Search

Game News

(For Southeast Asia) Stand a chance to meet Hideo Kojima and Yoji Shinkawa at DEATH STRANDING WORLD STRAND TOUR 2 TAIPEI

Game Ace Pro 0 0

PlayStation®5 exclusive “DEATH STRANDING 2: ON THE BEACH” is set to launch on 26 June and we are excited to announce that DEATH STRANDING fans in Singapore, Malaysia, Thailand, Indonesia and the Philippines will have the special opportunity to meet Hideo Kojima (GAME CREATOR) and Yoji Shinkawa (ART DIRECTOR) at DEATH STRANDING WORLD STRAND TOUR 2 TAIPEI on 6 July 2025.

Meet the legends behind the new DEATH STRANDING 2: ON THE BEACH in Taipei as they share their passion and thoughts on their latest PS5 blockbuster.

How to Join:

1.        Pre-order physical version of DEATH STRANDING 2: ON THE BEACH (Standard Edition or Collector’s Edition)

2.        Click the registration link here (in English/in Thai) and upload your proof of purchase.

3.        In the same form, answer a couple of questions and submit your contact details.

Registration period begins on May 22, 2025 at 00:00:00 (Singapore time) and ends on June 20, 2025, 21:59:59 (Singapore time) 

Prize: 

A round-trip flight ticket to Taipei, 2-nights hotel stay, and entry to the DEATH STRANDING WORLD STRAND TOUR 2 TAIPEI *

* DEATH STRANDING WORLD STRAND TOUR 2 TAIPEI event will be conducted in Mandarin.

Please see more details of DEATH STRANDING WORLD STRAND TOUR 2 TAIPEI’s Terms and Conditions here: English/Thai.

Call of Duty: Black Ops 6 and Warzone Season 4 — full details, live May 29

Game Ace Pro 0 0

Russell Adler didn’t eliminate Vikhor “Stitch” Kuzmin after all, instead confining the villain to an Icelandic black site prison as insurance for a rainy day. That day has come as Adler and crew free their former foe, their only chance to finally crack the Pantheon codenames.

Witness the return of Stitch in the massive Season 04 update for Call of Duty: Black Ops 6 and Call of Duty: Warzone, bringing new maps, modes, weapons, and more. Season 04 launches May 29 on PS5 and PS4.

Call of Duty: Black Ops 6 and Warzone Season 4 — full details, live May 29

Multiplayer overview

New Core 6v6 Maps

Shutdown (Launch): Shut off the power to the prison with an attack on a hydroelectric dam in Iceland. Fight over the rugged terrain, dive into the lake, and battle around the damaged turbine.

Fugitive (Launch): With the power cut, it’s time to break Stitch out of the black site prison. Infiltrate the frozen compound, climbing, ziplining, and battling over the grounds and in the cell block where alarms warn of the jailbreak.

New 2v2/6v6 Strike Maps

Blitz (Launch): Traffic comes to a halt as Pantheon agents race towards the prison but get ambushed by the Rogue team. Duck under the bridge for quick cover or trek the cliffside seeking enemy targets.

Eclipse (Mid-Season): Stitch arrives in Avalon, slipping into an underground nightclub to discuss business. Battle in the neon lights down the halls and over the dance stage.

Remaster, Core 6v6 Map

Fringe (Mid-Season): Revisit Fringe, originally featured in Call of Duty: Black Ops 3 and coming to Black Ops 6 reimagined as the grand opening of the Rolling Hills distillery.

New Multiplayer Modes

Team Elimination (Launch): This twist on Kill Confirmed gives both teams a limited number of lives each round. Eliminated players drop a dog tag on death that can be picked up by the enemy to confirm the kill and drain the opposing team’s remaining lives, or by a teammate to prevent the action.

One in the Chamber (Launch Window): One pistol, one bullet, a knife, and three lives. Eliminate enemies to earn more bullets in this Black Ops classic.

Party Ops (In-Season): Get the party started in a new Limited-Time Mode arriving later in the season dropping players into a randomized set of themed minigames.

PlayStation Stars coming to a close as SIE evaluates new ways to evolve future Loyalty Program efforts 

Game Ace Pro 0 0

At Sony Interactive, we’re always experimenting with new and exciting ways to bring our community of players together to share the joys of gaming and create lasting memories. That’s why three years ago, we created PlayStation Stars, a loyalty program to celebrate our players. The unique program includes playing games to earn rewards – including our unique Digital Collectibles that pay homage to incredible games and our PlayStation legacy. The program has helped foster a deeper connection with fans around the world.

