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Genshin Impact Version 2.1: Join the Hunt With Aloy in the World of Teyvat

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Hello Travelers! This is Genshin Impact’s dev team, and we hope you’ve enjoyed exploring Inazuma in the past month. With Version 2.1 “Floating World Under the Moonlight” coming on September 1, you can expect even more islands and stories to explore in Inazuma, more playable characters to recruit, and more relaxing moments to embrace with our old friends back at Liyue Harbor.

Meanwhile, Aloy, the legendary Nora Huntress from Horizon Zero Dawn, answers the call of adventure in Teyvat and embarks on an all-new journey. If you reach Adventure Rank 20 or above during the Version 2.1 and Version 2.2 updates, you’ll receive the five-star crossover character “Savior From Another World” Aloy and her four-star bow Predator via in-game mail when you log into Genshin Impact on PS4 or PS5.

“Savior From Another World” Aloy

When Aloy traveled to Teyvat, she acquired a Cryo Vision, and became able to use her new powers to enhance her masterful bow and arrow attacks. Her Elemental Burst “Prophecies of Dawn” sees her throw a Power Cell filled with Cryo in the targeted direction, which she then detonates with an arrow, dealing AoE Cryo damage. Not only does her Elemental Skill “Frozen Wilds” and Talents buff herself and her teammates, they also debuff her opponents while dealing Cryo damage.

Aloy’s Frozen Wilds skill throws a Freeze Bomb in the targeted direction and triggers an explosion, dealing Cryo damage. After the explosion, the Freeze Bomb scatters into multiple Chillwater Bomblets that explode on contact with opponents immediately or after a short delay, dealing additional Cryo Damage. When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent’s attack is decreased and Aloy receives 1 Coil stack. Each Coil stack increases Aloy’s normal attack damage. After unlocking the talent Combat Override, the whole party’s attack will increase for a certain duration after Aloy gains the Coil effect.

When she has 4 Coil stacks, Aloy will gain the Rushing Ice effect, which lasts for a certain duration, during which her Normal Attack Damage will be converted into Cryo damage. In addition, after unlocking the Passive Talent “Strong Strike,” Aloy’s Cryo damage bonus will constantly increase during Rushing Ice.

Meanwhile, Predator, the four-star bow, can further empower Aloy with its unique weapon effect. When Aloy equips Predator, which she brought from another world, her attack is increased by 66. Dealing Cryo damage to opponents increases its wielder’s normal and charged attack damage by 10% for 6s. This effect can have a maximum of 2 stacks. This unique bow can only be obtained from PS4 and PS5 and can be used on any platforms with the cross-save function. However, the weapon’s effect Strong Strike only applies when playing on PlayStation.

“We’ve been very excited to work with Genshin Impact, especially when we have fans of each other from both teams,” said Mathijs de Jonge, director of Horizon Zero Dawn. “Aloy is a proven agile hu

Ghost of Tsushima Director’s Cut: Official merchandise

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Ghost of Tsushima Director’s Cut is available today on PS5 and PS4! Whether you’re returning to Tsushima or it’s your first journey, we’re so excited for everybody to dive in, and especially can’t wait for you to explore the all-new Iki Island expansion.

Just in time for launch, we also have some brand new Ghost of Tsushima merchandise on the way, with some items available for pre-order and others shipping immediately. Here are some of the things we’ve been working on.

PlayStation Gear Store

On the PlayStation Gear Store starting today, we have a whole new Ghost of Tsushima collection, including a new line of apparel:

Ghost of Tsushima Samurai Pose Tee

Will Jin follow the path of the samurai or the dishonorable Ghost? This 100% combed ringspun cotton tee features a threshold of designs of Jin in two of his iconic armors on gold and red backdrops. 

Available for preorder now

Estimated ship date 8/25/2021

Ships to USA, Canada, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Peru, Uruguay, Austria, France, Germany, Ireland, Italy, Spain, and UK.

