The Saros soundtrack blends dark synthesis, drone metal, manipulated voices, and walls of guitars so distorted they seem to summon the Eclipse itself. For composer, producer, and artist Sam Slater, creating the score meant more than writing music to accompany the action. It meant finding the soul of a planet.
With the soundtrack launching today, May 22, we spoke to Sam about building Carcosa’s musical identity, writing for Arjun’s search for Nitya, and making music that sounds like the sky being torn apart.
PlayStation Blog: You described the Saros soundtrack as a “wonderful, massive, dark puzzle”. When you first stepped into Carcosa creatively, what was the puzzle you felt you had to solve?
Sam Slater: As with all projects, especially one as massive as a video game, the initial puzzle is: what is the soul of this score going to be?
Greg Louden (Housemarque’s Creative Director), Joe Thwaites (Music Lead at PlayStation Studios Creative Arts), and I went in circles looking for the initial thematic or textural ideas that would allow us to grab hold of Carcosa and identify it as a place.
As a composer, I tend to start from the idea of building a world. I want to know what that world is. At the stage where a composer joins a game, you have very early test imagery, but you do not have the completed video game in front of you, so everyone is trying to work out whether each idea is part of that world or not.
That puzzle slowly stacks on top of itself until it becomes this incredible, time-bending, 3D puzzle made of music that also has to function and allow a player to get through the game.
What was the initial creative conversation between you, Gregory Louden, and the Housemarque team?
Greg’s a metalhead. I’m a metalhead. We share a lot of similar experiences and have probably stood in very similar crowds over the last 20 years of our lives.
He had this idea of drone metal and dark electronic music, and the tension between those two worlds. One is very organic and overdriven. One is incredibly clean, but it is the high fidelity of those electronics that becomes overwhelming. Then you have to somehow bring those two together.
We spent a long time trading tracks. There was a playlist where Greg and I were pinging music back and forth, and it went really wide. It was about aligning on a shared language for something incredibly abstract: the musical soul of a world that does not exist.
Milan, a city defined by style, speed, and motorsport passion, becomes the center of the racing world this weekend. The Gran Turismo World Series 2026 begins inside the historic Teatro Lirico Giorgio Gaber, just moments from the iconic Duomo. The sold-out event marks Gran Turismo’s first-ever World Series appearance in Italy and opens a new global season where national pride, manufacturer legacy, and elite competition collide. Fans around the world will be able to experience every moment live in Gran Turismo 7, on Gran Turismo Live, YouTube, and Twitch.
The opening round immediately delivers one of the season’s biggest storylines. Former World Champion Valerio Gallo arrives in Milan carrying the expectations of a passionate home crowd eager to see an Italian driver triumph on home soil. But standing in his way is reigning Nations Cup champion Jose Serrano, the Spanish star who established himself as the benchmark in 2025 and enters the new season as the driver everyone wants to beat. And the challengers are already closing in.
Japan’s Takuma Miyazono travels to Milan directly from competing in the famous Nürburgring 24H race. He will be determined to quickly adapt from a real cockpit to the SIM rig as he bids to reclaim the title he won in 2020 and 2024. Spaniard, Pol Urra, continues his rise after another standout season in 2025. Meanwhile, 18-year-old Samuel Moreno, another prodigious talent from Spain, makes his Gran Turismo World Series debut in Milan, introducing a new generation of talent to the sport’s biggest stage.
Round One is about more than early points. It is the first opportunity to seize momentum, establish psychological advantage, and shape the narrative that will define the championship race in the months ahead.
Across both championships, elite drivers representing nations from Europe, Asia, Oceania, and the Americas will compete in front of a live audience in two distinct battles. The Nations Cup transforms national pride and identity into rivalry on track, while the Manufacturers Cup turns automotive legacy and engineering reputation into a fight for global supremacy between some of the world’s most iconic brands.
That manufacturer rivalry brings its own drama into 2026.
Defending champion Team Porsche returns with their driver, Serrano. Once again, Porsche looks to defend its crown against a hungry field. Team Mazda enters the season chasing redemption after narrowly missing last year’s title with Urra leading the challenge, while Team Subaru introduces British newcomer Callum Moxon as fresh talent joins the championship battle.
The World Series experience extends beyond the broadcast inside Gran Turismo 7 itself. Fans who watch the live streams in-game will unlock exclusive Stealth Model race cars, while predicting race winners and taking part in the Lap Time Challenge at Autodromo Nazionale Monza allows players to experience the competition alongside the world’s best drivers. The campaigns transform spectators into participants, bringing fans closer to
State of Play returns Tuesday, June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from top studios around the world.
To kick things off, you’ll get a closer look at Marvel’s Wolverine. Insomniac Games will share more from its upcoming third-person action-adventure game showing off Logan’s brutal and relentless combat along with some new details. This all-new take on the comic book legend launches on PS5 September 15.
Watch the State of Play broadcast live Tuesday, June 2 at 2:00pm PT / 5:00pm ET / 11:00pm CEST | June 3 at 6:00am JST on YouTube and Twitch. The broadcast will be in English, with Japanese subtitles also available. We hope to see you then!