the addition of the two new playable characters: The Invisible Woman and Doctor Doom.

Doom’s Castle Doomstadt seemed like the perfect candidate for this combination.

Design Intent

It was obvious to organize the new game mode around the duality of Reed Richards and Doctor Doom. Through voice-overs, the leader of the Fantastic Four guides the heroes through their ordeal while Doom mocks their efforts to invade Doomstadt. This notion brought us the idea of creating gauge mechanics.

As Doctor Doom’s brand new Cosmic Inductor charges up with energy to give him massive power, a Siege Gauge charges up each time the heroes get bested by enemies within the halls of Castle Doom. But every victory yields batteries charging up a Stabilizer, stalling Doom’s progress.

We thought this theme and core gameplay enhanced the classic experience of the main campaign by tackling uncharted design territories and giving more ways to interact in the midst of the combat with new equipment, new power-ups, strategies and player decisions that can change the course of each run in a matter of seconds.

Celebrate Helldivers 2 Liberty Day 2026 with in-game gifts today

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We at Arrowhead Game Studios are excited to mark Liberty Day, the Helldivers 2 in-universe celebration, that’s now in its third year. As with previous celebrations, we’re marking the anniversary with a range of in-game gifts for active Helldivers, decorating your ship lobby to mark the occasion, and much more.

The history of Liberty Day

Long ago, before the formation of the Democratic Council, humanity lived in utter undemocratic chaos. Citizens of Super Earth had no reliable sources of truth. People believed anything, everything, with erratic voting records influenced by information, misinformation, and disinformation. Society was crumbling, descending into total democratic anarchy. We needed leadership and action to unite our beliefs, our votes, and our views.

We are so fortunate that the Democratic Council came together at this pivotal moment to give us the first and final draft of the tenets of Managed Democracy, which guide us on our true path to liberation.

Now, every October 26, we come together to celebrate all the wonderful things Managed Democracy has given us. From fair elections and strong family values to the Helldivers themselves as our galactic peacekeepers.

How we celebrate

For Liberty Day 2186, we have some new celebration items especially for our Helldivers: aboard your Super Destroyers this year, we have drafted new regulations regarding holiday ship adornments for October 26. Now, for 24 hours on our special day, you will see banners, rugs, party supplies, and other fun decorations aboard your ship.

We are also continuing our custom of a Liberty Day gift for our active duty Helldivers: The AR-23L Liberator Legacy1. This classic modeled after weapons used in the First Galactic War will bring a retro flair to modern loadouts.

The AR-23L Liberator Legacy will be rewarded at the conclusion of the Liberty Day celebrations. Be sure to log in and participate in the celebrations to claim your gift.

Finally, we are bringing back some community minigames for Liberty Day, including

  • Minidivers*. Work together in the chat to send emoji stratagem codes and stop the waves of enemies.
  • Adopt-a-SEAF. Receive your very own blueberry to care for and send on missions. Meet your new friend on the frontlines.
  • Oath of Enlistment*. Do your part and receive a copy of your oath to keep.
  • Raise the Flag*. Salute in the chat and raise the flag together.

*Only available to members of our official Discord server.

Officially recognized Liberty Day parties

Many citizens choose to throw parties for Liberty Day. This year, the Party Planning Protocol was enacted by High Command to help citizens plan their regulation Liberty Day celebrations, w

Share of the Week: 007 First Light

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Last week, we asked you explore the new Photo Mode in 007 First Light using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:

call_me_xavii shared Bond blasting at enemies with his Aston Martin

WildJogurt shared a turtleneck-wearing Bond receiving mission orders

lucaslu_ckli shared a stylist look at James’ Aston Martin

m1rko_vp shared a black and white portrait of James looking dashing in the field

Milz_VP shares James checking out his outfit in the mirror

wern_r shares James posing next to Jack the bulldog 

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Costume
SUBMIT BY: 11:59 PM PT on October 28, 2026

Next week, share your favorite in-game costumes or outfits from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Saros: creating the epic Overlords of Carcosa

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Housemarque and Nixxes developed Saros in close collaboration; one area was developing the set-piece bosses. Housemarque brought the creative vision, world, combat language, visual concepts, and signature bullet-hell DNA. Nixxes brought the bosses to life through encounter design, animation, environments, lighting, and technical implementation.

The result was a set of encounters designed to challenge players, surprise them, and deliver the kind of spectacle PlayStation players expect from a Housemarque action experience. Spoilers for the bosses of Saros ahead, so read at your own risk.