Ghost of Tsushima Director’s Cut Key Art Tee

Featuring Jin in his iconic pose from the Ghost of Tsushima key art, this 100% combed ringspun cotton tee represents the newly-updated Ghost of Tsushima Director’s Cut, surrounding Jin with golden ginkgo leaves straight out of Ariake.

Available for preorder now

Estimated ship date 8/25/2021

Ships to USA, Canada, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Peru, Uruguay, Austria, France, Germany, Ireland, Italy, Spain, and UK.

Ghost of Tsushima Key Art Hoodie

This 50% cotton/50% poly pullover hoodie includes red and gold accents with the iconic Sakai mon emblem and Ghost of Tsushima logo on the sleeve.

Available for preorder now

Estimated ship date 8/25/2021

Ships to USA, Canada, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Peru, Uruguay, Austria, France, Germany, Ireland, Italy, Spain, and UK.

Ghost of Tsushima Logo Hat

Ghost of Tsushima Directors Cut GearRead more

Bethesda celebrates 10 years of The Elder Scrolls V: Skyrim with new Anniversary Edition, out November 11

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On November 11, 2011, The Elder Scrolls V: Skyrim made its debut, making its mark in gaming history. This November, Skyrim celebrates a decade of epic journeys, dragon battles, arrows in the knee, and of course, countless stories told by Skyrim’s most important denizens: you!

That’s why Bethesda Game Studios is celebrating Skyrim’s 10th anniversary by focusing on those who chose Skyrim as their home away from home – the fans.

The Elder Scrolls V: Skyrim Anniversary Edition

For fans looking to commemorate the 10th anniversary of Skyrim – or newcomers ready to take their first step into Tamriel’s northern landscape – The Elder Scrolls V: Skyrim Anniversary Edition releases November 11, 2021 for PlayStation 4 consoles with backwards compatibility on PlayStation 5 systems.

The Anniversary Edition contains the full game plus all three expansions – Dawnguard, Hearthfire and Dragonborn – as well all the enhancements found in The Elder Scrolls V: Skyrim Special Edition. The Anniversary Edition also contains over 500 unique pieces of Creation Club content, including quests, dungeons, bosses, weapons, spells and more!

Skyrim in concert

Tune November 11 at 11am PST / 8pm CEST on the official Bethesda YouTube or Twitch channel as The London Symphony Orchestra and London Voices Choir takes us on a musical journey through Skyrim, broadcast from the historical Alexandra Palace Theatre. Experience the iconic themes and ambient tunes of Skyrim in this special concert paying tribute to you, the game’s fans.

The Skyrim Museum

From detailed cosplay to stunning artwork, Skyrim fans have made a name for themselves for their boundless passion and creativity. Now, that passion and creativity has a home with The Skyrim Museum,  allowing fans to submit their Skyrim-themed artworks for fellow fans to enjoy. Have your own Skyrim masterpiece to share? Join the fun and submit your own creation today.

It’s hard to believe it’s been ten years, but it only shows how Skyrim’s community has come together to make this a game worth remembering and playing even to this day. We can’t wait to join you in this incredible celebration of Skyrim and its fans – don’t miss it.

Quantifying Quake: How the dark fantasy FPS changed games forever

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In 1996, id Software’s Quake whisked players to new dimensions – not just the Gothic realms beyond the Slipgate where players battled otherworldly monsters, but also a forever-changed landscape of gaming and most literally, the third dimension with its revolutionary 3D graphics rendering.

Quantifying Quake: How the dark fantasy FPS changed games forever

Announced at QuakeCon 2021, Quake celebrates its 25th anniversary with its long-awaited debut on modern hardware with an enhanced re-release of the lightning-fast shooter that changed everything. Available now for PlayStation 4 and backwards compatible on PlayStation 5 with next-gen support, the return of Quake not only commemorates the franchise’s origins but also reconnects FPS fans with a classic that still resonates loudly in the culture of gaming.

