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PlayStation Plus Monthly Games for July – Call of Duty: Modern Warfare III, For the King II, CrossCode

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July PlayStation Plus Monthly Games lineup brings blockbuster thrills, high fantasy adventure and retro-inspired 2D RPG action to all PlayStation Plus members* from Tuesday July 7 until Monday August 3. 

Let’s take a closer look at each of the games. 

Call of Duty: Modern Warfare III – Cross-Gen Bundle | PS5, PS4

Call of Duty returns with an all-new campaign, modernized versions of classic Multiplayer maps and an open-world PvE Zombies experience. The campaign, a

An update on PlayStation Store for PS3 and PS Vita

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After nearly two decades of supporting the PS3 console generation, we wanted to let you know we will be closing the PlayStation Store on PS3, as well as on PS Vita. PlayStation Store on PS3 will close in select markets starting this year, followed by global closures for PS3 and PS Vita next year. That means new content purchases will no longer be possible once the PlayStation Store closes on these devices. To ease the transition, players will still be able to download previously purchased content after the closing date for the foreseeable future. 

As the PlayStation Store continues to evolve to support modern commerce systems, including updated payment processing standards, PS3 and PS Vita are no longer able to support these updates at the level required. As a result, we will need to close PlayStation Store on these devices in the timeframes as follows:

  • Mexico, Honduras, Nicaragua – PlayStation Store on PS3 will close starting August 2026.
  • Additional Latin American and Middle Eastern countries – PlayStation Store on PS3 will close starting late 2026.
  • In all other countries, PlayStation Store on PS3 and PS Vita will close in July 2027.

We know this news may be disappointing to PS3 and PS Vita players who hold a special place in their hearts for this generation of gaming. PS3 and PS Vita represent an important era in our PlayStation history, so this was not an easy decision for us to make. 

As we continue to expand the PlayStation experience on newer devices that most of our users are playing on today, we need to focus more resources on delivering the best gaming experiences on these platforms as we look ahead towards the future. 

To our amazing players, we want to give our heartfelt thanks for your ongoing passion and support, which has helped inspire us to shape PlayStation into what it is today. We are excited for the future ahead as we continue to push the boundaries of play. We look forward to having you on this journey with us as we explore new game worlds and new adventures that have yet to come. 

For an important update on physical disc production for new games releasing on PlayStation consoles announced today, please click here.

Physical disc production ending in January 2028 for new games releasing on PlayStation consoles 

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As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028.  Following this date, new games will be available on PlayStation Store and at retailers in digital formats only. This transition has no impact on games that already released, or will be releasing, prior to January 2028 in disc format.  

This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs. This transition will enable us to align more closely with how most of our community prefers to access and play games today.  

We’ll continue to prioritize our resources to drive innovation in how players can access games and provide choices as to where players prefer to purchase new games, whether that’s at retailers or PlayStation Store. We remain committed to delivering a world-class gaming experience to our fans and we thank you for your continued support.  

For important updates on PlayStation Store for PS3 and PS Vita announced today, please click here.

Assassin’s Creed Black Flag Resynced: PS5 Pro enhancements detailed

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Released first on the PlayStation 3 and as a launch title for the PlayStation 4, Assassin’s Creed IV: Black Flag has remained a defining entry in the series for more than a decade. When we first explored the idea of bringing Edward Kenway’s journey to modern hardware, it quickly became clear that a traditional remaster wouldn’t be enough to do it justice.

Assassin’s Creed Black Flag Resynced: PS5 Pro enhancements detailed

Instead, we rebuilt the game from the ground up on the latest version of the Anvil engine, modernizing nearly every system while preserving the spirit and identity of the original game. The result is an experience tailored for modern PlayStation hardware, with 60 FPS options, HDR support, Dolby Atmos, DualSense haptic feedback, and plenty of other improvements. You can find the list of graphics modes available at launch for PlayStation 5 and PlayStation 5 Pro below.

