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Official PlayStation Podcast Episode 542: Horror on a Dark Knight

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Tim, Kristen, and I are back this week to discuss late-game Saros (no spoilers), adventuring in LEGO Gotham City, and the sci-fi thrills of Directive 8020. Teammate Jim Eldin also joins for a special interview with Saros Composer Sam Slater.

Stuff We Talked About

  • Next week’s release highlights:
    • Yerba Buena | PS5
    • 007 First Light | PS5
    • Wandering Sword | PS5
    • Mina the Hollower | PS5
  • 007 First Light PS5 Pro features — Before Bond breaks out on his reimagined origin story, learn how PS5 Pro features enable a smoother cinematic gaming experience. 

  • Open World games of PlayStation Plus  — Looking for a new wide-open space to explore? Check out 13 must-play games that feature sprawling worlds you can get lost in with the PlayStation Plus Game Catalog, including new addition Star Wars Outlaws.

  • Gran Turismo Worlds Series Milan  — The first round of the Gran Turismo World Series takes place this Saturday, May 23, in Milan. Learn where to watch and how to unlock the exclusive Stealth Model race cars.

  • State of Play — Tune in Tuesday, June 2 for over 60 minutes of updates, announcements, and reveals from top studios around the world.

The Cast

Share of the Week: Hands

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Last week, we asked you focus in on characters moving their hands using #PSshare #PSBlog. Let’s give a hand to this week’s highlights:

cenrice shares Diana raising a hand to open an interface in Pragmata

PattyGnand shares Ellie’s hands tuning a guitar in The Last of Us Part II

rorottino shares Dollman using his hands to frame in Death Stranding 2: On The Beach

 xenobitz shares Cal raising his hand to use the Force in Star Wars Jedi Survivor

Leumir4 shares someone covering their mouth with their hand in Red Dead Redemption 2

LastYearsModel9 shares Nathan playing with his wedding ring in Uncharted 4.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: LEGO Batman: Legacy of the Dark Knight
SUBMIT BY: 11:59 PM PT on May 27, 2026 

Next week, we’re putting up the Bat Signal. Share heroic moments playing LEGO Batman: Legacy of the Dark Knight using #PSshare #PSBlog for a chance to be featured. 

13 must-play open-world games available with PlayStation Plus Game Catalog

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Becoming an agent of chaos or just enjoying the freedom of an entirely different space is all part of the open-world appeal, and the PlayStation Plus Game Catalog* is bursting with options. But we’re here to help. Check out 13 must-play open-world to get you started on your journey, including Star Wars Outlaws available starting today.

Assassin’s Creed Valhalla | 2020 | Game Catalog

The sound of the Eclipse: Sam Slater on scoring Saros

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The Saros soundtrack blends dark synthesis, drone metal, manipulated voices, and walls of guitars so distorted they seem to summon the Eclipse itself. For composer, producer, and artist Sam Slater, creating the score meant more than writing music to accompany the action. It meant finding the soul of a planet.

With the soundtrack launching today, May 22, we spoke to Sam about building Carcosa’s musical identity, writing for Arjun’s search for Nitya, and making music that sounds like the sky being torn apart.

PlayStation Blog: You described the Saros soundtrack as a “wonderful, massive, dark puzzle”. When you first stepped into Carcosa creatively, what was the puzzle you felt you had to solve?

Sam Slater: As with all projects, especially one as massive as a video game, the initial puzzle is: what is the soul of this score going to be?

Greg Louden (Housemarque’s Creative Director), Joe Thwaites (Music Lead at PlayStation Studios Creative Arts), and I went in circles looking for the initial thematic or textural ideas that would allow us to grab hold of Carcosa and identify it as a place.

As a composer, I tend to start from the idea of building a world. I want to know what that world is. At the stage where a composer joins a game, you have very early test imagery, but you do not have the completed video game in front of you, so everyone is trying to work out whether each idea is part of that world or not.

That puzzle slowly stacks on top of itself until it becomes this incredible, time-bending, 3D puzzle made of music that also has to function and allow a player to get through the game.

What was the initial creative conversation between you, Gregory Louden, and the Housemarque team?

Greg’s a metalhead. I’m a metalhead. We share a lot of similar experiences and have probably stood in very similar crowds over the last 20 years of our lives.

He had this idea of drone metal and dark electronic music, and the tension between those two worlds. One is very organic and overdriven. One is incredibly clean, but it is the high fidelity of those electronics that becomes overwhelming. Then you have to somehow bring those two together.

We spent a long time trading tracks. There was a playlist where Greg and I were pinging music back and forth, and it went really wide. It was about aligning on a shared language for something incredibly abstract: the musical soul of a world that does not exist.

Watch the world’s top Gran Turismo 7 gamers race live in Milan

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Milan, a city defined by style, speed, and motorsport passion, becomes the center of the racing world this weekend. The Gran Turismo World Series 2026 begins inside the historic Teatro Lirico Giorgio Gaber, just moments from the iconic Duomo. The sold-out event marks Gran Turismo’s first-ever World Series appearance in Italy and opens a new global season where national pride, manufacturer legacy, and elite competition collide. Fans around the world will be able to experience every moment live in Gran Turismo 7, on Gran Turismo Live, YouTube, and Twitch.