“You can pick almost any part of games today and trace it back to the work Quake began,” says Mike Rubits, senior programmer at id Software. “In a time where generations of hardware would sometimes be measured in months, Quake would become the standard for how many early 3D games would work.”

“Quake was the first true 3D shooter,” adds Kevin Cloud, executive producer at id Software who worked as an artist on the original Doom and has been at the company for over two-and-a-half decades. However, Quake wasn’t just a technical marvel – its high-speed, high-skill gameplay stood the test of time and is ready for a new generation of gamers to experience.

“I believe what is appealing (about Quake) is the fast movement and combat with clear and fun game mechanics,” explains Cloud, with the re-release preserving that element of what he calls “moving fast and shooting faster.” 

The enhanced version

Players can experience the full single-player campaign, as well as its two expansions, in addition to cross-platform support for co-op play up to four players, deathmatch with up to eight players, as well as lighting and model enhancements.

PlayStation 5 owners will also get to experience additional features taking advantage of the console’s next-generation technology. In addition to future support planned for native 4K resolution and 120Hz refresh rates – an exciting prospect for any fan of fast-paced shooters alone – the re-release of Quake will also feature DualSense wireless controller support, offering players haptic feedback, adaptive triggers, motion aiming, and game audio through the peripheral’s speakers. “The DualSense controller is a fantastic controller and I’m always interested to see what other games do with it,” says Rubits. “I’m a big supporter of gyro aim in shooters and the DualSense controller’s motion controls are top notch.”

The re-release is a joint operation between id Software and

Call of Duty: Vanguard launches November 5

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We’re thrilled to give PlayStation players the details on the latest Call of Duty title coming this year, as was just revealed in Call of Duty: Warzone.  Players will be able to experience WWII combat like never before, as the award-winning Sledgehammer Games introduces Call of Duty: Vanguard, scheduled to launch worldwide on Friday, November 5, for PlayStation 4 and PlayStation 5. There is a ton of great content coming with this game, and we’d like to share just a few of the details with you here. 

Call of Duty: Vanguard launches November 5

Witness the origins of Special Forces as you play a pivotal role and change the face of history, forming Task Force One in a gripping Campaign across four major theaters of war. There’s more, too: compete in 20 Multiplayer maps at launch, dive into the first-ever crossover Zombies experience, and prepare for full Warzone integration, including a new, massive map.

There are a few SKUs for PlayStation players to choose from, as well as incentives and benefits for pre-ordering on PlayStation. 

Finally, for those playing on PS5, one of the benefits is experiencing the visceral sensations of war in a deeply immersive way with the DualSense wireless controller.

Let’s dive into the details of Call of Duty: Vanguard.

Change the Face of History

Experience combat through a story of the multinational soldiers who came together to form Task Force One and set the stage for Special Forces as we know it. These are the heroes of Call of Duty: Vanguard:

  • Sergeant Arthur Kingsley, 9th Parachute Battalion, British Army
  • Lieutenant Polina Petrova of the 138th Rifle Division, Red Army
  • Lieutenant Wade Jackson, Scouting Squadron Six, United States Navy
  • Private Lucas Riggs, 20th Battalion, Australian 9th Infantry Division, British Eighth Army

Through the gripping narrative and remarkable journey of these steeled soldiers, players will experience influential battles across four theaters of World War II as they engage enemies across the Eastern and Western Fronts of Europe and fight for the free world throughout the Pacific and North Africa.

Multiplayer brings 20 Launch Maps and more

Expect a huge day one Multiplayer offering as Call of Duty: Vanguard launches with 20 maps across a

Marvel’s Guardians of the Galaxy: Reimagining the origins and designs of the Guardians

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Hey everyone! I’m JF Dugas, Senior Creative Director on Marvel’s Guardians of the Galaxy at Eidos-Montréal. When we first started working on the game and got to speak with Marvel about what was ahead of us, they gave us carte blanche to craft our own take on this band of misfits. For us, it meant diving into everything that had came before – comics, movies, animated series and more – to understand the essence of these characters, and from there, reimagine them in a fresh and faithful way.

