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(For Southeast Asia) First look inside the Prism Collection, with three new transparent designs for PS5 accessories

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Get ready to see your PS5 console and DualSense controller in a whole new way. Today, we are pleased to introduce the Prism Collection, featuring three striking transparent designs for DualSense wireless controllers and PS5 console covers: Flare Orange, Emerald Green, and Graphite Gray.

The new collection was inspired by our design teams’ interest to bring a transparent appearance to PS5, and give players a closer look into the design and craftsmanship behind our DualSense controllers and PlayStation 5 consoles. From bold Flare Orange to elegant Emerald Green and stylish Graphite Gray, each color is finished with a premium glossy sheen for a sleek and elevated design.

Phantom Blade Zero: How boss weapons transform combat and exploration

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Phantom Blade Zero blends influences from a variety of sources to create intense, fast-paced combat and a supernaturally infused Kungfupunk world. It draws on the tough, powerful bosses of Soulslikes, the quick, combo-focused combat of hack-and-slash games, the fascinating stories and characters of RPGs, and the unlockable exploration of search action games.

All those ideas come together to create something familiar and unexpected, reworking common action-RPG elements into beautiful, fast-paced battles across a strange, devastated world.

Mixing aggression and defense

While Phantom Blade Zero’s combat evokes games like Sekiro: Shadows Die Twice and Bloodborne, it takes a more hybrid approach, channeling Wuxia stories and kung-fu movies. You’re not just using R1 to dodge, holding L1 to block blows, or tapping L1 to parry them; you also need to press attack, using Square for basic attacks and Triangle for more powerful blows to create simple but effective combos and force your opponent to block and parry as well.

PlayStation Plus Monthly Games for November: Dead Island 2, Tomb Raider IV – VI Remastered, Monster Train 2

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Tackle the sun-kissed undead, uncover ancient relics, and jump aboard a train for a deckbuilding journey through Heaven, Hell and beyond. Dead Island 2, Tomb Raider IV – VI Remastered, Monster Train 2 form your PlayStation Plus Monthly Games for November, with all available to play from Tuesday November 3 to Monday, November 30. 

Let’s take a closer look at each of the games.

Dead Island 2 | PS5, PS4 

Welcome to HELL-A. The City of Angels has been

First look inside the Prism Collection, with three new transparent designs for PS5 accessories

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Get ready to see your PS5 console and DualSense controller in a whole new way. Today, we are pleased to introduce the Prism Collection, featuring three striking transparent designs for DualSense wireless controllers and PS5 console covers: Flare Orange, Emerald Green, and Graphite Gray.

The new collection was inspired by our design teams’ interest to bring a transparent appearance to PS5, and give players a closer look into the design and craftsmanship behind our DualSense controllers and PlayStation 5 consoles. From bold Flare Orange to elegant Emerald Green and stylish Graphite Gray, each color is finished with a premium glossy sheen for a sleek and elevated design.

Suit up as Astro Bot in Rayman Legends Retold

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Rayman Legends Retold is coming to PlayStation 5 and PlayStation 5 Pro on December 3, and Astro Bot’s iconic design is featured in the game as an exclusive costume, bringing the iconic platformer pairing full circle after Rayman made a cameo in Astro Bot (2024).

The PS5-exclusive Astro Bot costume in Rayman Legends Retold will be available for free on players’ first visit to Victor Velour, the game’s resident tailor, at his costume shop. The outfit is once again a collaboration between Ubisoft Milan, Ubisoft Montpellier, and Team Asobi. We sat down with Guillaume Arvieu, Art and World Director on Rayman Legends Retold, and Quentin Chaillet, Lead Character Artist, to discuss the collaboration, how the costume was created, and the DNA shared by two platforming icons.

 (For Southeast Asia) PlayStation 11.11 Power Deals returns from 30 October to 12 November 2026

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PlayStation 11.11 Power Deals returns to Singapore, Malaysia, Thailand, Indonesia and Vietnam from 30th October to 12th November 2026, with discounts on PS5 peripherals and disc versions of PS5 games from PlayStation Studios.

Highlights of this year’s 11.11 Power Deals include:

  • DualSense wireless controllers: SGD 14.10 / RM 54 / THB 500 / IDR 250,000 / VND 260,000 off
  • DualSense Edge wireless controllers:  SGD 39 / RM 130 / THB 1,000 / IDR 470,000 / VND 750,000 off
  • PULSE Elite wireless headset: SGD 56 / MYR 180 / THB 1,400 / IDR 680,000 / VND 1,040,000 off
  • Discounts on disc versions of PS5 games, including Marvel’s Wolverine, MARVEL Tōkon: Fighting Souls, SAROS and Death Stranding 2: On The Beach.

The 2026 PlayStation 11.11 Power Deals promotion will be available at participating retailers (https://www.playstation.com/local/retailers/) while supplies last.

NOTE: Offers are available while stocks last. Promotional prices apply to selected PlayStation products at participating retailers.