The opening round immediately delivers one of the season’s biggest storylines. Former World Champion Valerio Gallo arrives in Milan carrying the expectations of a passionate home crowd eager to see an Italian driver triumph on home soil. But standing in his way is reigning Nations Cup champion Jose Serrano, the Spanish star who established himself as the benchmark in 2025 and enters the new season as the driver everyone wants to beat. And the challengers are already closing in.

Japan’s Takuma Miyazono travels to Milan directly from competing in the famous Nürburgring 24H race. He will be determined to quickly adapt from a real cockpit to the SIM rig as he bids to reclaim the title he won in 2020 and 2024. Spaniard, Pol Urra, continues his rise after another standout season in 2025. Meanwhile, 18-year-old Samuel Moreno, another prodigious talent from Spain, makes his Gran Turismo World Series debut in Milan, introducing a new generation of talent to the sport’s biggest stage.

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Round One is about more than early points. It is the first opportunity to seize momentum, establish psychological advantage, and shape the narrative that will define the championship race in the months ahead.

Across both championships, elite drivers representing nations from Europe, Asia, Oceania, and the Americas will compete in front of a live audience in two distinct battles. The Nations Cup transforms national pride and identity into rivalry on track, while the Manufacturers Cup turns automotive legacy and engineering reputation into a fight for global supremacy between some of the world’s most iconic brands.

That manufacturer rivalry brings its own drama into 2026. 

Defending champion Team Porsche returns with their driver, Serrano. Once again, Porsche looks to defend its crown against a hungry field. Team Mazda enters the season chasing redemption after narrowly missing last year’s title with Urra leading the challenge, while Team Subaru introduces British newcomer Callum Moxon as fresh talent joins the championship battle.

The World Series experience extends beyond the broadcast inside Gran Turismo 7 itself. Fans who watch the live streams in-game will unlock exclusive Stealth Model race cars, while predicting race winners and taking part in the Lap Time Challenge at Autodromo Nazionale Monza allows players to experience the competition alongside the world’s best drivers. The campaigns transform spectators into participants, bringing fans closer to

State of Play returns Tuesday, June 2

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State of Play returns Tuesday, June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from top studios around the world. 

To kick things off, you’ll get a closer look at Marvel’s Wolverine. Insomniac Games will share more from its upcoming third-person action-adventure game showing off Logan’s brutal and relentless combat along with some new details. This all-new take on the comic book legend launches on PS5 September 15.

Watch the State of Play broadcast live Tuesday, June 2 at 2:00pm PT / 5:00pm ET / 11:00pm CEST | June 3 at 6:00am JST on YouTube and Twitch. The broadcast will be in English, with Japanese subtitles also available. We hope to see you then!

007 First Light on PS5 Pro: upgraded PSSR upscaling details

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With the launch of 007 First Light, PlayStation 5 Pro players will experience the game with upgraded PlayStation Spectral Super Resolution (PSSR) enabled by default. Upgraded PSSR is the next-generation, machine-learning-based upscaling technology from Sony Interactive Entertainment, designed to reconstruct a sharper, more stable image from a lower internal resolution, and at IO Interactive, the results spoke for themselves almost immediately.

A cleaner, more stable image

Upgraded PSSR brings a clear step up in image quality across the world of 007 First Light, from the dense foliage of outdoor environments to the close-up detail of character work in cinematic moments. The improvements are most visible in the kinds of scenes that have traditionally been the hardest for upscalers to handle.

Cleaner picture, less flicker and graphic noise

Upgraded PSSR substantially reduces shimmering and flickering artifacts, delivering a calmer, more cohesive image, especially in scenes packed with fine geometry and high-frequency detail.

Better temporal stability under motion

Whether the camera is sweeping through an environment or the player is sprinting between cover, upgraded PSSR holds the image together far more convincingly than before. Moving objects retain their definition instead of breaking up.

Sharper reconstruction of hair and fine detail

Hair, fabric, and other fine elements are reconstructed with greater clarity, which matters a great deal in a game where character presentation is central to the experience.


“Upgraded PSSR gave us a meaningful jump in image quality across the board — cleaner, more stable, and noticeably sharper on the kind of fine detail that’s hardest to get right. It’s a clear upgrade for our PS5 Pro players.”

– Henrik Schlichter, Technical Director, IO Interactive

A remarkably smooth integration

One of the most striking things about upgraded PSSR from a development standpoint was how little work it took to get a great-looking result. Our engineers had the new upscaler integrated in record time, and the output was strong enough out of the box that no per-scene tuning was required across the wide variety of locations and lighting conditions in 007 First Light.


“We integrated upgraded PSSR in about

Time travel, trials, and treasure awaits in The Adventures of Elliot: The Millennium Tales

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We’re excited to show you more of the early portion of Elliot and Faie’s adventure in The Adventures of Elliot: The Millennium Tales, coming to PS5 June 18. At this point in the game, our dynamic duo has teamed up and ventured through a Doorway of Time, granting them access to the Age of Reconstruction, which is 250 years in the past.