Since launching the program, we’ve learned a lot from evaluating the types of activities our players respond best to, and as a company, we are always evolving with player and industry trends. Through this evaluation, we have decided to refocus our efforts and will be winding down the current version of PlayStation Stars. We will continue to evaluate our key findings from this program, and are looking into ways to build upon these learnings.

Here are some key things to know as these changes take place:

  • Starting today, PlayStation Stars will no longer accept new members for this version of the program. 
  • If members choose to cancel their PlayStation Stars membership starting today, it will not be possible to rejoin this version of the program, and members will lose all earned Points.
  • Current PlayStation Stars members can still earn Digital Collectibles, Points and level up their status until July 23, 2025 at 7:59AM PDT | 3:59PM BST | 11:59PM JST. After this date, there will be no new PlayStation Stars Campaigns available, or any additional rewards or status benefits to earn.
  • This version of the PlayStation Stars program will fully end on November 2, 2026 and current PlayStation Stars members can continue to redeem Points as long as their Points don’t expire before then. 

We also wanted to let you know that PlayStation Stars members can still access their Digital Collectibles, even after these changes take place. 

We want to thank all of our players for supporting PlayStation Stars since the launch in 2022. As we explore new ways to evolve our loyalty program efforts for the future, we’ll continue to celebrate all of our players through the various community activities we have planned. 

The programs we create are all inspired by you, and we look forward to bringing you compelling new experiences for many generations to come.

Mukti PS5 gameplay revealed

Game Ace Pro 0 0

Today marks a special milestone for us at underDOGS. After years of sweat, love, and relentless passion, we’re proud to reveal the first official gameplay teaser of our upcoming narrative adventure game, Mukti. 

And yes, you can wishlist it today on PlayStation Store. 

Mukti PS5 gameplay revealed

A glimpse into Mukti

Mukti isn’t just a game. It’s a journey of discovery, redemption, and the impact of hidden narratives in a first-person exploration set within the authentic backdrop of an Indian museum.  

Following her grandfather’s mysterious disappearance amid accusations of heinous crimes, Arya returns to find the museum he owned vandalized and abandoned. Through the silent echoes of the past, she pieces together a narrative of heritage, compassion and obscured truths, questioning everything she knew about his existence. What truths lie in her grandfather’s museum? 

As the story unfolds, you’ll uncover layers of mystery, ancient secrets and a world that blurs the line between myth and reality.

​​

From India, for the world – backed by Sony

Mukti is proud to be part of the prestigious Sony India Hero Project, being selected for this program not only gave us the fuel to bring our vision to life, but also reaffirmed our belief that Indian stories belong on the world stage.

After over a year of working closely with the fantastic folks at Sony, the journey has been nothing short of insightful and full of learning. Now, we’re thrilled to finally give you a glimpse of what we’ve been crafting behind the scenes.

Built for the big screen

On PlayStation 5, Mukti is designed to fully harness the power of Sony’s hardware. Our immersive environments, intense sequences, and emotionally-driven scenes are meant to be experienced in 4K, with responsive controls that pull you right into the heart of the story.

We’re also working closely with the PlayStation team to ensure features like DualSense haptics and adaptive triggers elevate the experience, from feeling the impact of every hit in combat to the subtle tension of solving puzzles and uncovering truths.

Why wishli

Helldivers 2: Heart of Democracy update live, brings the fight to the streets of Super Earth

Game Ace Pro 0 0

The worst nightmare of all those who fight for Managed Democracy has been made a grim reality.

Helldivers 2: Heart of Democracy update live, brings the fight to the streets of Super Earth

Despite the valiant efforts of our Helldivers to push back the fleet, the Illuminate have reached Super Earth. Now they are swarming our cities, terrorizing citizens, and destroying our infrastructure. It’s time to rise up and take arms and fight for the precious foundations and soil of Democracy manifest. Helldivers, return to our planet and defend what is rightfully ours.

Super Earth… our home

The urban sprawl of Super Earth is the site of the conflict. Fight among the towering skyscrapers and crowded streets of our home turf as the Illuminate rain down destruction all around you.

Inside the city biomes, you will tackle operations and work to liberate cities together, having a significant impact on planetary campaigns.

Repel the invasion

The Helldivers are tasked with a new objective: to repel the Illuminate invasion by gaining ground over the squids as they fight to control areas where the fleet is landing. It won’t be a walk in the park, divers. Like a game of intergalactic tug-of-war, you will struggle against the incoming forces, gaining and losing control quickly.