With all these new features and graphics options, we’ve been able to take full advantage of the PlayStation 5 hardware and deliver the best experience possible for players when the game launches on July 9.

In this article, we’d like to take a closer look at some of the technologies that bring this new version of the Caribbean to life.

A more reactive Caribbean with ray tracing

In Resynced, our goal was to make the world feel more alive, more dynamic, and more responsive to the player’s journey.

A major part of that comes from our updated lighting system, now fully dynamic and powered by hardware-accelerated ray tracing.

Instead of relying on precomputed lighting, the world reacts in real time to changes in time of day, weather, and environment. Interiors respond more accurately to outdoor light sources, and weather conditions dramatically reshape the mood of the world.

Ray-traced diffuse lighting allows light to bounce across surfaces, creating natural color bleeding and more consistent shading throughout environments. Meanwhile, Ray-Traced Specular Reflections enhance surfaces like wet wood, metal, and ocean spray, helping the Caribbean feel more physically grounded and reactive.

To ensure a consistent experience, Ray-Traced Global Illumination is e

Avatar Legends: The Fighting Game Spirit Wilds stage revealed

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Yip yip. Pre-orders for Avatar Legends: The Fighting Game are now live on the PlayStation Store for PlayStation 5.

The wait is almost over. To celebrate, we’re taking a closer look at pre-orders, incentive previews, plus a sneak peek at a brand-new stage.

Enter the Spirit Wilds

We’re excited to reveal Spirit Wilds, a brand-new stage coming to Avatar Legends: The Fighting Game.

One of the most mysterious corners of the Avatar universe, Spirit Wilds provides a visually striking battleground for elemental clashes. Launch opponents skyward with airbending or control space with earthbending in this new arena with a beautiful backdrop for every fight. Peep the exclusive Spirit Wilds video reveal and match video below.

Avatar Legends: The Fighting Game Spirit Wilds stage revealed
Avatar Legends: The Fighting Game Spirit Wilds stage revealed

At launch, players will have access to 12 playable characters, a roster of support characters, eight unique stages,

Share of the Week: Saros – Arjun Devraj

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Last week, we tasked you with capturing portraits of Arjun Devraj in Saros’ newly released Photo Mode using #PSshare #PSBlog. Here are this week’s highlights:

l2.focus shares Arjun’s profile against a moody red background

MdeavorVP shares Arjun aiming his weapon

Santisbae shares Arjun’s head haloed by the eclipse 

thwippip shares a close up portrait of Arjun

rruiz_86 shares Arjun exploring a chamber on Carcosa

Couch_Gamer2k23 shares Arjun facing a source of light

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Sparks
SUBMIT BY: 11:59 PM PT on July 1, 2026 

Next week, share sparks, fireworks, and twinkling lights from the game of your choice. Use #PSshare #PSBlog for a chance to be featured.

Highlights from Capcom Spotlight 2026 – Dragon’s Dogma, Onimusha, Monster Hunter, and more

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We’re back with another Capcom Spotlight presentation, this time focused on new content for Monster Hunter Stories 3: Twisted Reflection, a deeper dive into the newly revealed Dragon’s Dogma 2: Dark Arisen, and a new look at Onimusha: Way of the Sword.

Here’s a roundup of what you need to know.

Monster Hunter Stories 3: Twisted Reflection

New content for Monster Hunter Stories 3: Twisted Reflection launches today, with the arrival of the paid DLC, Additional Side Story: Rudy, as well as a free update that adds powerful endgame challenges.

Fans of Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin will recognize the return of Navirou, who once journeyed alongside the protagonists of each respective game, and is an ancestor of the Royal Felyne, Rudy.

Additional Side Story: Rudy digs deeper in Navirou’s fate in the past 200 years, bringing ancestor and descendant face-to-face in an unexpected twist.

Nergigante, the iconic flagship monster from Monster Hunter: World, returns as a formidable threat in this DLC. This destructive Elder Dragon is a bit too rowdy to tame as a Monstie, but you can expect a memorable challenge as you take on this spiky predator in a climactic battle.