Today, we’re going to tell you more about their backstories and how they relate to their designs. In our universe, a massive Galactic War initiated by a race called the Chitauri took place 12 years before the beginning of the game. This conflict ravaged the whole galaxy and left a lot of destruction in its wake, impacting everyone – including the Guardians, of course.

Peter Quill, son of J’Son (king of the planet Spartax) and Meredith Quill, was living a mostly carefree teenage life on Earth when the Chitauri landed in his backyard. They killed his mother and kidnapped him to use him as leverage against Spartax, holding him prisoner for the next four years. During that time, he met Yondu, leader of the Ravagers, and escaped with his help. He joined the Ravagers and participated in the Galactic War to help the Kree resistance against the Chitauri.

Years later, he fell off with the Ravagers and decided to form the Guardians of the Galaxy as heroes-for-hire, seeing opportunity in a galaxy still reeling from the aftermath of the War. Looking for adventure and profit, this is Star-Lord’s chance for a fresh start, which he’ll extend to his future Guardians.

Our approach for Star-Lord’s design was to go for a space pirate look, combined with key elements from his backstory. When he was a kid, Peter was a huge fan of a rock band called none other than… Star-Lord! This became the origin of his cosmic name, with his passion for this band informing his design, for example with the patch in the back of his jacket. Peter Quill is very nostalgic of his time on Earth, and this is also reflected by his 1980’s hairstyle, the studs on his leather jacket and the pins that harken back to things like his favorite video game.

Drax, who was born and raised on the planet Katath, experienced tragedy during the War as well. His wife and daughter were killed by Thanos, who was working with the Chitauri. He embarked on a quest for revenge, and met cosmic Marvel characters such as Mentor and Chronos, who helped him prepare for the fight ahead. Ultimately, he killed Thanos in a legendary battle, but didn’t truly believe he was dead and continued his hunt.

Drax became a wanted man because of the destruction his obsession caused, and finally decided to turn himself in. He spent seven years in prison, and was recruited by Star-Lord on the day of his release. Drax joined the Guardians, hoping to prove he was more than ‘the Destroyer’.

The Katathian scarification on his body are not just for show: in our lore, they also tell about all the important events of his life, including of course his love for his family and the battles he fought to honor and avenge them. Drax has been through hell and back, and his markings are a testament to his resilience.

Our Inspirations Behind Black Panther’s Outfits in the War for Wakanda Expansion

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Black Panther has been an iconic character in the Marvel universe for over 50 years now, first debuting in the comics in 1966. With so much history in a single character, there were endless avenues our team could have gone down to create the Marvel’s Avengers version of Black Panther and his diverse collection of outfits. We’d like to take a moment to discuss creating T’Challa’s look and our thought-process behind it.

Iconic Outfit – Let’s begin with a Crystal Dynamics original design and the outfit you’ll start with in the Expansion. When creating this outfit, we combined the classic Black Panther visuals and silhouette with the full hood and armbands with the more modern and functional aspects of his look that many fans have grown accustomed to over the years. We used these two aspects of Black Panther’s history and put it through what we call the “Crystal Lens” in order to create a suit that could be more realistically made with materials and construction methods, but also still set in the fantastical where it is a one-of-a-kind creation just for T’Challa.

We took the classic armbands on his forearms and turned them into bracers that Black Panther can use to defend himself. We also wanted to include the crest in the center of his chest to denote that iconic feel that he is the Black Panther and to give him a visual ownership of that mantle. When it comes to the helmet, we were inspired to create a silhouette that was reminiscent of his first look in the comics, but with closer inspection, there is more structure to it; the eyes aren’t empty, they have a lens there that signifies he is looking at his own HUD to once again blend the classic with the modern.