You’ll see how the people of this era cling together in a village called Littlehope, eking out an existence with meager resources and defenses. From here, Elliot and Faie will embark into a dangerous world that resembles their home in the Era of Safekeeping, but subtle differences will keep the spark of exploration alive.

One of the main attractions in this demo is the Doorway Ruins, located in the eastern section of Philabieldia. This dungeon has it all: platforming, puzzles, plenty of beastmen to do battle with, and treasure to discover. You can even get a powerful new sword for Elliot, which will come in handy when you go to face the dungeon’s formidable boss, the Tag Guardians.

In this fight, you’ll have to defeat a Greatsword Guardian and a Great Bow Guardian. The guardians move quickly and aggressively, with the Greatsword Guardian wielding a huge blade with surprising range and the Great Bow Guardian launching shots at you from afar.

Elliot has all seven weapon types available to him in this demo, so you can find the strategy that works best for you. With the hammer, for example, Elliot can unleash a devastating charge attack, and with the boomerang, he can deal damage from afar. By changing up Elliot’s magicite setup, you can also find new ways to customize the combat experience to your liking. Faie’s magic will also come in handy as she can help Elliot speedily escape a tricky situation.

Speaking of Faie’s abilities, it’s also possible to unlock a new power for her in this demo. By seeking out the Shrine of the Mystic, Faie can learn the Warp ability, which enables Elliot to teleport to her location. This is super useful for solving puzzles and for evading enemy attacks.

There’s plenty more for Elliot and Faie to do beyond the Doorway Ruins and Shrine of the Mystic. The pair can freely fast travel to any discovered adventuring guideposts in the two eras unlocked in this demo, so you can check out what secrets the world has to offer.

One fun piece of side content we’ve implemented is cat collecting, which is exactly what it sounds like. Throughout the world, you’ll find cats that you can collect on behalf of a cat-fancying traveler. You’ll get various rewards for your efforts, so it’s definitely worth keeping an eye out for any stray felines.

When you want to take a break from adventuring, you can also check out Faie’s Magic Lessons, which are fun minigames accessed through the menu. The sprint minigame in particular is a favorite of ours, and it will have you racing down an icy mountain, pursued by an avalanche. Through these minigames, you can unlock records that allow you to listen to the in-game soundtrack.

I hope this preview has grabbed your interest. This is just a small look at what the full game has to offer, and we can’t wait for you to embark on your

Official PlayStation Podcast Episode 541: Legendary Run

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Kristen, and I are back this week to discuss min/maxing runs in Saros, the music and vibes of Mixtape, and other games that’ve been keeping us busy. We also have a special interview about Ghost of Yōtei Legends endgame raids with Sucker Punch Lead Designer Darren Bridges.

Stuff We Talked About

  • Next week’s release highlights:
    • Darksiders: Warmastered Edition | PS5
    • R-Type Dimensions III | PS5
    • Coffee Talk Tokyo | PS5
    • Warhammer 40,000: Speed Freeks | PS5
    • Bubsy 4D | PS5
    • LEGO Batman: Legacy of the Dark Knight | PS5


  • Scuf Omega PS5 controller — Check out the new officially licensed performance controller from Scuf. It features 28 inputs and numerous customization options to cater to a wide variety of gaming preferences.


  • Saros “Finding Carcosa” dev diary  — Peek behind the curtain of the third-person sci-fi shooter and see how Housemarque brought protagonist Arjun to life. Spoiler: It’s a mix of performance tech and a bad experience with LA traffic jams.


  • PlayStation Plus May Game Catalog
    • PlayStation Plus Extra and Premium
      • Star Wars Outlaws | PS5 
      • Red Dead Redemption 2 | PS4
      • Bramble: The Mountain King | PS5, PS4
      • The Thaumaturge | PS5
      • Flintlock: The Siege of Dawn | PS5
      • Broken Sword – Shadows of the Templar: Reforged  | PS5, PS4
      • Enotria: The Last Song Standard Edition | PS5
    • PlayStation Plus Premium
      • Time Crisis | PS5, PS4

The Cast

Share of the Week: EA Sports FC 26

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Last week, we asked you to share your goal-winning moments from EA Sports FC 26, available to all PlayStation Plus members* as part of the PlayStation Plus Monthly Games lineup for May. Here are this week’s highlightings:

Photomode_Raro shares the ball being kicked up and close to the foreground.

call_me_xavii shares a goalie holding the ball outside the goal.

fsantos1697 shares a view of the crowd at the stadium.

lucaslu_ckli shares a goalie reacting in disbelief at a goal, while the opposing player runs off

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Hands
SUBMIT BY: 11:59 PM PT on May 20, 2026 

Next week, put ‘em up! Share moments focusing on characters using their hands in the game of your choice. Use #PSshare #PSBlog for a chance to be featured. 

*PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information.

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