How will Rudy, Navirou, and crew overcome the power of the extinction dragon?

Additional Side Story: Rudy is available as a standalone DLC as well as part of the Deluxe Edition and Premium Deluxe editions. Check PlayStation Store and see what awaits you in this new adventure.

Monster Hunter Stories 3: Twisted Reflection also receives a free update adding powerful endgame challenges called Royal Monsters. Riders can load their completed save file and take on an even harder version of the final boss. Defeat this version of the final boss, and the existing world will be populated with powerful Royal Monsters. You can also test your limits even further by taking on Royal Monster versions of invasive monsters and Calamitous Elder Dragons.

New details on Dragon’s Dogma 2: Dark Arisen

Two years after the original launch of Dragon’s Dogma 2, the grand fantasy adventure has retur

Star Wars: Galactic Racer hands-on report

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Even back in the 1977 original film, Star Wars has always been a universe full of vehicles that move at incredible speeds. While its spaceships are famously fast — just ask anyone about the Millennium Falcon’s record-breaking Kessel Run — its land vehicles might be more impressive as they tear through forests and canyons at breakneck, often deadly pace.

Star Wars: Galactic Racer continues a video game tradition of capturing that speed by putting you behind the controls of landspeeders, speeder bikes, and podracers. I played about an hour of Galactic Racer at Summer Game Fest and came away excited for a game that expands on the Star Wars universe, and goes fast doing it.

Set after the fall of the Empire, Galactic Racer places you on the Outer Rim, where lawlessness has allowed for the rise of an unsanctioned racing circuit called the Galactic League. You play a helmeted human called Shade, who is recruited by the League’s creator, Darius Pax, to defeat the circuit’s reigning champion. Turns out, Shade also has a history with the champ, Kestar Bool, and so you jump into the circuit for a personal vendetta as much as a love of speed and a need for credits. The story portions of Galactic Racer show glimpses of the larger galaxy, beyond the usual battles between good and evil.

The SGF demo focused mostly on the campaign mode, and the portion I played centered on racing the more stable and reliable speeders, rather than the barely-held-together podracers (though podracers appear in the game too). Speeders come in three types: the car-like landspeeders, the fast and fragile speeder bikes, and the agile skim speeders. Each type has its own strengths and weaknesses, as well as its own specific abilities that can help you win races.

Introducing the five new games of Jackbox Party Pack 12

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Jackbox isn’t rocket science but we take our task of silliness seriously. We’re proud of our Chicago comedy roots, and every aspect of our games is high-touch to set fans up for a successful night. 

Introducing the five new games of Jackbox Party Pack 12

What sets The Jackbox Party Pack 12 apart? It’s a pack especially focused on helping players build deeper human connection in fun ways. We’re excited to share more about what to expect this fall, along with some work-in-progress screens from each of the games.

We Forgot a Card

For Party Pack 12, we wanted to lean into the special events our games are often paired with. “We were inspired by all the funny cliches around greeting cards,” says Studio Creative Director Arnie Niekamp, “and that familiar feeling of being in a not-great store but you have to find something fast because you’re already late to a party.”

Players design a card that fits an unusual gathering with limited time and bizarre options, pairing stock imagery with player-written taglines for the funniest outcome. “‘Quick, get to the jokes’ is practically the theme of this game,” says Niekamp. In the final round, players create a talking plush to pair with their card. It’s a gift that keeps on giving!

MegaPals

In MegaPals, players are given a one-word prompt and must submit as many associated words as they can before the timer runs out. Points come from matching with other players. Match the most and you’re MegaPals! “We were inspired by folk games like Mind Meld and Contact where you try to think alike in very few words,” says Game Director Alina Constantin. “The pitch was an idea from Editorial Lead Liz Anderson. We wanted to spotlight the common takes as well as the weird misses, and allow players to riff off their group’s train of thought.”

Prompts for subsequent rounds are based on player inputs, giving the game endless replayability. “This game is great for players who enjoy adding a personal flair to simple w

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