Arm the cannons

Even in the face of such danger, we are not helpless, and all is not lost. The might of Super Earth’s arsenal lies hidden beneath our peaceful, democratic streets. With your help, we must activate our Planetary Defense Cannons and take down the Illuminate fleet in a grand show of power.

Call for backup

It’s all hands on deck as you encounter SEAF troops who will help join the fight to defend our Freedom. These small squads will fight enemies on their own, or they can be ordered to follow Helldivers and provide temporary backup as you navigate toward objectives. Salute and lead them on the path to victory, divers!

Read more

Share of the Week: Days Gone Remastered – Landscapes

Game Ace Pro 0 0

Last week, we asked you to share portraits of broken down and nature-filled landscapes from Days Gone Remastered using #PSshare #PSBlog. Here are this week’s highlights:

dfgmendes shares a snowy mountain top 

​​

MrioMoreno5 shares waterfalls along the canyon

AdamWilson82 shares a winding wooden path into the abyss 

tulippooh3 shares a hazy forest morning 

meza6_9 shares a beautiful starry night 

EZ_takayoshi shares an island in the center of a lake 

Stellar Blade launches June 11 on PC, specs and features revealed

Game Ace Pro 0 0

On June 11, the PC version of Stellar Blade will be released*. The PC version of Stellar Blade will support several new features and introduce exciting additional content. This additional content will also be available on the PS5 console version, This additional content will also be available on the PS5® console version. PS5 users will receive the free update content through a patch download. It will deliver the best experience to everyone – both users who couldn’t join Eve’s mission due to platform limitations, and fans who have already witnessed the end of Eve’s protocol.

Stellar Blade launches June 11 on PC, specs and features revealed

With this in mind, we are pleased to share detailed information about the Stellar Blade PC version.

NVIDIA DLSS 4 & AMD FSR 3 upscaling and unlocked frame rate*

Blade, blood, and  beauty. Eve is a ruthless executioner and an elegant liberator.
 
The PC version of Stellar Blade supports NVIDIA DLSS 4 resolution scaling and frame generation, NVIDIA DLAA image enhancement, and NVIDIA Reflex latency reduction features. AMD FSR 3 is also supported.* Additionally, it supports unlocking the frame rate, allowing you to maximize your PC’s potential.
 
With these enhancements, Eve’s action will transcend its limits, becoming even more merciless and all the more mesmerizing.

Wide Resolution and High-Resolution Texture Support**

The desolate and lonely scenery of a fallen Earth, along with the majestic yet delicate artwork, are the pride of Stellar Blade.
 
The PC version of Stellar Blade supports ultrawide 21:9 and super ultrawide 32:9 resolutions, allowing you to use a wide range of aspect ratios from 5:4 to 32:9.** High-resolution background textures are also supported. The beauty of the artwork will become even broader and more detailed on Eve’s journey toward her mission. (Please check the 4K texture option in the settings)

DualSense Controller and user key customization support

A desperate escape in the labyrinthine darkness of the sewers, a fierce brawl across the magnetic levitation tracks of the Hyper Tube. In the PC version of Stellar Blade, you can experience all of these moments vividly with the DualSense controller,

Ghost of Yōtei: How Sucker Punch chose Hokkaido for the game’s setting

Game Ace Pro 0 0

The best part of working on Ghost of Tsushima and Ghost of Yōtei has been getting the opportunity to go on reference gathering trips to Japan. As an American, I had primarily seen the country through the lens of beloved classic samurai movies. But actually going there, feeling the wind on your face, smelling pine forests, and meeting locals is deeply inspiring. Everyone from Sucker Punch that went on those reference gathering trips came back to the studio with a driving passion to bring a sense of authenticity to our fictional depiction of these real life places. We strive to create an original landscape which captures the feeling of the real location, then to set players free inside it, allowing them to explore as they will, following their curiosity.  

But most of all, the trips are humbling. I vividly remember standing on a beach in Tsushima, the same beach where 80 samurai died attempting to defend their home from a Mongol invasion.  The people on both sides of that conflict were real. All of us at Sucker Punch wanted to do right by the reality of Tsushima’s history, even though we were going to tell a fictional story in a digital version of Tsushima that was not a stone for stone recreation of the island. We felt that by listening to our cultural advisors and by doing research we could deliver a respectful representation of what made Tsushima so special. To deliver a feeling of authenticity and believability to our fictional story. 

For Ghost of Yōtei, we’re doing the same thing.  