We also included some fine detail into the outfit to make it more advanced and cutting edge by interlacing Vibranium throughout to reflect his ability to absorb energy. Our team built the mesh of the Iconic Outfit from scratch and used our material system to push how the lighting reflects off of the multiple surfaces in the outfit whether that’s the carbon fiber, hard plastic, or the original woven material. Players can zoom in closely to the Iconic Outfit and see just how much detail we put into the suit due to our material system.

A version of this Iconic Outfit that will be released is inspired by Black Panther’s secret guard, the Hatut Zeraze, who eventually became mercenaries that were loyal to Wakanda.

When our team was thinking of what other outfits to include with the War for Wakanda Expansion, we wanted to provide a variety from various points of Black Panther’s 50+ year comic history. We also wanted to make sure each of them had a signature look that could be instantly recognizable from a distance whether on a screen or in the game, so we went with bold choices that stand out.

Most Dangerous Man Outfit – Taken from the comics,

Experience the Tales of Arise demo, out today

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Today you can play Tales of Arise for the first time! This is the 17th entry of the famous Tales of Series developed by Bandai Namco. You can try out the demo today on PS4 and PS5. This demo gives you a quick glimpse into the Tales of Arise’s story and gameplay. Here is a quick preview of what you can expect in the demo.

What’s new in Tales of Arise?

Tales of Arise features six playable characters: Alphen, Shionne, Rinwell, Law, Kisara, and Dohalim. Each character has unique gameplay, Perks, and artes that you can master during the demo. You can start the demo with any character to learn through gameplay and skills. You can always swap between each character during combat or use a new mechanic: Boost Attacks.

Boost Attacks are unique attacks for each character. They can help defeat certain zeugles enemies that you may have difficulties with. Each character has a gauge that will need to be build up over time to use these Boost Attacks.  

  • Alphen swings his Fire Sword to deal Break Damage
  • Shionne can strike down aerial enemies
  • Rinwell can steal arcane artes and prevent enemies from casting
  • Kisara can block enemies’ charges and knock them down
  • Dohalim can ensnare enemies which will help with faster enemies
  • Law’s attack can break through enemies with shields or armors 

Utilize these Boost Attacks to swing the battle in your favor. If you deal enough damage and combo your attacks together, you can unleash a special Boost Strike.

Boost Strikes are cooperative attacks that only activate when enemies are low and you have been fighting well. This allows you to execute an enemy with a massive attack. For Giant Enemies or Bosses, this will deal major damage.

Giant enemies are tough to beat but will reward your party rare items and a lot of experience points. During the demo, you’ll be able to test your might against the Gigant, a giant zeugal. If you’re having difficulties, try going to Camp to cook a meal for buffs and recover your CP.

During the demo, you will notice a new meter called Cure Points (CP). To heal, your party uses the points to restore their health. Be warned that the points don’t recover over time. You will need to rest at inns, camps, or use items to restore your Cure Points. Make sure it is topped off before facing tough enemies.

Returning features

For fans of the series, popular features like cooking and crafting have been expanded. You will be able to gather vegetables, fish, fruits and more throughout the map to cook different meals at the Camp. Cook certain meals that can provide different buffs for your party and improve your performance in battle. Depending on who cooks, there will be additional effects. Sometimes, it can even unlock a unique skit. 

You can craft different items as well. By gathering certain ores throughout the map, you will be able to forge different accessories in the demo. The level of the ores will determine how many bonuses you will receive from the item. It’s worth searching for rare ores to obtain strong accessories.  Play the demo to receive a special Vacation Hootle DLC to use&

Catlateral Damage: Remeowstered unleashes feline fury on PS4 and PS5 September 15

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I’m Chris Chung, the indie developer behind Catlateral Damage and its brand new Remeowstered version. Today I’m thrilled to announce that Catlateral Damage: Remeowstered will be releasing on both PS4 and PS5 on September 15!