Actual prices and product availability vary by retailer. The promotion runs from 30.10.26 to 12.11.26.

See below for the full list of promotional offers on selected games and peripherals in Singapore, Malaysia, Thailand, Indonesia and Vietnam:

Singapore

PeripheralsOriginal SRPPromotion SRP
DualSense™ Wireless controller – WhiteSGD 99.00SGD 84.90
DualSense™ Wireless controller – Midnight BlackSGD 99.00SGD 84.90
DualSense™ Wireless controller – Cosmic RedSGD 99.00SGD 84.90
DualSense™ Wireless controller – Nova PinkSGD 99.00SGD 84.90
DualSense™ Wireless controller – Galactic PurpleSGD 99.00SGD 84.90
DualSense™ Wireless controller – Starlight BlueSGD 99.00SGD 84.90
DualSense™ Wireless controller – Gray CamouflageSGD 99.00SGD 84.90
DualSense™ wireless controller – Volcanic RedSGD 108.00SGD 93.90
DualSense™ wireless controller – Sterling SilverSGD 108.00SGD 89.90
DualSense™ wireless controller – Cobalt BlueSGD 108.00SGD 93.90
DualSense™ wireless controller – Chroma TealSGD 108.00SGD 93.90
DualSense™ wireless controller – Chroma IndigoSGD 108.00SGD 89.90
DualSense™ wireless controller – Chroma PearlSGD 108.00SGD 89.90
DualSense™ wireless controller – Techno RedSGD 115.00SGD 100.90
DualSense™ wireless controller – Remix GreenSGD 115.00SGD 100.90
DualSense™ wireless controller – Rhythm BlueSGD 115.00SGD 100.90
PULSE Elite™ – WhiteSGD 194.00SGD 138.00
PULSE Elite™ – Midnight BlackSGD 194.00SGD 138.00
PULSE Explore™ Wireless EarbudsSGD 214.00SGD 175.00
PULSE Explore™ Wireless Earbuds – Midnight BlackSGD 214.00SGD 17

Where Winds Meet’s climactic Hutuo Battlefield narrative arc revealed, out Nov 13

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Today, we are proud to unveil the most climactic narrative arc in Where Winds Meet yet: Hutuo, a sprawling new region launching November 13 alongside the game’s first global anniversary update. Marking a major turning point in Where Winds Meet, Hutuo invites you onto an epic, war-torn frontier to experience a story of unwavering conviction, camaraderie, and the true meaning of heroism.

Terrible Lizards dev discusses twisting familiar dinosaur designs, out Oct 29

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When I founded WDR Studios with my colleagues, the goal was simple: make the kind of games that we’d want to play. I wanted to apply the lessons I’d learned from years of managing a successful YouTube channel to the medium of video games, drawing inspiration from some of my favourite titles to create a fresh horror experience that puts gameplay first. 

That’s how Terrible Lizards came to be.

Perfecting paleo platforming

Terrible Lizards is a 3D first-person platformer, but we also use the term “parkour” to describe the game’s emphasis on movement through physical spaces. You could also call it an action/horror dinosaur game, in that you’re running for your life from dinosaurs. That balance between fear and fun is central to the game’s design philosophy.

As with any platformer, we knew we had to place an emphasis on enjoyable, engaging movement. Terrible Lizards is a fun game to be inside of, with controls and mechanics that are satisfying to use: runs, jumps, sliding, wall running, bounces, as well as grabbing ledges and leaping from ledge to ledge. There’s also a bunch of different tools that you can use to manipulate each level and environment. Overall, the game has a very tight feel to its control scheme, promoting intuitive movement with precise timing.

When we decided to utilize a first-person perspective, we made sure to create movement that felt distinct from other parkour games, instead building platforming mechanics based on the movement styles of popular first-person action shooters. There’s a balance between floatiness and a strong sense of control, and finding that perfect balance became our “secret sauce” for achieving a satisfying gameplay feel.

The result is a rhythmic game flow, where the player feels in control of everything. In our game, you’re always going the maximum speed whenever you can move and jump: it’s fixed, which makes it predictable and rhythmic at the same time. It’s easy to get into a good flow state, especially with things like aerial control. Instead of having to run and jump, your momentum carries forward, so you can just jump and stay moving.

It’s subtle but effective, and we’ve found it allows for both a low and high skill ceilings. Players can use aerial control to correct an over jump, or to move side to side in an instinctual way. You know when you play a racing game and can’t help but physically lean your body into turns? That feeling plays out here, too.

Jurassic parkour

The game takes place in the early 1990s, where you play as a college kid road tripping out west on Route 66. When your car breaks down, you venture into a roadside attraction called Dalton’s Dinos looking for help… but you find something terrible instead. 

We’re very inspired by the current indie mascot horror niche, which takes familiar iconography and twists it into something new, as all horror does. We started with a few broad concepts—American nostalgia, interstate road tripping—which led us to the roadside attraction as a premise. And when you look into the tradition of those attractions, there’s often a lot of silly d

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