So, how did we pick the setting for our new game? That’s easy, Hokkaido is unbelievably beautiful and in 1603 it was the edge of the Japanese empire. Back then it was called Ezo, a mysterious island to the north, sparsely populated by Wajin (Japanese) people bold enough to build a life for themselves in the cold wilderness. This combination of beauty and danger spoke to us. It was the perfect place to tell Atsu’s tale; a warrior so driven by revenge that locals start to believe she’s an onryō walking the land. If you’re going to tell a ghost story, do it in a dramatic location. 

The Sucker Punch reference gathering team from left to right: Ian Ryan, Jason Connell, Nate Fox, JoAnna Wang, Rob Davis, Ryuhei Katami.

Sucker Punch sent out two reference gathering trips, both exploring different areas of Hokkaido.  Thankfully, our group visited Shiretoko National Park. A place that effortlessly combines natural beauty and a sense of danger.  While hiking through the park, taking in majestic views of ocean waves crashing on towering cliffs we spotted a number of trees scarred by bears sharpening their claws. This forest was their home, we were the outsiders. Suddenly we had to split our attention between gazing up at the beautiful snowcapped mountains and looking down at the nearby bushes in case there was a predator nearby. That experience was magic! A perfect marriage of beauty and danger, that was the exact feeling we wanted for our game. For me, that was the moment I knew Hokkaido was the right choice. 

See the claw marks on that tree? Would you want to camp in that forest?

While traveling in another part of Hokkaido we were introduced to a mounta

PlayStation Plus Game Catalog for May: Sand Land, Soul Hackers 2, Five Nights at Freddy’s: Help Wanted, Battlefield V and more  

Game Ace Pro 0 0

Whether you’re seeking adventure, mystery, or a good scare, May’s PlayStation Plus Catalog has got you covered. Explore a vast desert world filled with action in Sand Land, delve into the cyberpunk universe of Soul Hackers 2 or step into the eerie world of Five Nights at Freddy’s: Help Wanted… There’s plenty to choose from in May’s PlayStation Plus Game Catalog lineup*. 

Meanwhile, PlayStation Plus Premium welcomes PS2’s FPS simulation classic, Battle Engine Aquila. 

All titles will be available to play on May 20. 

PlayStation Plus Extra and Premium | Game Catalog 

Sand Land | PS4, PS5

Gran Turismo 7 Update 1.59 available today

Game Ace Pro 0 0

Ready for more racing? This month’s free update from the Polyphony team comes with four new cars to rip around on your favorite GT7 circuits: the ’17 Ferrari 812 Superfast, ’01 Chevrolet Corvette Z06, ’12 Suzuki Carry KC, and ’21 Honda CR-V e:HEV EX Black Edition. In addition, three new events are coming to World Circuits and Sophy, the AI racing agent, has been expanded to support the Circuit de Barcelona-Catalunya Grand Prix Layout.

Update 1.59* for Gran Turismo 7 is available as of today Wednesday, May 14 at 11:00pm PDT / May 15 at 3:00pm JST / 8:00am CEST.

Gran Turismo 7 Update 1.59 available today

New cars

’01 Chevrolet Corvette Z06 (C5)

(Can be purchased from Brand Central / Used Cars)

The peak of the 5th gen Corvette line-up revives the classic Z06 moniker.

In 1999, a hardtop model was added to the Chevrolet Corvette C5 lineup. Though it removed the detachable roof and rear hatch from the coupé, this model utilises the increased rigidity from the new design to improve driving performance. Its dedication to performance is further evident from the fact that selecting the hardtop model included an automatic upgrade to the Z51 handling package and manual transmission.

What’s more is that even with all these features, it was still cheaper than the standard coupé model. It’s no wonder that enthusiast drivers flocked to it despite its somewhat niche appeal.

From 2001, the hardtop Corvette was equipped with a 384.6 BHP LS6 engine, an improved version of the LS1, and was renamed the Z06. The Z06 name was taken from a race package option code that had existed for the C2 Corvette. It featured a full titanium exhaust which is very unusual for a production car, along with reinforced suspension components with a specially tuned wheel alignment, and was only available with a manual transmission.

However, in exchange for this wealth of equipment, there was a significant increase in the price. This made it the most expensive model yet, exceeding even the price of the convertible, which made it less obtainable to the users who had previously been attracted by its sturdy hardtop body and spartan equipment.

Even so, further improvements were made to the Z06, with the maximum output increased to 405.3 BHP in 2002. Achieving over 394.5 BHP in a small block engine was an unprecedented feat, making it one of the fastest mass-production cars in the world.

RSS