If you’re not familiar with the original Catlateral Damage, it’s a family friendly, first-person destructive house cat simulator where you get to be a cat on a rampage and knock things onto the floor. You know, typical kitty stuff.

It started as a small one-week prototype back in 2013, inspired by the antics of my childhood cat, Nippy (he once dragged a whole pizza off the kitchen counter). Eventually, it went on to have a successful Kickstarter and release on PS4 in 2016, with a free VR Mode added a few months later for the launch of PlayStation VR.

Catlateral Damage: Remeowstered is the “mew and improved” definitive edition of the game, with a whole bunch of new content and improvements to the user interface, animations, and overall visuals. Fan-favorite features like collecting real-life cat photos and the laid-back Litter Box Mode also return. The most substantial change is a complete progression redesign, where you complete goals in Goals Mode to unlock new levels and the other game modes.

You can also collect treats by finding them in levels or receiving them as rewards for completing goals in Procedural Mode (where levels are procedurally generated). Treats unlock permanent stat boosts and special abilities, like a more powerful charged swat and a forward dash. In addition, there’s a completely revamped soundtrack, a bunch of new pet photos to find, and new features like scratching curtains and riding a robot vacuum.

The PlayStation 5 version also has some special features that leverage the console’s capabilities. Of course there’s the 4K resolution, faster load times, and increased render distances, as well as support for Activities and Game Presets (for camera inversion).

But my favorite feature is the DualSense wireless controller’s advanced haptics, which allow you to feel your in-game cat purring when it sleeps as if you were holding it in your hands. Adorable. Both PS4 and PS5 versions also support the motion sensor function for camera aiming, in case using the stick isn’t your thing.

Meet the genre-hopping Mayhem Brawler: trading card game turned side-scroller

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Greetings everyone, I am Emre Sağırlar, Community Manager of Hero Concept. Our latest title Mayhem Brawler will be out on streets tomorrow and I wanted to talk about the project’s development process, how it evolved, and the studio’s innovative approaches to this classic genre. Let’s scroll the belts, shall we?

Meet the genre-hopping Mayhem Brawler: trading card game turned side-scroller

One wild coin was yet to be inserted

Mayhem Brawler is an urban fantasy-themed beat ’em up game with a comic-book art style. But it wasn’t always that. Originally, we’d set out on this project to create a digital trading card game. We wanted to create an urban fantasy universe with a superhero motif, featuring stories from every corner and perspective. TCG’s are well-known for their huge amount of lore, locations, characters, creatures, and much more, which made it the ideal genre to realise our world in.

Ultimately the team realized it would take a significant amount of time to bring all the corners of this rich universe into a cohesive whole with the careful balancing we’d want in a trading card game. Yet with all the materials we’d created, a sudden thought struck: why not adapt them into a classic style, side-scrolling beat ‘em up?  With our world, characters and art style drawing inspiration from the likes of comic-books, classic beat ‘em ups, and novels that told everlasting stories, the crew was able to bring some new things to the genre. 

Even though we’ve inspired from the classic beat ’em ups, the story won’t involve the overused “save the kidnapped daughter/girlfriend” formula. Instead, players will be the top metahuman officers of super-powered law enforcement agency Stronghold. You – and up to two friends in local multiplayer – will police the streets and save the residents of Mayhem City. 

The urban fantasy-theme gave us opportunities to create varieties of enemy minions and bosses, such as wizards that assemble for spine-tingling rituals, vampires that own megacorps to do their evil deeds, lycanthropes that live among mankind for filthy errands, and mejins that came from another dimension to simply party in the neighborhood. As beta players shared their surprise and delight at the fantastical creatures they faced, we knew we were off to a good start with the choices we’ve made for the project. We’re proud of this world we’ve created and as such, the idea for a trading card game at some point in the future is still very much alive.

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